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-rw-r--r--exercises/037_structs.zig8
-rw-r--r--exercises/038_structs2.zig8
-rw-r--r--patches/patches/038_structs2.patch2
3 files changed, 9 insertions, 9 deletions
diff --git a/exercises/037_structs.zig b/exercises/037_structs.zig
index 32f7b41..c345faf 100644
--- a/exercises/037_structs.zig
+++ b/exercises/037_structs.zig
@@ -22,8 +22,8 @@
//
const std = @import("std");
-// We'll use an enum to specify the character class.
-const Class = enum {
+// We'll use an enum to specify the character role.
+const Role = enum {
wizard,
thief,
bard,
@@ -33,7 +33,7 @@ const Class = enum {
// Please add a new property to this struct called "health" and make
// it a u8 integer type.
const Character = struct {
- class: Class,
+ role: Role,
gold: u32,
experience: u32,
};
@@ -41,7 +41,7 @@ const Character = struct {
pub fn main() void {
// Please initialize Glorp with 100 health.
var glorp_the_wise = Character{
- .class = Class.wizard,
+ .role = Role.wizard,
.gold = 20,
.experience = 10,
};
diff --git a/exercises/038_structs2.zig b/exercises/038_structs2.zig
index af7eb1f..b9d84aa 100644
--- a/exercises/038_structs2.zig
+++ b/exercises/038_structs2.zig
@@ -8,7 +8,7 @@
//
const std = @import("std");
-const Class = enum {
+const Role = enum {
wizard,
thief,
bard,
@@ -16,7 +16,7 @@ const Class = enum {
};
const Character = struct {
- class: Class,
+ role: Role,
gold: u32,
health: u8,
experience: u32,
@@ -27,7 +27,7 @@ pub fn main() void {
// Glorp the Wise
chars[0] = Character{
- .class = Class.wizard,
+ .role = Role.wizard,
.gold = 20,
.health = 100,
.experience = 10,
@@ -35,7 +35,7 @@ pub fn main() void {
// Please add "Zump the Loud" with the following properties:
//
- // class bard
+ // role bard
// gold 10
// health 100
// experience 20
diff --git a/patches/patches/038_structs2.patch b/patches/patches/038_structs2.patch
index 5d0d188..7d85de0 100644
--- a/patches/patches/038_structs2.patch
+++ b/patches/patches/038_structs2.patch
@@ -1,6 +1,6 @@
44a45,50
> chars[1] = Character{
-> .class = Class.bard,
+> .role = Role.bard,
> .gold = 10,
> .health = 100,
> .experience = 20,