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-rw-r--r--.gitignore5
-rw-r--r--Assets/Animations.meta8
-rw-r--r--Assets/Animations/Prototype.meta8
-rw-r--r--Assets/Animations/Prototype/Airborn.anim68
-rw-r--r--Assets/Animations/Prototype/Airborn.anim.meta8
-rw-r--r--Assets/Animations/Prototype/Idle.anim83
-rw-r--r--Assets/Animations/Prototype/Idle.anim.meta8
-rw-r--r--Assets/Animations/Prototype/Jump.anim74
-rw-r--r--Assets/Animations/Prototype/Jump.anim.meta8
-rw-r--r--Assets/Animations/Prototype/Land.anim71
-rw-r--r--Assets/Animations/Prototype/Land.anim.meta8
-rw-r--r--Assets/Animations/Prototype/Player.controller618
-rw-r--r--Assets/Animations/Prototype/Player.controller.meta8
-rw-r--r--Assets/Animations/Prototype/Run.anim89
-rw-r--r--Assets/Animations/Prototype/Run.anim.meta8
-rw-r--r--Assets/Animations/Prototype/StartRun.anim71
-rw-r--r--Assets/Animations/Prototype/StartRun.anim.meta8
-rw-r--r--Assets/Animations/Prototype/StopRun.anim74
-rw-r--r--Assets/Animations/Prototype/StopRun.anim.meta8
-rw-r--r--Assets/Plugins.meta8
-rw-r--r--Assets/Plugins/AutoSave Scenes.meta8
-rw-r--r--Assets/Plugins/AutoSave Scenes/AutoSaveMod.cs911
-rw-r--r--Assets/Plugins/AutoSave Scenes/AutoSaveMod.cs.meta12
-rw-r--r--Assets/Plugins/AutoSave Scenes/AutoSaveModSettings.asset14
-rw-r--r--Assets/Plugins/AutoSave Scenes/AutoSaveModSettings.asset.meta8
-rw-r--r--Assets/Plugins/AutoSave Scenes/AutoSaveSettings.asset14
-rw-r--r--Assets/Plugins/AutoSave Scenes/AutoSaveSettings.asset.meta8
-rw-r--r--Assets/Plugins/AutoSave Scenes/EM.AutoSave.Editor.asmdef16
-rw-r--r--Assets/Plugins/AutoSave Scenes/EM.AutoSave.Editor.asmdef.meta7
-rw-r--r--Assets/Plugins/AutoSave Scenes/ReadMe.txt5
-rw-r--r--Assets/Plugins/AutoSave Scenes/ReadMe.txt.meta8
-rw-r--r--Assets/Plugins/AutoSave Scenes/SnapModSettings.asset14
-rw-r--r--Assets/Plugins/AutoSave Scenes/SnapModSettings.asset.meta8
-rw-r--r--Assets/Scenes/Jungle.unity11840
-rw-r--r--Assets/Scripts/CharacterController2D.cs154
-rw-r--r--Assets/Scripts/CharacterController2D.cs.meta11
-rw-r--r--Assets/Scripts/FollowCamera.cs32
-rw-r--r--Assets/Scripts/FollowCamera.cs.meta11
-rw-r--r--Assets/Scripts/InfiniteBackground.cs41
-rw-r--r--Assets/Scripts/InfiniteBackground.cs.meta11
-rw-r--r--Assets/Sprites/Player/PrototypeHero/Sprites/PrototypeHero.png.meta560
-rw-r--r--Assets/Sprites/Player/PrototypeHero/Sprites/PrototypeHero_noSword No Arms.png.meta392
-rw-r--r--Assets/Sprites/Player/PrototypeHero/Sprites/PrototypeHero_noSword.png.meta198
-rw-r--r--Assets/Sprites/Player/Warrior/SpriteSheet/Warrior_Sheet-Effect.png.meta2210
-rw-r--r--ProjectSettings/TagManager.asset8
45 files changed, 12449 insertions, 5293 deletions
diff --git a/.gitignore b/.gitignore
index def6820..57fb615 100644
--- a/.gitignore
+++ b/.gitignore
@@ -75,6 +75,11 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
+# Autosaves
+/Assets/[Aa]uto[Ss]ave/
+.autosave/
+[Aa]uto[Ss]ave*.unity
+
### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
diff --git a/Assets/Animations.meta b/Assets/Animations.meta
new file mode 100644
index 0000000..81e85a8
--- /dev/null
+++ b/Assets/Animations.meta
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diff --git a/Assets/Animations/Prototype.meta b/Assets/Animations/Prototype.meta
new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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diff --git a/Assets/Animations/Prototype/StopRun.anim b/Assets/Animations/Prototype/StopRun.anim
new file mode 100644
index 0000000..82f543a
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+++ b/Assets/Animations/Prototype/StopRun.anim
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diff --git a/Assets/Plugins.meta b/Assets/Plugins.meta
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diff --git a/Assets/Plugins/AutoSave Scenes.meta b/Assets/Plugins/AutoSave Scenes.meta
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diff --git a/Assets/Plugins/AutoSave Scenes/AutoSaveMod.cs b/Assets/Plugins/AutoSave Scenes/AutoSaveMod.cs
new file mode 100644
index 0000000..5f846ac
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/AutoSaveMod.cs
@@ -0,0 +1,911 @@
+using System;
+using System.Linq;
+using UnityEngine;
+using UnityEditor;
+using UnityEditor.SceneManagement;
+using System.IO;
+using UnityEditorInternal;
+using UnityEngine.UIElements;
+using System.Reflection;
+using System.Collections.Generic;
+
+namespace EM.AutoSave.Editor
+{
+
+
+
+
+ class Root
+ {
+ internal static string WIKI_2 = "https://emem.store/wiki?AutoSave%20Free&%5B%20Getting%20Started&Usage";
+
+ static internal bool USE_AUTOSAVE_MOD {
+ get { return GET("USE_AUTOSAVE_MOD", true); }
+ set {
+ var r = USE_AUTOSAVE_MOD; SET("USE_AUTOSAVE_MOD", value);
+ AutoSaveHelper.Subscribe();
+ }
+ }
+
+ static internal int AS_SAVE_INTERVAL_IN_MIN { get { return Mathf.Clamp(GET("AS_SAVE_INTERVAL_IN_MIN", 5), 1, 60); } set { var r = AS_SAVE_INTERVAL_IN_MIN; SET("AS_SAVE_INTERVAL_IN_MIN", value); } }
+ static internal bool AS_LOG { get { return GET("AS_LOG", false); } set { var r = AS_LOG; SET("AS_LOG", value); } }
+ static internal int AS_SAVE_INTERVAL_IN_SEC {
+ get { return (int)AS_SAVE_INTERVAL_IN_MIN * 60; }
+ set { AS_SAVE_INTERVAL_IN_MIN = (value / 60); ; }
+ }
+ static internal int AS_FILES_COUNT { get { return GET("AS_FILES_COUNT", 10); } set { var r = AS_FILES_COUNT; SET("AS_FILES_COUNT", value); } }
+ static internal string AS_LOCATION {
+ get {
+ var res = GET("AS_LOCATION", "AutoSave");
+ if (string.IsNullOrEmpty(res)) return "AutoSave";
+ return res;
+ }
+ set { var r = AS_LOCATION; SET("AS_LOCATION", value); }
+ }
+ static internal int AS_FILES_STYLE { get { return GET("AS_FILES_STYLE", 1); } set { var r = AS_FILES_STYLE; SET("AS_FILES_STYLE", value); } }
+
+
+ internal const string PREFS_KEY = "EM.AutoSave.";
+
+ internal static void SET(string m_registryKey, int value)
+ {
+ EditorPrefs.SetInt(PREFS_KEY + m_registryKey, value);
+ }
+ internal static void SET(string m_registryKey, bool value)
+ {
+ EditorPrefs.SetBool(PREFS_KEY + m_registryKey, value);
+ }
+ internal static int GET(string m_registryKey, int m_boolDefaultValue)
+ {
+ return EditorPrefs.GetInt(PREFS_KEY + m_registryKey, m_boolDefaultValue);
+ }
+ internal static bool GET(string m_registryKey, bool m_boolDefaultValue)
+ {
+ return EditorPrefs.GetBool(PREFS_KEY + m_registryKey, m_boolDefaultValue);
+ }
+
+ internal static void SET(string m_registryKey, string m_str)
+ {
+ EditorPrefs.SetString(PREFS_KEY + m_registryKey, m_str);
+ }
+ internal static string GET(string m_registryKey, string m_str)
+ {
+ return EditorPrefs.GetString(PREFS_KEY + m_registryKey, m_str);
+ }
+
+
+
+
+ const string MENU_PATH = "Tools/AutoSave Free/";
+ [MenuItem(MENU_PATH + "Enable", true)]
+ public static bool EnableV() { return !USE_AUTOSAVE_MOD; }
+ [MenuItem(MENU_PATH + "Enable", false)]
+ public static void Enable()
+ {
+ USE_AUTOSAVE_MOD = (!USE_AUTOSAVE_MOD);
+ }
+ [MenuItem(MENU_PATH + "Disable", true)]
+ public static bool DisableV() { return USE_AUTOSAVE_MOD; }
+ [MenuItem(MENU_PATH + "Disable", false)]
+ public static void Disable()
+ {
+ USE_AUTOSAVE_MOD = (!USE_AUTOSAVE_MOD);
+ }
+ [MenuItem(MENU_PATH + "Settings", priority = 50)]
+ public static void Settings()
+ {
+ AutoSaveMod.SELECT();
+ }
+
+ }
+
+
+ internal class AutoSaveHelper
+ {
+
+
+
+
+ static float AS_LAST_SAVE_TIME_IN_SEC {
+ get { return SessionState.GetFloat("EMX_AS_LAST_SAVE_TIME_IN_SEC", -1); }
+ set { SessionState.SetFloat("EMX_AS_LAST_SAVE_TIME_IN_SEC", value); }
+ }
+ static float AS_PLAY_LAUNCH_TIME {
+ get { return SessionState.GetFloat("EMX_AS_PLAY_LAUNCH_TIME", -1); }
+ set { SessionState.SetFloat("EMX_AS_PLAY_LAUNCH_TIME", value); }
+ }
+
+ static float lastSave {
+ get { return AS_LAST_SAVE_TIME_IN_SEC; }
+ set {
+ if (AS_LAST_SAVE_TIME_IN_SEC != (value))
+ AS_LAST_SAVE_TIME_IN_SEC = (value);
+ }
+ }
+ static float EDITOR_TIMER {
+ get { return (float)(EditorApplication.timeSinceStartup % 1000000); }
+ }
+
+
+
+
+ [InitializeOnLoadMethod]
+ internal static void Subscribe()
+ {
+ if (!Root.USE_AUTOSAVE_MOD)
+ {
+ EditorApplication.update -= UpdateCS;
+ return;
+ }
+ EditorApplication.update += UpdateCS;
+ }
+
+ const string FE = ".unity";
+ static string ghtrhr()
+ {
+ return DateTime.Now.Minute.ToString("D2");
+ }
+
+ static string _dataPath = null;
+ internal static string dataPath {
+ get {
+ return _dataPath ?? (_dataPath = System.IO.Directory.GetCurrentDirectory().Replace('\\', '/').TrimEnd('/') + "/Assets");
+ }
+ }
+
+ static string autoSaveFileName(string source)
+ {
+ // get {
+ if (!System.IO.Directory.Exists(dataPath + "/" + Root.AS_LOCATION))
+ {
+ System.IO.Directory.CreateDirectory(dataPath + "/" + Root.AS_LOCATION);
+ AssetDatabase.Refresh();
+ }
+ //if (!AssetDatabase.IsValidFolder("Assets/" + AutoSaveFolder)) AssetDatabase.CreateFolder("Assets", AutoSaveFolder);
+
+ var files = System.IO.Directory.GetFiles(dataPath + "/" + Root.AS_LOCATION).Select(f => f.Replace('\\', '/')).Where(f =>
+ f.EndsWith(".unity", StringComparison.OrdinalIgnoreCase) && f.Substring(f.LastIndexOf('/') + 1).StartsWith("AutoSave", StringComparison.OrdinalIgnoreCase)).ToArray();
+
+ var as_loc = dataPath + "/" + Root.AS_LOCATION + "/";
+ var out_loc = "Assets/" + Root.AS_LOCATION + "/";
+
+ if (Root.AS_FILES_STYLE == 0)
+ {
+
+ //var D = Mathf.Max( 2, Root.AS_FILES_COUNT.ToString().Length);
+ var D = Root.AS_FILES_COUNT.ToString().Length;
+ var D_string = Enumerable.Repeat(0, D).Select(s => s.ToString()).Aggregate((a, b) => a + b);
+
+ if (files.Length == 0) return out_loc + "AutoSave_" + D_string + ".unity";
+
+
+ DateTime? ta_max = null;
+ string f_max = null;
+ var _times = files.Select(f => {
+ var fa = f.Remove(f.LastIndexOf('.'));
+ DateTime ta = System.IO.File.GetLastWriteTime(f);
+ if (!ta_max.HasValue || ta_max < ta)
+ {
+ ta_max = ta;
+ f_max = f;
+ }
+ return new { f = fa, t = ta };
+ }
+ ).ToArray();
+
+ Func<string, string> tryGet = (file) => {
+ var _ = file.LastIndexOf('_');
+ if (_ == -1 || _ == file.Length - 1) return null;
+ int count;
+ if (int.TryParse(file.Substring(_ + 1), out count)) //.TrimStart( '0' )
+ {
+ count = (count + 1) % Root.AS_FILES_COUNT;
+ return out_loc + "AutoSave_" + count.ToString("D" + D.ToString()) + ".unity";
+ }
+ return null;
+ };
+
+ // attempt 1
+ if (f_max != null)
+ {
+ f_max = f_max.Remove(f_max.LastIndexOf('.'));
+ var res1 = tryGet(f_max);
+ if (res1 != null) return res1;
+ }
+
+
+ // attempt 2
+ var times = files.Select(f => new { f = f.Remove(f.LastIndexOf('.')), t = System.IO.File.GetLastWriteTime(f) }).OrderBy(w => w.t).ToList();
+ for (int ind = times.Count - 1; ind >= 0; ind--)
+ {
+ var res = tryGet(times[ind].f);
+ if (res != null) return res;
+ }
+ // files = files.Select( n => n.Remove( n.LastIndexOf( '.' ) ) ).ToArray();
+
+ return out_loc + "AutoSave_" + D_string + ".unity";
+ }
+ else
+ {
+
+ var shs = "";
+ var hihi = 0;
+ while (File.Exists(as_loc + gggER(source) + sdfgs().Replace("RTTR", ghtrhr()) + shs + FE))
+ {
+ hihi++;
+ shs = " (" + hihi.ToString() + ")";
+ }
+ var outNewFileName = out_loc + gggER(source) + sdfgs().Replace("RTTR", ghtrhr()) + shs + FE;
+ var asNewFileName = as_loc + gggER(source) + sdfgs().Replace("RTTR", ghtrhr()) + shs + FE;
+
+ if (files.Length >= Root.AS_FILES_COUNT)
+ {
+ //var times = files.Select(f=>new {f = f.Remove( f.LastIndexOf( '.' ) ),t = System.IO.File.GetLastWriteTime(f) } ).ToArray();
+ //.OrderBy(w=>w.t).ToList();
+ DateTime? ta_max = null;
+ string f_max = null;
+ var _times = files.Select(f => {
+ // var fa = f.Remove( f.LastIndexOf( '.' ) );
+ var fa = f;
+ DateTime ta = System.IO.File.GetLastWriteTime(f);
+ if (!ta_max.HasValue || ta_max > ta)
+ {
+ ta_max = ta;
+ f_max = f;
+ }
+ return new { f = fa, t = ta };
+ }).ToArray();
+ if (f_max == null) throw new Exception("f_max == null");
+
+ var f_max_local = f_max.Replace('\\', '/').TrimEnd('/');
+
+ if (!f_max_local.StartsWith(dataPath, StringComparison.OrdinalIgnoreCase)) throw new Exception("f_max_local | " + dataPath + " | " + f_max_local);
+ f_max_local = "Assets" + f_max_local.Substring(dataPath.Length);
+
+
+ if (!string.IsNullOrEmpty(AssetDatabase.MoveAsset(f_max_local, outNewFileName)))
+ {
+ if (!AssetDatabase.DeleteAsset(f_max_local))
+ {
+ File.Delete(f_max);
+ if (File.Exists(f_max + ".meta")) File.Delete(f_max + ".meta");
+ }
+ }
+ else
+ {
+ AssetDatabase.ImportAsset(outNewFileName, ImportAssetOptions.ForceUpdate | ImportAssetOptions.ForceSynchronousImport);
+ }
+ }
+
+ return outNewFileName;
+
+ }
+
+ }
+ static string gggER(string source)
+ {
+ return "AutoSave [" + source + "] ";
+ }
+ static string sdfgs()
+ {
+ var dt = DateTime.Now;
+ var tyre = dt.Hour;
+ return tyre.ToString("D2") + "hRTTRm";
+ }
+
+ static float speeder = 0;
+
+ public static void UpdateCS()
+ {
+ if (!Root.USE_AUTOSAVE_MOD) return;
+
+ if (Application.isPlaying)
+ {
+ if (AS_PLAY_LAUNCH_TIME == -1) AS_PLAY_LAUNCH_TIME = EDITOR_TIMER;
+ return;
+ }
+
+ if (AS_PLAY_LAUNCH_TIME != -1)
+ {
+ lastSave += (float)(EDITOR_TIMER - AS_PLAY_LAUNCH_TIME);
+ AS_PLAY_LAUNCH_TIME = -1;
+ }
+
+ if (Mathf.Abs(speeder - EDITOR_TIMER) < 4) return;
+ speeder = EDITOR_TIMER;
+
+ if (Mathf.Abs(lastSave - (float)EDITOR_TIMER) >= Root.AS_SAVE_INTERVAL_IN_SEC * 2)
+ {
+ lastSave = (float)EDITOR_TIMER;
+ // resetSet();
+ }
+
+ //Debug.Log(lastSave + " : " + (float)EDITOR_TIMER + " : " + Root.AS_SAVE_INTERVAL_IN_SEC);
+ if (Mathf.Abs(lastSave - (float)EDITOR_TIMER) >= Root.AS_SAVE_INTERVAL_IN_SEC)
+ {
+ SaveScene();
+ }
+ //debug();
+ }
+
+ public static string GET_SCENE_NAME()
+ {
+ var s = EditorSceneManager.GetActiveScene();
+ if (!s.IsValid()) return "";
+ var scenename = s.name;
+ if (string.IsNullOrEmpty(scenename)) scenename = "untitled";
+ return scenename + ".unity";
+ }
+ public static void SaveScene()
+ {
+
+ var s = EditorSceneManager.GetActiveScene();
+ if (!s.IsValid()) return;
+ var scenename = GET_SCENE_NAME();
+ var fn = autoSaveFileName(scenename);
+
+ //var relativeSavePath = "Assets/" + Root.AS_LOCATION + "/";
+ var interval = Root.AS_SAVE_INTERVAL_IN_SEC;
+ if (EditorSceneManager.SaveScene(s, fn, true))
+ {
+ //AssetDatabase.ImportAsset( fn, ImportAssetOptions.ForceUpdate | ImportAssetOptions.ForceSynchronousImport );
+ }
+ else
+ {
+ interval = 10;
+ }
+ var dif = (float)EDITOR_TIMER - lastSave - interval;
+ if (dif > 0)
+ {
+ int interator = 0;
+ while (dif > 0)
+ {
+ lastSave = (float)EDITOR_TIMER - dif;
+ dif = (float)EDITOR_TIMER - lastSave - interval;
+ interator++;
+ if (interator > 15)
+ {
+ lastSave = (float)EDITOR_TIMER;
+ break;
+ }
+ }
+ }
+ else lastSave = (float)EDITOR_TIMER;
+
+ if (Root.AS_LOG)
+ {
+ Debug.Log("Auto-Save Current Scene: " + fn
+ + '\n' +
+ lastSave + " : " + dif + " : " + interval + " : " + EDITOR_TIMER);
+ if (interval == 10) Debug.LogWarning("Error save, second attempt");
+ }
+ }
+
+
+
+
+ }
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ class AutoSaveMod : ScriptableObject
+ {
+
+ static string __FOLDER;
+ static internal string FOLDER {
+ get {
+ if (__FOLDER != null) return __FOLDER;
+ var o = ScriptableObject.CreateInstance(typeof(AutoSaveMod));
+ if (!o) return null;
+ var s = MonoScript.FromScriptableObject(o);
+ if (!s) return null;
+ var candidate = AssetDatabase.GetAssetPath(s);
+ if (string.IsNullOrEmpty(candidate)) return null;
+
+ try
+ {
+ candidate = candidate.Replace('\\', '/');
+ candidate = candidate.Remove(candidate.LastIndexOf('/'));
+ candidate = candidate.Trim(new[] { '/' }) + '/';
+ }
+ catch
+ {
+ return null;
+ }
+ //PluginInternalFolder = candidate;
+ //_PluginExternalFolder = UNITY_SYSTEM_PATH + _PluginInternalFolder;
+
+ return __FOLDER = candidate;
+ }
+ }
+
+
+ static AutoSaveMod __GetInstance = null;
+ internal static AutoSaveMod GetInstance()
+ {
+ if (__GetInstance) return __GetInstance;
+ var oldId = SessionState.GetInt(Root.PREFS_KEY + "setid", -1);
+ var load = InternalEditorUtility.GetObjectFromInstanceID(oldId) as AutoSaveMod;
+ if (!load)
+ {
+ if (!Directory.Exists(FOLDER)) Directory.CreateDirectory(FOLDER);
+ var path = FOLDER + "AutoSaveSettings.asset";
+ load = AssetDatabase.LoadAssetAtPath<AutoSaveMod>(path);
+ if (!load)
+ {
+ load = ScriptableObject.CreateInstance(typeof(AutoSaveMod)) as AutoSaveMod;
+ SessionState.SetInt(Root.PREFS_KEY + "setid", load.GetInstanceID());
+ AssetDatabase.CreateAsset(load, path);
+ AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceSynchronousImport | ImportAssetOptions.ForceUpdate);
+ }
+
+ }
+ __GetInstance = load;
+ return load;
+ }
+
+
+ internal static void SELECT()
+ {
+ Selection.objects = new[] { GetInstance() };
+ }
+
+ }
+
+ [CustomEditor(typeof(AutoSaveMod))]
+ class SETGUI_Autosave : UnityEditor.Editor
+ {
+
+ internal static string set_text = "AutoSave (Background)";//
+ internal static string set_key = "USE_AUTOSAVE_MOD";
+ public override VisualElement CreateInspectorGUI()
+ {
+ return base.CreateInspectorGUI();
+ }
+ public override void OnInspectorGUI()
+ {
+ _GUI();
+ }
+
+
+
+ public static void _GUI()
+ {
+ Draw.RESET();
+
+
+ var qweqwe = Draw.R2;
+ Draw.simple_wiki(ref qweqwe, Root.WIKI_2);
+ var nv = EditorGUI.ToggleLeft(qweqwe, set_text, Root.USE_AUTOSAVE_MOD);
+ if (nv != Root.USE_AUTOSAVE_MOD)
+ {
+ Root.USE_AUTOSAVE_MOD = nv;
+ }
+ Draw.Sp(10);
+
+
+
+
+ Root.AS_SAVE_INTERVAL_IN_MIN = Draw.FIELD(Draw.R, "Save Every (Minutes)", Root.AS_SAVE_INTERVAL_IN_MIN, 1, 60);
+ Root.AS_FILES_COUNT = Draw.FIELD(Draw.R, "Maximum Files Version", Root.AS_FILES_COUNT, 1, 999);
+
+ //Draw.HELP( w, "You already have files that exceed the maximum number of files, you must manually delete the files, otherwise the asset will continue to use them." );
+ //if (D)
+ //var r = Draw.R;
+ //r.width /= 3;
+ //var r2 = r;
+ //r2.width *= 2;
+
+ EditorGUI.TextField(Draw.R, "Assets/" + Root.AS_LOCATION);
+ if (GUI.Button(Draw.R2, "Change Folder"))
+ {
+ var res = EditorUtility.OpenFolderPanel("Change Folder", AutoSaveHelper.dataPath + "/" + Root.AS_LOCATION, "");
+ if (!string.IsNullOrEmpty(res))
+ {
+ res = res.Replace('\\', '/').Trim('/');
+ if (ValidateFolder(res))
+ {
+ if (!res.StartsWith(AutoSaveHelper.dataPath, StringComparison.OrdinalIgnoreCase) || res.Length <= AutoSaveHelper.dataPath.Length)
+ {
+ EditorUtility.DisplayDialog("Failed", "Path should be in the project asset folder", "Ok");
+ }
+ else
+ {
+ Root.AS_LOCATION = res.Substring(AutoSaveHelper.dataPath.Length).Replace('\\', '/').Trim('/');
+ AssetDatabase.Refresh();
+ }
+ }
+ }
+ }
+
+
+
+ GUI.Label(Draw.R, "File names style:");
+
+ Root.AS_FILES_STYLE = GUI.Toolbar(Draw.R2, Root.AS_FILES_STYLE, new[] { "Simple counter", "Special names" });
+ if (Root.AS_FILES_STYLE == 0)
+ {
+ GUI.Label(Draw.R, "Example: 'AutoSave_" + Enumerable.Repeat(0, Root.AS_FILES_COUNT.ToString().Length).Select(a => a.ToString()).Aggregate((a, b) => a + b) + ".unity'");
+ }
+ else
+ {
+ GUI.Label(Draw.R, "Example: 'AutoSave [" + AutoSaveHelper.GET_SCENE_NAME() + "] 14h56m.unity'");
+ }
+
+ Draw.Sp(10);
+ Draw.HRx1();
+ //Draw.TOG( "Log", "AS_LOG" );
+ Root.AS_LOG = EditorGUI.ToggleLeft(Draw.R, "Log", Root.AS_LOG);
+ if (Root.AS_LOG)
+ {
+ if (GUI.Button(Draw.R, "Debug Save Scene Now"))
+ {
+ AutoSaveHelper.SaveScene();
+ }
+ }
+ Draw.HELP("Autosave timer stops during the PlayMode, for example, you set saving in every 5 minutes, and when there will 2 minutes left before saving, and you click PlayMode, and you will play 15 minutes, it will be also remained 2 minutes");
+ Draw.Sp(10);
+
+
+ }
+
+ static bool ValidateFolder(string p)
+ {
+ if (Directory.GetFiles(p).Length != 0)
+ {
+ return EditorUtility.DisplayDialog(
+ "Warning!",
+ "Folder:\n...-" + p + "\nContains files, so if you will continue, some files started with 'AutoSave*' and ended with '*.unity' may be overwritten.\n\nDo you want to continue?",
+ "Yes", "Cancel");
+ }
+ return true;
+ }
+ }
+
+
+
+
+
+
+
+
+ class Draw
+ {
+
+
+ [NonSerialized]
+ internal static int groupIndex = 0;
+ [NonSerialized]
+ internal static float padding = 20;
+
+ //static EventType? _lastResetEvent = null;
+ internal static int CurrentId;
+ internal static void RESET()
+ {
+ currentViewWidth = (EditorGUIUtility.currentViewWidth - 16);
+ CurrentId = EditorGUIUtility.GetControlID(FocusType.Passive);
+ padding = 20;
+ //Debug.Log( );
+ // if ( _lastResetEvent == Event.current.type ) return;
+ //_lastResetEvent = Event.current.type;
+ groupIndex = 0;
+ }
+ static float currentViewWidth;
+ static Rect _getRerct(GUILayoutOption gUILayoutOption = null)
+ {
+ var res = gUILayoutOption != null ? EditorGUILayout.GetControlRect(gUILayoutOption) : EditorGUILayout.GetControlRect();
+ res.x = 0;
+ res.width = currentViewWidth;
+ res.x += padding;
+ res.width -= Math.Min(20, padding) + padding;
+ return last = res;
+ }
+ static Rect PEEK_NEW_WIDHT()
+ {
+ Rect res = Rect.zero;
+ res.x = 0;
+ res.width = currentViewWidth;
+ res.x += padding;
+ res.width -= Math.Min(20, padding) + padding;
+ return res;
+ }
+ static float CALC_PADDING { get { return padding + Math.Min(20, padding); } }
+ static GUIContent ec = new GUIContent();
+ internal static Rect R05 { get { return _getRerct(GUILayout.Height(Mathf.RoundToInt(EditorGUIUtility.singleLineHeight * 0.2f))); } }
+ internal static Rect R15 { get { return _getRerct(GUILayout.Height(Mathf.RoundToInt(EditorGUIUtility.singleLineHeight * 1.5f))); } }
+ internal static Rect R { get { return _getRerct(); } }
+ internal static Rect R2 { get { return _getRerct(GUILayout.Height(EditorGUIUtility.singleLineHeight * 2)); } }
+ internal static Rect RH(float h) { return _getRerct(GUILayout.Height(h)); }
+ internal static Rect RH(float h, int shrink, int shrink2)
+ {
+ var r = _getRerct(GUILayout.Height(h));
+ r.x += shrink;
+ r.width -= shrink2;
+ return r;
+ }
+ internal static Rect last;
+ internal static Rect lastPlus {
+ get {
+ var r = last;
+ r.x += 16;
+ return r;
+ }
+ }
+
+ static bool hover { get { return last.Contains(Event.current.mousePosition); } }
+ static bool press { get { return Event.current.button == 0 && Event.current.isMouse; } }
+ internal static Rect Sp(float sp)
+ {
+ // GUILayout.Space( sp );
+ return _getRerct(GUILayout.Height(sp));
+ //GUILayout.Space( sp );
+ }
+
+ internal static void HRx4RED()
+ {
+ Sp(4);
+
+ Draw.HRx2();
+ //EditorGUI.DrawRect(Draw.R2, Color.red);
+ var c = GUI.color;
+ GUI.color = Color.red;
+ Draw.HRx2();
+ GUI.color = c;
+ /* var r = R05;
+ if (Event.current.type == EventType.Repaint)
+ s("dragHandle").Draw(r, ec, false, false, false, false);*/
+ //Sp(12);
+ Draw.HRx2();
+ /* r = R05;
+ if ( Event.current.type == EventType.Repaint )
+ s( "dragHandle" ).Draw( r, ec, false, false, false, false );*/
+ Sp(4);
+ }
+
+ internal static void HRx1(float resize = 0)
+ {
+ Sp(4);
+ var r = R05;
+ r.width -= resize;
+ if (Event.current.type == EventType.Repaint)
+ s("dragHandle").Draw(r, ec, false, false, false, false);
+ /* r = R05;
+ if ( Event.current.type == EventType.Repaint )
+ s( "dragHandle" ).Draw( r, ec, false, false, false, false );*/
+ Sp(4);
+ }
+ internal static void HRx1(Rect r)
+ {
+ // r.y += r.height / 4;
+ r.height /= 2;
+ if (Event.current.type == EventType.Repaint)
+ s("dragHandle").Draw(r, ec, false, false, false, false);
+ }
+ internal static void HRx05(Rect r)
+ {
+ r.y += (r.height - 3) / 2;
+ r.height = 2f;
+ if (Event.current.type == EventType.Repaint)
+ s("preToolbar").Draw(r, ec, false, false, false, false);
+ }
+ internal static void HRx2()
+ {
+ Sp(4);
+ var r = R05;
+ if (Event.current.type == EventType.Repaint)
+ s("dragHandle").Draw(r, ec, false, false, false, false);
+ Sp(12);
+ /* r = R05;
+ if ( Event.current.type == EventType.Repaint )
+ s( "dragHandle" ).Draw( r, ec, false, false, false, false );*/
+ Sp(4);
+ }
+ internal static void EXPAND(string text)
+ {
+ GUI.Button(R, text, s("preDropDown"));
+ }
+
+ internal static Rect Grow(Rect p, int v)
+ {
+ v = -v;
+ p.x += v;
+ p.y += v;
+ p.width -= v * 2;
+ p.height -= v * 2;
+ return p;
+ }
+
+
+ static Dictionary<string, GUIStyle> _styles = new Dictionary<string, GUIStyle>();
+ static Type t;
+ internal static GUIStyle s(string style)
+ {
+ if (_styles.ContainsKey(style)) return _styles[style];
+ if (t == null)
+ {
+ t = typeof(EditorWindow).Assembly.GetType("UnityEditor.InspectorWindow+Styles");
+ if (t == null)
+ {
+ t = typeof(EditorWindow).Assembly.GetType("UnityEditor.PropertyEditor+Styles");
+ //if (t == null) throw new Exception("ASD");
+ }
+ }
+ if (t == null)
+ _styles.Add(style, EditorStyles.toggle);
+ else
+ {
+ var l = new GUIStyle(t.GetField(style, ~BindingFlags.Instance).GetValue(null) as GUIStyle);
+ if (style == "addComponentArea")
+ {
+ l.fixedHeight = 0;
+ l.stretchHeight = true;
+ l.padding.left = 16 + 32;
+ }
+ else if (style == "addComponentButtonStyle")
+ {
+ l = new GUIStyle(EditorStyles.toolbarButton);
+ l.fixedWidth = 0;
+ l.stretchWidth = true;
+ l.fixedHeight = 0;
+ l.stretchHeight = true;
+ }
+ else if (style == "preToolbar")
+ {
+ l.fixedWidth = 0;
+ l.stretchWidth = true;
+ l.fixedHeight = 0;
+ l.stretchHeight = true;
+ }
+ else
+ {
+ l.padding.left = 16;
+ }
+ l.fixedWidth = 0;
+ l.stretchWidth = true;
+ l.fixedHeight = 0;
+ l.stretchHeight = true;
+ l.alignment = TextAnchor.MiddleLeft;
+ _styles.Add(style, l);
+ }
+ return _styles[style];
+ }
+
+
+ static Color oldc;
+ internal static void HELP(string text, Color? c = null, bool drawTog = false)
+ {
+ // EditorGUI.LabelField( R, text, s( "previewMiniLabel" ) );
+ var _s = s("previewMiniLabel");
+ _s.wordWrap = true;
+
+ if (c.HasValue)
+ {
+ oldc = GUI.color;
+ GUI.color *= c.Value;
+ }
+ if (drawTog) text = "· " + text;
+ var ca = _s.normal.textColor;
+ if (!EditorGUIUtility.isProSkin) _s.normal.textColor = new Color32(20, 20, 20, 255);
+ EditorGUI.TextArea(CALC_R(_s, text), text, _s);
+ _s.normal.textColor = ca;
+ if (c.HasValue) GUI.color = oldc;
+ // GUI.Label( CALC_R( _s, text ), text, _s );
+
+ }
+ static GUIContent _calcContent = new GUIContent();
+ static Rect CALC_R(GUIStyle s, string t)
+ {
+ _calcContent.text = t;
+ var h = s.CalcHeight(_calcContent, (EditorGUIUtility.currentViewWidth - 16) - CALC_PADDING);
+ var r = _getRerct(GUILayout.Height(h));
+ return r;
+ }
+
+ static GUIContent __simple_wiki = new GUIContent();
+ const string WIKI_LINK = "\n - Open online documentation page in browser\nLink also will be copied to text os buffer";
+ internal static void simple_wiki(ref Rect r, string WIKI)
+ {
+
+ var wiki_rect = r;
+ if (WIKI != null)
+ {
+ var S = r.height * 4;
+
+ if (Event.current.type != EventType.Repaint) r.width -= S;
+ wiki_rect.x = wiki_rect.x + wiki_rect.width;
+ if (Event.current.type == EventType.Repaint) wiki_rect.x -= S;
+ wiki_rect.width = S;
+ //Root.SetMouseTooltip( "[ " + text + " ]" + WIKI, wiki_rect );
+ }
+ if (WIKI != null)
+ {
+ __simple_wiki.text = "-->wiki?";
+ __simple_wiki.tooltip = "[ " + WIKI + " ]" + WIKI_LINK;
+
+ //var cont = CONT( , );
+ //Root.SetMouseTooltip( cont.tooltip, wiki_rect );
+ if (GUI.Button((Rect)wiki_rect, __simple_wiki, EditorStyles.toolbarButton))
+ {
+ Application.OpenURL(WIKI);
+ EditorGUIUtility.systemCopyBuffer = WIKI;
+ }
+ }
+ }
+ internal static int FIELD(Rect rect, string postFix, int value, int min, int max, float labelOffset = 0)
+ {
+
+ var _R = rect;
+ var _r = _R;
+ _R.width /= 1.5f;
+ GUI.Label(_R, postFix + ":");
+ _R.x += _R.width;
+ _R.width = _r.width - _R.width;
+ rect = _R;
+
+ var crop = rect;
+ if (labelOffset == 0)
+ {
+ if (crop.width < 160 * 1.5f)
+ {
+ crop.width /= 1.5f;
+ }
+ else
+ {
+ crop.width -= 80;
+ }
+ }
+ else crop.width = labelOffset;
+ crop.x += crop.width;
+ crop.width = rect.width - crop.width;
+ value = EditorGUI.IntField(crop, value);
+
+ var ac = GUI.color;
+ GUI.color *= Color.clear;
+ GUI.BeginClip(rect);
+ rect.y = rect.x = 0;
+
+ rect.x += rect.width;
+ float viewRect;
+ viewRect = EditorGUIUtility.labelWidth;
+ rect.x -= viewRect;
+ value = EditorGUI.IntField(rect, "ASDaaaaaaaaaaaaaaaaaaaaa", value);
+ rect.x -= viewRect;
+ value = EditorGUI.IntField(rect, "ASDaaaaaaaaaaaaaaaaaaaaa", value);
+ rect.x -= viewRect;
+ value = EditorGUI.IntField(rect, "ASDaaaaaaaaaaaaaaaaaaaaa", value);
+ GUI.EndClip();
+ GUI.color = ac;
+
+ value = Mathf.Clamp(value, min, max);
+
+ return value;
+ }
+
+ }
+
+
+
+
+}
diff --git a/Assets/Plugins/AutoSave Scenes/AutoSaveMod.cs.meta b/Assets/Plugins/AutoSave Scenes/AutoSaveMod.cs.meta
new file mode 100644
index 0000000..e46541c
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/AutoSaveMod.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: bfd0d7f2cf4973348b92ddbccaa9f5ae
+timeCreated: 1497373144
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Plugins/AutoSave Scenes/AutoSaveModSettings.asset b/Assets/Plugins/AutoSave Scenes/AutoSaveModSettings.asset
new file mode 100644
index 0000000..4ff0651
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/AutoSaveModSettings.asset
@@ -0,0 +1,14 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: bfd0d7f2cf4973348b92ddbccaa9f5ae, type: 3}
+ m_Name: AutoSaveModSettings
+ m_EditorClassIdentifier:
diff --git a/Assets/Plugins/AutoSave Scenes/AutoSaveModSettings.asset.meta b/Assets/Plugins/AutoSave Scenes/AutoSaveModSettings.asset.meta
new file mode 100644
index 0000000..2c00853
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/AutoSaveModSettings.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: eac39a7e59f8b814d8297077d40bcb30
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Plugins/AutoSave Scenes/AutoSaveSettings.asset b/Assets/Plugins/AutoSave Scenes/AutoSaveSettings.asset
new file mode 100644
index 0000000..70e6a7e
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/AutoSaveSettings.asset
@@ -0,0 +1,14 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: bfd0d7f2cf4973348b92ddbccaa9f5ae, type: 3}
+ m_Name: AutoSaveSettings
+ m_EditorClassIdentifier:
diff --git a/Assets/Plugins/AutoSave Scenes/AutoSaveSettings.asset.meta b/Assets/Plugins/AutoSave Scenes/AutoSaveSettings.asset.meta
new file mode 100644
index 0000000..e47066a
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/AutoSaveSettings.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 82ef66a65f755b141b4436a836e6735e
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
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diff --git a/Assets/Plugins/AutoSave Scenes/EM.AutoSave.Editor.asmdef b/Assets/Plugins/AutoSave Scenes/EM.AutoSave.Editor.asmdef
new file mode 100644
index 0000000..9e382f6
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/EM.AutoSave.Editor.asmdef
@@ -0,0 +1,16 @@
+{
+ "name": "EM.AutoSave.Editor",
+ "rootNamespace": "",
+ "references": [],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [],
+ "noEngineReferences": false
+} \ No newline at end of file
diff --git a/Assets/Plugins/AutoSave Scenes/EM.AutoSave.Editor.asmdef.meta b/Assets/Plugins/AutoSave Scenes/EM.AutoSave.Editor.asmdef.meta
new file mode 100644
index 0000000..7869863
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/EM.AutoSave.Editor.asmdef.meta
@@ -0,0 +1,7 @@
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+guid: 4783cf8a4bae8e146b9949b206c35da6
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/Plugins/AutoSave Scenes/ReadMe.txt b/Assets/Plugins/AutoSave Scenes/ReadMe.txt
new file mode 100644
index 0000000..4d9446e
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/ReadMe.txt
@@ -0,0 +1,5 @@
+AutoSave will save you files every n minutes
+
+You can find setting in the top menu 'Tools/AutoSave Free/Settings/
+
+Online autosave documentation: https://emem.store/wiki?AutoSave%20Free&%5B%20Getting%20Started&Usage
diff --git a/Assets/Plugins/AutoSave Scenes/ReadMe.txt.meta b/Assets/Plugins/AutoSave Scenes/ReadMe.txt.meta
new file mode 100644
index 0000000..24f7f5f
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/ReadMe.txt.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6b55079beec1e174fa726b154a93fc90
+timeCreated: 1493380610
+licenseType: Store
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Plugins/AutoSave Scenes/SnapModSettings.asset b/Assets/Plugins/AutoSave Scenes/SnapModSettings.asset
new file mode 100644
index 0000000..26a6611
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/SnapModSettings.asset
@@ -0,0 +1,14 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: bfd0d7f2cf4973348b92ddbccaa9f5ae, type: 3}
+ m_Name: SnapModSettings
+ m_EditorClassIdentifier:
diff --git a/Assets/Plugins/AutoSave Scenes/SnapModSettings.asset.meta b/Assets/Plugins/AutoSave Scenes/SnapModSettings.asset.meta
new file mode 100644
index 0000000..47757f9
--- /dev/null
+++ b/Assets/Plugins/AutoSave Scenes/SnapModSettings.asset.meta
@@ -0,0 +1,8 @@
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+guid: 1dc665fdc56549c4fbf951d1283662ab
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
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diff --git a/Assets/Scenes/Jungle.unity b/Assets/Scenes/Jungle.unity
index 147bbbf..6dd6492 100644
--- a/Assets/Scenes/Jungle.unity
+++ b/Assets/Scenes/Jungle.unity
@@ -123,7 +123,7 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- - component: {fileID: 38701018}
- - component: {fileID: 38701020}
- - component: {fileID: 38701019}
- - component: {fileID: 38701021}
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+ m_Name: Skybox_1
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
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@@ -5768,327 +6764,337 @@ Tilemap:
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second:
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@@ -6098,307 +7104,307 @@ Tilemap:
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m_AllTileFlags: 1073741825
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@@ -6408,747 +7414,757 @@ Tilemap:
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m_AllTileFlags: 1073741825
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+ - first: {x: -11, y: -13, z: 0}
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+ - first: {x: -10, y: -13, z: 0}
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@@ -7158,97 +8174,97 @@ Tilemap:
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@@ -7258,1347 +8274,1347 @@ Tilemap:
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@@ -8608,1167 +9624,1197 @@ Tilemap:
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@@ -10148,7 +11214,27 @@ Tilemap:
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dummyAlignment: 0
m_AllTileFlags: 1073741825
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+ - first: {x: -16, y: -10, z: 0}
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@@ -10158,167 +11244,187 @@ Tilemap:
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+ - first: {x: -13, y: -10, z: 0}
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+ - first: {x: -12, y: -10, z: 0}
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diff --git a/Assets/Scripts/CharacterController2D.cs b/Assets/Scripts/CharacterController2D.cs
new file mode 100644
index 0000000..bf62498
--- /dev/null
+++ b/Assets/Scripts/CharacterController2D.cs
@@ -0,0 +1,154 @@
+using System;
+using System.Collections;
+using UnityEngine;
+using UnityEngine.Events;
+
+[RequireComponent(typeof(Rigidbody2D))]
+[RequireComponent(typeof(CapsuleCollider2D))]
+
+public class CharacterController2D : MonoBehaviour
+{
+ public enum Direction
+ {
+ left = -1,
+ right = 1
+ }
+
+ [SerializeField] Camera mainCamera;
+ [SerializeField] float acceleration = 40f;
+ [SerializeField][Range(0, .3f)] float smoothing = .05f;
+ [SerializeField] float gravityScale = 1.5f;
+ [SerializeField] float jumpForce = 50f;
+ [SerializeField] int maxJumpCount = 1;
+ [SerializeField] bool airControl = true;
+
+ internal UnityEvent OnIdleEvent;
+ internal UnityEvent OnFlip;
+ internal UnityEvent OnJump;
+ internal UnityEvent OnLand;
+ internal UnityEvent OnFall;
+
+ public Direction direction = Direction.right;
+ public Vector2 velocity = Vector2.zero;
+ public int jumpCount = 0;
+ public bool isGrounded = false;
+ public Vector3 cameraPos;
+ public Rigidbody2D _rigidBody;
+ public CapsuleCollider2D _collider;
+ public Transform _transform;
+
+ void Awake()
+ {
+ _rigidBody = GetComponent<Rigidbody2D>();
+ _collider = GetComponent<CapsuleCollider2D>();
+ OnIdleEvent ??= new UnityEvent();
+ OnFlip ??= new UnityEvent();
+ OnJump ??= new UnityEvent();
+ OnFall ??= new UnityEvent();
+ OnLand ??= new UnityEvent();
+ }
+
+ // Use this for initialization
+ void Start()
+ {
+ _transform = transform;
+ _rigidBody.freezeRotation = true;
+ _rigidBody.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
+ _rigidBody.gravityScale = gravityScale;
+ direction = (Direction)(_transform.localScale.x / Mathf.Abs(_transform.localScale.x));
+
+ jumpCount = maxJumpCount;
+
+ if (mainCamera)
+ cameraPos = mainCamera.transform.position;
+
+ OnFlip.AddListener(HandleFlip);
+ OnJump.AddListener(HandleJump);
+ OnFall.AddListener(HandleFall);
+ OnLand.AddListener(HandleLand);
+ }
+
+ void Update()
+ {
+ if (isGrounded || airControl)
+ HandleHorzInput(Input.GetAxisRaw("Horizontal"));
+
+ // Changing this to `canJump` or `jumpCount > 0` would allow for things like double jumping.
+ if (jumpCount > 0 && Input.GetButtonDown("Jump"))
+ OnJump.Invoke();
+
+
+ if (mainCamera)
+ {
+ var targetPos = new Vector3(_transform.position.x, cameraPos.y, cameraPos.z);
+ mainCamera.transform.position = Vector3.Lerp(mainCamera.transform.position, targetPos, 0.25f);
+ }
+ }
+
+ void FixedUpdate()
+ {
+ CheckCollision();
+ }
+
+ public void Move(float magnitude)
+ {
+ Vector3 targetVelocity = new Vector2(magnitude, _rigidBody.velocity.y);
+ _rigidBody.velocity = Vector2.SmoothDamp(_rigidBody.velocity, targetVelocity, ref velocity, smoothing);
+ }
+
+ void CheckCollision()
+ {
+ var evnt = isGrounded ? OnFall : OnLand;
+
+ float colliderRadius = _collider.size.x * 0.4f * Mathf.Abs(transform.localScale.x);
+ Vector3 groundCheckPos = new Vector3(_collider.bounds.size.x * 0.5f, colliderRadius * 0.9f, 0) + _collider.bounds.min;
+ Collider2D[] colliders = Physics2D.OverlapCircleAll(groundCheckPos, colliderRadius);
+
+ if (Array.Exists(colliders, c => c != _collider))
+ {
+ Debug.Log(Array.Find(colliders, c => c != _collider));
+ evnt.Invoke();
+ }
+ }
+
+ void HandleHorzInput(float horzInput)
+ {
+ Move(horzInput * acceleration);
+
+ if (horzInput * (int)direction < 0)
+ OnFlip.Invoke();
+ }
+
+
+ void HandleFlip()
+ {
+ Debug.Log("Flipping");
+ Vector3 theScale = transform.localScale;
+ theScale.x *= -1;
+ transform.localScale = theScale;
+
+ direction = direction == Direction.left ? Direction.right : Direction.left;
+ }
+
+ void HandleJump()
+ {
+ Debug.Log("Jumping");
+ jumpCount--;
+ _rigidBody.AddForce(Vector2.up * jumpForce);
+ OnFall.Invoke();
+ }
+
+
+ void HandleFall()
+ {
+ Debug.Log("Falling");
+ isGrounded = false;
+ }
+
+ void HandleLand()
+ {
+ Debug.Log("Landing");
+ isGrounded = true;
+ jumpCount = maxJumpCount;
+ }
+}
diff --git a/Assets/Scripts/CharacterController2D.cs.meta b/Assets/Scripts/CharacterController2D.cs.meta
new file mode 100644
index 0000000..1f71f96
--- /dev/null
+++ b/Assets/Scripts/CharacterController2D.cs.meta
@@ -0,0 +1,11 @@
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+guid: eb4a7477527c77541b25fea159d6b4c8
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/FollowCamera.cs b/Assets/Scripts/FollowCamera.cs
new file mode 100644
index 0000000..5b58766
--- /dev/null
+++ b/Assets/Scripts/FollowCamera.cs
@@ -0,0 +1,32 @@
+using System.Collections;
+using UnityEngine;
+
+public class FollowCamera : MonoBehaviour
+{
+ public float speed = 15f;
+ public float minDistance;
+ public GameObject target;
+ public Vector3 offset;
+
+ private Vector3 targetPos;
+
+ // Use this for initialization
+ void Start()
+ {
+ targetPos = transform.position;
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ if (target)
+ {
+ Vector3 posNoZ = transform.position + offset;
+ Vector3 targetDirection = (target.transform.position - posNoZ);
+ float interpVelocity = targetDirection.magnitude * speed;
+ targetPos = (transform.position) + (targetDirection.normalized * interpVelocity * Time.deltaTime);
+
+
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/Scripts/FollowCamera.cs.meta b/Assets/Scripts/FollowCamera.cs.meta
new file mode 100644
index 0000000..cc6627c
--- /dev/null
+++ b/Assets/Scripts/FollowCamera.cs.meta
@@ -0,0 +1,11 @@
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+guid: f2db6b4344b743a428dae55cd1303cfb
+MonoImporter:
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/InfiniteBackground.cs b/Assets/Scripts/InfiniteBackground.cs
new file mode 100644
index 0000000..d587040
--- /dev/null
+++ b/Assets/Scripts/InfiniteBackground.cs
@@ -0,0 +1,41 @@
+using System.Collections;
+using UnityEngine;
+
+public class InfiniteBackground : MonoBehaviour
+{
+ [SerializeField] GameObject cam;
+ [SerializeField] float parallaxEffect = 0.3f;
+
+ internal Vector2 pos;
+ internal float spriteExtentX;
+
+ void Start()
+ {
+ Vector2 pos = transform.position;
+ spriteExtentX = GetComponent<SpriteRenderer>().bounds.size.x / 2;
+ }
+
+ void FixedUpdate()
+ {
+ float camExtentX = Camera.main.orthographicSize * Screen.width / Screen.height;
+ float newPosX = pos.x + (cam.transform.position.x * parallaxEffect);
+
+ if (newPosX + spriteExtentX <= Camera.main.transform.position.x + camExtentX)
+ {
+ var clone = Instantiate(this.gameObject);
+ clone.transform.position = new Vector3(newPosX + spriteExtentX, transform.position.y, transform.position.z);
+ }
+ else if (newPosX - spriteExtentX >= Camera.main.transform.position.x - camExtentX)
+ {
+ var clone = Instantiate(gameObject);
+ clone.transform.position = new Vector3(newPosX - spriteExtentX, transform.position.y, transform.position.z);
+ }
+
+ transform.position = new Vector3(newPosX, transform.position.y, transform.position.z);
+ }
+
+ void OnBecameInvisible()
+ {
+ Destroy(gameObject);
+ }
+} \ No newline at end of file
diff --git a/Assets/Scripts/InfiniteBackground.cs.meta b/Assets/Scripts/InfiniteBackground.cs.meta
new file mode 100644
index 0000000..e80bc47
--- /dev/null
+++ b/Assets/Scripts/InfiniteBackground.cs.meta
@@ -0,0 +1,11 @@
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+guid: 78cf4261365d6b3418063f289c6881bb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Sprites/Player/PrototypeHero/Sprites/PrototypeHero.png.meta b/Assets/Sprites/Player/PrototypeHero/Sprites/PrototypeHero.png.meta
index b07328e..6841918 100644
--- a/Assets/Sprites/Player/PrototypeHero/Sprites/PrototypeHero.png.meta
+++ b/Assets/Sprites/Player/PrototypeHero/Sprites/PrototypeHero.png.meta
@@ -42,12 +42,12 @@ TextureImporter:
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lightmap: 0
compressionQuality: 50
- spriteMode: 1
+ spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
- spritePixelsToUnits: 100
+ spritePixelsToUnits: 15
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
@@ -76,9 +76,537 @@ TextureImporter:
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+ Warrior_Sheet-Effect_21: -51401243
+ Warrior_Sheet-Effect_92: -1552117917
+ Warrior_Sheet-Effect_95: -1528795459
+ Warrior_Sheet-Effect_60: -1317833672
+ Warrior_Sheet-Effect_69: 1206173502
+ Warrior_Sheet-Effect_54: -72858641
+ Warrior_Sheet-Effect_70: -1107044794
+ Warrior_Sheet-Effect_94: 1483331492
+ Warrior_Sheet-Effect_84: -1500944629
+ Warrior_Sheet-Effect_4: -139703634
+ Warrior_Sheet-Effect_80: -882279975
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index b099e51..5927853 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -38,9 +38,15 @@ TagManager:
-
-
m_SortingLayers:
+ - name: Skybox
+ uniqueID: 1096514961
+ locked: 0
+ - name: Background
+ uniqueID: 844177657
+ locked: 0
- name: Default
uniqueID: 0
locked: 0
- - name: No Collision
+ - name: Foreground
uniqueID: 1183405551
locked: 0