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-rw-r--r--Assets/Scripts/LevelController.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Assets/Scripts/LevelController.cs b/Assets/Scripts/LevelController.cs
index 456dafe..7c7355e 100644
--- a/Assets/Scripts/LevelController.cs
+++ b/Assets/Scripts/LevelController.cs
@@ -1,12 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using UnityEngine.SceneManagement;
public class LevelController : MonoBehaviour
{
[SerializeField] GameObject treasure;
// Start is called before the first frame update
+ public void StartGame()
+ {
+ SceneManager.LoadScene("Jungle");
+ }
+
public void ResetLevel()
{
Destroy(GameObject.Find("Boulder(Clone)"));