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authorcross28 <icross028@gmail.com>2022-04-15 06:29:22 -0500
committercross28 <icross028@gmail.com>2022-04-15 06:29:22 -0500
commitb80e48181fb54dd80d4f344d8354e768200beb7f (patch)
tree891dc998c66b26d7d1df85c11d7c93c23ad852a5 /Assets/Scripts/Actors
parente01302a15cf68869088a73e561ac672d70b501a7 (diff)
feat: added mummy animations and prefab
Diffstat (limited to 'Assets/Scripts/Actors')
-rw-r--r--Assets/Scripts/Actors/Enemy.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Actors/Enemy.cs b/Assets/Scripts/Actors/Enemy.cs
index 3db479f..9160e44 100644
--- a/Assets/Scripts/Actors/Enemy.cs
+++ b/Assets/Scripts/Actors/Enemy.cs
@@ -37,7 +37,7 @@ namespace MontanaJohns.Actors
void Attack()
{
- if (Mathf.Abs(player.transform.position.x - transform.position.x) <= 3 && Time.time >= nextAttackTime) {
+ if (Mathf.Abs(player.transform.position.x - transform.position.x) <= 5 && Time.time >= nextAttackTime) {
_animator.SetTrigger("attack");
player.GetComponent<Actor>().TakeDamage(1);
nextAttackTime = Time.time + 1f / attackRate;