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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelController : MonoBehaviour
{
[SerializeField] GameObject treasure;
// Start is called before the first frame update
public void ResetLevel()
{
Destroy(GameObject.Find("Boulder(Clone)"));
Destroy(GameObject.Find("BoobyTrapSpawnPoint(Clone)"));
Destroy(GameObject.Find("Treasure"));
Instantiate(treasure);
}
}
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