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using MontanaJohns.Actors;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BottomlessPit : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (LayerMask.LayerToName(collision.gameObject.layer) == "Enemy" || LayerMask.LayerToName(collision.gameObject.layer) == "Player")
{
if(collision.gameObject.tag == "Player")
{
collision.gameObject.GetComponent<Actor>().TakeDamage(999);
}
else
{
Destroy(collision.gameObject);
}
}
}
}
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