aboutsummaryrefslogtreecommitdiffstats
path: root/Assets/Scripts/Cursor.cs
blob: 43b0ea6861e6f81762a2e853fa75202aa61f4087 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class Cursor : MonoBehaviour
{
    [SerializeField] private Texture2D cursorTexture;
    [SerializeField] private float disableDistance = 20f;

    private CursorMode cursorMode = CursorMode.Auto;
    private Vector2 hotSpot = Vector2.zero;

    // Update is called once per frame
    void Update()
    {
        Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue());
        float distance = Vector2.Distance(mousePos, gameObject.transform.position);
        if (distance > disableDistance)
            UnityEngine.Cursor.SetCursor(cursorTexture, hotSpot, cursorMode);
        else
            UnityEngine.Cursor.SetCursor(null, Vector2.zero, cursorMode);
    }
}