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authorcross28 <icross028@gmail.com>2022-04-18 02:31:43 -0500
committercross28 <icross028@gmail.com>2022-04-18 02:31:43 -0500
commit7a5e2d38ade206a9f98cd39c83f39dba854dc491 (patch)
tree07345bfb60c8f1077ac19015ab265a2e9da8e285
parent3274c2f642ac1b8aeee725c3622b51d735a35464 (diff)
feat: Added whip swoosh sound effect when attacking enemies with whip
-rw-r--r--Assets/Resources/SoundEffects/WhipSwoosh.mp3bin0 -> 15885 bytes
-rw-r--r--Assets/Resources/SoundEffects/WhipSwoosh.mp3.meta22
-rw-r--r--Assets/Scripts/Items/Whip.cs1
3 files changed, 23 insertions, 0 deletions
diff --git a/Assets/Resources/SoundEffects/WhipSwoosh.mp3 b/Assets/Resources/SoundEffects/WhipSwoosh.mp3
new file mode 100644
index 0000000..7100b35
--- /dev/null
+++ b/Assets/Resources/SoundEffects/WhipSwoosh.mp3
Binary files differ
diff --git a/Assets/Resources/SoundEffects/WhipSwoosh.mp3.meta b/Assets/Resources/SoundEffects/WhipSwoosh.mp3.meta
new file mode 100644
index 0000000..ef76340
--- /dev/null
+++ b/Assets/Resources/SoundEffects/WhipSwoosh.mp3.meta
@@ -0,0 +1,22 @@
+fileFormatVersion: 2
+guid: dc54d70b8657da04697bfab2772557ee
+AudioImporter:
+ externalObjects: {}
+ serializedVersion: 6
+ defaultSettings:
+ loadType: 0
+ sampleRateSetting: 0
+ sampleRateOverride: 44100
+ compressionFormat: 1
+ quality: 1
+ conversionMode: 0
+ platformSettingOverrides: {}
+ forceToMono: 0
+ normalize: 1
+ preloadAudioData: 1
+ loadInBackground: 0
+ ambisonic: 0
+ 3D: 1
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Items/Whip.cs b/Assets/Scripts/Items/Whip.cs
index b826794..7e343ae 100644
--- a/Assets/Scripts/Items/Whip.cs
+++ b/Assets/Scripts/Items/Whip.cs
@@ -63,6 +63,7 @@ namespace MontanaJohns.Items
{
currentHook = Instantiate(hookNoSwing, collisionGameObject.transform.position, Quaternion.identity);
collisionGameObject.GetComponent<Actor>().TakeDamage(player.GetComponent<Player>().stats.damage);
+ SoundManager.PlaySound("WhipSwoosh");
yield return new WaitForSeconds(0.1f);
Destroy(currentHook);
ropeExists = false;