diff options
Diffstat (limited to 'Assets/Scripts/RopeThrowPrototype.cs')
-rw-r--r-- | Assets/Scripts/RopeThrowPrototype.cs | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/Assets/Scripts/RopeThrowPrototype.cs b/Assets/Scripts/RopeThrowPrototype.cs deleted file mode 100644 index d828cca..0000000 --- a/Assets/Scripts/RopeThrowPrototype.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class RopeThrowPrototype : MonoBehaviour -{ - public GameObject hook; - public bool ropeExists = false; - - GameObject currentHook; - - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - if (Input.GetMouseButtonDown(0)) - { - if (!ropeExists) - { - Vector2 clickLocation = Camera.main.ScreenToWorldPoint(Input.mousePosition); - - currentHook = (GameObject)Instantiate(hook, clickLocation, Quaternion.identity); - ropeExists = true; - } - else - { - Destroy(currentHook); - ropeExists = false; - } - } - } -} |