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-rw-r--r--build.zig4
-rw-r--r--exercises/096_memory_allocation.zig75
-rw-r--r--patches/patches/096_memory_allocation.patch4
3 files changed, 83 insertions, 0 deletions
diff --git a/build.zig b/build.zig
index 36668b4..4f9f046 100644
--- a/build.zig
+++ b/build.zig
@@ -484,6 +484,10 @@ const exercises = [_]Exercise{
.output = "1 2 4 7 8 11 13 14 16 17 19",
},
.{
+ .main_file = "096_memory_allocation.zig",
+ .output = "Running Average: 0.30 0.25 0.20 0.18 0.22",
+ },
+ .{
.main_file = "999_the_end.zig",
.output = "\nThis is the end for now!\nWe hope you had fun and were able to learn a lot, so visit us again when the next exercises are available.",
},
diff --git a/exercises/096_memory_allocation.zig b/exercises/096_memory_allocation.zig
new file mode 100644
index 0000000..7843b93
--- /dev/null
+++ b/exercises/096_memory_allocation.zig
@@ -0,0 +1,75 @@
+// In most of the examples so far, the inputs are known at compile
+// time, thus the amount of memory used by the program is fixed.
+// However, if responding to input whose size is not known at compile
+// time, such as:
+// - user input via command-line arguments
+// - inputs from another program
+//
+// You'll need to request memory for your program to be allocated by
+// your operating system at runtime.
+//
+// Zig provides several different allocators. In the Zig
+// documentation, it recommends the Arena allocator for simple
+// programs which allocate once and then exit:
+//
+// const std = @import("std");
+//
+// // memory allocation can fail, so the return type is !void
+// pub fn main() !void {
+//
+// var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
+// defer arena.deinit();
+//
+// const allocator = arena.allocator();
+//
+// const ptr = try allocator.create(i32);
+// std.debug.print("ptr={*}\n", .{ptr});
+//
+// const slice_ptr = try allocator.alloc(f64, 5);
+// std.debug.print("ptr={*}\n", .{ptr});
+// }
+
+// Instead of an simple integer or a constant sized slice, this
+// program requires a slice to be allocated that is the same size as
+// an input array.
+
+// Given a series of numbers, take the running average. In other
+// words, each item N should contain the average of the last N
+// elements.
+
+const std = @import("std");
+
+fn runningAverage(arr: []const f64, avg: []f64) void {
+ var sum: f64 = 0;
+
+ for (0.., arr) |index, val| {
+ sum += val;
+ avg[index] = sum / @intToFloat(f64, index + 1);
+ }
+}
+
+pub fn main() !void {
+ // pretend this was defined by reading in user input
+ var arr: []const f64 = &[_]f64{ 0.3, 0.2, 0.1, 0.1, 0.4 };
+
+ // initialize the allocator
+ var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
+
+ // free the memory on exit
+ defer arena.deinit();
+
+ // initialize the allocator
+ const allocator = arena.allocator();
+
+ // allocate memory for this array
+ var avg: []f64 = ???;
+
+ runningAverage(arr, avg);
+ std.debug.print("Running Average: ", .{});
+ for (avg) |val| {
+ std.debug.print("{d:.2} ", .{val});
+ }
+}
+
+// For more details on memory allocation and the different types of
+// memory allocators, see https://www.youtube.com/watch?v=vHWiDx_l4V0
diff --git a/patches/patches/096_memory_allocation.patch b/patches/patches/096_memory_allocation.patch
new file mode 100644
index 0000000..5398ce5
--- /dev/null
+++ b/patches/patches/096_memory_allocation.patch
@@ -0,0 +1,4 @@
+65c65
+< var avg: []f64 = ???;
+---
+> var avg: []f64 = try allocator.alloc(f64, arr.len);