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authorNeil Kollack <nkollack@gmail.com>2022-04-05 17:52:29 -0500
committerNeil Kollack <nkollack@gmail.com>2022-04-05 17:52:29 -0500
commita16d177920a16d4364e0b1ceff8dc7639ba6ca17 (patch)
tree11f8336681402d00bbf27b34237c99e87446ccc0 /Assets/Scripts
parenta8e4db0544c6b2ac370693ad32e0e4adc01ef32e (diff)
wip: forest assets setup
Diffstat (limited to 'Assets/Scripts')
-rw-r--r--Assets/Scripts/ArmRotation.cs32
-rw-r--r--Assets/Scripts/ArmRotation.cs.meta11
2 files changed, 43 insertions, 0 deletions
diff --git a/Assets/Scripts/ArmRotation.cs b/Assets/Scripts/ArmRotation.cs
new file mode 100644
index 0000000..95ea459
--- /dev/null
+++ b/Assets/Scripts/ArmRotation.cs
@@ -0,0 +1,32 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ArmRotation : MonoBehaviour
+{
+ [SerializeField]
+ private float angle;
+ private Vector2 slope;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ if(Input.GetMouseButtonDown(0))
+ {
+ RotateToFacePoint(Camera.main.ScreenToWorldPoint(Input.mousePosition));
+ }
+ }
+
+ void RotateToFacePoint(Vector3 point)
+ {
+ slope = point - transform.position;
+ slope.Normalize();
+ angle = Mathf.Atan2(slope.y, slope.x) * Mathf.Rad2Deg;
+ transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
+ }
+}
diff --git a/Assets/Scripts/ArmRotation.cs.meta b/Assets/Scripts/ArmRotation.cs.meta
new file mode 100644
index 0000000..0a78e03
--- /dev/null
+++ b/Assets/Scripts/ArmRotation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 315ad107404f29a4fb83b71c32b992d0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: