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using System;
using System.Collections.Generic;
using Interfaces;

namespace Graph
{
    public class Graph<T, U, V>
        where T : IVertex<U, V>, new()
        where U : IEdge<V>, new()
        where V : IComparable<V>
    {
        public List<T> Vertices { get; set; } = new List<T>();

        public Graph() { }

        public Graph(List<T> vertices)
        {
            Vertices = vertices;
        }

        // indexer for accessing vertex with id of index 
        public T this[int index] { get => Vertices.Find(vertex => vertex.Id == index); }

        // create virtex if needed, then add the edge to it's edges list
        public void AddEdge(U edge)
        {
            // look for existing vertex, and use it if found
            T vertex = Vertices.Find(u => u.Id == edge.U);

            // if not found, create a new vertex
            if (vertex == null)
            {
                // weird constructor call to avoid using more generics
                vertex = new T();
                vertex.Id = edge.U;
                Vertices.Add(vertex);
            }

            // add the edge to the new/found vertex
            vertex.Edges.Add(edge);
        }

        public override string ToString() => $"{String.Join("\n", Vertices)}";
    }

}