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using MontanaJohns.Actors;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RespawnPoint : MonoBehaviour
{
[SerializeField] private Sprite activatedSprite;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Player")
{
collision.gameObject.GetComponent<Player>().spawnPoint = transform.position;
gameObject.GetComponent<SpriteRenderer>().sprite = activatedSprite;
}
}
}
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