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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundManager : MonoBehaviour
{
static AudioSource audioSrc;
private void Start()
{
audioSrc = GetComponent<AudioSource>();
}
public static void PlaySound(string soundeffect)
{
audioSrc.PlayOneShot(Resources.Load<AudioClip>($"SoundEffects/{soundeffect}"));
}
}
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