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+/** @license React v16.13.1
+ * react-dom-unstable-native-dependencies.development.js
+ *
+ * Copyright (c) Facebook, Inc. and its affiliates.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ */
+
+'use strict';
+
+
+
+if (process.env.NODE_ENV !== "production") {
+ (function() {
+'use strict';
+
+var ReactDOM = require('react-dom');
+var React = require('react');
+var _assign = require('object-assign');
+
+var ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED; // Prevent newer renderers from RTE when used with older react package versions.
+// Current owner and dispatcher used to share the same ref,
+// but PR #14548 split them out to better support the react-debug-tools package.
+
+if (!ReactSharedInternals.hasOwnProperty('ReactCurrentDispatcher')) {
+ ReactSharedInternals.ReactCurrentDispatcher = {
+ current: null
+ };
+}
+
+if (!ReactSharedInternals.hasOwnProperty('ReactCurrentBatchConfig')) {
+ ReactSharedInternals.ReactCurrentBatchConfig = {
+ suspense: null
+ };
+}
+
+// by calls to these methods by a Babel plugin.
+//
+// In PROD (or in packages without access to React internals),
+// they are left as they are instead.
+
+function warn(format) {
+ {
+ for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
+ args[_key - 1] = arguments[_key];
+ }
+
+ printWarning('warn', format, args);
+ }
+}
+function error(format) {
+ {
+ for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
+ args[_key2 - 1] = arguments[_key2];
+ }
+
+ printWarning('error', format, args);
+ }
+}
+
+function printWarning(level, format, args) {
+ // When changing this logic, you might want to also
+ // update consoleWithStackDev.www.js as well.
+ {
+ var hasExistingStack = args.length > 0 && typeof args[args.length - 1] === 'string' && args[args.length - 1].indexOf('\n in') === 0;
+
+ if (!hasExistingStack) {
+ var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;
+ var stack = ReactDebugCurrentFrame.getStackAddendum();
+
+ if (stack !== '') {
+ format += '%s';
+ args = args.concat([stack]);
+ }
+ }
+
+ var argsWithFormat = args.map(function (item) {
+ return '' + item;
+ }); // Careful: RN currently depends on this prefix
+
+ argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it
+ // breaks IE9: https://github.com/facebook/react/issues/13610
+ // eslint-disable-next-line react-internal/no-production-logging
+
+ Function.prototype.apply.call(console[level], console, argsWithFormat);
+
+ try {
+ // --- Welcome to debugging React ---
+ // This error was thrown as a convenience so that you can use this stack
+ // to find the callsite that caused this warning to fire.
+ var argIndex = 0;
+ var message = 'Warning: ' + format.replace(/%s/g, function () {
+ return args[argIndex++];
+ });
+ throw new Error(message);
+ } catch (x) {}
+ }
+}
+
+{
+ // In DEV mode, we swap out invokeGuardedCallback for a special version
+ // that plays more nicely with the browser's DevTools. The idea is to preserve
+ // "Pause on exceptions" behavior. Because React wraps all user-provided
+ // functions in invokeGuardedCallback, and the production version of
+ // invokeGuardedCallback uses a try-catch, all user exceptions are treated
+ // like caught exceptions, and the DevTools won't pause unless the developer
+ // takes the extra step of enabling pause on caught exceptions. This is
+ // unintuitive, though, because even though React has caught the error, from
+ // the developer's perspective, the error is uncaught.
+ //
+ // To preserve the expected "Pause on exceptions" behavior, we don't use a
+ // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake
+ // DOM node, and call the user-provided callback from inside an event handler
+ // for that fake event. If the callback throws, the error is "captured" using
+ // a global event handler. But because the error happens in a different
+ // event loop context, it does not interrupt the normal program flow.
+ // Effectively, this gives us try-catch behavior without actually using
+ // try-catch. Neat!
+ // Check that the browser supports the APIs we need to implement our special
+ // DEV version of invokeGuardedCallback
+ if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {
+ var fakeNode = document.createElement('react');
+ }
+}
+
+var getFiberCurrentPropsFromNode = null;
+var getInstanceFromNode = null;
+var getNodeFromInstance = null;
+function setComponentTree(getFiberCurrentPropsFromNodeImpl, getInstanceFromNodeImpl, getNodeFromInstanceImpl) {
+ getFiberCurrentPropsFromNode = getFiberCurrentPropsFromNodeImpl;
+ getInstanceFromNode = getInstanceFromNodeImpl;
+ getNodeFromInstance = getNodeFromInstanceImpl;
+
+ {
+ if (!getNodeFromInstance || !getInstanceFromNode) {
+ error('EventPluginUtils.setComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.');
+ }
+ }
+}
+var validateEventDispatches;
+
+{
+ validateEventDispatches = function (event) {
+ var dispatchListeners = event._dispatchListeners;
+ var dispatchInstances = event._dispatchInstances;
+ var listenersIsArr = Array.isArray(dispatchListeners);
+ var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;
+ var instancesIsArr = Array.isArray(dispatchInstances);
+ var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;
+
+ if (instancesIsArr !== listenersIsArr || instancesLen !== listenersLen) {
+ error('EventPluginUtils: Invalid `event`.');
+ }
+ };
+}
+/**
+ * Standard/simple iteration through an event's collected dispatches, but stops
+ * at the first dispatch execution returning true, and returns that id.
+ *
+ * @return {?string} id of the first dispatch execution who's listener returns
+ * true, or null if no listener returned true.
+ */
+
+function executeDispatchesInOrderStopAtTrueImpl(event) {
+ var dispatchListeners = event._dispatchListeners;
+ var dispatchInstances = event._dispatchInstances;
+
+ {
+ validateEventDispatches(event);
+ }
+
+ if (Array.isArray(dispatchListeners)) {
+ for (var i = 0; i < dispatchListeners.length; i++) {
+ if (event.isPropagationStopped()) {
+ break;
+ } // Listeners and Instances are two parallel arrays that are always in sync.
+
+
+ if (dispatchListeners[i](event, dispatchInstances[i])) {
+ return dispatchInstances[i];
+ }
+ }
+ } else if (dispatchListeners) {
+ if (dispatchListeners(event, dispatchInstances)) {
+ return dispatchInstances;
+ }
+ }
+
+ return null;
+}
+/**
+ * @see executeDispatchesInOrderStopAtTrueImpl
+ */
+
+
+function executeDispatchesInOrderStopAtTrue(event) {
+ var ret = executeDispatchesInOrderStopAtTrueImpl(event);
+ event._dispatchInstances = null;
+ event._dispatchListeners = null;
+ return ret;
+}
+/**
+ * Execution of a "direct" dispatch - there must be at most one dispatch
+ * accumulated on the event or it is considered an error. It doesn't really make
+ * sense for an event with multiple dispatches (bubbled) to keep track of the
+ * return values at each dispatch execution, but it does tend to make sense when
+ * dealing with "direct" dispatches.
+ *
+ * @return {*} The return value of executing the single dispatch.
+ */
+
+function executeDirectDispatch(event) {
+ {
+ validateEventDispatches(event);
+ }
+
+ var dispatchListener = event._dispatchListeners;
+ var dispatchInstance = event._dispatchInstances;
+
+ if (!!Array.isArray(dispatchListener)) {
+ {
+ throw Error( "executeDirectDispatch(...): Invalid `event`." );
+ }
+ }
+
+ event.currentTarget = dispatchListener ? getNodeFromInstance(dispatchInstance) : null;
+ var res = dispatchListener ? dispatchListener(event) : null;
+ event.currentTarget = null;
+ event._dispatchListeners = null;
+ event._dispatchInstances = null;
+ return res;
+}
+/**
+ * @param {SyntheticEvent} event
+ * @return {boolean} True iff number of dispatches accumulated is greater than 0.
+ */
+
+function hasDispatches(event) {
+ return !!event._dispatchListeners;
+}
+
+var HostComponent = 5;
+
+function getParent(inst) {
+ do {
+ inst = inst.return; // TODO: If this is a HostRoot we might want to bail out.
+ // That is depending on if we want nested subtrees (layers) to bubble
+ // events to their parent. We could also go through parentNode on the
+ // host node but that wouldn't work for React Native and doesn't let us
+ // do the portal feature.
+ } while (inst && inst.tag !== HostComponent);
+
+ if (inst) {
+ return inst;
+ }
+
+ return null;
+}
+/**
+ * Return the lowest common ancestor of A and B, or null if they are in
+ * different trees.
+ */
+
+
+function getLowestCommonAncestor(instA, instB) {
+ var depthA = 0;
+
+ for (var tempA = instA; tempA; tempA = getParent(tempA)) {
+ depthA++;
+ }
+
+ var depthB = 0;
+
+ for (var tempB = instB; tempB; tempB = getParent(tempB)) {
+ depthB++;
+ } // If A is deeper, crawl up.
+
+
+ while (depthA - depthB > 0) {
+ instA = getParent(instA);
+ depthA--;
+ } // If B is deeper, crawl up.
+
+
+ while (depthB - depthA > 0) {
+ instB = getParent(instB);
+ depthB--;
+ } // Walk in lockstep until we find a match.
+
+
+ var depth = depthA;
+
+ while (depth--) {
+ if (instA === instB || instA === instB.alternate) {
+ return instA;
+ }
+
+ instA = getParent(instA);
+ instB = getParent(instB);
+ }
+
+ return null;
+}
+/**
+ * Return if A is an ancestor of B.
+ */
+
+function isAncestor(instA, instB) {
+ while (instB) {
+ if (instA === instB || instA === instB.alternate) {
+ return true;
+ }
+
+ instB = getParent(instB);
+ }
+
+ return false;
+}
+/**
+ * Return the parent instance of the passed-in instance.
+ */
+
+function getParentInstance(inst) {
+ return getParent(inst);
+}
+/**
+ * Simulates the traversal of a two-phase, capture/bubble event dispatch.
+ */
+
+function traverseTwoPhase(inst, fn, arg) {
+ var path = [];
+
+ while (inst) {
+ path.push(inst);
+ inst = getParent(inst);
+ }
+
+ var i;
+
+ for (i = path.length; i-- > 0;) {
+ fn(path[i], 'captured', arg);
+ }
+
+ for (i = 0; i < path.length; i++) {
+ fn(path[i], 'bubbled', arg);
+ }
+}
+
+function isInteractive(tag) {
+ return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';
+}
+
+function shouldPreventMouseEvent(name, type, props) {
+ switch (name) {
+ case 'onClick':
+ case 'onClickCapture':
+ case 'onDoubleClick':
+ case 'onDoubleClickCapture':
+ case 'onMouseDown':
+ case 'onMouseDownCapture':
+ case 'onMouseMove':
+ case 'onMouseMoveCapture':
+ case 'onMouseUp':
+ case 'onMouseUpCapture':
+ case 'onMouseEnter':
+ return !!(props.disabled && isInteractive(type));
+
+ default:
+ return false;
+ }
+}
+/**
+ * @param {object} inst The instance, which is the source of events.
+ * @param {string} registrationName Name of listener (e.g. `onClick`).
+ * @return {?function} The stored callback.
+ */
+
+
+function getListener(inst, registrationName) {
+ var listener; // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not
+ // live here; needs to be moved to a better place soon
+
+ var stateNode = inst.stateNode;
+
+ if (!stateNode) {
+ // Work in progress (ex: onload events in incremental mode).
+ return null;
+ }
+
+ var props = getFiberCurrentPropsFromNode(stateNode);
+
+ if (!props) {
+ // Work in progress.
+ return null;
+ }
+
+ listener = props[registrationName];
+
+ if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
+ return null;
+ }
+
+ if (!(!listener || typeof listener === 'function')) {
+ {
+ throw Error( "Expected `" + registrationName + "` listener to be a function, instead got a value of `" + typeof listener + "` type." );
+ }
+ }
+
+ return listener;
+}
+
+/**
+ * Accumulates items that must not be null or undefined into the first one. This
+ * is used to conserve memory by avoiding array allocations, and thus sacrifices
+ * API cleanness. Since `current` can be null before being passed in and not
+ * null after this function, make sure to assign it back to `current`:
+ *
+ * `a = accumulateInto(a, b);`
+ *
+ * This API should be sparingly used. Try `accumulate` for something cleaner.
+ *
+ * @return {*|array<*>} An accumulation of items.
+ */
+
+function accumulateInto(current, next) {
+ if (!(next != null)) {
+ {
+ throw Error( "accumulateInto(...): Accumulated items must not be null or undefined." );
+ }
+ }
+
+ if (current == null) {
+ return next;
+ } // Both are not empty. Warning: Never call x.concat(y) when you are not
+ // certain that x is an Array (x could be a string with concat method).
+
+
+ if (Array.isArray(current)) {
+ if (Array.isArray(next)) {
+ current.push.apply(current, next);
+ return current;
+ }
+
+ current.push(next);
+ return current;
+ }
+
+ if (Array.isArray(next)) {
+ // A bit too dangerous to mutate `next`.
+ return [current].concat(next);
+ }
+
+ return [current, next];
+}
+
+/**
+ * @param {array} arr an "accumulation" of items which is either an Array or
+ * a single item. Useful when paired with the `accumulate` module. This is a
+ * simple utility that allows us to reason about a collection of items, but
+ * handling the case when there is exactly one item (and we do not need to
+ * allocate an array).
+ * @param {function} cb Callback invoked with each element or a collection.
+ * @param {?} [scope] Scope used as `this` in a callback.
+ */
+function forEachAccumulated(arr, cb, scope) {
+ if (Array.isArray(arr)) {
+ arr.forEach(cb, scope);
+ } else if (arr) {
+ cb.call(scope, arr);
+ }
+}
+
+/**
+ * Some event types have a notion of different registration names for different
+ * "phases" of propagation. This finds listeners by a given phase.
+ */
+function listenerAtPhase(inst, event, propagationPhase) {
+ var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];
+ return getListener(inst, registrationName);
+}
+/**
+ * A small set of propagation patterns, each of which will accept a small amount
+ * of information, and generate a set of "dispatch ready event objects" - which
+ * are sets of events that have already been annotated with a set of dispatched
+ * listener functions/ids. The API is designed this way to discourage these
+ * propagation strategies from actually executing the dispatches, since we
+ * always want to collect the entire set of dispatches before executing even a
+ * single one.
+ */
+
+/**
+ * Tags a `SyntheticEvent` with dispatched listeners. Creating this function
+ * here, allows us to not have to bind or create functions for each event.
+ * Mutating the event's members allows us to not have to create a wrapping
+ * "dispatch" object that pairs the event with the listener.
+ */
+
+
+function accumulateDirectionalDispatches(inst, phase, event) {
+ {
+ if (!inst) {
+ error('Dispatching inst must not be null');
+ }
+ }
+
+ var listener = listenerAtPhase(inst, event, phase);
+
+ if (listener) {
+ event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);
+ event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);
+ }
+}
+/**
+ * Collect dispatches (must be entirely collected before dispatching - see unit
+ * tests). Lazily allocate the array to conserve memory. We must loop through
+ * each event and perform the traversal for each one. We cannot perform a
+ * single traversal for the entire collection of events because each event may
+ * have a different target.
+ */
+
+
+function accumulateTwoPhaseDispatchesSingle(event) {
+ if (event && event.dispatchConfig.phasedRegistrationNames) {
+ traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);
+ }
+}
+/**
+ * Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID.
+ */
+
+
+function accumulateTwoPhaseDispatchesSingleSkipTarget(event) {
+ if (event && event.dispatchConfig.phasedRegistrationNames) {
+ var targetInst = event._targetInst;
+ var parentInst = targetInst ? getParentInstance(targetInst) : null;
+ traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event);
+ }
+}
+/**
+ * Accumulates without regard to direction, does not look for phased
+ * registration names. Same as `accumulateDirectDispatchesSingle` but without
+ * requiring that the `dispatchMarker` be the same as the dispatched ID.
+ */
+
+
+function accumulateDispatches(inst, ignoredDirection, event) {
+ if (inst && event && event.dispatchConfig.registrationName) {
+ var registrationName = event.dispatchConfig.registrationName;
+ var listener = getListener(inst, registrationName);
+
+ if (listener) {
+ event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);
+ event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);
+ }
+ }
+}
+/**
+ * Accumulates dispatches on an `SyntheticEvent`, but only for the
+ * `dispatchMarker`.
+ * @param {SyntheticEvent} event
+ */
+
+
+function accumulateDirectDispatchesSingle(event) {
+ if (event && event.dispatchConfig.registrationName) {
+ accumulateDispatches(event._targetInst, null, event);
+ }
+}
+
+function accumulateTwoPhaseDispatches(events) {
+ forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);
+}
+function accumulateTwoPhaseDispatchesSkipTarget(events) {
+ forEachAccumulated(events, accumulateTwoPhaseDispatchesSingleSkipTarget);
+}
+function accumulateDirectDispatches(events) {
+ forEachAccumulated(events, accumulateDirectDispatchesSingle);
+}
+
+var EVENT_POOL_SIZE = 10;
+/**
+ * @interface Event
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+var EventInterface = {
+ type: null,
+ target: null,
+ // currentTarget is set when dispatching; no use in copying it here
+ currentTarget: function () {
+ return null;
+ },
+ eventPhase: null,
+ bubbles: null,
+ cancelable: null,
+ timeStamp: function (event) {
+ return event.timeStamp || Date.now();
+ },
+ defaultPrevented: null,
+ isTrusted: null
+};
+
+function functionThatReturnsTrue() {
+ return true;
+}
+
+function functionThatReturnsFalse() {
+ return false;
+}
+/**
+ * Synthetic events are dispatched by event plugins, typically in response to a
+ * top-level event delegation handler.
+ *
+ * These systems should generally use pooling to reduce the frequency of garbage
+ * collection. The system should check `isPersistent` to determine whether the
+ * event should be released into the pool after being dispatched. Users that
+ * need a persisted event should invoke `persist`.
+ *
+ * Synthetic events (and subclasses) implement the DOM Level 3 Events API by
+ * normalizing browser quirks. Subclasses do not necessarily have to implement a
+ * DOM interface; custom application-specific events can also subclass this.
+ *
+ * @param {object} dispatchConfig Configuration used to dispatch this event.
+ * @param {*} targetInst Marker identifying the event target.
+ * @param {object} nativeEvent Native browser event.
+ * @param {DOMEventTarget} nativeEventTarget Target node.
+ */
+
+
+function SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {
+ {
+ // these have a getter/setter for warnings
+ delete this.nativeEvent;
+ delete this.preventDefault;
+ delete this.stopPropagation;
+ delete this.isDefaultPrevented;
+ delete this.isPropagationStopped;
+ }
+
+ this.dispatchConfig = dispatchConfig;
+ this._targetInst = targetInst;
+ this.nativeEvent = nativeEvent;
+ var Interface = this.constructor.Interface;
+
+ for (var propName in Interface) {
+ if (!Interface.hasOwnProperty(propName)) {
+ continue;
+ }
+
+ {
+ delete this[propName]; // this has a getter/setter for warnings
+ }
+
+ var normalize = Interface[propName];
+
+ if (normalize) {
+ this[propName] = normalize(nativeEvent);
+ } else {
+ if (propName === 'target') {
+ this.target = nativeEventTarget;
+ } else {
+ this[propName] = nativeEvent[propName];
+ }
+ }
+ }
+
+ var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;
+
+ if (defaultPrevented) {
+ this.isDefaultPrevented = functionThatReturnsTrue;
+ } else {
+ this.isDefaultPrevented = functionThatReturnsFalse;
+ }
+
+ this.isPropagationStopped = functionThatReturnsFalse;
+ return this;
+}
+
+_assign(SyntheticEvent.prototype, {
+ preventDefault: function () {
+ this.defaultPrevented = true;
+ var event = this.nativeEvent;
+
+ if (!event) {
+ return;
+ }
+
+ if (event.preventDefault) {
+ event.preventDefault();
+ } else if (typeof event.returnValue !== 'unknown') {
+ event.returnValue = false;
+ }
+
+ this.isDefaultPrevented = functionThatReturnsTrue;
+ },
+ stopPropagation: function () {
+ var event = this.nativeEvent;
+
+ if (!event) {
+ return;
+ }
+
+ if (event.stopPropagation) {
+ event.stopPropagation();
+ } else if (typeof event.cancelBubble !== 'unknown') {
+ // The ChangeEventPlugin registers a "propertychange" event for
+ // IE. This event does not support bubbling or cancelling, and
+ // any references to cancelBubble throw "Member not found". A
+ // typeof check of "unknown" circumvents this issue (and is also
+ // IE specific).
+ event.cancelBubble = true;
+ }
+
+ this.isPropagationStopped = functionThatReturnsTrue;
+ },
+
+ /**
+ * We release all dispatched `SyntheticEvent`s after each event loop, adding
+ * them back into the pool. This allows a way to hold onto a reference that
+ * won't be added back into the pool.
+ */
+ persist: function () {
+ this.isPersistent = functionThatReturnsTrue;
+ },
+
+ /**
+ * Checks if this event should be released back into the pool.
+ *
+ * @return {boolean} True if this should not be released, false otherwise.
+ */
+ isPersistent: functionThatReturnsFalse,
+
+ /**
+ * `PooledClass` looks for `destructor` on each instance it releases.
+ */
+ destructor: function () {
+ var Interface = this.constructor.Interface;
+
+ for (var propName in Interface) {
+ {
+ Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));
+ }
+ }
+
+ this.dispatchConfig = null;
+ this._targetInst = null;
+ this.nativeEvent = null;
+ this.isDefaultPrevented = functionThatReturnsFalse;
+ this.isPropagationStopped = functionThatReturnsFalse;
+ this._dispatchListeners = null;
+ this._dispatchInstances = null;
+
+ {
+ Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));
+ Object.defineProperty(this, 'isDefaultPrevented', getPooledWarningPropertyDefinition('isDefaultPrevented', functionThatReturnsFalse));
+ Object.defineProperty(this, 'isPropagationStopped', getPooledWarningPropertyDefinition('isPropagationStopped', functionThatReturnsFalse));
+ Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', function () {}));
+ Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', function () {}));
+ }
+ }
+});
+
+SyntheticEvent.Interface = EventInterface;
+/**
+ * Helper to reduce boilerplate when creating subclasses.
+ */
+
+SyntheticEvent.extend = function (Interface) {
+ var Super = this;
+
+ var E = function () {};
+
+ E.prototype = Super.prototype;
+ var prototype = new E();
+
+ function Class() {
+ return Super.apply(this, arguments);
+ }
+
+ _assign(prototype, Class.prototype);
+
+ Class.prototype = prototype;
+ Class.prototype.constructor = Class;
+ Class.Interface = _assign({}, Super.Interface, Interface);
+ Class.extend = Super.extend;
+ addEventPoolingTo(Class);
+ return Class;
+};
+
+addEventPoolingTo(SyntheticEvent);
+/**
+ * Helper to nullify syntheticEvent instance properties when destructing
+ *
+ * @param {String} propName
+ * @param {?object} getVal
+ * @return {object} defineProperty object
+ */
+
+function getPooledWarningPropertyDefinition(propName, getVal) {
+ var isFunction = typeof getVal === 'function';
+ return {
+ configurable: true,
+ set: set,
+ get: get
+ };
+
+ function set(val) {
+ var action = isFunction ? 'setting the method' : 'setting the property';
+ warn(action, 'This is effectively a no-op');
+ return val;
+ }
+
+ function get() {
+ var action = isFunction ? 'accessing the method' : 'accessing the property';
+ var result = isFunction ? 'This is a no-op function' : 'This is set to null';
+ warn(action, result);
+ return getVal;
+ }
+
+ function warn(action, result) {
+ {
+ error("This synthetic event is reused for performance reasons. If you're seeing this, " + "you're %s `%s` on a released/nullified synthetic event. %s. " + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result);
+ }
+ }
+}
+
+function getPooledEvent(dispatchConfig, targetInst, nativeEvent, nativeInst) {
+ var EventConstructor = this;
+
+ if (EventConstructor.eventPool.length) {
+ var instance = EventConstructor.eventPool.pop();
+ EventConstructor.call(instance, dispatchConfig, targetInst, nativeEvent, nativeInst);
+ return instance;
+ }
+
+ return new EventConstructor(dispatchConfig, targetInst, nativeEvent, nativeInst);
+}
+
+function releasePooledEvent(event) {
+ var EventConstructor = this;
+
+ if (!(event instanceof EventConstructor)) {
+ {
+ throw Error( "Trying to release an event instance into a pool of a different type." );
+ }
+ }
+
+ event.destructor();
+
+ if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {
+ EventConstructor.eventPool.push(event);
+ }
+}
+
+function addEventPoolingTo(EventConstructor) {
+ EventConstructor.eventPool = [];
+ EventConstructor.getPooled = getPooledEvent;
+ EventConstructor.release = releasePooledEvent;
+}
+
+/**
+ * `touchHistory` isn't actually on the native event, but putting it in the
+ * interface will ensure that it is cleaned up when pooled/destroyed. The
+ * `ResponderEventPlugin` will populate it appropriately.
+ */
+
+var ResponderSyntheticEvent = SyntheticEvent.extend({
+ touchHistory: function (nativeEvent) {
+ return null; // Actually doesn't even look at the native event.
+ }
+});
+
+// Note: ideally these would be imported from DOMTopLevelEventTypes,
+// but our build system currently doesn't let us do that from a fork.
+var TOP_TOUCH_START = 'touchstart';
+var TOP_TOUCH_MOVE = 'touchmove';
+var TOP_TOUCH_END = 'touchend';
+var TOP_TOUCH_CANCEL = 'touchcancel';
+var TOP_SCROLL = 'scroll';
+var TOP_SELECTION_CHANGE = 'selectionchange';
+var TOP_MOUSE_DOWN = 'mousedown';
+var TOP_MOUSE_MOVE = 'mousemove';
+var TOP_MOUSE_UP = 'mouseup';
+function isStartish(topLevelType) {
+ return topLevelType === TOP_TOUCH_START || topLevelType === TOP_MOUSE_DOWN;
+}
+function isMoveish(topLevelType) {
+ return topLevelType === TOP_TOUCH_MOVE || topLevelType === TOP_MOUSE_MOVE;
+}
+function isEndish(topLevelType) {
+ return topLevelType === TOP_TOUCH_END || topLevelType === TOP_TOUCH_CANCEL || topLevelType === TOP_MOUSE_UP;
+}
+var startDependencies = [TOP_TOUCH_START, TOP_MOUSE_DOWN];
+var moveDependencies = [TOP_TOUCH_MOVE, TOP_MOUSE_MOVE];
+var endDependencies = [TOP_TOUCH_CANCEL, TOP_TOUCH_END, TOP_MOUSE_UP];
+
+/**
+ * Tracks the position and time of each active touch by `touch.identifier`. We
+ * should typically only see IDs in the range of 1-20 because IDs get recycled
+ * when touches end and start again.
+ */
+
+var MAX_TOUCH_BANK = 20;
+var touchBank = [];
+var touchHistory = {
+ touchBank: touchBank,
+ numberActiveTouches: 0,
+ // If there is only one active touch, we remember its location. This prevents
+ // us having to loop through all of the touches all the time in the most
+ // common case.
+ indexOfSingleActiveTouch: -1,
+ mostRecentTimeStamp: 0
+};
+
+function timestampForTouch(touch) {
+ // The legacy internal implementation provides "timeStamp", which has been
+ // renamed to "timestamp". Let both work for now while we iron it out
+ // TODO (evv): rename timeStamp to timestamp in internal code
+ return touch.timeStamp || touch.timestamp;
+}
+/**
+ * TODO: Instead of making gestures recompute filtered velocity, we could
+ * include a built in velocity computation that can be reused globally.
+ */
+
+
+function createTouchRecord(touch) {
+ return {
+ touchActive: true,
+ startPageX: touch.pageX,
+ startPageY: touch.pageY,
+ startTimeStamp: timestampForTouch(touch),
+ currentPageX: touch.pageX,
+ currentPageY: touch.pageY,
+ currentTimeStamp: timestampForTouch(touch),
+ previousPageX: touch.pageX,
+ previousPageY: touch.pageY,
+ previousTimeStamp: timestampForTouch(touch)
+ };
+}
+
+function resetTouchRecord(touchRecord, touch) {
+ touchRecord.touchActive = true;
+ touchRecord.startPageX = touch.pageX;
+ touchRecord.startPageY = touch.pageY;
+ touchRecord.startTimeStamp = timestampForTouch(touch);
+ touchRecord.currentPageX = touch.pageX;
+ touchRecord.currentPageY = touch.pageY;
+ touchRecord.currentTimeStamp = timestampForTouch(touch);
+ touchRecord.previousPageX = touch.pageX;
+ touchRecord.previousPageY = touch.pageY;
+ touchRecord.previousTimeStamp = timestampForTouch(touch);
+}
+
+function getTouchIdentifier(_ref) {
+ var identifier = _ref.identifier;
+
+ if (!(identifier != null)) {
+ {
+ throw Error( "Touch object is missing identifier." );
+ }
+ }
+
+ {
+ if (identifier > MAX_TOUCH_BANK) {
+ error('Touch identifier %s is greater than maximum supported %s which causes ' + 'performance issues backfilling array locations for all of the indices.', identifier, MAX_TOUCH_BANK);
+ }
+ }
+
+ return identifier;
+}
+
+function recordTouchStart(touch) {
+ var identifier = getTouchIdentifier(touch);
+ var touchRecord = touchBank[identifier];
+
+ if (touchRecord) {
+ resetTouchRecord(touchRecord, touch);
+ } else {
+ touchBank[identifier] = createTouchRecord(touch);
+ }
+
+ touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
+}
+
+function recordTouchMove(touch) {
+ var touchRecord = touchBank[getTouchIdentifier(touch)];
+
+ if (touchRecord) {
+ touchRecord.touchActive = true;
+ touchRecord.previousPageX = touchRecord.currentPageX;
+ touchRecord.previousPageY = touchRecord.currentPageY;
+ touchRecord.previousTimeStamp = touchRecord.currentTimeStamp;
+ touchRecord.currentPageX = touch.pageX;
+ touchRecord.currentPageY = touch.pageY;
+ touchRecord.currentTimeStamp = timestampForTouch(touch);
+ touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
+ } else {
+ {
+ warn('Cannot record touch move without a touch start.\n' + 'Touch Move: %s\n' + 'Touch Bank: %s', printTouch(touch), printTouchBank());
+ }
+ }
+}
+
+function recordTouchEnd(touch) {
+ var touchRecord = touchBank[getTouchIdentifier(touch)];
+
+ if (touchRecord) {
+ touchRecord.touchActive = false;
+ touchRecord.previousPageX = touchRecord.currentPageX;
+ touchRecord.previousPageY = touchRecord.currentPageY;
+ touchRecord.previousTimeStamp = touchRecord.currentTimeStamp;
+ touchRecord.currentPageX = touch.pageX;
+ touchRecord.currentPageY = touch.pageY;
+ touchRecord.currentTimeStamp = timestampForTouch(touch);
+ touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
+ } else {
+ {
+ warn('Cannot record touch end without a touch start.\n' + 'Touch End: %s\n' + 'Touch Bank: %s', printTouch(touch), printTouchBank());
+ }
+ }
+}
+
+function printTouch(touch) {
+ return JSON.stringify({
+ identifier: touch.identifier,
+ pageX: touch.pageX,
+ pageY: touch.pageY,
+ timestamp: timestampForTouch(touch)
+ });
+}
+
+function printTouchBank() {
+ var printed = JSON.stringify(touchBank.slice(0, MAX_TOUCH_BANK));
+
+ if (touchBank.length > MAX_TOUCH_BANK) {
+ printed += ' (original size: ' + touchBank.length + ')';
+ }
+
+ return printed;
+}
+
+var ResponderTouchHistoryStore = {
+ recordTouchTrack: function (topLevelType, nativeEvent) {
+ if (isMoveish(topLevelType)) {
+ nativeEvent.changedTouches.forEach(recordTouchMove);
+ } else if (isStartish(topLevelType)) {
+ nativeEvent.changedTouches.forEach(recordTouchStart);
+ touchHistory.numberActiveTouches = nativeEvent.touches.length;
+
+ if (touchHistory.numberActiveTouches === 1) {
+ touchHistory.indexOfSingleActiveTouch = nativeEvent.touches[0].identifier;
+ }
+ } else if (isEndish(topLevelType)) {
+ nativeEvent.changedTouches.forEach(recordTouchEnd);
+ touchHistory.numberActiveTouches = nativeEvent.touches.length;
+
+ if (touchHistory.numberActiveTouches === 1) {
+ for (var i = 0; i < touchBank.length; i++) {
+ var touchTrackToCheck = touchBank[i];
+
+ if (touchTrackToCheck != null && touchTrackToCheck.touchActive) {
+ touchHistory.indexOfSingleActiveTouch = i;
+ break;
+ }
+ }
+
+ {
+ var activeRecord = touchBank[touchHistory.indexOfSingleActiveTouch];
+
+ if (activeRecord == null || !activeRecord.touchActive) {
+ error('Cannot find single active touch.');
+ }
+ }
+ }
+ }
+ },
+ touchHistory: touchHistory
+};
+
+/**
+ * Accumulates items that must not be null or undefined.
+ *
+ * This is used to conserve memory by avoiding array allocations.
+ *
+ * @return {*|array<*>} An accumulation of items.
+ */
+
+function accumulate(current, next) {
+ if (!(next != null)) {
+ {
+ throw Error( "accumulate(...): Accumulated items must not be null or undefined." );
+ }
+ }
+
+ if (current == null) {
+ return next;
+ } // Both are not empty. Warning: Never call x.concat(y) when you are not
+ // certain that x is an Array (x could be a string with concat method).
+
+
+ if (Array.isArray(current)) {
+ return current.concat(next);
+ }
+
+ if (Array.isArray(next)) {
+ return [current].concat(next);
+ }
+
+ return [current, next];
+}
+
+/**
+ * Instance of element that should respond to touch/move types of interactions,
+ * as indicated explicitly by relevant callbacks.
+ */
+
+var responderInst = null;
+/**
+ * Count of current touches. A textInput should become responder iff the
+ * selection changes while there is a touch on the screen.
+ */
+
+var trackedTouchCount = 0;
+
+var changeResponder = function (nextResponderInst, blockHostResponder) {
+ var oldResponderInst = responderInst;
+ responderInst = nextResponderInst;
+
+ if (ResponderEventPlugin.GlobalResponderHandler !== null) {
+ ResponderEventPlugin.GlobalResponderHandler.onChange(oldResponderInst, nextResponderInst, blockHostResponder);
+ }
+};
+
+var eventTypes = {
+ /**
+ * On a `touchStart`/`mouseDown`, is it desired that this element become the
+ * responder?
+ */
+ startShouldSetResponder: {
+ phasedRegistrationNames: {
+ bubbled: 'onStartShouldSetResponder',
+ captured: 'onStartShouldSetResponderCapture'
+ },
+ dependencies: startDependencies
+ },
+
+ /**
+ * On a `scroll`, is it desired that this element become the responder? This
+ * is usually not needed, but should be used to retroactively infer that a
+ * `touchStart` had occurred during momentum scroll. During a momentum scroll,
+ * a touch start will be immediately followed by a scroll event if the view is
+ * currently scrolling.
+ *
+ * TODO: This shouldn't bubble.
+ */
+ scrollShouldSetResponder: {
+ phasedRegistrationNames: {
+ bubbled: 'onScrollShouldSetResponder',
+ captured: 'onScrollShouldSetResponderCapture'
+ },
+ dependencies: [TOP_SCROLL]
+ },
+
+ /**
+ * On text selection change, should this element become the responder? This
+ * is needed for text inputs or other views with native selection, so the
+ * JS view can claim the responder.
+ *
+ * TODO: This shouldn't bubble.
+ */
+ selectionChangeShouldSetResponder: {
+ phasedRegistrationNames: {
+ bubbled: 'onSelectionChangeShouldSetResponder',
+ captured: 'onSelectionChangeShouldSetResponderCapture'
+ },
+ dependencies: [TOP_SELECTION_CHANGE]
+ },
+
+ /**
+ * On a `touchMove`/`mouseMove`, is it desired that this element become the
+ * responder?
+ */
+ moveShouldSetResponder: {
+ phasedRegistrationNames: {
+ bubbled: 'onMoveShouldSetResponder',
+ captured: 'onMoveShouldSetResponderCapture'
+ },
+ dependencies: moveDependencies
+ },
+
+ /**
+ * Direct responder events dispatched directly to responder. Do not bubble.
+ */
+ responderStart: {
+ registrationName: 'onResponderStart',
+ dependencies: startDependencies
+ },
+ responderMove: {
+ registrationName: 'onResponderMove',
+ dependencies: moveDependencies
+ },
+ responderEnd: {
+ registrationName: 'onResponderEnd',
+ dependencies: endDependencies
+ },
+ responderRelease: {
+ registrationName: 'onResponderRelease',
+ dependencies: endDependencies
+ },
+ responderTerminationRequest: {
+ registrationName: 'onResponderTerminationRequest',
+ dependencies: []
+ },
+ responderGrant: {
+ registrationName: 'onResponderGrant',
+ dependencies: []
+ },
+ responderReject: {
+ registrationName: 'onResponderReject',
+ dependencies: []
+ },
+ responderTerminate: {
+ registrationName: 'onResponderTerminate',
+ dependencies: []
+ }
+};
+/**
+ *
+ * Responder System:
+ * ----------------
+ *
+ * - A global, solitary "interaction lock" on a view.
+ * - If a node becomes the responder, it should convey visual feedback
+ * immediately to indicate so, either by highlighting or moving accordingly.
+ * - To be the responder means, that touches are exclusively important to that
+ * responder view, and no other view.
+ * - While touches are still occurring, the responder lock can be transferred to
+ * a new view, but only to increasingly "higher" views (meaning ancestors of
+ * the current responder).
+ *
+ * Responder being granted:
+ * ------------------------
+ *
+ * - Touch starts, moves, and scrolls can cause an ID to become the responder.
+ * - We capture/bubble `startShouldSetResponder`/`moveShouldSetResponder` to
+ * the "appropriate place".
+ * - If nothing is currently the responder, the "appropriate place" is the
+ * initiating event's `targetID`.
+ * - If something *is* already the responder, the "appropriate place" is the
+ * first common ancestor of the event target and the current `responderInst`.
+ * - Some negotiation happens: See the timing diagram below.
+ * - Scrolled views automatically become responder. The reasoning is that a
+ * platform scroll view that isn't built on top of the responder system has
+ * began scrolling, and the active responder must now be notified that the
+ * interaction is no longer locked to it - the system has taken over.
+ *
+ * - Responder being released:
+ * As soon as no more touches that *started* inside of descendants of the
+ * *current* responderInst, an `onResponderRelease` event is dispatched to the
+ * current responder, and the responder lock is released.
+ *
+ * TODO:
+ * - on "end", a callback hook for `onResponderEndShouldRemainResponder` that
+ * determines if the responder lock should remain.
+ * - If a view shouldn't "remain" the responder, any active touches should by
+ * default be considered "dead" and do not influence future negotiations or
+ * bubble paths. It should be as if those touches do not exist.
+ * -- For multitouch: Usually a translate-z will choose to "remain" responder
+ * after one out of many touches ended. For translate-y, usually the view
+ * doesn't wish to "remain" responder after one of many touches end.
+ * - Consider building this on top of a `stopPropagation` model similar to
+ * `W3C` events.
+ * - Ensure that `onResponderTerminate` is called on touch cancels, whether or
+ * not `onResponderTerminationRequest` returns `true` or `false`.
+ *
+ */
+
+/* Negotiation Performed
+ +-----------------------+
+ / \
+Process low level events to + Current Responder + wantsResponderID
+determine who to perform negot-| (if any exists at all) |
+iation/transition | Otherwise just pass through|
+-------------------------------+----------------------------+------------------+
+Bubble to find first ID | |
+to return true:wantsResponderID| |
+ | |
+ +-------------+ | |
+ | onTouchStart| | |
+ +------+------+ none | |
+ | return| |
++-----------v-------------+true| +------------------------+ |
+|onStartShouldSetResponder|----->|onResponderStart (cur) |<-----------+
++-----------+-------------+ | +------------------------+ | |
+ | | | +--------+-------+
+ | returned true for| false:REJECT +-------->|onResponderReject
+ | wantsResponderID | | | +----------------+
+ | (now attempt | +------------------+-----+ |
+ | handoff) | | onResponder | |
+ +------------------->| TerminationRequest| |
+ | +------------------+-----+ |
+ | | | +----------------+
+ | true:GRANT +-------->|onResponderGrant|
+ | | +--------+-------+
+ | +------------------------+ | |
+ | | onResponderTerminate |<-----------+
+ | +------------------+-----+ |
+ | | | +----------------+
+ | +-------->|onResponderStart|
+ | | +----------------+
+Bubble to find first ID | |
+to return true:wantsResponderID| |
+ | |
+ +-------------+ | |
+ | onTouchMove | | |
+ +------+------+ none | |
+ | return| |
++-----------v-------------+true| +------------------------+ |
+|onMoveShouldSetResponder |----->|onResponderMove (cur) |<-----------+
++-----------+-------------+ | +------------------------+ | |
+ | | | +--------+-------+
+ | returned true for| false:REJECT +-------->|onResponderRejec|
+ | wantsResponderID | | | +----------------+
+ | (now attempt | +------------------+-----+ |
+ | handoff) | | onResponder | |
+ +------------------->| TerminationRequest| |
+ | +------------------+-----+ |
+ | | | +----------------+
+ | true:GRANT +-------->|onResponderGrant|
+ | | +--------+-------+
+ | +------------------------+ | |
+ | | onResponderTerminate |<-----------+
+ | +------------------+-----+ |
+ | | | +----------------+
+ | +-------->|onResponderMove |
+ | | +----------------+
+ | |
+ | |
+ Some active touch started| |
+ inside current responder | +------------------------+ |
+ +------------------------->| onResponderEnd | |
+ | | +------------------------+ |
+ +---+---------+ | |
+ | onTouchEnd | | |
+ +---+---------+ | |
+ | | +------------------------+ |
+ +------------------------->| onResponderEnd | |
+ No active touches started| +-----------+------------+ |
+ inside current responder | | |
+ | v |
+ | +------------------------+ |
+ | | onResponderRelease | |
+ | +------------------------+ |
+ | |
+ + + */
+
+/**
+ * A note about event ordering in the `EventPluginRegistry`.
+ *
+ * Suppose plugins are injected in the following order:
+ *
+ * `[R, S, C]`
+ *
+ * To help illustrate the example, assume `S` is `SimpleEventPlugin` (for
+ * `onClick` etc) and `R` is `ResponderEventPlugin`.
+ *
+ * "Deferred-Dispatched Events":
+ *
+ * - The current event plugin system will traverse the list of injected plugins,
+ * in order, and extract events by collecting the plugin's return value of
+ * `extractEvents()`.
+ * - These events that are returned from `extractEvents` are "deferred
+ * dispatched events".
+ * - When returned from `extractEvents`, deferred-dispatched events contain an
+ * "accumulation" of deferred dispatches.
+ * - These deferred dispatches are accumulated/collected before they are
+ * returned, but processed at a later time by the `EventPluginRegistry` (hence the
+ * name deferred).
+ *
+ * In the process of returning their deferred-dispatched events, event plugins
+ * themselves can dispatch events on-demand without returning them from
+ * `extractEvents`. Plugins might want to do this, so that they can use event
+ * dispatching as a tool that helps them decide which events should be extracted
+ * in the first place.
+ *
+ * "On-Demand-Dispatched Events":
+ *
+ * - On-demand-dispatched events are not returned from `extractEvents`.
+ * - On-demand-dispatched events are dispatched during the process of returning
+ * the deferred-dispatched events.
+ * - They should not have side effects.
+ * - They should be avoided, and/or eventually be replaced with another
+ * abstraction that allows event plugins to perform multiple "rounds" of event
+ * extraction.
+ *
+ * Therefore, the sequence of event dispatches becomes:
+ *
+ * - `R`s on-demand events (if any) (dispatched by `R` on-demand)
+ * - `S`s on-demand events (if any) (dispatched by `S` on-demand)
+ * - `C`s on-demand events (if any) (dispatched by `C` on-demand)
+ * - `R`s extracted events (if any) (dispatched by `EventPluginRegistry`)
+ * - `S`s extracted events (if any) (dispatched by `EventPluginRegistry`)
+ * - `C`s extracted events (if any) (dispatched by `EventPluginRegistry`)
+ *
+ * In the case of `ResponderEventPlugin`: If the `startShouldSetResponder`
+ * on-demand dispatch returns `true` (and some other details are satisfied) the
+ * `onResponderGrant` deferred dispatched event is returned from
+ * `extractEvents`. The sequence of dispatch executions in this case
+ * will appear as follows:
+ *
+ * - `startShouldSetResponder` (`ResponderEventPlugin` dispatches on-demand)
+ * - `touchStartCapture` (`EventPluginRegistry` dispatches as usual)
+ * - `touchStart` (`EventPluginRegistry` dispatches as usual)
+ * - `responderGrant/Reject` (`EventPluginRegistry` dispatches as usual)
+ */
+
+function setResponderAndExtractTransfer(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
+ var shouldSetEventType = isStartish(topLevelType) ? eventTypes.startShouldSetResponder : isMoveish(topLevelType) ? eventTypes.moveShouldSetResponder : topLevelType === TOP_SELECTION_CHANGE ? eventTypes.selectionChangeShouldSetResponder : eventTypes.scrollShouldSetResponder; // TODO: stop one short of the current responder.
+
+ var bubbleShouldSetFrom = !responderInst ? targetInst : getLowestCommonAncestor(responderInst, targetInst); // When capturing/bubbling the "shouldSet" event, we want to skip the target
+ // (deepest ID) if it happens to be the current responder. The reasoning:
+ // It's strange to get an `onMoveShouldSetResponder` when you're *already*
+ // the responder.
+
+ var skipOverBubbleShouldSetFrom = bubbleShouldSetFrom === responderInst;
+ var shouldSetEvent = ResponderSyntheticEvent.getPooled(shouldSetEventType, bubbleShouldSetFrom, nativeEvent, nativeEventTarget);
+ shouldSetEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
+
+ if (skipOverBubbleShouldSetFrom) {
+ accumulateTwoPhaseDispatchesSkipTarget(shouldSetEvent);
+ } else {
+ accumulateTwoPhaseDispatches(shouldSetEvent);
+ }
+
+ var wantsResponderInst = executeDispatchesInOrderStopAtTrue(shouldSetEvent);
+
+ if (!shouldSetEvent.isPersistent()) {
+ shouldSetEvent.constructor.release(shouldSetEvent);
+ }
+
+ if (!wantsResponderInst || wantsResponderInst === responderInst) {
+ return null;
+ }
+
+ var extracted;
+ var grantEvent = ResponderSyntheticEvent.getPooled(eventTypes.responderGrant, wantsResponderInst, nativeEvent, nativeEventTarget);
+ grantEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
+ accumulateDirectDispatches(grantEvent);
+ var blockHostResponder = executeDirectDispatch(grantEvent) === true;
+
+ if (responderInst) {
+ var terminationRequestEvent = ResponderSyntheticEvent.getPooled(eventTypes.responderTerminationRequest, responderInst, nativeEvent, nativeEventTarget);
+ terminationRequestEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
+ accumulateDirectDispatches(terminationRequestEvent);
+ var shouldSwitch = !hasDispatches(terminationRequestEvent) || executeDirectDispatch(terminationRequestEvent);
+
+ if (!terminationRequestEvent.isPersistent()) {
+ terminationRequestEvent.constructor.release(terminationRequestEvent);
+ }
+
+ if (shouldSwitch) {
+ var terminateEvent = ResponderSyntheticEvent.getPooled(eventTypes.responderTerminate, responderInst, nativeEvent, nativeEventTarget);
+ terminateEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
+ accumulateDirectDispatches(terminateEvent);
+ extracted = accumulate(extracted, [grantEvent, terminateEvent]);
+ changeResponder(wantsResponderInst, blockHostResponder);
+ } else {
+ var rejectEvent = ResponderSyntheticEvent.getPooled(eventTypes.responderReject, wantsResponderInst, nativeEvent, nativeEventTarget);
+ rejectEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
+ accumulateDirectDispatches(rejectEvent);
+ extracted = accumulate(extracted, rejectEvent);
+ }
+ } else {
+ extracted = accumulate(extracted, grantEvent);
+ changeResponder(wantsResponderInst, blockHostResponder);
+ }
+
+ return extracted;
+}
+/**
+ * A transfer is a negotiation between a currently set responder and the next
+ * element to claim responder status. Any start event could trigger a transfer
+ * of responderInst. Any move event could trigger a transfer.
+ *
+ * @param {string} topLevelType Record from `BrowserEventConstants`.
+ * @return {boolean} True if a transfer of responder could possibly occur.
+ */
+
+
+function canTriggerTransfer(topLevelType, topLevelInst, nativeEvent) {
+ return topLevelInst && ( // responderIgnoreScroll: We are trying to migrate away from specifically
+ // tracking native scroll events here and responderIgnoreScroll indicates we
+ // will send topTouchCancel to handle canceling touch events instead
+ topLevelType === TOP_SCROLL && !nativeEvent.responderIgnoreScroll || trackedTouchCount > 0 && topLevelType === TOP_SELECTION_CHANGE || isStartish(topLevelType) || isMoveish(topLevelType));
+}
+/**
+ * Returns whether or not this touch end event makes it such that there are no
+ * longer any touches that started inside of the current `responderInst`.
+ *
+ * @param {NativeEvent} nativeEvent Native touch end event.
+ * @return {boolean} Whether or not this touch end event ends the responder.
+ */
+
+
+function noResponderTouches(nativeEvent) {
+ var touches = nativeEvent.touches;
+
+ if (!touches || touches.length === 0) {
+ return true;
+ }
+
+ for (var i = 0; i < touches.length; i++) {
+ var activeTouch = touches[i];
+ var target = activeTouch.target;
+
+ if (target !== null && target !== undefined && target !== 0) {
+ // Is the original touch location inside of the current responder?
+ var targetInst = getInstanceFromNode(target);
+
+ if (isAncestor(responderInst, targetInst)) {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+var ResponderEventPlugin = {
+ /* For unit testing only */
+ _getResponder: function () {
+ return responderInst;
+ },
+ eventTypes: eventTypes,
+
+ /**
+ * We must be resilient to `targetInst` being `null` on `touchMove` or
+ * `touchEnd`. On certain platforms, this means that a native scroll has
+ * assumed control and the original touch targets are destroyed.
+ */
+ extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags) {
+ if (isStartish(topLevelType)) {
+ trackedTouchCount += 1;
+ } else if (isEndish(topLevelType)) {
+ if (trackedTouchCount >= 0) {
+ trackedTouchCount -= 1;
+ } else {
+ {
+ warn('Ended a touch event which was not counted in `trackedTouchCount`.');
+ }
+
+ return null;
+ }
+ }
+
+ ResponderTouchHistoryStore.recordTouchTrack(topLevelType, nativeEvent);
+ var extracted = canTriggerTransfer(topLevelType, targetInst, nativeEvent) ? setResponderAndExtractTransfer(topLevelType, targetInst, nativeEvent, nativeEventTarget) : null; // Responder may or may not have transferred on a new touch start/move.
+ // Regardless, whoever is the responder after any potential transfer, we
+ // direct all touch start/move/ends to them in the form of
+ // `onResponderMove/Start/End`. These will be called for *every* additional
+ // finger that move/start/end, dispatched directly to whoever is the
+ // current responder at that moment, until the responder is "released".
+ //
+ // These multiple individual change touch events are are always bookended
+ // by `onResponderGrant`, and one of
+ // (`onResponderRelease/onResponderTerminate`).
+
+ var isResponderTouchStart = responderInst && isStartish(topLevelType);
+ var isResponderTouchMove = responderInst && isMoveish(topLevelType);
+ var isResponderTouchEnd = responderInst && isEndish(topLevelType);
+ var incrementalTouch = isResponderTouchStart ? eventTypes.responderStart : isResponderTouchMove ? eventTypes.responderMove : isResponderTouchEnd ? eventTypes.responderEnd : null;
+
+ if (incrementalTouch) {
+ var gesture = ResponderSyntheticEvent.getPooled(incrementalTouch, responderInst, nativeEvent, nativeEventTarget);
+ gesture.touchHistory = ResponderTouchHistoryStore.touchHistory;
+ accumulateDirectDispatches(gesture);
+ extracted = accumulate(extracted, gesture);
+ }
+
+ var isResponderTerminate = responderInst && topLevelType === TOP_TOUCH_CANCEL;
+ var isResponderRelease = responderInst && !isResponderTerminate && isEndish(topLevelType) && noResponderTouches(nativeEvent);
+ var finalTouch = isResponderTerminate ? eventTypes.responderTerminate : isResponderRelease ? eventTypes.responderRelease : null;
+
+ if (finalTouch) {
+ var finalEvent = ResponderSyntheticEvent.getPooled(finalTouch, responderInst, nativeEvent, nativeEventTarget);
+ finalEvent.touchHistory = ResponderTouchHistoryStore.touchHistory;
+ accumulateDirectDispatches(finalEvent);
+ extracted = accumulate(extracted, finalEvent);
+ changeResponder(null);
+ }
+
+ return extracted;
+ },
+ GlobalResponderHandler: null,
+ injection: {
+ /**
+ * @param {{onChange: (ReactID, ReactID) => void} GlobalResponderHandler
+ * Object that handles any change in responder. Use this to inject
+ * integration with an existing touch handling system etc.
+ */
+ injectGlobalResponderHandler: function (GlobalResponderHandler) {
+ ResponderEventPlugin.GlobalResponderHandler = GlobalResponderHandler;
+ }
+ }
+};
+
+// Keep in sync with ReactDOM.js, ReactTestUtils.js, and ReactTestUtilsAct.js:
+
+var _ReactDOM$__SECRET_IN = ReactDOM.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Events,
+ getInstanceFromNode$1 = _ReactDOM$__SECRET_IN[0],
+ getNodeFromInstance$1 = _ReactDOM$__SECRET_IN[1],
+ getFiberCurrentPropsFromNode$1 = _ReactDOM$__SECRET_IN[2],
+ injectEventPluginsByName = _ReactDOM$__SECRET_IN[3];
+setComponentTree(getFiberCurrentPropsFromNode$1, getInstanceFromNode$1, getNodeFromInstance$1);
+
+var ReactDOMUnstableNativeDependencies = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ ResponderEventPlugin: ResponderEventPlugin,
+ ResponderTouchHistoryStore: ResponderTouchHistoryStore,
+ injectEventPluginsByName: injectEventPluginsByName
+});
+
+var unstableNativeDependencies = ReactDOMUnstableNativeDependencies;
+
+module.exports = unstableNativeDependencies;
+ })();
+}