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+//
+// Being able to group values together lets us turn this:
+//
+// point1_x = 3;
+// point1_y = 16;
+// point1_z = 27;
+// point2_x = 7;
+// point2_y = 13;
+// point2_z = 34;
+//
+// into this:
+//
+// point1 = Point{ .x=3, .y=16, .y=27 };
+// point2 = Point{ .x=7, .y=13, .y=34 };
+//
+// The Point above is an example of a "struct" (short for "structure").
+// Here's how it could have been defined:
+//
+// const Point = struct{ x: u32, y: u32, z: u32 };
+//
+// Let's store something fun with a struct: a roleplaying character!
+//
+const std = @import("std");
+
+// We'll use an enum to specify the character class.
+const Class = enum{
+ wizard,
+ thief,
+ bard,
+ warrior,
+};
+
+// Please add a new property to this struct called "health" and make
+// it a u8 integer type.
+const Character = struct{
+ class: Class,
+ gold: u32,
+ experience: u32,
+};
+
+pub fn main() void {
+ // Please initialize Glorp with 100 health.
+ var glorp_the_wise = Character{
+ .class = Class.wizard,
+ .gold = 20,
+ .experience = 10,
+ };
+
+ // Glorp gains some gold.
+ glorp_the_wise.gold += 5;
+
+ // Ouch! Glorp takes a punch!
+ glorp_the_wise.health -= 10;
+
+ std.debug.print("Your wizard has {} health and {} gold.", .{
+ glorp_the_wise.health,
+ glorp_the_wise.gold
+ });
+}