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author | Neil Kollack <nkollack@gmail.com> | 2022-04-15 00:32:41 -0500 |
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committer | Neil Kollack <nkollack@gmail.com> | 2022-04-15 00:32:41 -0500 |
commit | 58d16dec85dbbb83c7ba503e735585f922bf67b9 (patch) | |
tree | 1203153d0395d009da8b2f866e1c231ca57be8ab /Assets/Scripts/Boulder.cs | |
parent | 929254005c7dc7437208715a6ae04b69292fe4f7 (diff) |
feat: escape sequence
Diffstat (limited to 'Assets/Scripts/Boulder.cs')
-rw-r--r-- | Assets/Scripts/Boulder.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Assets/Scripts/Boulder.cs b/Assets/Scripts/Boulder.cs new file mode 100644 index 0000000..5aa2beb --- /dev/null +++ b/Assets/Scripts/Boulder.cs @@ -0,0 +1,45 @@ +using MontanaJohns.Actors; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Boulder : MonoBehaviour +{ + [SerializeField] float speed; + [SerializeField] float maxSpeed; + + private GameObject player; + private Rigidbody2D rb; + + // Start is called before the first frame update + void Start() + { + player = GameObject.FindGameObjectWithTag("Player"); + rb = transform.GetComponent<Rigidbody2D>(); + + } + + // Update is called once per frame + void Update() + { + if (player.transform.position.x < transform.position.x) + { + transform.Rotate(0, 0, 1); + } + else + { + transform.Rotate(0, 0, -1); + } + transform.position = Vector2.MoveTowards(transform.position, new Vector2(player.transform.position.x, 0), speed * Time.deltaTime); + if(rb.velocity.x >= maxSpeed) + rb.velocity = new Vector2(maxSpeed, rb.velocity.y); + } + + private void OnTriggerEnter2D(Collider2D collision) + { + if (collision.gameObject.tag == "Player") + { + collision.GetComponent<Actor>().TakeDamage(999); + } + } +} |