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using System;
using System.Collections.Generic;
namespace Graph
{
public class Graph<T> where T : IComparable<T>
{
public List<Vertex<T>> Vertices { get; set; } = new List<Vertex<T>>();
public Graph() { }
public Graph(List<Vertex<T>> vertices)
{
Vertices = vertices;
}
// indexer for accessing vertex with id of index
public Vertex<T> this[int index] { get => Vertices.Find(vertex => vertex.Id == index); }
// create virtex if needed, then add the edge to it's edges list
public void AddEdge(Edge<T> edge)
{
// look for existing vertex, and use it if found
Vertex<T> vertex = Vertices.Find(u => u.Id == edge.U);
if (vertex == null)
{
// if not found, create a new vertex
Vertices.Add(vertex = new Vertex<T>(edge.U));
vertex = Vertices[Vertices.Count - 1];
}
// add the edge to the new/found vertex
vertex.Edges.Add(edge);
}
public override string ToString() => $"{String.Join("\n", Vertices)}";
}
}
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