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use std::sync::Arc;
use i3blocks::{
dbus::player::{PlaybackStatus, PlayerProxy},
i3bar::{Block, Click},
Button, Component, Error, Update,
};
use tokio::sync::{mpsc::Sender, Mutex};
use zbus::Connection;
#[tokio::main]
async fn main() -> Result<(), main_error::MainError> {
i3blocks::run::<Play>().await.map_err(Into::into)
}
pub struct Play;
impl Component for Play {
const NAME: &'static str = "play";
type Updater = Self;
type Colorer = ();
type Handler = Self;
}
impl Update for Play {
type Value = PlaybackStatus;
async fn listen(tx: Sender<Self::Value>, proxy: PlayerProxy<'_>) -> Result<(), Error> {
use futures_util::StreamExt;
tx.send(proxy.playback_status().await?).await?;
let mut stream = proxy.receive_playback_status_changed().await;
while let Some(signal) = stream.next().await {
if let Ok(value) = signal.get().await {
tx.send(value).await?;
}
}
Ok(())
}
async fn update(value: Self::Value, block: Arc<Mutex<Block>>) -> Result<bool, Error> {
let black = std::env::var("BASE16_COLOR_00_HEX").ok();
let cyan = std::env::var("BASE16_COLOR_0C_HEX").ok();
let yellow = std::env::var("BASE16_COLOR_0A_HEX").ok();
let (full_text, color, background) = match value {
PlaybackStatus::Playing => (" ", black.clone(), cyan.clone()),
PlaybackStatus::Paused => (" ", black.clone(), yellow.clone()),
PlaybackStatus::Stopped => (" ", None, None),
};
let mut block = block.lock().await;
block.full_text = full_text.into();
block.color = color;
block.background = background;
Ok(true)
}
}
impl Button for Play {
async fn handle(conn: Connection, click: Click) -> Result<(), Error> {
let Some(name) = click.instance else {
return Ok(());
};
if click.button == 1 {
PlayerProxy::builder(&conn)
.destination(name)?
.build()
.await?
.play_pause()
.await?
}
Ok(())
}
}
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