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use std::sync::Arc;
use i3blocks::{
dbus::player::{PlaybackStatus, PlayerProxy},
i3bar::{Block, Click},
Button, Component, Error, Update,
};
use tokio::sync::{mpsc::Sender, Mutex};
use zbus::Connection;
#[tokio::main]
async fn main() -> Result<(), main_error::MainError> {
i3blocks::run::<Next>(Default::default())
.await
.map_err(Into::into)
}
pub struct Next;
impl Component for Next {
const NAME: &'static str = "next";
type Updater = Self;
type Colorer = PlaybackStatus;
type Handler = Self;
}
impl Update for Next {
type Value = bool;
async fn listen(tx: Sender<Self::Value>, proxy: PlayerProxy<'_>) -> Result<(), Error> {
use futures_util::StreamExt;
tx.send(proxy.can_go_previous().await?).await?;
let mut stream = proxy.receive_can_go_previous_changed().await;
while let Some(signal) = stream.next().await {
if let Ok(value) = signal.get().await {
tx.send(value).await?;
}
}
Ok(())
}
async fn update(value: Self::Value, block: Arc<Mutex<Block>>) -> Result<bool, Error> {
let mut block = block.lock().await;
block.full_text = value.then_some(" ".into()).unwrap_or_default();
Ok(true)
}
}
impl Button for Next {
async fn handle(conn: Connection, click: Click) -> Result<(), Error> {
let Some(name) = click.instance else {
return Ok(());
};
let proxy = PlayerProxy::builder(&conn)
.destination(name)?
.build()
.await?;
match click.button {
1 if proxy.can_go_next().await? => proxy.next().await?,
3 if proxy.can_seek().await? => proxy.seek(5000).await?,
_ => {}
}
Ok(())
}
}
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