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authorcross28 <icross028@gmail.com>2022-04-14 20:17:12 -0500
committercross28 <icross028@gmail.com>2022-04-14 20:17:12 -0500
commit626057f677ee9e707fd21399a4e07e1cfd6016ae (patch)
treee7a5ef0f25bd9b1dd60bb90231f0ec1ec9960dfc /Assets
parent15a62795a2f2d9e7311bea4b59430c589125ec79 (diff)
Moved projectile firing logic to Player class
Diffstat (limited to 'Assets')
-rw-r--r--Assets/Scripts/Actors/Enemy.cs22
-rw-r--r--Assets/Scripts/Actors/Enemy.cs.meta (renamed from Assets/Scripts/Weapon.cs.meta)2
-rw-r--r--Assets/Scripts/Actors/Player.cs8
-rw-r--r--Assets/Scripts/Weapon.cs23
4 files changed, 31 insertions, 24 deletions
diff --git a/Assets/Scripts/Actors/Enemy.cs b/Assets/Scripts/Actors/Enemy.cs
new file mode 100644
index 0000000..b45f7d3
--- /dev/null
+++ b/Assets/Scripts/Actors/Enemy.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace MontanaJohns.Actors
+{
+ [RequireComponent(typeof(Rigidbody2D))]
+ public class Enemy : Actor
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+}
diff --git a/Assets/Scripts/Weapon.cs.meta b/Assets/Scripts/Actors/Enemy.cs.meta
index 6546dd7..26a1d77 100644
--- a/Assets/Scripts/Weapon.cs.meta
+++ b/Assets/Scripts/Actors/Enemy.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 2b8de137e60a3cb418e266e99100d25f
+guid: 6751c31468656894092c67dc838ac9a6
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/Actors/Player.cs b/Assets/Scripts/Actors/Player.cs
index 3192338..012c09a 100644
--- a/Assets/Scripts/Actors/Player.cs
+++ b/Assets/Scripts/Actors/Player.cs
@@ -10,6 +10,8 @@ namespace MontanaJohns.Actors
{
public Transform ActorTransform => _transform;
public Camera MainCamera => _camera;
+ public GameObject projectilePrefab;
+ public Transform firePoint;
Camera _camera;
PlayerInput playerInput;
@@ -27,6 +29,7 @@ namespace MontanaJohns.Actors
jump.started += context => Jump();
use.started += context => Use();
+ use.started += context => Fire();
}
protected override void Start()
@@ -49,5 +52,10 @@ namespace MontanaJohns.Actors
base.Move(move.ReadValue<Vector2>().x);
}
}
+
+ protected void Fire()
+ {
+ Instantiate(projectilePrefab, firePoint.position, firePoint.rotation);
+ }
}
} \ No newline at end of file
diff --git a/Assets/Scripts/Weapon.cs b/Assets/Scripts/Weapon.cs
deleted file mode 100644
index 1af1abb..0000000
--- a/Assets/Scripts/Weapon.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Weapon : MonoBehaviour
-{
- public Transform firePoint;
- public GameObject projectilePrefab;
-
- // Update is called once per frame
- void Update()
- {
- if (Input.GetButtonDown("Fire1"))
- {
- Shoot();
- }
- }
-
- void Shoot()
- {
- Instantiate(projectilePrefab, firePoint.position, firePoint.rotation);
- }
-}