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authorcross28 <icross028@gmail.com>2022-04-17 23:37:29 -0500
committercross28 <icross028@gmail.com>2022-04-17 23:37:29 -0500
commit3156303eb8cdb7b102bb10690be9761fe7789c1a (patch)
tree2340cce238154daa07d2cac588bb6f047085a94c
parent3b7891a262575bec037c64b7a57151343d81e839 (diff)
feat: Projectiles are destroyed if no collisions occur after 4 seconds
-rw-r--r--Assets/Scripts/Projectile.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/Assets/Scripts/Projectile.cs b/Assets/Scripts/Projectile.cs
index 7692917..b07958b 100644
--- a/Assets/Scripts/Projectile.cs
+++ b/Assets/Scripts/Projectile.cs
@@ -9,11 +9,16 @@ public class Projectile : MonoBehaviour
public Rigidbody2D rb;
// Start is called before the first frame update
- void Start()
+ private void Start()
{
rb.velocity = transform.right * speed;
}
+ private void Update()
+ {
+ Destroy(gameObject, 4f);
+ }
+
private void OnCollisionEnter2D(Collision2D collision)
{
Destroy(gameObject);