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-rw-r--r--Assets/Scripts/ArmRotation.cs32
1 files changed, 32 insertions, 0 deletions
diff --git a/Assets/Scripts/ArmRotation.cs b/Assets/Scripts/ArmRotation.cs
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+++ b/Assets/Scripts/ArmRotation.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ArmRotation : MonoBehaviour
+{
+ [SerializeField]
+ private float angle;
+ private Vector2 slope;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ if(Input.GetMouseButtonDown(0))
+ {
+ RotateToFacePoint(Camera.main.ScreenToWorldPoint(Input.mousePosition));
+ }
+ }
+
+ void RotateToFacePoint(Vector3 point)
+ {
+ slope = point - transform.position;
+ slope.Normalize();
+ angle = Mathf.Atan2(slope.y, slope.x) * Mathf.Rad2Deg;
+ transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
+ }
+}