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-rw-r--r--Assets/Scripts/RespawnPoint.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/Assets/Scripts/RespawnPoint.cs b/Assets/Scripts/RespawnPoint.cs
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+++ b/Assets/Scripts/RespawnPoint.cs
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+using MontanaJohns.Actors;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RespawnPoint : MonoBehaviour
+{
+ [SerializeField] private Sprite activatedSprite;
+
+ private void OnTriggerEnter2D(Collider2D collision)
+ {
+ if (collision.gameObject.tag == "Player")
+ {
+ collision.gameObject.GetComponent<Player>().spawnPoint = transform.position;
+ gameObject.GetComponent<SpriteRenderer>().sprite = activatedSprite;
+ }
+ }
+}