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use std::collections::HashMap;
pub use building::Building;
use crate::{physics::Point, Collision, Render};
mod building;
pub struct Structure {
render_map: HashMap<Point, char>,
collision_map: Vec<Point>,
}
impl Render for Structure {
fn render_map(&self) -> &HashMap<Point, char> {
&self.render_map
}
}
impl Collision for Structure {
fn collision_map(&self) -> &Vec<crate::physics::Point> {
&self.collision_map
}
}
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