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+//
+// Now that we have optional types, we can apply them to structs.
+// The last time we checked in with our elephants, we had to link
+// all three of them together in a "circle" so that the last tail
+// linked to the first elephant. This is because we had NO CONCEPT
+// of a tail that didn't point to another elephant!
+//
+// We also introduce the handy ".?" shortcut:
+//
+// const foo = bar.?;
+//
+// is the same as
+//
+// const foo = bar orelse unreachable;
+//
+// See if you can find where we use this shortcut below.
+//
+// Now let's make those elephant tails optional!
+//
+const std = @import("std");
+
+const Elephant = struct {
+ letter: u8,
+ tail: *Elephant = null, // Hmm... tail needs something...
+ visited: bool = false,
+};
+
+pub fn main() void {
+ var elephantA = Elephant{ .letter = 'A' };
+ var elephantB = Elephant{ .letter = 'B' };
+ var elephantC = Elephant{ .letter = 'C' };
+
+ // Link the elephants so that each tail "points" to the next.
+ elephantA.tail = &elephantB;
+ elephantB.tail = &elephantC;
+
+ visitElephants(&elephantA);
+
+ std.debug.print("\n", .{});
+}
+
+// This function visits all elephants once, starting with the
+// first elephant and following the tails to the next elephant.
+fn visitElephants(first_elephant: *Elephant) void {
+ var e = first_elephant;
+
+ while (!e.visited) {
+ std.debug.print("Elephant {u}. ", .{e.letter});
+ e.visited = true;
+
+ // We should stop once we encounter a tail that
+ // does NOT point to another element. What can
+ // we put here to make that happen?
+ if (e.tail == null) ???;
+
+ e = e.tail.?;
+ }
+}