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-rw-r--r--Assets/Scripts/Weapon.cs23
1 files changed, 0 insertions, 23 deletions
diff --git a/Assets/Scripts/Weapon.cs b/Assets/Scripts/Weapon.cs
deleted file mode 100644
index 1af1abb..0000000
--- a/Assets/Scripts/Weapon.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Weapon : MonoBehaviour
-{
- public Transform firePoint;
- public GameObject projectilePrefab;
-
- // Update is called once per frame
- void Update()
- {
- if (Input.GetButtonDown("Fire1"))
- {
- Shoot();
- }
- }
-
- void Shoot()
- {
- Instantiate(projectilePrefab, firePoint.position, firePoint.rotation);
- }
-}