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using UnityEngine;
using UnityEngine.Audio;

[System.Serializable]
public class Sound
{
    public string name;
    public AudioClip clip;

    [Range(0f, 1f)]
    public float volume;

    [Range(.1f, 3f)]
    public float pitch;

    public bool loop;

    [HideInInspector]
    public AudioSource source;
}