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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class EndLevel : MonoBehaviour
{
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if(collision.gameObject.tag == "Player")
        {
            SceneManager.LoadScene("Final Scene");
        }
    }
}