diff options
Diffstat (limited to 'Assets/Scripts/Cursor.cs')
-rw-r--r-- | Assets/Scripts/Cursor.cs | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/Assets/Scripts/Cursor.cs b/Assets/Scripts/Cursor.cs index 43b0ea6..be46246 100644 --- a/Assets/Scripts/Cursor.cs +++ b/Assets/Scripts/Cursor.cs @@ -8,17 +8,24 @@ public class Cursor : MonoBehaviour [SerializeField] private Texture2D cursorTexture; [SerializeField] private float disableDistance = 20f; - private CursorMode cursorMode = CursorMode.Auto; private Vector2 hotSpot = Vector2.zero; // Update is called once per frame - void Update() + private void Update() { Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); float distance = Vector2.Distance(mousePos, gameObject.transform.position); if (distance > disableDistance) - UnityEngine.Cursor.SetCursor(cursorTexture, hotSpot, cursorMode); + SetCursor(cursorTexture, hotSpot); else - UnityEngine.Cursor.SetCursor(null, Vector2.zero, cursorMode); + SetCursor(null, hotSpot); + } + + private void SetCursor(Texture2D cursorTexture, Vector2 hotSpot) + { + if(Application.platform == RuntimePlatform.WebGLPlayer) + UnityEngine.Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.ForceSoftware); + else + UnityEngine.Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto); } } |