diff options
author | cross28 <icross028@gmail.com> | 2022-04-15 06:29:22 -0500 |
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committer | cross28 <icross028@gmail.com> | 2022-04-15 06:29:22 -0500 |
commit | b80e48181fb54dd80d4f344d8354e768200beb7f (patch) | |
tree | 891dc998c66b26d7d1df85c11d7c93c23ad852a5 /Assets/Scripts/Actors/Enemy.cs | |
parent | e01302a15cf68869088a73e561ac672d70b501a7 (diff) |
feat: added mummy animations and prefab
Diffstat (limited to 'Assets/Scripts/Actors/Enemy.cs')
-rw-r--r-- | Assets/Scripts/Actors/Enemy.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Actors/Enemy.cs b/Assets/Scripts/Actors/Enemy.cs index 3db479f..9160e44 100644 --- a/Assets/Scripts/Actors/Enemy.cs +++ b/Assets/Scripts/Actors/Enemy.cs @@ -37,7 +37,7 @@ namespace MontanaJohns.Actors void Attack() { - if (Mathf.Abs(player.transform.position.x - transform.position.x) <= 3 && Time.time >= nextAttackTime) { + if (Mathf.Abs(player.transform.position.x - transform.position.x) <= 5 && Time.time >= nextAttackTime) { _animator.SetTrigger("attack"); player.GetComponent<Actor>().TakeDamage(1); nextAttackTime = Time.time + 1f / attackRate; |