diff options
author | cross28 <icross028@gmail.com> | 2022-04-24 02:20:49 -0500 |
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committer | cross28 <icross028@gmail.com> | 2022-04-24 02:20:49 -0500 |
commit | 6ccdfaae6ebdebcb44ea567698985a87a5b97807 (patch) | |
tree | 1a75ecac4df1e759cd42efac2a2f2d6acc4eff78 /Assets/Scripts | |
parent | baf39e0e05808aaf16d6f7f8910fcb1e8de1736c (diff) |
fix: Fixed bug that would crash game if jumping after killing an enemy
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/Actors/Enemy.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Assets/Scripts/Actors/Enemy.cs b/Assets/Scripts/Actors/Enemy.cs index 600fcaf..c2ead1e 100644 --- a/Assets/Scripts/Actors/Enemy.cs +++ b/Assets/Scripts/Actors/Enemy.cs @@ -68,6 +68,7 @@ namespace MontanaJohns.Actors public override void Jump() { + if (groundCheckPoint1 == null || groundCheckPoint2 == null) return; if (Physics2D.OverlapCircle(groundCheckPoint1.position, 0.2f, groundLayers) || Physics2D.OverlapCircle(groundCheckPoint2.position, 0.2f, groundLayers)) { jumpCount = stats.maxJumps; |