diff options
author | Neil Kollack <nkollack@gmail.com> | 2022-04-13 01:05:13 -0500 |
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committer | Neil Kollack <nkollack@gmail.com> | 2022-04-13 01:05:13 -0500 |
commit | 9a902e09f35760e5ce7af6070e1f673476ded06e (patch) | |
tree | fb3974c45e83512f2e640f0d9793bd4a74464b54 /Assets/Scripts/Actors | |
parent | e1d53128f8d50d01235d7ba8013f485cd47a3e83 (diff) |
fix: whip working same as prototype branch
Diffstat (limited to 'Assets/Scripts/Actors')
-rw-r--r-- | Assets/Scripts/Actors/Player.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Assets/Scripts/Actors/Player.cs b/Assets/Scripts/Actors/Player.cs index 1edbbd7..97099eb 100644 --- a/Assets/Scripts/Actors/Player.cs +++ b/Assets/Scripts/Actors/Player.cs @@ -35,7 +35,8 @@ namespace MontanaJohns.Actors protected override void Start() { base.Start(); - activeItem = gameObject.AddComponent<Whip>(); + GameObject loadedItem = (GameObject)Instantiate(Resources.Load("ActiveItems/Whip")); + activeItem = loadedItem.GetComponent<Whip>(); } protected void Update() |