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authorcross28 <icross028@gmail.com>2022-04-24 02:20:49 -0500
committercross28 <icross028@gmail.com>2022-04-24 02:20:49 -0500
commit6ccdfaae6ebdebcb44ea567698985a87a5b97807 (patch)
tree1a75ecac4df1e759cd42efac2a2f2d6acc4eff78 /Assets/Scripts/Actors
parentbaf39e0e05808aaf16d6f7f8910fcb1e8de1736c (diff)
fix: Fixed bug that would crash game if jumping after killing an enemy
Diffstat (limited to 'Assets/Scripts/Actors')
-rw-r--r--Assets/Scripts/Actors/Enemy.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Assets/Scripts/Actors/Enemy.cs b/Assets/Scripts/Actors/Enemy.cs
index 600fcaf..c2ead1e 100644
--- a/Assets/Scripts/Actors/Enemy.cs
+++ b/Assets/Scripts/Actors/Enemy.cs
@@ -68,6 +68,7 @@ namespace MontanaJohns.Actors
public override void Jump()
{
+ if (groundCheckPoint1 == null || groundCheckPoint2 == null) return;
if (Physics2D.OverlapCircle(groundCheckPoint1.position, 0.2f, groundLayers) || Physics2D.OverlapCircle(groundCheckPoint2.position, 0.2f, groundLayers))
{
jumpCount = stats.maxJumps;