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2022-04-18feat: Added projectile sprite and animationcross28
2022-04-17feat: Projectiles are destroyed if no collisions occur after 4 secondscross28
2022-04-17feat: Added projectile sound effectcross28
2022-04-17feat: added cayote timeNeil Kollack
2022-04-17fix: improve slope collisionNeil Kollack
2022-04-17feat: pause menu + level complete zoneNeil Kollack
2022-04-16fix: feedback(easier trap section + better damage)Neil Kollack
2022-04-15feat: add READMEToby Vincent
2022-04-15fix: I forgorNeil Kollack
2022-04-15feat: Start ScreenNeil Kollack
2022-04-15fix: treasure + enemies move after seeing playerNeil Kollack
2022-04-15fix: Enemy colliders update to help movementNeil Kollack
2022-04-15fix: various issues with player and EnemyNeil Kollack
2022-04-15Merge pull request #4 from MontanaJohns/feat/enemy-aicross28
Feat/enemy ai
2022-04-15feat: added mummy animations and prefabcross28
2022-04-15feat: finished zombie attack animation and functionalitycross28
2022-04-15feat: Added zombie idle and moving animationcross28
2022-04-15feat: projectiles hitting enemies deletes them (for now)cross28
2022-04-15fix: Firing point on player properly flips depending on direction of movementcross28
2022-04-15feat: added poly collider to zombie prefabcross28
2022-04-15chore: merge developcross28
2022-04-15feat: health on HUDNeil Kollack
2022-04-15feat: set up template for zombie animationcross28
2022-04-15feat: escape sequenceNeil Kollack
2022-04-14feat: player complete + player animationNeil Kollack
2022-04-14feat: level completeNeil Kollack
2022-04-14Moved projectile firing logic to Player classcross28
2022-04-13fix: player swing + whip damage/grappleNeil Kollack
2022-04-13fix: whip working same as prototype branchNeil Kollack
2022-04-12feat: add trapsNeil Kollack
2022-04-12feat: add actor/item prototypesToby Vincent
2022-04-12feat: added projectile functionalitycross28
2022-04-12Merge pull request #2 from ↵Neil Kollack
MontanaJohns/wip-never-let-this-see-the-light-of-day-rope-prototype-DistanceHinge+simulated rope prototype distance hinge+simulated
2022-04-10chore: code cleanupNeil Kollack
2022-04-10fix: rope jittery-nessNeil Kollack
2022-04-10wip: LineRenderer updated via pseudophysicsNeil Kollack
2022-04-09wip: DistanceHinge prototypeNeil Kollack
2022-04-08wip: no regertsToby Vincent
fix jump; race condition(ish) in jump/fall/land events (?) impl trigger animations on events refactor control, (follow) camera, anim handlers into interfaces impl controller pattern for controls (FSM using lambdas + interfaces) come up with the rest of the todos
2022-04-05wip: forest assets setupNeil Kollack
2022-04-03initial commitToby Vincent