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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
public float speed = 60f;
public Rigidbody2D rb;
// Start is called before the first frame update
void Start()
{
rb.velocity = transform.right * speed;
}
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log(collision.name);
Destroy(gameObject);
}
}
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