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authorcross28 <icross028@gmail.com>2022-04-18 04:10:52 -0500
committercross28 <icross028@gmail.com>2022-04-18 04:10:52 -0500
commite6e9c0826f2d622caefa5e1a99d643a85f4c058f (patch)
tree3b52d2ee39abbcb11b2d572e2ec2e3b870a97749 /Assets/Scripts/AudioManager.cs
parent16fff95b13a3c28f4cee6791a897412ce0a32708 (diff)
feat: Rewrote the audio manager. Added background music
Diffstat (limited to 'Assets/Scripts/AudioManager.cs')
-rw-r--r--Assets/Scripts/AudioManager.cs44
1 files changed, 44 insertions, 0 deletions
diff --git a/Assets/Scripts/AudioManager.cs b/Assets/Scripts/AudioManager.cs
new file mode 100644
index 0000000..1809375
--- /dev/null
+++ b/Assets/Scripts/AudioManager.cs
@@ -0,0 +1,44 @@
+using System;
+using UnityEngine;
+using UnityEngine.Audio;
+
+public class AudioManager : MonoBehaviour
+{
+ public Sound[] sounds;
+
+ public static AudioManager instance;
+
+ private void Awake()
+ {
+ if (instance == null) instance = this;
+ else {
+ Destroy(gameObject);
+ return;
+ }
+
+ DontDestroyOnLoad(gameObject);
+
+ foreach (Sound s in sounds) {
+ s.source = gameObject.AddComponent<AudioSource>();
+ s.source.clip = s.clip;
+ s.source.volume = s.volume;
+ s.source.pitch = s.pitch;
+ s.source.loop = s.loop;
+ }
+ }
+
+ private void Start()
+ {
+ Play("BackgroundMusic");
+ }
+
+ public void Play(string name)
+ {
+ Sound s = Array.Find(sounds, sound => sound.name == name);
+ if (s == null) {
+ Debug.LogWarning("Sound Error: " + name + " could not be played");
+ return;
+ }
+ s.source.Play();
+ }
+}