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-rw-r--r--exercises/047_methods.zig15
-rw-r--r--patches/patches/047_methods.patch6
2 files changed, 13 insertions, 8 deletions
diff --git a/exercises/047_methods.zig b/exercises/047_methods.zig
index b967ab8..048cfa0 100644
--- a/exercises/047_methods.zig
+++ b/exercises/047_methods.zig
@@ -55,10 +55,15 @@ const Alien = struct {
.health = strength * 5,
};
}
+};
+
+// Your trusty weapon. Zap those aliens!
+const HeatRay = struct {
+ damage: u8,
// We love this method:
- pub fn zap(self: *Alien, damage: u8) void {
- self.health -= if (damage >= self.health) self.health else damage;
+ pub fn zap(self: *HeatRay, alien: *Alien) void {
+ alien.health -= if (self.damage >= alien.health) alien.health else self.damage;
}
};
@@ -74,7 +79,7 @@ pub fn main() void {
};
var aliens_alive = aliens.len;
- var heat_ray_strength: u8 = 7; // We've been given a heat ray weapon.
+ var heat_ray = HeatRay{ .damage = 7 }; // We've been given a heat ray weapon.
// We'll keep checking to see if we've killed all the aliens yet.
while (aliens_alive > 0) {
@@ -83,8 +88,8 @@ pub fn main() void {
// Loop through every alien...
for (aliens) |*alien| {
- // *** Zap the Alien Here! ***
- ???.zap(heat_ray_strength);
+ // *** Zap the alien with the heat ray here! ***
+ ???.zap(???);
// If the alien's health is still above 0, it's still alive.
if (alien.health > 0) aliens_alive += 1;
diff --git a/patches/patches/047_methods.patch b/patches/patches/047_methods.patch
index 81e733b..edd9db1 100644
--- a/patches/patches/047_methods.patch
+++ b/patches/patches/047_methods.patch
@@ -1,4 +1,4 @@
-87c87
-< ???.zap(heat_ray_strength);
+92c92
+< ???.zap(???);
---
-> alien.zap(heat_ray_strength);
+> heat_ray.zap(alien);