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authorDave Gauer <dave@ratfactor.com>2023-02-15 17:45:10 -0500
committerDave Gauer <dave@ratfactor.com>2023-02-15 17:45:10 -0500
commit662086cb898ab96431edc38b969664e60e0d9d96 (patch)
treee586043dda2d90b294fa7a1e6d5595b8b2412528 /exercises/092_interfaces.zig
parentbeaa89fdf570b58c25f33f72715f6fa8ca2cd8a5 (diff)
Added story/explanation to new ex. 092
Diffstat (limited to 'exercises/092_interfaces.zig')
-rw-r--r--exercises/092_interfaces.zig107
1 files changed, 83 insertions, 24 deletions
diff --git a/exercises/092_interfaces.zig b/exercises/092_interfaces.zig
index 5adc9c0..43f1119 100644
--- a/exercises/092_interfaces.zig
+++ b/exercises/092_interfaces.zig
@@ -1,7 +1,55 @@
//
-// Remeber excerices 55-57 with tagged unions.
+// Remember our ant and bee simulator constructed with unions
+// back in exercises 55 and 56? There, we demonstrated that
+// unions allow us to treat different data types in a uniform
+// manner.
//
-// (story/explanation from Dave)
+// One neat feature was using tagged unions to create a single
+// function to print a status for ants *or* bees by switching:
+//
+// switch (insect) {
+// .still_alive => ... // (print ant stuff)
+// .flowers_visited => ... // (print bee stuff)
+// }
+//
+// Well, that simulation was running just fine until a new insect
+// arrived in the virtual garden, a grasshopper!
+//
+// Doctor Zoraptera started to add grasshopper code to the
+// program, but then she backed away from her keyboard with an
+// angry hissing sound. She had realized that having code for
+// each insect in one place and code to print each insect in
+// another place was going to become unpleasant to maintain when
+// the simulation expanded to hundreds of different insects.
+//
+// Thankfully, Zig has another comptime feature we can use
+// to get out of this dilema called the 'inline else'.
+//
+// We can replace this redundant code:
+//
+// switch (thing) {
+// .a => |a| special(a),
+// .b => |b| normal(b),
+// .c => |c| normal(c),
+// .d => |d| normal(d),
+// .e => |e| normal(e),
+// ...
+// }
+//
+// With:
+//
+// switch (thing) {
+// .a => |a| special(a),
+// inline else |t| => normal(t),
+// }
+//
+// We can have special handling of some cases and then Zig
+// handles the rest of the matches for us.
+//
+// With this feature, you decide to make an Insect union with a
+// single uniform 'print()' function. All of the insects can
+// then be responsible for printing themselves. And Doctor
+// Zoraptera can calm down and stop gnawing on the furniture.
//
const std = @import("std");
@@ -9,7 +57,7 @@ const Ant = struct {
still_alive: bool,
pub fn print(self: Ant) void {
- std.debug.print("Ant is {s}.\n", .{if (self.still_alive) "alive" else "death"});
+ std.debug.print("Ant is {s}.\n", .{if (self.still_alive) "alive" else "dead"});
}
};
@@ -21,11 +69,13 @@ const Bee = struct {
}
};
+// Here's the new grasshopper. Notice how we've also added print
+// methods to each insect.
const Grasshopper = struct {
distance_hopped: u16,
pub fn print(self: Grasshopper) void {
- std.debug.print("Grasshopper hopped {} m.\n", .{self.distance_hopped});
+ std.debug.print("Grasshopper hopped {} meters.\n", .{self.distance_hopped});
}
};
@@ -34,6 +84,10 @@ const Insect = union(enum) {
bee: Bee,
grasshopper: Grasshopper,
+ // Thanks to 'inline else', we can think of this print() as
+ // being an interface method. Any member of this union with
+ // with a print() method can be treated uniformly by outside
+ // code without needing to know any other details. Cool!
pub fn print(self: Insect) void {
switch (self) {
inline else => |case| return case.print(),
@@ -42,27 +96,32 @@ const Insect = union(enum) {
};
pub fn main() !void {
- var my_insects = [_]Insect{ Insect{
- .ant = Ant{ .still_alive = true },
- }, Insect{
- .bee = Bee{ .flowers_visited = 17 },
- }, Insect{
- .grasshopper = Grasshopper{ .distance_hopped = 32 },
- } };
-
- // The daily situation report, what's going on in the garden
- try dailyReport("what is here the right parameter?");
-}
+ var my_insects = [_]Insect{
+ Insect{ .ant = Ant{ .still_alive = true } },
+ Insect{ .bee = Bee{ .flowers_visited = 17 } },
+ Insect{ .grasshopper = Grasshopper{ .distance_hopped = 32 }, },
+ };
-// Through the interface we can keep a list of various objects
-// (in this case the insects of our garden) and even pass them
-// to a function without having to know the specific properties
-// of each or the object itself. This is really cool!
-fn dailyReport(insectReport: []Insect) !void {
- std.debug.print("Daily insect report:\n", .{});
- for (insectReport) |insect| {
- insect.print();
+ std.debug.print("Daily Insect Report:\n", .{});
+ for (my_insects) |insect| {
+ // Almost done! We want to print() each insect with a
+ // single method call here.
+ ???
}
}
-// Interfaces... (explanation from Dave)
+// Our print() method in the Insect union above demonstrates
+// something very similar to the object-oriented concept of an
+// abstract data type. That is, the Insect type doesn't contain
+// the underlying data, and the print() function doesn't
+// actually do the printing.
+//
+// The point of an interface is to support generic programming:
+// the ability to treat different things as if they were the
+// same to cut down on clutter and conceptual complexity.
+//
+// The Daily Insect Report doesn't need to worry about *which*
+// insects are in the report - they all print the same way via
+// the interface!
+//
+// Doctor Zoraptera loves it.