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-rw-r--r--.gitattributes43
-rw-r--r--.gitignore147
-rw-r--r--LICENSE.md22
-rw-r--r--VERSION1
-rw-r--r--autograder.py358
-rw-r--r--commands.txt22
-rw-r--r--eightpuzzle.py281
-rw-r--r--game.py729
-rw-r--r--ghostAgents.py81
-rw-r--r--grading.py323
-rw-r--r--graphicsDisplay.py679
-rw-r--r--graphicsUtils.py402
-rw-r--r--keyboardAgents.py84
-rw-r--r--layout.py149
-rw-r--r--layouts/bigCorners.lay37
-rw-r--r--layouts/bigMaze.lay37
-rw-r--r--layouts/bigSafeSearch.lay8
-rw-r--r--layouts/bigSearch.lay15
-rw-r--r--layouts/boxSearch.lay14
-rw-r--r--layouts/capsuleClassic.lay7
-rw-r--r--layouts/contestClassic.lay9
-rw-r--r--layouts/contoursMaze.lay11
-rw-r--r--layouts/greedySearch.lay8
-rw-r--r--layouts/mediumClassic.lay11
-rw-r--r--layouts/mediumCorners.lay14
-rw-r--r--layouts/mediumDottedMaze.lay18
-rw-r--r--layouts/mediumMaze.lay18
-rw-r--r--layouts/mediumSafeSearch.lay6
-rw-r--r--layouts/mediumScaryMaze.lay18
-rw-r--r--layouts/mediumSearch.lay8
-rw-r--r--layouts/minimaxClassic.lay5
-rw-r--r--layouts/oddSearch.lay7
-rw-r--r--layouts/openClassic.lay9
-rw-r--r--layouts/openMaze.lay23
-rw-r--r--layouts/openSearch.lay7
-rw-r--r--layouts/originalClassic.lay27
-rw-r--r--layouts/powerClassic.lay7
-rw-r--r--layouts/smallClassic.lay7
-rw-r--r--layouts/smallMaze.lay10
-rw-r--r--layouts/smallSafeSearch.lay15
-rw-r--r--layouts/smallSearch.lay5
-rw-r--r--layouts/testClassic.lay10
-rw-r--r--layouts/testMaze.lay3
-rw-r--r--layouts/testSearch.lay5
-rw-r--r--layouts/tinyCorners.lay8
-rw-r--r--layouts/tinyMaze.lay7
-rw-r--r--layouts/tinySafeSearch.lay7
-rw-r--r--layouts/tinySearch.lay7
-rw-r--r--layouts/trappedClassic.lay5
-rw-r--r--layouts/trickyClassic.lay13
-rw-r--r--layouts/trickySearch.lay7
-rw-r--r--pacman.py684
-rw-r--r--pacmanAgents.py52
-rw-r--r--projectParams.py18
-rw-r--r--search.py119
-rw-r--r--searchAgents.py542
-rw-r--r--searchTestClasses.py821
-rw-r--r--submission_autograder.py41
-rw-r--r--testClasses.py206
-rw-r--r--testParser.py85
-rw-r--r--test_cases/CONFIG1
-rw-r--r--test_cases/q1/CONFIG2
-rw-r--r--test_cases/q1/graph_backtrack.solution7
-rw-r--r--test_cases/q1/graph_backtrack.test32
-rw-r--r--test_cases/q1/graph_bfs_vs_dfs.solution7
-rw-r--r--test_cases/q1/graph_bfs_vs_dfs.test30
-rw-r--r--test_cases/q1/graph_infinite.solution7
-rw-r--r--test_cases/q1/graph_infinite.test30
-rw-r--r--test_cases/q1/graph_manypaths.solution7
-rw-r--r--test_cases/q1/graph_manypaths.test39
-rw-r--r--test_cases/q1/pacman_1.solution40
-rw-r--r--test_cases/q1/pacman_1.test27
-rw-r--r--test_cases/q2/CONFIG2
-rw-r--r--test_cases/q2/graph_backtrack.solution7
-rw-r--r--test_cases/q2/graph_backtrack.test32
-rw-r--r--test_cases/q2/graph_bfs_vs_dfs.solution7
-rw-r--r--test_cases/q2/graph_bfs_vs_dfs.test30
-rw-r--r--test_cases/q2/graph_infinite.solution7
-rw-r--r--test_cases/q2/graph_infinite.test30
-rw-r--r--test_cases/q2/graph_manypaths.solution7
-rw-r--r--test_cases/q2/graph_manypaths.test39
-rw-r--r--test_cases/q2/pacman_1.solution22
-rw-r--r--test_cases/q2/pacman_1.test27
-rw-r--r--test_cases/q3/CONFIG2
-rw-r--r--test_cases/q3/graph_backtrack.solution7
-rw-r--r--test_cases/q3/graph_backtrack.test32
-rw-r--r--test_cases/q3/graph_bfs_vs_dfs.solution7
-rw-r--r--test_cases/q3/graph_bfs_vs_dfs.test30
-rw-r--r--test_cases/q3/graph_infinite.solution7
-rw-r--r--test_cases/q3/graph_infinite.test30
-rw-r--r--test_cases/q3/graph_manypaths.solution7
-rw-r--r--test_cases/q3/graph_manypaths.test39
-rw-r--r--test_cases/q3/ucs_0_graph.solution7
-rw-r--r--test_cases/q3/ucs_0_graph.test39
-rw-r--r--test_cases/q3/ucs_1_problemC.solution22
-rw-r--r--test_cases/q3/ucs_1_problemC.test28
-rw-r--r--test_cases/q3/ucs_2_problemE.solution22
-rw-r--r--test_cases/q3/ucs_2_problemE.test28
-rw-r--r--test_cases/q3/ucs_3_problemW.solution34
-rw-r--r--test_cases/q3/ucs_3_problemW.test28
-rw-r--r--test_cases/q3/ucs_4_testSearch.solution12
-rw-r--r--test_cases/q3/ucs_4_testSearch.test16
-rw-r--r--test_cases/q3/ucs_5_goalAtDequeue.solution7
-rw-r--r--test_cases/q3/ucs_5_goalAtDequeue.test29
-rw-r--r--test_cases/q4/CONFIG2
-rw-r--r--test_cases/q4/astar_0.solution7
-rw-r--r--test_cases/q4/astar_0.test39
-rw-r--r--test_cases/q4/astar_1_graph_heuristic.solution7
-rw-r--r--test_cases/q4/astar_1_graph_heuristic.test54
-rw-r--r--test_cases/q4/astar_2_manhattan.solution22
-rw-r--r--test_cases/q4/astar_2_manhattan.test27
-rw-r--r--test_cases/q4/astar_3_goalAtDequeue.solution7
-rw-r--r--test_cases/q4/astar_3_goalAtDequeue.test29
-rw-r--r--test_cases/q4/graph_backtrack.solution7
-rw-r--r--test_cases/q4/graph_backtrack.test32
-rw-r--r--test_cases/q4/graph_manypaths.solution7
-rw-r--r--test_cases/q4/graph_manypaths.test39
-rw-r--r--test_cases/q5/CONFIG3
-rw-r--r--test_cases/q5/corner_tiny_corner.solution2
-rw-r--r--test_cases/q5/corner_tiny_corner.test14
-rw-r--r--test_cases/q6/CONFIG3
-rw-r--r--test_cases/q6/corner_sanity_1.solution7
-rw-r--r--test_cases/q6/corner_sanity_1.test12
-rw-r--r--test_cases/q6/corner_sanity_2.solution7
-rw-r--r--test_cases/q6/corner_sanity_2.test12
-rw-r--r--test_cases/q6/corner_sanity_3.solution9
-rw-r--r--test_cases/q6/corner_sanity_3.test15
-rw-r--r--test_cases/q6/medium_corners.solution16
-rw-r--r--test_cases/q6/medium_corners.test19
-rw-r--r--test_cases/q7/CONFIG3
-rw-r--r--test_cases/q7/food_heuristic_1.solution2
-rw-r--r--test_cases/q7/food_heuristic_1.test13
-rw-r--r--test_cases/q7/food_heuristic_10.solution2
-rw-r--r--test_cases/q7/food_heuristic_10.test13
-rw-r--r--test_cases/q7/food_heuristic_11.solution2
-rw-r--r--test_cases/q7/food_heuristic_11.test13
-rw-r--r--test_cases/q7/food_heuristic_12.solution2
-rw-r--r--test_cases/q7/food_heuristic_12.test13
-rw-r--r--test_cases/q7/food_heuristic_13.solution2
-rw-r--r--test_cases/q7/food_heuristic_13.test13
-rw-r--r--test_cases/q7/food_heuristic_14.solution2
-rw-r--r--test_cases/q7/food_heuristic_14.test19
-rw-r--r--test_cases/q7/food_heuristic_15.solution2
-rw-r--r--test_cases/q7/food_heuristic_15.test32
-rw-r--r--test_cases/q7/food_heuristic_16.solution2
-rw-r--r--test_cases/q7/food_heuristic_16.test15
-rw-r--r--test_cases/q7/food_heuristic_17.solution2
-rw-r--r--test_cases/q7/food_heuristic_17.test14
-rw-r--r--test_cases/q7/food_heuristic_2.solution2
-rw-r--r--test_cases/q7/food_heuristic_2.test32
-rw-r--r--test_cases/q7/food_heuristic_3.solution2
-rw-r--r--test_cases/q7/food_heuristic_3.test15
-rw-r--r--test_cases/q7/food_heuristic_4.solution2
-rw-r--r--test_cases/q7/food_heuristic_4.test14
-rw-r--r--test_cases/q7/food_heuristic_5.solution2
-rw-r--r--test_cases/q7/food_heuristic_5.test13
-rw-r--r--test_cases/q7/food_heuristic_6.solution2
-rw-r--r--test_cases/q7/food_heuristic_6.test13
-rw-r--r--test_cases/q7/food_heuristic_7.solution2
-rw-r--r--test_cases/q7/food_heuristic_7.test13
-rw-r--r--test_cases/q7/food_heuristic_8.solution2
-rw-r--r--test_cases/q7/food_heuristic_8.test13
-rw-r--r--test_cases/q7/food_heuristic_9.solution2
-rw-r--r--test_cases/q7/food_heuristic_9.test13
-rw-r--r--test_cases/q7/food_heuristic_grade_tricky.solution2
-rw-r--r--test_cases/q7/food_heuristic_grade_tricky.test19
-rw-r--r--test_cases/q8/CONFIG2
-rw-r--r--test_cases/q8/closest_dot_1.solution2
-rw-r--r--test_cases/q8/closest_dot_1.test11
-rw-r--r--test_cases/q8/closest_dot_10.solution2
-rw-r--r--test_cases/q8/closest_dot_10.test17
-rw-r--r--test_cases/q8/closest_dot_11.solution2
-rw-r--r--test_cases/q8/closest_dot_11.test30
-rw-r--r--test_cases/q8/closest_dot_12.solution2
-rw-r--r--test_cases/q8/closest_dot_12.test13
-rw-r--r--test_cases/q8/closest_dot_13.solution2
-rw-r--r--test_cases/q8/closest_dot_13.test12
-rw-r--r--test_cases/q8/closest_dot_2.solution2
-rw-r--r--test_cases/q8/closest_dot_2.test11
-rw-r--r--test_cases/q8/closest_dot_3.solution2
-rw-r--r--test_cases/q8/closest_dot_3.test11
-rw-r--r--test_cases/q8/closest_dot_4.solution2
-rw-r--r--test_cases/q8/closest_dot_4.test11
-rw-r--r--test_cases/q8/closest_dot_5.solution2
-rw-r--r--test_cases/q8/closest_dot_5.test11
-rw-r--r--test_cases/q8/closest_dot_6.solution2
-rw-r--r--test_cases/q8/closest_dot_6.test11
-rw-r--r--test_cases/q8/closest_dot_7.solution2
-rw-r--r--test_cases/q8/closest_dot_7.test11
-rw-r--r--test_cases/q8/closest_dot_8.solution2
-rw-r--r--test_cases/q8/closest_dot_8.test11
-rw-r--r--test_cases/q8/closest_dot_9.solution2
-rw-r--r--test_cases/q8/closest_dot_9.test11
-rw-r--r--textDisplay.py81
-rw-r--r--util.py674
195 files changed, 8875 insertions, 0 deletions
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..63e82a3
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,43 @@
+###############################
+# Git Line Endings #
+###############################
+
+# Set default behavior to automatically normalize line endings.
+* text=auto
+
+# Force batch scripts to always use CRLF line endings so that if a repo is accessed
+# in Windows via a file share from Linux, the scripts will work.
+*.{cmd,[cC][mM][dD]} text eol=crlf
+*.{bat,[bB][aA][tT]} text eol=crlf
+
+# Force bash scripts to always use LF line endings so that if a repo is accessed
+# in Unix via a file share from Windows, the scripts will work.
+*.sh text eol=lf
+
+###############################
+# Git Large File System (LFS) #
+###############################
+
+# Archives
+*.7z filter=lfs diff=lfs merge=lfs -text
+*.br filter=lfs diff=lfs merge=lfs -text
+*.gz filter=lfs diff=lfs merge=lfs -text
+*.tar filter=lfs diff=lfs merge=lfs -text
+*.zip filter=lfs diff=lfs merge=lfs -text
+
+# Documents
+*.pdf filter=lfs diff=lfs merge=lfs -text
+
+# Images
+*.gif filter=lfs diff=lfs merge=lfs -text
+*.ico filter=lfs diff=lfs merge=lfs -text
+*.jpg filter=lfs diff=lfs merge=lfs -text
+*.png filter=lfs diff=lfs merge=lfs -text
+*.psd filter=lfs diff=lfs merge=lfs -text
+*.webp filter=lfs diff=lfs merge=lfs -text
+
+# Fonts
+*.woff2 filter=lfs diff=lfs merge=lfs -text
+
+# Other
+*.exe filter=lfs diff=lfs merge=lfs -text \ No newline at end of file
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..fcc121c
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,147 @@
+# Created by https://www.toptal.com/developers/gitignore/api/python
+# Edit at https://www.toptal.com/developers/gitignore?templates=python
+
+### Python ###
+# Byte-compiled / optimized / DLL files
+__pycache__/
+*.py[cod]
+*$py.class
+
+# C extensions
+*.so
+
+# Distribution / packaging
+.Python
+build/
+develop-eggs/
+dist/
+downloads/
+eggs/
+.eggs/
+lib/
+lib64/
+parts/
+sdist/
+var/
+wheels/
+share/python-wheels/
+*.egg-info/
+.installed.cfg
+*.egg
+MANIFEST
+
+# PyInstaller
+# Usually these files are written by a python script from a template
+# before PyInstaller builds the exe, so as to inject date/other infos into it.
+*.manifest
+*.spec
+
+# Installer logs
+pip-log.txt
+pip-delete-this-directory.txt
+
+# Unit test / coverage reports
+htmlcov/
+.tox/
+.nox/
+.coverage
+.coverage.*
+.cache
+nosetests.xml
+coverage.xml
+*.cover
+*.py,cover
+.hypothesis/
+.pytest_cache/
+cover/
+
+# Translations
+*.mo
+*.pot
+
+# Django stuff:
+*.log
+local_settings.py
+db.sqlite3
+db.sqlite3-journal
+
+# Flask stuff:
+instance/
+.webassets-cache
+
+# Scrapy stuff:
+.scrapy
+
+# Sphinx documentation
+docs/_build/
+
+# PyBuilder
+.pybuilder/
+target/
+
+# Jupyter Notebook
+.ipynb_checkpoints
+
+# IPython
+profile_default/
+ipython_config.py
+
+# pyenv
+# For a library or package, you might want to ignore these files since the code is
+# intended to run in multiple environments; otherwise, check them in:
+# .python-version
+
+# pipenv
+# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
+# However, in case of collaboration, if having platform-specific dependencies or dependencies
+# having no cross-platform support, pipenv may install dependencies that don't work, or not
+# install all needed dependencies.
+#Pipfile.lock
+
+# PEP 582; used by e.g. github.com/David-OConnor/pyflow
+__pypackages__/
+
+# Celery stuff
+celerybeat-schedule
+celerybeat.pid
+
+# SageMath parsed files
+*.sage.py
+
+# Environments
+.env
+.venv
+env/
+venv/
+ENV/
+env.bak/
+venv.bak/
+
+# Spyder project settings
+.spyderproject
+.spyproject
+
+# Rope project settings
+.ropeproject
+
+# mkdocs documentation
+/site
+
+# mypy
+.mypy_cache/
+.dmypy.json
+dmypy.json
+
+# Pyre type checker
+.pyre/
+
+# pytype static type analyzer
+.pytype/
+
+# Cython debug symbols
+cython_debug/
+
+# End of https://www.toptal.com/developers/gitignore/api/python
+
+# VS Code files
+.vscode/*
diff --git a/LICENSE.md b/LICENSE.md
new file mode 100644
index 0000000..e3d7dd8
--- /dev/null
+++ b/LICENSE.md
@@ -0,0 +1,22 @@
+MIT License
+
+Copyright (c) 2021 Toby Vincent
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
diff --git a/VERSION b/VERSION
new file mode 100644
index 0000000..7c7fa2f
--- /dev/null
+++ b/VERSION
@@ -0,0 +1 @@
+v1.001
diff --git a/autograder.py b/autograder.py
new file mode 100644
index 0000000..4abe64d
--- /dev/null
+++ b/autograder.py
@@ -0,0 +1,358 @@
+# autograder.py
+# -------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+# imports from python standard library
+import grading
+import imp
+import optparse
+import os
+import re
+import sys
+import projectParams
+import random
+random.seed(0)
+try:
+ from pacman import GameState
+except:
+ pass
+
+# register arguments and set default values
+def readCommand(argv):
+ parser = optparse.OptionParser(description = 'Run public tests on student code')
+ parser.set_defaults(generateSolutions=False, edxOutput=False, gsOutput=False, muteOutput=False, printTestCase=False, noGraphics=False)
+ parser.add_option('--test-directory',
+ dest = 'testRoot',
+ default = 'test_cases',
+ help = 'Root test directory which contains subdirectories corresponding to each question')
+ parser.add_option('--student-code',
+ dest = 'studentCode',
+ default = projectParams.STUDENT_CODE_DEFAULT,
+ help = 'comma separated list of student code files')
+ parser.add_option('--code-directory',
+ dest = 'codeRoot',
+ default = "",
+ help = 'Root directory containing the student and testClass code')
+ parser.add_option('--test-case-code',
+ dest = 'testCaseCode',
+ default = projectParams.PROJECT_TEST_CLASSES,
+ help = 'class containing testClass classes for this project')
+ parser.add_option('--generate-solutions',
+ dest = 'generateSolutions',
+ action = 'store_true',
+ help = 'Write solutions generated to .solution file')
+ parser.add_option('--edx-output',
+ dest = 'edxOutput',
+ action = 'store_true',
+ help = 'Generate edX output files')
+ parser.add_option('--gradescope-output',
+ dest = 'gsOutput',
+ action = 'store_true',
+ help = 'Generate GradeScope output files')
+ parser.add_option('--mute',
+ dest = 'muteOutput',
+ action = 'store_true',
+ help = 'Mute output from executing tests')
+ parser.add_option('--print-tests', '-p',
+ dest = 'printTestCase',
+ action = 'store_true',
+ help = 'Print each test case before running them.')
+ parser.add_option('--test', '-t',
+ dest = 'runTest',
+ default = None,
+ help = 'Run one particular test. Relative to test root.')
+ parser.add_option('--question', '-q',
+ dest = 'gradeQuestion',
+ default = None,
+ help = 'Grade one particular question.')
+ parser.add_option('--no-graphics',
+ dest = 'noGraphics',
+ action = 'store_true',
+ help = 'No graphics display for pacman games.')
+ (options, args) = parser.parse_args(argv)
+ return options
+
+
+# confirm we should author solution files
+def confirmGenerate():
+ print 'WARNING: this action will overwrite any solution files.'
+ print 'Are you sure you want to proceed? (yes/no)'
+ while True:
+ ans = sys.stdin.readline().strip()
+ if ans == 'yes':
+ break
+ elif ans == 'no':
+ sys.exit(0)
+ else:
+ print 'please answer either "yes" or "no"'
+
+
+# TODO: Fix this so that it tracebacks work correctly
+# Looking at source of the traceback module, presuming it works
+# the same as the intepreters, it uses co_filename. This is,
+# however, a readonly attribute.
+def setModuleName(module, filename):
+ functionType = type(confirmGenerate)
+ classType = type(optparse.Option)
+
+ for i in dir(module):
+ o = getattr(module, i)
+ if hasattr(o, '__file__'): continue
+
+ if type(o) == functionType:
+ setattr(o, '__file__', filename)
+ elif type(o) == classType:
+ setattr(o, '__file__', filename)
+ # TODO: assign member __file__'s?
+ #print i, type(o)
+
+
+#from cStringIO import StringIO
+
+def loadModuleString(moduleSource):
+ # Below broken, imp doesn't believe its being passed a file:
+ # ValueError: load_module arg#2 should be a file or None
+ #
+ #f = StringIO(moduleCodeDict[k])
+ #tmp = imp.load_module(k, f, k, (".py", "r", imp.PY_SOURCE))
+ tmp = imp.new_module(k)
+ exec moduleCodeDict[k] in tmp.__dict__
+ setModuleName(tmp, k)
+ return tmp
+
+import py_compile
+
+def loadModuleFile(moduleName, filePath):
+ with open(filePath, 'r') as f:
+ return imp.load_module(moduleName, f, "%s.py" % moduleName, (".py", "r", imp.PY_SOURCE))
+
+
+def readFile(path, root=""):
+ "Read file from disk at specified path and return as string"
+ with open(os.path.join(root, path), 'r') as handle:
+ return handle.read()
+
+
+#######################################################################
+# Error Hint Map
+#######################################################################
+
+# TODO: use these
+ERROR_HINT_MAP = {
+ 'q1': {
+ "<type 'exceptions.IndexError'>": """
+ We noticed that your project threw an IndexError on q1.
+ While many things may cause this, it may have been from
+ assuming a certain number of successors from a state space
+ or assuming a certain number of actions available from a given
+ state. Try making your code more general (no hardcoded indices)
+ and submit again!
+ """
+ },
+ 'q3': {
+ "<type 'exceptions.AttributeError'>": """
+ We noticed that your project threw an AttributeError on q3.
+ While many things may cause this, it may have been from assuming
+ a certain size or structure to the state space. For example, if you have
+ a line of code assuming that the state is (x, y) and we run your code
+ on a state space with (x, y, z), this error could be thrown. Try
+ making your code more general and submit again!
+
+ """
+ }
+}
+
+import pprint
+
+def splitStrings(d):
+ d2 = dict(d)
+ for k in d:
+ if k[0:2] == "__":
+ del d2[k]
+ continue
+ if d2[k].find("\n") >= 0:
+ d2[k] = d2[k].split("\n")
+ return d2
+
+
+def printTest(testDict, solutionDict):
+ pp = pprint.PrettyPrinter(indent=4)
+ print "Test case:"
+ for line in testDict["__raw_lines__"]:
+ print " |", line
+ print "Solution:"
+ for line in solutionDict["__raw_lines__"]:
+ print " |", line
+
+
+def runTest(testName, moduleDict, printTestCase=False, display=None):
+ import testParser
+ import testClasses
+ for module in moduleDict:
+ setattr(sys.modules[__name__], module, moduleDict[module])
+
+ testDict = testParser.TestParser(testName + ".test").parse()
+ solutionDict = testParser.TestParser(testName + ".solution").parse()
+ test_out_file = os.path.join('%s.test_output' % testName)
+ testDict['test_out_file'] = test_out_file
+ testClass = getattr(projectTestClasses, testDict['class'])
+
+ questionClass = getattr(testClasses, 'Question')
+ question = questionClass({'max_points': 0}, display)
+ testCase = testClass(question, testDict)
+
+ if printTestCase:
+ printTest(testDict, solutionDict)
+
+ # This is a fragile hack to create a stub grades object
+ grades = grading.Grades(projectParams.PROJECT_NAME, [(None,0)])
+ testCase.execute(grades, moduleDict, solutionDict)
+
+
+# returns all the tests you need to run in order to run question
+def getDepends(testParser, testRoot, question):
+ allDeps = [question]
+ questionDict = testParser.TestParser(os.path.join(testRoot, question, 'CONFIG')).parse()
+ if 'depends' in questionDict:
+ depends = questionDict['depends'].split()
+ for d in depends:
+ # run dependencies first
+ allDeps = getDepends(testParser, testRoot, d) + allDeps
+ return allDeps
+
+# get list of questions to grade
+def getTestSubdirs(testParser, testRoot, questionToGrade):
+ problemDict = testParser.TestParser(os.path.join(testRoot, 'CONFIG')).parse()
+ if questionToGrade != None:
+ questions = getDepends(testParser, testRoot, questionToGrade)
+ if len(questions) > 1:
+ print 'Note: due to dependencies, the following tests will be run: %s' % ' '.join(questions)
+ return questions
+ if 'order' in problemDict:
+ return problemDict['order'].split()
+ return sorted(os.listdir(testRoot))
+
+
+# evaluate student code
+def evaluate(generateSolutions, testRoot, moduleDict, exceptionMap=ERROR_HINT_MAP,
+ edxOutput=False, muteOutput=False, gsOutput=False,
+ printTestCase=False, questionToGrade=None, display=None):
+ # imports of testbench code. note that the testClasses import must follow
+ # the import of student code due to dependencies
+ import testParser
+ import testClasses
+ for module in moduleDict:
+ setattr(sys.modules[__name__], module, moduleDict[module])
+
+ questions = []
+ questionDicts = {}
+ test_subdirs = getTestSubdirs(testParser, testRoot, questionToGrade)
+ for q in test_subdirs:
+ subdir_path = os.path.join(testRoot, q)
+ if not os.path.isdir(subdir_path) or q[0] == '.':
+ continue
+
+ # create a question object
+ questionDict = testParser.TestParser(os.path.join(subdir_path, 'CONFIG')).parse()
+ questionClass = getattr(testClasses, questionDict['class'])
+ question = questionClass(questionDict, display)
+ questionDicts[q] = questionDict
+
+ # load test cases into question
+ tests = filter(lambda t: re.match('[^#~.].*\.test\Z', t), os.listdir(subdir_path))
+ tests = map(lambda t: re.match('(.*)\.test\Z', t).group(1), tests)
+ for t in sorted(tests):
+ test_file = os.path.join(subdir_path, '%s.test' % t)
+ solution_file = os.path.join(subdir_path, '%s.solution' % t)
+ test_out_file = os.path.join(subdir_path, '%s.test_output' % t)
+ testDict = testParser.TestParser(test_file).parse()
+ if testDict.get("disabled", "false").lower() == "true":
+ continue
+ testDict['test_out_file'] = test_out_file
+ testClass = getattr(projectTestClasses, testDict['class'])
+ testCase = testClass(question, testDict)
+ def makefun(testCase, solution_file):
+ if generateSolutions:
+ # write solution file to disk
+ return lambda grades: testCase.writeSolution(moduleDict, solution_file)
+ else:
+ # read in solution dictionary and pass as an argument
+ testDict = testParser.TestParser(test_file).parse()
+ solutionDict = testParser.TestParser(solution_file).parse()
+ if printTestCase:
+ return lambda grades: printTest(testDict, solutionDict) or testCase.execute(grades, moduleDict, solutionDict)
+ else:
+ return lambda grades: testCase.execute(grades, moduleDict, solutionDict)
+ question.addTestCase(testCase, makefun(testCase, solution_file))
+
+ # Note extra function is necessary for scoping reasons
+ def makefun(question):
+ return lambda grades: question.execute(grades)
+ setattr(sys.modules[__name__], q, makefun(question))
+ questions.append((q, question.getMaxPoints()))
+
+ grades = grading.Grades(projectParams.PROJECT_NAME, questions,
+ gsOutput=gsOutput, edxOutput=edxOutput, muteOutput=muteOutput)
+ if questionToGrade == None:
+ for q in questionDicts:
+ for prereq in questionDicts[q].get('depends', '').split():
+ grades.addPrereq(q, prereq)
+
+ grades.grade(sys.modules[__name__], bonusPic = projectParams.BONUS_PIC)
+ return grades.points
+
+
+
+def getDisplay(graphicsByDefault, options=None):
+ graphics = graphicsByDefault
+ if options is not None and options.noGraphics:
+ graphics = False
+ if graphics:
+ try:
+ import graphicsDisplay
+ return graphicsDisplay.PacmanGraphics(1, frameTime=.05)
+ except ImportError:
+ pass
+ import textDisplay
+ return textDisplay.NullGraphics()
+
+
+
+
+if __name__ == '__main__':
+ options = readCommand(sys.argv)
+ if options.generateSolutions:
+ confirmGenerate()
+ codePaths = options.studentCode.split(',')
+ # moduleCodeDict = {}
+ # for cp in codePaths:
+ # moduleName = re.match('.*?([^/]*)\.py', cp).group(1)
+ # moduleCodeDict[moduleName] = readFile(cp, root=options.codeRoot)
+ # moduleCodeDict['projectTestClasses'] = readFile(options.testCaseCode, root=options.codeRoot)
+ # moduleDict = loadModuleDict(moduleCodeDict)
+
+ moduleDict = {}
+ for cp in codePaths:
+ moduleName = re.match('.*?([^/]*)\.py', cp).group(1)
+ moduleDict[moduleName] = loadModuleFile(moduleName, os.path.join(options.codeRoot, cp))
+ moduleName = re.match('.*?([^/]*)\.py', options.testCaseCode).group(1)
+ moduleDict['projectTestClasses'] = loadModuleFile(moduleName, os.path.join(options.codeRoot, options.testCaseCode))
+
+
+ if options.runTest != None:
+ runTest(options.runTest, moduleDict, printTestCase=options.printTestCase, display=getDisplay(True, options))
+ else:
+ evaluate(options.generateSolutions, options.testRoot, moduleDict,
+ gsOutput=options.gsOutput,
+ edxOutput=options.edxOutput, muteOutput=options.muteOutput, printTestCase=options.printTestCase,
+ questionToGrade=options.gradeQuestion, display=getDisplay(options.gradeQuestion!=None, options))
diff --git a/commands.txt b/commands.txt
new file mode 100644
index 0000000..d5c70e2
--- /dev/null
+++ b/commands.txt
@@ -0,0 +1,22 @@
+python pacman.py
+python pacman.py --layout testMaze --pacman GoWestAgent
+python pacman.py --layout tinyMaze --pacman GoWestAgent
+python pacman.py -h
+python pacman.py -l tinyMaze -p SearchAgent -a fn=tinyMazeSearch
+python pacman.py -l tinyMaze -p SearchAgent
+python pacman.py -l mediumMaze -p SearchAgent
+python pacman.py -l bigMaze -z .5 -p SearchAgent
+python pacman.py -l mediumMaze -p SearchAgent -a fn=bfs
+python pacman.py -l bigMaze -p SearchAgent -a fn=bfs -z .5
+python eightpuzzle.py
+python pacman.py -l mediumMaze -p SearchAgent -a fn=ucs
+python pacman.py -l mediumDottedMaze -p StayEastSearchAgent
+python pacman.py -l mediumScaryMaze -p StayWestSearchAgent
+python pacman.py -l bigMaze -z .5 -p SearchAgent -a fn=astar,heuristic=manhattanHeuristic
+python pacman.py -l tinyCorners -p SearchAgent -a fn=bfs,prob=CornersProblem
+python pacman.py -l mediumCorners -p SearchAgent -a fn=bfs,prob=CornersProblem
+python pacman.py -l mediumCorners -p AStarCornersAgent -z 0.5
+python pacman.py -l testSearch -p AStarFoodSearchAgent
+python pacman.py -l trickySearch -p AStarFoodSearchAgent
+python pacman.py -l bigSearch -p ClosestDotSearchAgent -z .5
+python pacman.py -l bigSearch -p ApproximateSearchAgent -z .5 -q
diff --git a/eightpuzzle.py b/eightpuzzle.py
new file mode 100644
index 0000000..6aa376c
--- /dev/null
+++ b/eightpuzzle.py
@@ -0,0 +1,281 @@
+# eightpuzzle.py
+# --------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+import search
+import random
+
+# Module Classes
+
+class EightPuzzleState:
+ """
+ The Eight Puzzle is described in the course textbook on
+ page 64.
+
+ This class defines the mechanics of the puzzle itself. The
+ task of recasting this puzzle as a search problem is left to
+ the EightPuzzleSearchProblem class.
+ """
+
+ def __init__( self, numbers ):
+ """
+ Constructs a new eight puzzle from an ordering of numbers.
+
+ numbers: a list of integers from 0 to 8 representing an
+ instance of the eight puzzle. 0 represents the blank
+ space. Thus, the list
+
+ [1, 0, 2, 3, 4, 5, 6, 7, 8]
+
+ represents the eight puzzle:
+ -------------
+ | 1 | | 2 |
+ -------------
+ | 3 | 4 | 5 |
+ -------------
+ | 6 | 7 | 8 |
+ ------------
+
+ The configuration of the puzzle is stored in a 2-dimensional
+ list (a list of lists) 'cells'.
+ """
+ self.cells = []
+ numbers = numbers[:] # Make a copy so as not to cause side-effects.
+ numbers.reverse()
+ for row in range( 3 ):
+ self.cells.append( [] )
+ for col in range( 3 ):
+ self.cells[row].append( numbers.pop() )
+ if self.cells[row][col] == 0:
+ self.blankLocation = row, col
+
+ def isGoal( self ):
+ """
+ Checks to see if the puzzle is in its goal state.
+
+ -------------
+ | | 1 | 2 |
+ -------------
+ | 3 | 4 | 5 |
+ -------------
+ | 6 | 7 | 8 |
+ -------------
+
+ >>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).isGoal()
+ True
+
+ >>> EightPuzzleState([1, 0, 2, 3, 4, 5, 6, 7, 8]).isGoal()
+ False
+ """
+ current = 0
+ for row in range( 3 ):
+ for col in range( 3 ):
+ if current != self.cells[row][col]:
+ return False
+ current += 1
+ return True
+
+ def legalMoves( self ):
+ """
+ Returns a list of legal moves from the current state.
+
+ Moves consist of moving the blank space up, down, left or right.
+ These are encoded as 'up', 'down', 'left' and 'right' respectively.
+
+ >>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).legalMoves()
+ ['down', 'right']
+ """
+ moves = []
+ row, col = self.blankLocation
+ if(row != 0):
+ moves.append('up')
+ if(row != 2):
+ moves.append('down')
+ if(col != 0):
+ moves.append('left')
+ if(col != 2):
+ moves.append('right')
+ return moves
+
+ def result(self, move):
+ """
+ Returns a new eightPuzzle with the current state and blankLocation
+ updated based on the provided move.
+
+ The move should be a string drawn from a list returned by legalMoves.
+ Illegal moves will raise an exception, which may be an array bounds
+ exception.
+
+ NOTE: This function *does not* change the current object. Instead,
+ it returns a new object.
+ """
+ row, col = self.blankLocation
+ if(move == 'up'):
+ newrow = row - 1
+ newcol = col
+ elif(move == 'down'):
+ newrow = row + 1
+ newcol = col
+ elif(move == 'left'):
+ newrow = row
+ newcol = col - 1
+ elif(move == 'right'):
+ newrow = row
+ newcol = col + 1
+ else:
+ raise "Illegal Move"
+
+ # Create a copy of the current eightPuzzle
+ newPuzzle = EightPuzzleState([0, 0, 0, 0, 0, 0, 0, 0, 0])
+ newPuzzle.cells = [values[:] for values in self.cells]
+ # And update it to reflect the move
+ newPuzzle.cells[row][col] = self.cells[newrow][newcol]
+ newPuzzle.cells[newrow][newcol] = self.cells[row][col]
+ newPuzzle.blankLocation = newrow, newcol
+
+ return newPuzzle
+
+ # Utilities for comparison and display
+ def __eq__(self, other):
+ """
+ Overloads '==' such that two eightPuzzles with the same configuration
+ are equal.
+
+ >>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]) == \
+ EightPuzzleState([1, 0, 2, 3, 4, 5, 6, 7, 8]).result('left')
+ True
+ """
+ for row in range( 3 ):
+ if self.cells[row] != other.cells[row]:
+ return False
+ return True
+
+ def __hash__(self):
+ return hash(str(self.cells))
+
+ def __getAsciiString(self):
+ """
+ Returns a display string for the maze
+ """
+ lines = []
+ horizontalLine = ('-' * (13))
+ lines.append(horizontalLine)
+ for row in self.cells:
+ rowLine = '|'
+ for col in row:
+ if col == 0:
+ col = ' '
+ rowLine = rowLine + ' ' + col.__str__() + ' |'
+ lines.append(rowLine)
+ lines.append(horizontalLine)
+ return '\n'.join(lines)
+
+ def __str__(self):
+ return self.__getAsciiString()
+
+# TODO: Implement The methods in this class
+
+class EightPuzzleSearchProblem(search.SearchProblem):
+ """
+ Implementation of a SearchProblem for the Eight Puzzle domain
+
+ Each state is represented by an instance of an eightPuzzle.
+ """
+ def __init__(self,puzzle):
+ "Creates a new EightPuzzleSearchProblem which stores search information."
+ self.puzzle = puzzle
+
+ def getStartState(self):
+ return puzzle
+
+ def isGoalState(self,state):
+ return state.isGoal()
+
+ def getSuccessors(self,state):
+ """
+ Returns list of (successor, action, stepCost) pairs where
+ each succesor is either left, right, up, or down
+ from the original state and the cost is 1.0 for each
+ """
+ succ = []
+ for a in state.legalMoves():
+ succ.append((state.result(a), a, 1))
+ return succ
+
+ def getCostOfActions(self, actions):
+ """
+ actions: A list of actions to take
+
+ This method returns the total cost of a particular sequence of actions. The sequence must
+ be composed of legal moves
+ """
+ return len(actions)
+
+EIGHT_PUZZLE_DATA = [[1, 0, 2, 3, 4, 5, 6, 7, 8],
+ [1, 7, 8, 2, 3, 4, 5, 6, 0],
+ [4, 3, 2, 7, 0, 5, 1, 6, 8],
+ [5, 1, 3, 4, 0, 2, 6, 7, 8],
+ [1, 2, 5, 7, 6, 8, 0, 4, 3],
+ [0, 3, 1, 6, 8, 2, 7, 5, 4]]
+
+def loadEightPuzzle(puzzleNumber):
+ """
+ puzzleNumber: The number of the eight puzzle to load.
+
+ Returns an eight puzzle object generated from one of the
+ provided puzzles in EIGHT_PUZZLE_DATA.
+
+ puzzleNumber can range from 0 to 5.
+
+ >>> print loadEightPuzzle(0)
+ -------------
+ | 1 | | 2 |
+ -------------
+ | 3 | 4 | 5 |
+ -------------
+ | 6 | 7 | 8 |
+ -------------
+ """
+ return EightPuzzleState(EIGHT_PUZZLE_DATA[puzzleNumber])
+
+def createRandomEightPuzzle(moves=100):
+ """
+ moves: number of random moves to apply
+
+ Creates a random eight puzzle by applying
+ a series of 'moves' random moves to a solved
+ puzzle.
+ """
+ puzzle = EightPuzzleState([0,1,2,3,4,5,6,7,8])
+ for i in range(moves):
+ # Execute a random legal move
+ puzzle = puzzle.result(random.sample(puzzle.legalMoves(), 1)[0])
+ return puzzle
+
+if __name__ == '__main__':
+ puzzle = createRandomEightPuzzle(25)
+ print('A random puzzle:')
+ print(puzzle)
+
+ problem = EightPuzzleSearchProblem(puzzle)
+ path = search.breadthFirstSearch(problem)
+ print('BFS found a path of %d moves: %s' % (len(path), str(path)))
+ curr = puzzle
+ i = 1
+ for a in path:
+ curr = curr.result(a)
+ print('After %d move%s: %s' % (i, ("", "s")[i>1], a))
+ print(curr)
+
+ raw_input("Press return for the next state...") # wait for key stroke
+ i += 1
diff --git a/game.py b/game.py
new file mode 100644
index 0000000..e34d6cf
--- /dev/null
+++ b/game.py
@@ -0,0 +1,729 @@
+# game.py
+# -------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+# game.py
+# -------
+# Licensing Information: Please do not distribute or publish solutions to this
+# project. You are free to use and extend these projects for educational
+# purposes. The Pacman AI projects were developed at UC Berkeley, primarily by
+# John DeNero (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# For more info, see http://inst.eecs.berkeley.edu/~cs188/sp09/pacman.html
+
+from util import *
+import time, os
+import traceback
+import sys
+
+#######################
+# Parts worth reading #
+#######################
+
+class Agent:
+ """
+ An agent must define a getAction method, but may also define the
+ following methods which will be called if they exist:
+
+ def registerInitialState(self, state): # inspects the starting state
+ """
+ def __init__(self, index=0):
+ self.index = index
+
+ def getAction(self, state):
+ """
+ The Agent will receive a GameState (from either {pacman, capture, sonar}.py) and
+ must return an action from Directions.{North, South, East, West, Stop}
+ """
+ raiseNotDefined()
+
+class Directions:
+ NORTH = 'North'
+ SOUTH = 'South'
+ EAST = 'East'
+ WEST = 'West'
+ STOP = 'Stop'
+
+ LEFT = {NORTH: WEST,
+ SOUTH: EAST,
+ EAST: NORTH,
+ WEST: SOUTH,
+ STOP: STOP}
+
+ RIGHT = dict([(y,x) for x, y in LEFT.items()])
+
+ REVERSE = {NORTH: SOUTH,
+ SOUTH: NORTH,
+ EAST: WEST,
+ WEST: EAST,
+ STOP: STOP}
+
+class Configuration:
+ """
+ A Configuration holds the (x,y) coordinate of a character, along with its
+ traveling direction.
+
+ The convention for positions, like a graph, is that (0,0) is the lower left corner, x increases
+ horizontally and y increases vertically. Therefore, north is the direction of increasing y, or (0,1).
+ """
+
+ def __init__(self, pos, direction):
+ self.pos = pos
+ self.direction = direction
+
+ def getPosition(self):
+ return (self.pos)
+
+ def getDirection(self):
+ return self.direction
+
+ def isInteger(self):
+ x,y = self.pos
+ return x == int(x) and y == int(y)
+
+ def __eq__(self, other):
+ if other == None: return False
+ return (self.pos == other.pos and self.direction == other.direction)
+
+ def __hash__(self):
+ x = hash(self.pos)
+ y = hash(self.direction)
+ return hash(x + 13 * y)
+
+ def __str__(self):
+ return "(x,y)="+str(self.pos)+", "+str(self.direction)
+
+ def generateSuccessor(self, vector):
+ """
+ Generates a new configuration reached by translating the current
+ configuration by the action vector. This is a low-level call and does
+ not attempt to respect the legality of the movement.
+
+ Actions are movement vectors.
+ """
+ x, y= self.pos
+ dx, dy = vector
+ direction = Actions.vectorToDirection(vector)
+ if direction == Directions.STOP:
+ direction = self.direction # There is no stop direction
+ return Configuration((x + dx, y+dy), direction)
+
+class AgentState:
+ """
+ AgentStates hold the state of an agent (configuration, speed, scared, etc).
+ """
+
+ def __init__( self, startConfiguration, isPacman ):
+ self.start = startConfiguration
+ self.configuration = startConfiguration
+ self.isPacman = isPacman
+ self.scaredTimer = 0
+ self.numCarrying = 0
+ self.numReturned = 0
+
+ def __str__( self ):
+ if self.isPacman:
+ return "Pacman: " + str( self.configuration )
+ else:
+ return "Ghost: " + str( self.configuration )
+
+ def __eq__( self, other ):
+ if other == None:
+ return False
+ return self.configuration == other.configuration and self.scaredTimer == other.scaredTimer
+
+ def __hash__(self):
+ return hash(hash(self.configuration) + 13 * hash(self.scaredTimer))
+
+ def copy( self ):
+ state = AgentState( self.start, self.isPacman )
+ state.configuration = self.configuration
+ state.scaredTimer = self.scaredTimer
+ state.numCarrying = self.numCarrying
+ state.numReturned = self.numReturned
+ return state
+
+ def getPosition(self):
+ if self.configuration == None: return None
+ return self.configuration.getPosition()
+
+ def getDirection(self):
+ return self.configuration.getDirection()
+
+class Grid:
+ """
+ A 2-dimensional array of objects backed by a list of lists. Data is accessed
+ via grid[x][y] where (x,y) are positions on a Pacman map with x horizontal,
+ y vertical and the origin (0,0) in the bottom left corner.
+
+ The __str__ method constructs an output that is oriented like a pacman board.
+ """
+ def __init__(self, width, height, initialValue=False, bitRepresentation=None):
+ if initialValue not in [False, True]: raise Exception('Grids can only contain booleans')
+ self.CELLS_PER_INT = 30
+
+ self.width = width
+ self.height = height
+ self.data = [[initialValue for y in range(height)] for x in range(width)]
+ if bitRepresentation:
+ self._unpackBits(bitRepresentation)
+
+ def __getitem__(self, i):
+ return self.data[i]
+
+ def __setitem__(self, key, item):
+ self.data[key] = item
+
+ def __str__(self):
+ out = [[str(self.data[x][y])[0] for x in range(self.width)] for y in range(self.height)]
+ out.reverse()
+ return '\n'.join([''.join(x) for x in out])
+
+ def __eq__(self, other):
+ if other == None: return False
+ return self.data == other.data
+
+ def __hash__(self):
+ # return hash(str(self))
+ base = 1
+ h = 0
+ for l in self.data:
+ for i in l:
+ if i:
+ h += base
+ base *= 2
+ return hash(h)
+
+ def copy(self):
+ g = Grid(self.width, self.height)
+ g.data = [x[:] for x in self.data]
+ return g
+
+ def deepCopy(self):
+ return self.copy()
+
+ def shallowCopy(self):
+ g = Grid(self.width, self.height)
+ g.data = self.data
+ return g
+
+ def count(self, item =True ):
+ return sum([x.count(item) for x in self.data])
+
+ def asList(self, key = True):
+ list = []
+ for x in range(self.width):
+ for y in range(self.height):
+ if self[x][y] == key: list.append( (x,y) )
+ return list
+
+ def packBits(self):
+ """
+ Returns an efficient int list representation
+
+ (width, height, bitPackedInts...)
+ """
+ bits = [self.width, self.height]
+ currentInt = 0
+ for i in range(self.height * self.width):
+ bit = self.CELLS_PER_INT - (i % self.CELLS_PER_INT) - 1
+ x, y = self._cellIndexToPosition(i)
+ if self[x][y]:
+ currentInt += 2 ** bit
+ if (i + 1) % self.CELLS_PER_INT == 0:
+ bits.append(currentInt)
+ currentInt = 0
+ bits.append(currentInt)
+ return tuple(bits)
+
+ def _cellIndexToPosition(self, index):
+ x = index / self.height
+ y = index % self.height
+ return x, y
+
+ def _unpackBits(self, bits):
+ """
+ Fills in data from a bit-level representation
+ """
+ cell = 0
+ for packed in bits:
+ for bit in self._unpackInt(packed, self.CELLS_PER_INT):
+ if cell == self.width * self.height: break
+ x, y = self._cellIndexToPosition(cell)
+ self[x][y] = bit
+ cell += 1
+
+ def _unpackInt(self, packed, size):
+ bools = []
+ if packed < 0: raise ValueError, "must be a positive integer"
+ for i in range(size):
+ n = 2 ** (self.CELLS_PER_INT - i - 1)
+ if packed >= n:
+ bools.append(True)
+ packed -= n
+ else:
+ bools.append(False)
+ return bools
+
+def reconstituteGrid(bitRep):
+ if type(bitRep) is not type((1,2)):
+ return bitRep
+ width, height = bitRep[:2]
+ return Grid(width, height, bitRepresentation= bitRep[2:])
+
+####################################
+# Parts you shouldn't have to read #
+####################################
+
+class Actions:
+ """
+ A collection of static methods for manipulating move actions.
+ """
+ # Directions
+ _directions = {Directions.NORTH: (0, 1),
+ Directions.SOUTH: (0, -1),
+ Directions.EAST: (1, 0),
+ Directions.WEST: (-1, 0),
+ Directions.STOP: (0, 0)}
+
+ _directionsAsList = _directions.items()
+
+ TOLERANCE = .001
+
+ def reverseDirection(action):
+ if action == Directions.NORTH:
+ return Directions.SOUTH
+ if action == Directions.SOUTH:
+ return Directions.NORTH
+ if action == Directions.EAST:
+ return Directions.WEST
+ if action == Directions.WEST:
+ return Directions.EAST
+ return action
+ reverseDirection = staticmethod(reverseDirection)
+
+ def vectorToDirection(vector):
+ dx, dy = vector
+ if dy > 0:
+ return Directions.NORTH
+ if dy < 0:
+ return Directions.SOUTH
+ if dx < 0:
+ return Directions.WEST
+ if dx > 0:
+ return Directions.EAST
+ return Directions.STOP
+ vectorToDirection = staticmethod(vectorToDirection)
+
+ def directionToVector(direction, speed = 1.0):
+ dx, dy = Actions._directions[direction]
+ return (dx * speed, dy * speed)
+ directionToVector = staticmethod(directionToVector)
+
+ def getPossibleActions(config, walls):
+ possible = []
+ x, y = config.pos
+ x_int, y_int = int(x + 0.5), int(y + 0.5)
+
+ # In between grid points, all agents must continue straight
+ if (abs(x - x_int) + abs(y - y_int) > Actions.TOLERANCE):
+ return [config.getDirection()]
+
+ for dir, vec in Actions._directionsAsList:
+ dx, dy = vec
+ next_y = y_int + dy
+ next_x = x_int + dx
+ if not walls[next_x][next_y]: possible.append(dir)
+
+ return possible
+
+ getPossibleActions = staticmethod(getPossibleActions)
+
+ def getLegalNeighbors(position, walls):
+ x,y = position
+ x_int, y_int = int(x + 0.5), int(y + 0.5)
+ neighbors = []
+ for dir, vec in Actions._directionsAsList:
+ dx, dy = vec
+ next_x = x_int + dx
+ if next_x < 0 or next_x == walls.width: continue
+ next_y = y_int + dy
+ if next_y < 0 or next_y == walls.height: continue
+ if not walls[next_x][next_y]: neighbors.append((next_x, next_y))
+ return neighbors
+ getLegalNeighbors = staticmethod(getLegalNeighbors)
+
+ def getSuccessor(position, action):
+ dx, dy = Actions.directionToVector(action)
+ x, y = position
+ return (x + dx, y + dy)
+ getSuccessor = staticmethod(getSuccessor)
+
+class GameStateData:
+ """
+
+ """
+ def __init__( self, prevState = None ):
+ """
+ Generates a new data packet by copying information from its predecessor.
+ """
+ if prevState != None:
+ self.food = prevState.food.shallowCopy()
+ self.capsules = prevState.capsules[:]
+ self.agentStates = self.copyAgentStates( prevState.agentStates )
+ self.layout = prevState.layout
+ self._eaten = prevState._eaten
+ self.score = prevState.score
+
+ self._foodEaten = None
+ self._foodAdded = None
+ self._capsuleEaten = None
+ self._agentMoved = None
+ self._lose = False
+ self._win = False
+ self.scoreChange = 0
+
+ def deepCopy( self ):
+ state = GameStateData( self )
+ state.food = self.food.deepCopy()
+ state.layout = self.layout.deepCopy()
+ state._agentMoved = self._agentMoved
+ state._foodEaten = self._foodEaten
+ state._foodAdded = self._foodAdded
+ state._capsuleEaten = self._capsuleEaten
+ return state
+
+ def copyAgentStates( self, agentStates ):
+ copiedStates = []
+ for agentState in agentStates:
+ copiedStates.append( agentState.copy() )
+ return copiedStates
+
+ def __eq__( self, other ):
+ """
+ Allows two states to be compared.
+ """
+ if other == None: return False
+ # TODO Check for type of other
+ if not self.agentStates == other.agentStates: return False
+ if not self.food == other.food: return False
+ if not self.capsules == other.capsules: return False
+ if not self.score == other.score: return False
+ return True
+
+ def __hash__( self ):
+ """
+ Allows states to be keys of dictionaries.
+ """
+ for i, state in enumerate( self.agentStates ):
+ try:
+ int(hash(state))
+ except TypeError, e:
+ print e
+ #hash(state)
+ return int((hash(tuple(self.agentStates)) + 13*hash(self.food) + 113* hash(tuple(self.capsules)) + 7 * hash(self.score)) % 1048575 )
+
+ def __str__( self ):
+ width, height = self.layout.width, self.layout.height
+ map = Grid(width, height)
+ if type(self.food) == type((1,2)):
+ self.food = reconstituteGrid(self.food)
+ for x in range(width):
+ for y in range(height):
+ food, walls = self.food, self.layout.walls
+ map[x][y] = self._foodWallStr(food[x][y], walls[x][y])
+
+ for agentState in self.agentStates:
+ if agentState == None: continue
+ if agentState.configuration == None: continue
+ x,y = [int( i ) for i in nearestPoint( agentState.configuration.pos )]
+ agent_dir = agentState.configuration.direction
+ if agentState.isPacman:
+ map[x][y] = self._pacStr( agent_dir )
+ else:
+ map[x][y] = self._ghostStr( agent_dir )
+
+ for x, y in self.capsules:
+ map[x][y] = 'o'
+
+ return str(map) + ("\nScore: %d\n" % self.score)
+
+ def _foodWallStr( self, hasFood, hasWall ):
+ if hasFood:
+ return '.'
+ elif hasWall:
+ return '%'
+ else:
+ return ' '
+
+ def _pacStr( self, dir ):
+ if dir == Directions.NORTH:
+ return 'v'
+ if dir == Directions.SOUTH:
+ return '^'
+ if dir == Directions.WEST:
+ return '>'
+ return '<'
+
+ def _ghostStr( self, dir ):
+ return 'G'
+ if dir == Directions.NORTH:
+ return 'M'
+ if dir == Directions.SOUTH:
+ return 'W'
+ if dir == Directions.WEST:
+ return '3'
+ return 'E'
+
+ def initialize( self, layout, numGhostAgents ):
+ """
+ Creates an initial game state from a layout array (see layout.py).
+ """
+ self.food = layout.food.copy()
+ #self.capsules = []
+ self.capsules = layout.capsules[:]
+ self.layout = layout
+ self.score = 0
+ self.scoreChange = 0
+
+ self.agentStates = []
+ numGhosts = 0
+ for isPacman, pos in layout.agentPositions:
+ if not isPacman:
+ if numGhosts == numGhostAgents: continue # Max ghosts reached already
+ else: numGhosts += 1
+ self.agentStates.append( AgentState( Configuration( pos, Directions.STOP), isPacman) )
+ self._eaten = [False for a in self.agentStates]
+
+try:
+ import boinc
+ _BOINC_ENABLED = True
+except:
+ _BOINC_ENABLED = False
+
+class Game:
+ """
+ The Game manages the control flow, soliciting actions from agents.
+ """
+
+ def __init__( self, agents, display, rules, startingIndex=0, muteAgents=False, catchExceptions=False ):
+ self.agentCrashed = False
+ self.agents = agents
+ self.display = display
+ self.rules = rules
+ self.startingIndex = startingIndex
+ self.gameOver = False
+ self.muteAgents = muteAgents
+ self.catchExceptions = catchExceptions
+ self.moveHistory = []
+ self.totalAgentTimes = [0 for agent in agents]
+ self.totalAgentTimeWarnings = [0 for agent in agents]
+ self.agentTimeout = False
+ import cStringIO
+ self.agentOutput = [cStringIO.StringIO() for agent in agents]
+
+ def getProgress(self):
+ if self.gameOver:
+ return 1.0
+ else:
+ return self.rules.getProgress(self)
+
+ def _agentCrash( self, agentIndex, quiet=False):
+ "Helper method for handling agent crashes"
+ if not quiet: traceback.print_exc()
+ self.gameOver = True
+ self.agentCrashed = True
+ self.rules.agentCrash(self, agentIndex)
+
+ OLD_STDOUT = None
+ OLD_STDERR = None
+
+ def mute(self, agentIndex):
+ if not self.muteAgents: return
+ global OLD_STDOUT, OLD_STDERR
+ import cStringIO
+ OLD_STDOUT = sys.stdout
+ OLD_STDERR = sys.stderr
+ sys.stdout = self.agentOutput[agentIndex]
+ sys.stderr = self.agentOutput[agentIndex]
+
+ def unmute(self):
+ if not self.muteAgents: return
+ global OLD_STDOUT, OLD_STDERR
+ # Revert stdout/stderr to originals
+ sys.stdout = OLD_STDOUT
+ sys.stderr = OLD_STDERR
+
+
+ def run( self ):
+ """
+ Main control loop for game play.
+ """
+ self.display.initialize(self.state.data)
+ self.numMoves = 0
+
+ ###self.display.initialize(self.state.makeObservation(1).data)
+ # inform learning agents of the game start
+ for i in range(len(self.agents)):
+ agent = self.agents[i]
+ if not agent:
+ self.mute(i)
+ # this is a null agent, meaning it failed to load
+ # the other team wins
+ print >>sys.stderr, "Agent %d failed to load" % i
+ self.unmute()
+ self._agentCrash(i, quiet=True)
+ return
+ if ("registerInitialState" in dir(agent)):
+ self.mute(i)
+ if self.catchExceptions:
+ try:
+ timed_func = TimeoutFunction(agent.registerInitialState, int(self.rules.getMaxStartupTime(i)))
+ try:
+ start_time = time.time()
+ timed_func(self.state.deepCopy())
+ time_taken = time.time() - start_time
+ self.totalAgentTimes[i] += time_taken
+ except TimeoutFunctionException:
+ print >>sys.stderr, "Agent %d ran out of time on startup!" % i
+ self.unmute()
+ self.agentTimeout = True
+ self._agentCrash(i, quiet=True)
+ return
+ except Exception,data:
+ self._agentCrash(i, quiet=False)
+ self.unmute()
+ return
+ else:
+ agent.registerInitialState(self.state.deepCopy())
+ ## TODO: could this exceed the total time
+ self.unmute()
+
+ agentIndex = self.startingIndex
+ numAgents = len( self.agents )
+
+ while not self.gameOver:
+ # Fetch the next agent
+ agent = self.agents[agentIndex]
+ move_time = 0
+ skip_action = False
+ # Generate an observation of the state
+ if 'observationFunction' in dir( agent ):
+ self.mute(agentIndex)
+ if self.catchExceptions:
+ try:
+ timed_func = TimeoutFunction(agent.observationFunction, int(self.rules.getMoveTimeout(agentIndex)))
+ try:
+ start_time = time.time()
+ observation = timed_func(self.state.deepCopy())
+ except TimeoutFunctionException:
+ skip_action = True
+ move_time += time.time() - start_time
+ self.unmute()
+ except Exception,data:
+ self._agentCrash(agentIndex, quiet=False)
+ self.unmute()
+ return
+ else:
+ observation = agent.observationFunction(self.state.deepCopy())
+ self.unmute()
+ else:
+ observation = self.state.deepCopy()
+
+ # Solicit an action
+ action = None
+ self.mute(agentIndex)
+ if self.catchExceptions:
+ try:
+ timed_func = TimeoutFunction(agent.getAction, int(self.rules.getMoveTimeout(agentIndex)) - int(move_time))
+ try:
+ start_time = time.time()
+ if skip_action:
+ raise TimeoutFunctionException()
+ action = timed_func( observation )
+ except TimeoutFunctionException:
+ print >>sys.stderr, "Agent %d timed out on a single move!" % agentIndex
+ self.agentTimeout = True
+ self._agentCrash(agentIndex, quiet=True)
+ self.unmute()
+ return
+
+ move_time += time.time() - start_time
+
+ if move_time > self.rules.getMoveWarningTime(agentIndex):
+ self.totalAgentTimeWarnings[agentIndex] += 1
+ print >>sys.stderr, "Agent %d took too long to make a move! This is warning %d" % (agentIndex, self.totalAgentTimeWarnings[agentIndex])
+ if self.totalAgentTimeWarnings[agentIndex] > self.rules.getMaxTimeWarnings(agentIndex):
+ print >>sys.stderr, "Agent %d exceeded the maximum number of warnings: %d" % (agentIndex, self.totalAgentTimeWarnings[agentIndex])
+ self.agentTimeout = True
+ self._agentCrash(agentIndex, quiet=True)
+ self.unmute()
+ return
+
+ self.totalAgentTimes[agentIndex] += move_time
+ #print "Agent: %d, time: %f, total: %f" % (agentIndex, move_time, self.totalAgentTimes[agentIndex])
+ if self.totalAgentTimes[agentIndex] > self.rules.getMaxTotalTime(agentIndex):
+ print >>sys.stderr, "Agent %d ran out of time! (time: %1.2f)" % (agentIndex, self.totalAgentTimes[agentIndex])
+ self.agentTimeout = True
+ self._agentCrash(agentIndex, quiet=True)
+ self.unmute()
+ return
+ self.unmute()
+ except Exception,data:
+ self._agentCrash(agentIndex)
+ self.unmute()
+ return
+ else:
+ action = agent.getAction(observation)
+ self.unmute()
+
+ # Execute the action
+ self.moveHistory.append( (agentIndex, action) )
+ if self.catchExceptions:
+ try:
+ self.state = self.state.generateSuccessor( agentIndex, action )
+ except Exception,data:
+ self.mute(agentIndex)
+ self._agentCrash(agentIndex)
+ self.unmute()
+ return
+ else:
+ self.state = self.state.generateSuccessor( agentIndex, action )
+
+ # Change the display
+ self.display.update( self.state.data )
+ ###idx = agentIndex - agentIndex % 2 + 1
+ ###self.display.update( self.state.makeObservation(idx).data )
+
+ # Allow for game specific conditions (winning, losing, etc.)
+ self.rules.process(self.state, self)
+ # Track progress
+ if agentIndex == numAgents + 1: self.numMoves += 1
+ # Next agent
+ agentIndex = ( agentIndex + 1 ) % numAgents
+
+ if _BOINC_ENABLED:
+ boinc.set_fraction_done(self.getProgress())
+
+ # inform a learning agent of the game result
+ for agentIndex, agent in enumerate(self.agents):
+ if "final" in dir( agent ) :
+ try:
+ self.mute(agentIndex)
+ agent.final( self.state )
+ self.unmute()
+ except Exception,data:
+ if not self.catchExceptions: raise
+ self._agentCrash(agentIndex)
+ self.unmute()
+ return
+ self.display.finish()
diff --git a/ghostAgents.py b/ghostAgents.py
new file mode 100644
index 0000000..c3afe1f
--- /dev/null
+++ b/ghostAgents.py
@@ -0,0 +1,81 @@
+# ghostAgents.py
+# --------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+from game import Agent
+from game import Actions
+from game import Directions
+import random
+from util import manhattanDistance
+import util
+
+class GhostAgent( Agent ):
+ def __init__( self, index ):
+ self.index = index
+
+ def getAction( self, state ):
+ dist = self.getDistribution(state)
+ if len(dist) == 0:
+ return Directions.STOP
+ else:
+ return util.chooseFromDistribution( dist )
+
+ def getDistribution(self, state):
+ "Returns a Counter encoding a distribution over actions from the provided state."
+ util.raiseNotDefined()
+
+class RandomGhost( GhostAgent ):
+ "A ghost that chooses a legal action uniformly at random."
+ def getDistribution( self, state ):
+ dist = util.Counter()
+ for a in state.getLegalActions( self.index ): dist[a] = 1.0
+ dist.normalize()
+ return dist
+
+class DirectionalGhost( GhostAgent ):
+ "A ghost that prefers to rush Pacman, or flee when scared."
+ def __init__( self, index, prob_attack=0.8, prob_scaredFlee=0.8 ):
+ self.index = index
+ self.prob_attack = prob_attack
+ self.prob_scaredFlee = prob_scaredFlee
+
+ def getDistribution( self, state ):
+ # Read variables from state
+ ghostState = state.getGhostState( self.index )
+ legalActions = state.getLegalActions( self.index )
+ pos = state.getGhostPosition( self.index )
+ isScared = ghostState.scaredTimer > 0
+
+ speed = 1
+ if isScared: speed = 0.5
+
+ actionVectors = [Actions.directionToVector( a, speed ) for a in legalActions]
+ newPositions = [( pos[0]+a[0], pos[1]+a[1] ) for a in actionVectors]
+ pacmanPosition = state.getPacmanPosition()
+
+ # Select best actions given the state
+ distancesToPacman = [manhattanDistance( pos, pacmanPosition ) for pos in newPositions]
+ if isScared:
+ bestScore = max( distancesToPacman )
+ bestProb = self.prob_scaredFlee
+ else:
+ bestScore = min( distancesToPacman )
+ bestProb = self.prob_attack
+ bestActions = [action for action, distance in zip( legalActions, distancesToPacman ) if distance == bestScore]
+
+ # Construct distribution
+ dist = util.Counter()
+ for a in bestActions: dist[a] = bestProb / len(bestActions)
+ for a in legalActions: dist[a] += ( 1-bestProb ) / len(legalActions)
+ dist.normalize()
+ return dist
diff --git a/grading.py b/grading.py
new file mode 100644
index 0000000..b63c877
--- /dev/null
+++ b/grading.py
@@ -0,0 +1,323 @@
+# grading.py
+# ----------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+"Common code for autograders"
+
+import cgi
+import time
+import sys
+import json
+import traceback
+import pdb
+from collections import defaultdict
+import util
+
+class Grades:
+ "A data structure for project grades, along with formatting code to display them"
+ def __init__(self, projectName, questionsAndMaxesList,
+ gsOutput=False, edxOutput=False, muteOutput=False):
+ """
+ Defines the grading scheme for a project
+ projectName: project name
+ questionsAndMaxesDict: a list of (question name, max points per question)
+ """
+ self.questions = [el[0] for el in questionsAndMaxesList]
+ self.maxes = dict(questionsAndMaxesList)
+ self.points = Counter()
+ self.messages = dict([(q, []) for q in self.questions])
+ self.project = projectName
+ self.start = time.localtime()[1:6]
+ self.sane = True # Sanity checks
+ self.currentQuestion = None # Which question we're grading
+ self.edxOutput = edxOutput
+ self.gsOutput = gsOutput # GradeScope output
+ self.mute = muteOutput
+ self.prereqs = defaultdict(set)
+
+ #print 'Autograder transcript for %s' % self.project
+ print 'Starting on %d-%d at %d:%02d:%02d' % self.start
+
+ def addPrereq(self, question, prereq):
+ self.prereqs[question].add(prereq)
+
+ def grade(self, gradingModule, exceptionMap = {}, bonusPic = False):
+ """
+ Grades each question
+ gradingModule: the module with all the grading functions (pass in with sys.modules[__name__])
+ """
+
+ completedQuestions = set([])
+ for q in self.questions:
+ print '\nQuestion %s' % q
+ print '=' * (9 + len(q))
+ print
+ self.currentQuestion = q
+
+ incompleted = self.prereqs[q].difference(completedQuestions)
+ if len(incompleted) > 0:
+ prereq = incompleted.pop()
+ print \
+"""*** NOTE: Make sure to complete Question %s before working on Question %s,
+*** because Question %s builds upon your answer for Question %s.
+""" % (prereq, q, q, prereq)
+ continue
+
+ if self.mute: util.mutePrint()
+ try:
+ util.TimeoutFunction(getattr(gradingModule, q),1800)(self) # Call the question's function
+ #TimeoutFunction(getattr(gradingModule, q),1200)(self) # Call the question's function
+ except Exception, inst:
+ self.addExceptionMessage(q, inst, traceback)
+ self.addErrorHints(exceptionMap, inst, q[1])
+ except:
+ self.fail('FAIL: Terminated with a string exception.')
+ finally:
+ if self.mute: util.unmutePrint()
+
+ if self.points[q] >= self.maxes[q]:
+ completedQuestions.add(q)
+
+ print '\n### Question %s: %d/%d ###\n' % (q, self.points[q], self.maxes[q])
+
+
+ print '\nFinished at %d:%02d:%02d' % time.localtime()[3:6]
+ print "\nProvisional grades\n=================="
+
+ for q in self.questions:
+ print 'Question %s: %d/%d' % (q, self.points[q], self.maxes[q])
+ print '------------------'
+ print 'Total: %d/%d' % (self.points.totalCount(), sum(self.maxes.values()))
+ if bonusPic and self.points.totalCount() == 25:
+ print """
+
+ ALL HAIL GRANDPAC.
+ LONG LIVE THE GHOSTBUSTING KING.
+
+ --- ---- ---
+ | \ / + \ / |
+ | + \--/ \--/ + |
+ | + + |
+ | + + + |
+ @@@@@@@@@@@@@@@@@@@@@@@@@@
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ \ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ \ / @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ V \ @@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ \ / @@@@@@@@@@@@@@@@@@@@@@@@@@
+ V @@@@@@@@@@@@@@@@@@@@@@@@
+ @@@@@@@@@@@@@@@@@@@@@@
+ /\ @@@@@@@@@@@@@@@@@@@@@@
+ / \ @@@@@@@@@@@@@@@@@@@@@@@@@
+ /\ / @@@@@@@@@@@@@@@@@@@@@@@@@@@
+ / \ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ / @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ @@@@@@@@@@@@@@@@@@@@@@@@@@
+ @@@@@@@@@@@@@@@@@@
+
+"""
+ print """
+Your grades are NOT yet registered. To register your grades, make sure
+to follow your instructor's guidelines to receive credit on your project.
+"""
+
+ if self.edxOutput:
+ self.produceOutput()
+ if self.gsOutput:
+ self.produceGradeScopeOutput()
+
+ def addExceptionMessage(self, q, inst, traceback):
+ """
+ Method to format the exception message, this is more complicated because
+ we need to cgi.escape the traceback but wrap the exception in a <pre> tag
+ """
+ self.fail('FAIL: Exception raised: %s' % inst)
+ self.addMessage('')
+ for line in traceback.format_exc().split('\n'):
+ self.addMessage(line)
+
+ def addErrorHints(self, exceptionMap, errorInstance, questionNum):
+ typeOf = str(type(errorInstance))
+ questionName = 'q' + questionNum
+ errorHint = ''
+
+ # question specific error hints
+ if exceptionMap.get(questionName):
+ questionMap = exceptionMap.get(questionName)
+ if (questionMap.get(typeOf)):
+ errorHint = questionMap.get(typeOf)
+ # fall back to general error messages if a question specific
+ # one does not exist
+ if (exceptionMap.get(typeOf)):
+ errorHint = exceptionMap.get(typeOf)
+
+ # dont include the HTML if we have no error hint
+ if not errorHint:
+ return ''
+
+ for line in errorHint.split('\n'):
+ self.addMessage(line)
+
+ def produceGradeScopeOutput(self):
+ out_dct = {}
+
+ # total of entire submission
+ total_possible = sum(self.maxes.values())
+ total_score = sum(self.points.values())
+ out_dct['score'] = total_score
+ out_dct['max_score'] = total_possible
+ out_dct['output'] = "Total score (%d / %d)" % (total_score, total_possible)
+
+ # individual tests
+ tests_out = []
+ for name in self.questions:
+ test_out = {}
+ # test name
+ test_out['name'] = name
+ # test score
+ test_out['score'] = self.points[name]
+ test_out['max_score'] = self.maxes[name]
+ # others
+ is_correct = self.points[name] >= self.maxes[name]
+ test_out['output'] = " Question {num} ({points}/{max}) {correct}".format(
+ num=(name[1] if len(name) == 2 else name),
+ points=test_out['score'],
+ max=test_out['max_score'],
+ correct=('X' if not is_correct else ''),
+ )
+ test_out['tags'] = []
+ tests_out.append(test_out)
+ out_dct['tests'] = tests_out
+
+ # file output
+ with open('gradescope_response.json', 'w') as outfile:
+ json.dump(out_dct, outfile)
+ return
+
+ def produceOutput(self):
+ edxOutput = open('edx_response.html', 'w')
+ edxOutput.write("<div>")
+
+ # first sum
+ total_possible = sum(self.maxes.values())
+ total_score = sum(self.points.values())
+ checkOrX = '<span class="incorrect"/>'
+ if (total_score >= total_possible):
+ checkOrX = '<span class="correct"/>'
+ header = """
+ <h3>
+ Total score ({total_score} / {total_possible})
+ </h3>
+ """.format(total_score = total_score,
+ total_possible = total_possible,
+ checkOrX = checkOrX
+ )
+ edxOutput.write(header)
+
+ for q in self.questions:
+ if len(q) == 2:
+ name = q[1]
+ else:
+ name = q
+ checkOrX = '<span class="incorrect"/>'
+ if (self.points[q] >= self.maxes[q]):
+ checkOrX = '<span class="correct"/>'
+ #messages = '\n<br/>\n'.join(self.messages[q])
+ messages = "<pre>%s</pre>" % '\n'.join(self.messages[q])
+ output = """
+ <div class="test">
+ <section>
+ <div class="shortform">
+ Question {q} ({points}/{max}) {checkOrX}
+ </div>
+ <div class="longform">
+ {messages}
+ </div>
+ </section>
+ </div>
+ """.format(q = name,
+ max = self.maxes[q],
+ messages = messages,
+ checkOrX = checkOrX,
+ points = self.points[q]
+ )
+ # print "*** output for Question %s " % q[1]
+ # print output
+ edxOutput.write(output)
+ edxOutput.write("</div>")
+ edxOutput.close()
+ edxOutput = open('edx_grade', 'w')
+ edxOutput.write(str(self.points.totalCount()))
+ edxOutput.close()
+
+ def fail(self, message, raw=False):
+ "Sets sanity check bit to false and outputs a message"
+ self.sane = False
+ self.assignZeroCredit()
+ self.addMessage(message, raw)
+
+ def assignZeroCredit(self):
+ self.points[self.currentQuestion] = 0
+
+ def addPoints(self, amt):
+ self.points[self.currentQuestion] += amt
+
+ def deductPoints(self, amt):
+ self.points[self.currentQuestion] -= amt
+
+ def assignFullCredit(self, message="", raw=False):
+ self.points[self.currentQuestion] = self.maxes[self.currentQuestion]
+ if message != "":
+ self.addMessage(message, raw)
+
+ def addMessage(self, message, raw=False):
+ if not raw:
+ # We assume raw messages, formatted for HTML, are printed separately
+ if self.mute: util.unmutePrint()
+ print '*** ' + message
+ if self.mute: util.mutePrint()
+ message = cgi.escape(message)
+ self.messages[self.currentQuestion].append(message)
+
+ def addMessageToEmail(self, message):
+ print "WARNING**** addMessageToEmail is deprecated %s" % message
+ for line in message.split('\n'):
+ pass
+ #print '%%% ' + line + ' %%%'
+ #self.messages[self.currentQuestion].append(line)
+
+
+
+
+
+class Counter(dict):
+ """
+ Dict with default 0
+ """
+ def __getitem__(self, idx):
+ try:
+ return dict.__getitem__(self, idx)
+ except KeyError:
+ return 0
+
+ def totalCount(self):
+ """
+ Returns the sum of counts for all keys.
+ """
+ return sum(self.values())
+
diff --git a/graphicsDisplay.py b/graphicsDisplay.py
new file mode 100644
index 0000000..1bfe1b3
--- /dev/null
+++ b/graphicsDisplay.py
@@ -0,0 +1,679 @@
+# graphicsDisplay.py
+# ------------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+from graphicsUtils import *
+import math, time
+from game import Directions
+
+###########################
+# GRAPHICS DISPLAY CODE #
+###########################
+
+# Most code by Dan Klein and John Denero written or rewritten for cs188, UC Berkeley.
+# Some code from a Pacman implementation by LiveWires, and used / modified with permission.
+
+DEFAULT_GRID_SIZE = 30.0
+INFO_PANE_HEIGHT = 35
+BACKGROUND_COLOR = formatColor(0,0,0)
+WALL_COLOR = formatColor(0.0/255.0, 51.0/255.0, 255.0/255.0)
+INFO_PANE_COLOR = formatColor(.4,.4,0)
+SCORE_COLOR = formatColor(.9, .9, .9)
+PACMAN_OUTLINE_WIDTH = 2
+PACMAN_CAPTURE_OUTLINE_WIDTH = 4
+
+GHOST_COLORS = []
+GHOST_COLORS.append(formatColor(.9,0,0)) # Red
+GHOST_COLORS.append(formatColor(0,.3,.9)) # Blue
+GHOST_COLORS.append(formatColor(.98,.41,.07)) # Orange
+GHOST_COLORS.append(formatColor(.1,.75,.7)) # Green
+GHOST_COLORS.append(formatColor(1.0,0.6,0.0)) # Yellow
+GHOST_COLORS.append(formatColor(.4,0.13,0.91)) # Purple
+
+TEAM_COLORS = GHOST_COLORS[:2]
+
+GHOST_SHAPE = [
+ ( 0, 0.3 ),
+ ( 0.25, 0.75 ),
+ ( 0.5, 0.3 ),
+ ( 0.75, 0.75 ),
+ ( 0.75, -0.5 ),
+ ( 0.5, -0.75 ),
+ (-0.5, -0.75 ),
+ (-0.75, -0.5 ),
+ (-0.75, 0.75 ),
+ (-0.5, 0.3 ),
+ (-0.25, 0.75 )
+ ]
+GHOST_SIZE = 0.65
+SCARED_COLOR = formatColor(1,1,1)
+
+GHOST_VEC_COLORS = map(colorToVector, GHOST_COLORS)
+
+PACMAN_COLOR = formatColor(255.0/255.0,255.0/255.0,61.0/255)
+PACMAN_SCALE = 0.5
+#pacman_speed = 0.25
+
+# Food
+FOOD_COLOR = formatColor(1,1,1)
+FOOD_SIZE = 0.1
+
+# Laser
+LASER_COLOR = formatColor(1,0,0)
+LASER_SIZE = 0.02
+
+# Capsule graphics
+CAPSULE_COLOR = formatColor(1,1,1)
+CAPSULE_SIZE = 0.25
+
+# Drawing walls
+WALL_RADIUS = 0.15
+
+class InfoPane:
+ def __init__(self, layout, gridSize):
+ self.gridSize = gridSize
+ self.width = (layout.width) * gridSize
+ self.base = (layout.height + 1) * gridSize
+ self.height = INFO_PANE_HEIGHT
+ self.fontSize = 24
+ self.textColor = PACMAN_COLOR
+ self.drawPane()
+
+ def toScreen(self, pos, y = None):
+ """
+ Translates a point relative from the bottom left of the info pane.
+ """
+ if y == None:
+ x,y = pos
+ else:
+ x = pos
+
+ x = self.gridSize + x # Margin
+ y = self.base + y
+ return x,y
+
+ def drawPane(self):
+ self.scoreText = text( self.toScreen(0, 0 ), self.textColor, "SCORE: 0", "Times", self.fontSize, "bold")
+
+ def initializeGhostDistances(self, distances):
+ self.ghostDistanceText = []
+
+ size = 20
+ if self.width < 240:
+ size = 12
+ if self.width < 160:
+ size = 10
+
+ for i, d in enumerate(distances):
+ t = text( self.toScreen(self.width/2 + self.width/8 * i, 0), GHOST_COLORS[i+1], d, "Times", size, "bold")
+ self.ghostDistanceText.append(t)
+
+ def updateScore(self, score):
+ changeText(self.scoreText, "SCORE: % 4d" % score)
+
+ def setTeam(self, isBlue):
+ text = "RED TEAM"
+ if isBlue: text = "BLUE TEAM"
+ self.teamText = text( self.toScreen(300, 0 ), self.textColor, text, "Times", self.fontSize, "bold")
+
+ def updateGhostDistances(self, distances):
+ if len(distances) == 0: return
+ if 'ghostDistanceText' not in dir(self): self.initializeGhostDistances(distances)
+ else:
+ for i, d in enumerate(distances):
+ changeText(self.ghostDistanceText[i], d)
+
+ def drawGhost(self):
+ pass
+
+ def drawPacman(self):
+ pass
+
+ def drawWarning(self):
+ pass
+
+ def clearIcon(self):
+ pass
+
+ def updateMessage(self, message):
+ pass
+
+ def clearMessage(self):
+ pass
+
+
+class PacmanGraphics:
+ def __init__(self, zoom=1.0, frameTime=0.0, capture=False):
+ self.have_window = 0
+ self.currentGhostImages = {}
+ self.pacmanImage = None
+ self.zoom = zoom
+ self.gridSize = DEFAULT_GRID_SIZE * zoom
+ self.capture = capture
+ self.frameTime = frameTime
+
+ def checkNullDisplay(self):
+ return False
+
+ def initialize(self, state, isBlue = False):
+ self.isBlue = isBlue
+ self.startGraphics(state)
+
+ # self.drawDistributions(state)
+ self.distributionImages = None # Initialized lazily
+ self.drawStaticObjects(state)
+ self.drawAgentObjects(state)
+
+ # Information
+ self.previousState = state
+
+ def startGraphics(self, state):
+ self.layout = state.layout
+ layout = self.layout
+ self.width = layout.width
+ self.height = layout.height
+ self.make_window(self.width, self.height)
+ self.infoPane = InfoPane(layout, self.gridSize)
+ self.currentState = layout
+
+ def drawDistributions(self, state):
+ walls = state.layout.walls
+ dist = []
+ for x in range(walls.width):
+ distx = []
+ dist.append(distx)
+ for y in range(walls.height):
+ ( screen_x, screen_y ) = self.to_screen( (x, y) )
+ block = square( (screen_x, screen_y),
+ 0.5 * self.gridSize,
+ color = BACKGROUND_COLOR,
+ filled = 1, behind=2)
+ distx.append(block)
+ self.distributionImages = dist
+
+ def drawStaticObjects(self, state):
+ layout = self.layout
+ self.drawWalls(layout.walls)
+ self.food = self.drawFood(layout.food)
+ self.capsules = self.drawCapsules(layout.capsules)
+ refresh()
+
+ def drawAgentObjects(self, state):
+ self.agentImages = [] # (agentState, image)
+ for index, agent in enumerate(state.agentStates):
+ if agent.isPacman:
+ image = self.drawPacman(agent, index)
+ self.agentImages.append( (agent, image) )
+ else:
+ image = self.drawGhost(agent, index)
+ self.agentImages.append( (agent, image) )
+ refresh()
+
+ def swapImages(self, agentIndex, newState):
+ """
+ Changes an image from a ghost to a pacman or vis versa (for capture)
+ """
+ prevState, prevImage = self.agentImages[agentIndex]
+ for item in prevImage: remove_from_screen(item)
+ if newState.isPacman:
+ image = self.drawPacman(newState, agentIndex)
+ self.agentImages[agentIndex] = (newState, image )
+ else:
+ image = self.drawGhost(newState, agentIndex)
+ self.agentImages[agentIndex] = (newState, image )
+ refresh()
+
+ def update(self, newState):
+ agentIndex = newState._agentMoved
+ agentState = newState.agentStates[agentIndex]
+
+ if self.agentImages[agentIndex][0].isPacman != agentState.isPacman: self.swapImages(agentIndex, agentState)
+ prevState, prevImage = self.agentImages[agentIndex]
+ if agentState.isPacman:
+ self.animatePacman(agentState, prevState, prevImage)
+ else:
+ self.moveGhost(agentState, agentIndex, prevState, prevImage)
+ self.agentImages[agentIndex] = (agentState, prevImage)
+
+ if newState._foodEaten != None:
+ self.removeFood(newState._foodEaten, self.food)
+ if newState._capsuleEaten != None:
+ self.removeCapsule(newState._capsuleEaten, self.capsules)
+ self.infoPane.updateScore(newState.score)
+ if 'ghostDistances' in dir(newState):
+ self.infoPane.updateGhostDistances(newState.ghostDistances)
+
+ def make_window(self, width, height):
+ grid_width = (width-1) * self.gridSize
+ grid_height = (height-1) * self.gridSize
+ screen_width = 2*self.gridSize + grid_width
+ screen_height = 2*self.gridSize + grid_height + INFO_PANE_HEIGHT
+
+ begin_graphics(screen_width,
+ screen_height,
+ BACKGROUND_COLOR,
+ "CS188 Pacman")
+
+ def drawPacman(self, pacman, index):
+ position = self.getPosition(pacman)
+ screen_point = self.to_screen(position)
+ endpoints = self.getEndpoints(self.getDirection(pacman))
+
+ width = PACMAN_OUTLINE_WIDTH
+ outlineColor = PACMAN_COLOR
+ fillColor = PACMAN_COLOR
+
+ if self.capture:
+ outlineColor = TEAM_COLORS[index % 2]
+ fillColor = GHOST_COLORS[index]
+ width = PACMAN_CAPTURE_OUTLINE_WIDTH
+
+ return [circle(screen_point, PACMAN_SCALE * self.gridSize,
+ fillColor = fillColor, outlineColor = outlineColor,
+ endpoints = endpoints,
+ width = width)]
+
+ def getEndpoints(self, direction, position=(0,0)):
+ x, y = position
+ pos = x - int(x) + y - int(y)
+ width = 30 + 80 * math.sin(math.pi* pos)
+
+ delta = width / 2
+ if (direction == 'West'):
+ endpoints = (180+delta, 180-delta)
+ elif (direction == 'North'):
+ endpoints = (90+delta, 90-delta)
+ elif (direction == 'South'):
+ endpoints = (270+delta, 270-delta)
+ else:
+ endpoints = (0+delta, 0-delta)
+ return endpoints
+
+ def movePacman(self, position, direction, image):
+ screenPosition = self.to_screen(position)
+ endpoints = self.getEndpoints( direction, position )
+ r = PACMAN_SCALE * self.gridSize
+ moveCircle(image[0], screenPosition, r, endpoints)
+ refresh()
+
+ def animatePacman(self, pacman, prevPacman, image):
+ if self.frameTime < 0:
+ print 'Press any key to step forward, "q" to play'
+ keys = wait_for_keys()
+ if 'q' in keys:
+ self.frameTime = 0.1
+ if self.frameTime > 0.01 or self.frameTime < 0:
+ start = time.time()
+ fx, fy = self.getPosition(prevPacman)
+ px, py = self.getPosition(pacman)
+ frames = 4.0
+ for i in range(1,int(frames) + 1):
+ pos = px*i/frames + fx*(frames-i)/frames, py*i/frames + fy*(frames-i)/frames
+ self.movePacman(pos, self.getDirection(pacman), image)
+ refresh()
+ sleep(abs(self.frameTime) / frames)
+ else:
+ self.movePacman(self.getPosition(pacman), self.getDirection(pacman), image)
+ refresh()
+
+ def getGhostColor(self, ghost, ghostIndex):
+ if ghost.scaredTimer > 0:
+ return SCARED_COLOR
+ else:
+ return GHOST_COLORS[ghostIndex]
+
+ def drawGhost(self, ghost, agentIndex):
+ pos = self.getPosition(ghost)
+ dir = self.getDirection(ghost)
+ (screen_x, screen_y) = (self.to_screen(pos) )
+ coords = []
+ for (x, y) in GHOST_SHAPE:
+ coords.append((x*self.gridSize*GHOST_SIZE + screen_x, y*self.gridSize*GHOST_SIZE + screen_y))
+
+ colour = self.getGhostColor(ghost, agentIndex)
+ body = polygon(coords, colour, filled = 1)
+ WHITE = formatColor(1.0, 1.0, 1.0)
+ BLACK = formatColor(0.0, 0.0, 0.0)
+
+ dx = 0
+ dy = 0
+ if dir == 'North':
+ dy = -0.2
+ if dir == 'South':
+ dy = 0.2
+ if dir == 'East':
+ dx = 0.2
+ if dir == 'West':
+ dx = -0.2
+ leftEye = circle((screen_x+self.gridSize*GHOST_SIZE*(-0.3+dx/1.5), screen_y-self.gridSize*GHOST_SIZE*(0.3-dy/1.5)), self.gridSize*GHOST_SIZE*0.2, WHITE, WHITE)
+ rightEye = circle((screen_x+self.gridSize*GHOST_SIZE*(0.3+dx/1.5), screen_y-self.gridSize*GHOST_SIZE*(0.3-dy/1.5)), self.gridSize*GHOST_SIZE*0.2, WHITE, WHITE)
+ leftPupil = circle((screen_x+self.gridSize*GHOST_SIZE*(-0.3+dx), screen_y-self.gridSize*GHOST_SIZE*(0.3-dy)), self.gridSize*GHOST_SIZE*0.08, BLACK, BLACK)
+ rightPupil = circle((screen_x+self.gridSize*GHOST_SIZE*(0.3+dx), screen_y-self.gridSize*GHOST_SIZE*(0.3-dy)), self.gridSize*GHOST_SIZE*0.08, BLACK, BLACK)
+ ghostImageParts = []
+ ghostImageParts.append(body)
+ ghostImageParts.append(leftEye)
+ ghostImageParts.append(rightEye)
+ ghostImageParts.append(leftPupil)
+ ghostImageParts.append(rightPupil)
+
+ return ghostImageParts
+
+ def moveEyes(self, pos, dir, eyes):
+ (screen_x, screen_y) = (self.to_screen(pos) )
+ dx = 0
+ dy = 0
+ if dir == 'North':
+ dy = -0.2
+ if dir == 'South':
+ dy = 0.2
+ if dir == 'East':
+ dx = 0.2
+ if dir == 'West':
+ dx = -0.2
+ moveCircle(eyes[0],(screen_x+self.gridSize*GHOST_SIZE*(-0.3+dx/1.5), screen_y-self.gridSize*GHOST_SIZE*(0.3-dy/1.5)), self.gridSize*GHOST_SIZE*0.2)
+ moveCircle(eyes[1],(screen_x+self.gridSize*GHOST_SIZE*(0.3+dx/1.5), screen_y-self.gridSize*GHOST_SIZE*(0.3-dy/1.5)), self.gridSize*GHOST_SIZE*0.2)
+ moveCircle(eyes[2],(screen_x+self.gridSize*GHOST_SIZE*(-0.3+dx), screen_y-self.gridSize*GHOST_SIZE*(0.3-dy)), self.gridSize*GHOST_SIZE*0.08)
+ moveCircle(eyes[3],(screen_x+self.gridSize*GHOST_SIZE*(0.3+dx), screen_y-self.gridSize*GHOST_SIZE*(0.3-dy)), self.gridSize*GHOST_SIZE*0.08)
+
+ def moveGhost(self, ghost, ghostIndex, prevGhost, ghostImageParts):
+ old_x, old_y = self.to_screen(self.getPosition(prevGhost))
+ new_x, new_y = self.to_screen(self.getPosition(ghost))
+ delta = new_x - old_x, new_y - old_y
+
+ for ghostImagePart in ghostImageParts:
+ move_by(ghostImagePart, delta)
+ refresh()
+
+ if ghost.scaredTimer > 0:
+ color = SCARED_COLOR
+ else:
+ color = GHOST_COLORS[ghostIndex]
+ edit(ghostImageParts[0], ('fill', color), ('outline', color))
+ self.moveEyes(self.getPosition(ghost), self.getDirection(ghost), ghostImageParts[-4:])
+ refresh()
+
+ def getPosition(self, agentState):
+ if agentState.configuration == None: return (-1000, -1000)
+ return agentState.getPosition()
+
+ def getDirection(self, agentState):
+ if agentState.configuration == None: return Directions.STOP
+ return agentState.configuration.getDirection()
+
+ def finish(self):
+ end_graphics()
+
+ def to_screen(self, point):
+ ( x, y ) = point
+ #y = self.height - y
+ x = (x + 1)*self.gridSize
+ y = (self.height - y)*self.gridSize
+ return ( x, y )
+
+ # Fixes some TK issue with off-center circles
+ def to_screen2(self, point):
+ ( x, y ) = point
+ #y = self.height - y
+ x = (x + 1)*self.gridSize
+ y = (self.height - y)*self.gridSize
+ return ( x, y )
+
+ def drawWalls(self, wallMatrix):
+ wallColor = WALL_COLOR
+ for xNum, x in enumerate(wallMatrix):
+ if self.capture and (xNum * 2) < wallMatrix.width: wallColor = TEAM_COLORS[0]
+ if self.capture and (xNum * 2) >= wallMatrix.width: wallColor = TEAM_COLORS[1]
+
+ for yNum, cell in enumerate(x):
+ if cell: # There's a wall here
+ pos = (xNum, yNum)
+ screen = self.to_screen(pos)
+ screen2 = self.to_screen2(pos)
+
+ # draw each quadrant of the square based on adjacent walls
+ wIsWall = self.isWall(xNum-1, yNum, wallMatrix)
+ eIsWall = self.isWall(xNum+1, yNum, wallMatrix)
+ nIsWall = self.isWall(xNum, yNum+1, wallMatrix)
+ sIsWall = self.isWall(xNum, yNum-1, wallMatrix)
+ nwIsWall = self.isWall(xNum-1, yNum+1, wallMatrix)
+ swIsWall = self.isWall(xNum-1, yNum-1, wallMatrix)
+ neIsWall = self.isWall(xNum+1, yNum+1, wallMatrix)
+ seIsWall = self.isWall(xNum+1, yNum-1, wallMatrix)
+
+ # NE quadrant
+ if (not nIsWall) and (not eIsWall):
+ # inner circle
+ circle(screen2, WALL_RADIUS * self.gridSize, wallColor, wallColor, (0,91), 'arc')
+ if (nIsWall) and (not eIsWall):
+ # vertical line
+ line(add(screen, (self.gridSize*WALL_RADIUS, 0)), add(screen, (self.gridSize*WALL_RADIUS, self.gridSize*(-0.5)-1)), wallColor)
+ if (not nIsWall) and (eIsWall):
+ # horizontal line
+ line(add(screen, (0, self.gridSize*(-1)*WALL_RADIUS)), add(screen, (self.gridSize*0.5+1, self.gridSize*(-1)*WALL_RADIUS)), wallColor)
+ if (nIsWall) and (eIsWall) and (not neIsWall):
+ # outer circle
+ circle(add(screen2, (self.gridSize*2*WALL_RADIUS, self.gridSize*(-2)*WALL_RADIUS)), WALL_RADIUS * self.gridSize-1, wallColor, wallColor, (180,271), 'arc')
+ line(add(screen, (self.gridSize*2*WALL_RADIUS-1, self.gridSize*(-1)*WALL_RADIUS)), add(screen, (self.gridSize*0.5+1, self.gridSize*(-1)*WALL_RADIUS)), wallColor)
+ line(add(screen, (self.gridSize*WALL_RADIUS, self.gridSize*(-2)*WALL_RADIUS+1)), add(screen, (self.gridSize*WALL_RADIUS, self.gridSize*(-0.5))), wallColor)
+
+ # NW quadrant
+ if (not nIsWall) and (not wIsWall):
+ # inner circle
+ circle(screen2, WALL_RADIUS * self.gridSize, wallColor, wallColor, (90,181), 'arc')
+ if (nIsWall) and (not wIsWall):
+ # vertical line
+ line(add(screen, (self.gridSize*(-1)*WALL_RADIUS, 0)), add(screen, (self.gridSize*(-1)*WALL_RADIUS, self.gridSize*(-0.5)-1)), wallColor)
+ if (not nIsWall) and (wIsWall):
+ # horizontal line
+ line(add(screen, (0, self.gridSize*(-1)*WALL_RADIUS)), add(screen, (self.gridSize*(-0.5)-1, self.gridSize*(-1)*WALL_RADIUS)), wallColor)
+ if (nIsWall) and (wIsWall) and (not nwIsWall):
+ # outer circle
+ circle(add(screen2, (self.gridSize*(-2)*WALL_RADIUS, self.gridSize*(-2)*WALL_RADIUS)), WALL_RADIUS * self.gridSize-1, wallColor, wallColor, (270,361), 'arc')
+ line(add(screen, (self.gridSize*(-2)*WALL_RADIUS+1, self.gridSize*(-1)*WALL_RADIUS)), add(screen, (self.gridSize*(-0.5), self.gridSize*(-1)*WALL_RADIUS)), wallColor)
+ line(add(screen, (self.gridSize*(-1)*WALL_RADIUS, self.gridSize*(-2)*WALL_RADIUS+1)), add(screen, (self.gridSize*(-1)*WALL_RADIUS, self.gridSize*(-0.5))), wallColor)
+
+ # SE quadrant
+ if (not sIsWall) and (not eIsWall):
+ # inner circle
+ circle(screen2, WALL_RADIUS * self.gridSize, wallColor, wallColor, (270,361), 'arc')
+ if (sIsWall) and (not eIsWall):
+ # vertical line
+ line(add(screen, (self.gridSize*WALL_RADIUS, 0)), add(screen, (self.gridSize*WALL_RADIUS, self.gridSize*(0.5)+1)), wallColor)
+ if (not sIsWall) and (eIsWall):
+ # horizontal line
+ line(add(screen, (0, self.gridSize*(1)*WALL_RADIUS)), add(screen, (self.gridSize*0.5+1, self.gridSize*(1)*WALL_RADIUS)), wallColor)
+ if (sIsWall) and (eIsWall) and (not seIsWall):
+ # outer circle
+ circle(add(screen2, (self.gridSize*2*WALL_RADIUS, self.gridSize*(2)*WALL_RADIUS)), WALL_RADIUS * self.gridSize-1, wallColor, wallColor, (90,181), 'arc')
+ line(add(screen, (self.gridSize*2*WALL_RADIUS-1, self.gridSize*(1)*WALL_RADIUS)), add(screen, (self.gridSize*0.5, self.gridSize*(1)*WALL_RADIUS)), wallColor)
+ line(add(screen, (self.gridSize*WALL_RADIUS, self.gridSize*(2)*WALL_RADIUS-1)), add(screen, (self.gridSize*WALL_RADIUS, self.gridSize*(0.5))), wallColor)
+
+ # SW quadrant
+ if (not sIsWall) and (not wIsWall):
+ # inner circle
+ circle(screen2, WALL_RADIUS * self.gridSize, wallColor, wallColor, (180,271), 'arc')
+ if (sIsWall) and (not wIsWall):
+ # vertical line
+ line(add(screen, (self.gridSize*(-1)*WALL_RADIUS, 0)), add(screen, (self.gridSize*(-1)*WALL_RADIUS, self.gridSize*(0.5)+1)), wallColor)
+ if (not sIsWall) and (wIsWall):
+ # horizontal line
+ line(add(screen, (0, self.gridSize*(1)*WALL_RADIUS)), add(screen, (self.gridSize*(-0.5)-1, self.gridSize*(1)*WALL_RADIUS)), wallColor)
+ if (sIsWall) and (wIsWall) and (not swIsWall):
+ # outer circle
+ circle(add(screen2, (self.gridSize*(-2)*WALL_RADIUS, self.gridSize*(2)*WALL_RADIUS)), WALL_RADIUS * self.gridSize-1, wallColor, wallColor, (0,91), 'arc')
+ line(add(screen, (self.gridSize*(-2)*WALL_RADIUS+1, self.gridSize*(1)*WALL_RADIUS)), add(screen, (self.gridSize*(-0.5), self.gridSize*(1)*WALL_RADIUS)), wallColor)
+ line(add(screen, (self.gridSize*(-1)*WALL_RADIUS, self.gridSize*(2)*WALL_RADIUS-1)), add(screen, (self.gridSize*(-1)*WALL_RADIUS, self.gridSize*(0.5))), wallColor)
+
+ def isWall(self, x, y, walls):
+ if x < 0 or y < 0:
+ return False
+ if x >= walls.width or y >= walls.height:
+ return False
+ return walls[x][y]
+
+ def drawFood(self, foodMatrix ):
+ foodImages = []
+ color = FOOD_COLOR
+ for xNum, x in enumerate(foodMatrix):
+ if self.capture and (xNum * 2) <= foodMatrix.width: color = TEAM_COLORS[0]
+ if self.capture and (xNum * 2) > foodMatrix.width: color = TEAM_COLORS[1]
+ imageRow = []
+ foodImages.append(imageRow)
+ for yNum, cell in enumerate(x):
+ if cell: # There's food here
+ screen = self.to_screen((xNum, yNum ))
+ dot = circle( screen,
+ FOOD_SIZE * self.gridSize,
+ outlineColor = color, fillColor = color,
+ width = 1)
+ imageRow.append(dot)
+ else:
+ imageRow.append(None)
+ return foodImages
+
+ def drawCapsules(self, capsules ):
+ capsuleImages = {}
+ for capsule in capsules:
+ ( screen_x, screen_y ) = self.to_screen(capsule)
+ dot = circle( (screen_x, screen_y),
+ CAPSULE_SIZE * self.gridSize,
+ outlineColor = CAPSULE_COLOR,
+ fillColor = CAPSULE_COLOR,
+ width = 1)
+ capsuleImages[capsule] = dot
+ return capsuleImages
+
+ def removeFood(self, cell, foodImages ):
+ x, y = cell
+ remove_from_screen(foodImages[x][y])
+
+ def removeCapsule(self, cell, capsuleImages ):
+ x, y = cell
+ remove_from_screen(capsuleImages[(x, y)])
+
+ def drawExpandedCells(self, cells):
+ """
+ Draws an overlay of expanded grid positions for search agents
+ """
+ n = float(len(cells))
+ baseColor = [1.0, 0.0, 0.0]
+ self.clearExpandedCells()
+ self.expandedCells = []
+ for k, cell in enumerate(cells):
+ screenPos = self.to_screen( cell)
+ cellColor = formatColor(*[(n-k) * c * .5 / n + .25 for c in baseColor])
+ block = square(screenPos,
+ 0.5 * self.gridSize,
+ color = cellColor,
+ filled = 1, behind=2)
+ self.expandedCells.append(block)
+ if self.frameTime < 0:
+ refresh()
+
+ def clearExpandedCells(self):
+ if 'expandedCells' in dir(self) and len(self.expandedCells) > 0:
+ for cell in self.expandedCells:
+ remove_from_screen(cell)
+
+
+ def updateDistributions(self, distributions):
+ "Draws an agent's belief distributions"
+ # copy all distributions so we don't change their state
+ distributions = map(lambda x: x.copy(), distributions)
+ if self.distributionImages == None:
+ self.drawDistributions(self.previousState)
+ for x in range(len(self.distributionImages)):
+ for y in range(len(self.distributionImages[0])):
+ image = self.distributionImages[x][y]
+ weights = [dist[ (x,y) ] for dist in distributions]
+
+ if sum(weights) != 0:
+ pass
+ # Fog of war
+ color = [0.0,0.0,0.0]
+ colors = GHOST_VEC_COLORS[1:] # With Pacman
+ if self.capture: colors = GHOST_VEC_COLORS
+ for weight, gcolor in zip(weights, colors):
+ color = [min(1.0, c + 0.95 * g * weight ** .3) for c,g in zip(color, gcolor)]
+ changeColor(image, formatColor(*color))
+ refresh()
+
+class FirstPersonPacmanGraphics(PacmanGraphics):
+ def __init__(self, zoom = 1.0, showGhosts = True, capture = False, frameTime=0):
+ PacmanGraphics.__init__(self, zoom, frameTime=frameTime)
+ self.showGhosts = showGhosts
+ self.capture = capture
+
+ def initialize(self, state, isBlue = False):
+
+ self.isBlue = isBlue
+ PacmanGraphics.startGraphics(self, state)
+ # Initialize distribution images
+ walls = state.layout.walls
+ dist = []
+ self.layout = state.layout
+
+ # Draw the rest
+ self.distributionImages = None # initialize lazily
+ self.drawStaticObjects(state)
+ self.drawAgentObjects(state)
+
+ # Information
+ self.previousState = state
+
+ def lookAhead(self, config, state):
+ if config.getDirection() == 'Stop':
+ return
+ else:
+ pass
+ # Draw relevant ghosts
+ allGhosts = state.getGhostStates()
+ visibleGhosts = state.getVisibleGhosts()
+ for i, ghost in enumerate(allGhosts):
+ if ghost in visibleGhosts:
+ self.drawGhost(ghost, i)
+ else:
+ self.currentGhostImages[i] = None
+
+ def getGhostColor(self, ghost, ghostIndex):
+ return GHOST_COLORS[ghostIndex]
+
+ def getPosition(self, ghostState):
+ if not self.showGhosts and not ghostState.isPacman and ghostState.getPosition()[1] > 1:
+ return (-1000, -1000)
+ else:
+ return PacmanGraphics.getPosition(self, ghostState)
+
+def add(x, y):
+ return (x[0] + y[0], x[1] + y[1])
+
+
+# Saving graphical output
+# -----------------------
+# Note: to make an animated gif from this postscript output, try the command:
+# convert -delay 7 -loop 1 -compress lzw -layers optimize frame* out.gif
+# convert is part of imagemagick (freeware)
+
+SAVE_POSTSCRIPT = False
+POSTSCRIPT_OUTPUT_DIR = 'frames'
+FRAME_NUMBER = 0
+import os
+
+def saveFrame():
+ "Saves the current graphical output as a postscript file"
+ global SAVE_POSTSCRIPT, FRAME_NUMBER, POSTSCRIPT_OUTPUT_DIR
+ if not SAVE_POSTSCRIPT: return
+ if not os.path.exists(POSTSCRIPT_OUTPUT_DIR): os.mkdir(POSTSCRIPT_OUTPUT_DIR)
+ name = os.path.join(POSTSCRIPT_OUTPUT_DIR, 'frame_%08d.ps' % FRAME_NUMBER)
+ FRAME_NUMBER += 1
+ writePostscript(name) # writes the current canvas
diff --git a/graphicsUtils.py b/graphicsUtils.py
new file mode 100644
index 0000000..b80d3d2
--- /dev/null
+++ b/graphicsUtils.py
@@ -0,0 +1,402 @@
+# graphicsUtils.py
+# ----------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+import sys
+import math
+import random
+import string
+import time
+import types
+import Tkinter
+import os.path
+
+_Windows = sys.platform == 'win32' # True if on Win95/98/NT
+
+_root_window = None # The root window for graphics output
+_canvas = None # The canvas which holds graphics
+_canvas_xs = None # Size of canvas object
+_canvas_ys = None
+_canvas_x = None # Current position on canvas
+_canvas_y = None
+_canvas_col = None # Current colour (set to black below)
+_canvas_tsize = 12
+_canvas_tserifs = 0
+
+def formatColor(r, g, b):
+ return '#%02x%02x%02x' % (int(r * 255), int(g * 255), int(b * 255))
+
+def colorToVector(color):
+ return map(lambda x: int(x, 16) / 256.0, [color[1:3], color[3:5], color[5:7]])
+
+if _Windows:
+ _canvas_tfonts = ['times new roman', 'lucida console']
+else:
+ _canvas_tfonts = ['times', 'lucidasans-24']
+ pass # XXX need defaults here
+
+def sleep(secs):
+ global _root_window
+ if _root_window == None:
+ time.sleep(secs)
+ else:
+ _root_window.update_idletasks()
+ _root_window.after(int(1000 * secs), _root_window.quit)
+ _root_window.mainloop()
+
+def begin_graphics(width=640, height=480, color=formatColor(0, 0, 0), title=None):
+
+ global _root_window, _canvas, _canvas_x, _canvas_y, _canvas_xs, _canvas_ys, _bg_color
+
+ # Check for duplicate call
+ if _root_window is not None:
+ # Lose the window.
+ _root_window.destroy()
+
+ # Save the canvas size parameters
+ _canvas_xs, _canvas_ys = width - 1, height - 1
+ _canvas_x, _canvas_y = 0, _canvas_ys
+ _bg_color = color
+
+ # Create the root window
+ _root_window = Tkinter.Tk()
+ _root_window.protocol('WM_DELETE_WINDOW', _destroy_window)
+ _root_window.title(title or 'Graphics Window')
+ _root_window.resizable(0, 0)
+
+ # Create the canvas object
+ try:
+ _canvas = Tkinter.Canvas(_root_window, width=width, height=height)
+ _canvas.pack()
+ draw_background()
+ _canvas.update()
+ except:
+ _root_window = None
+ raise
+
+ # Bind to key-down and key-up events
+ _root_window.bind( "<KeyPress>", _keypress )
+ _root_window.bind( "<KeyRelease>", _keyrelease )
+ _root_window.bind( "<FocusIn>", _clear_keys )
+ _root_window.bind( "<FocusOut>", _clear_keys )
+ _root_window.bind( "<Button-1>", _leftclick )
+ _root_window.bind( "<Button-2>", _rightclick )
+ _root_window.bind( "<Button-3>", _rightclick )
+ _root_window.bind( "<Control-Button-1>", _ctrl_leftclick)
+ _clear_keys()
+
+_leftclick_loc = None
+_rightclick_loc = None
+_ctrl_leftclick_loc = None
+
+def _leftclick(event):
+ global _leftclick_loc
+ _leftclick_loc = (event.x, event.y)
+
+def _rightclick(event):
+ global _rightclick_loc
+ _rightclick_loc = (event.x, event.y)
+
+def _ctrl_leftclick(event):
+ global _ctrl_leftclick_loc
+ _ctrl_leftclick_loc = (event.x, event.y)
+
+def wait_for_click():
+ while True:
+ global _leftclick_loc
+ global _rightclick_loc
+ global _ctrl_leftclick_loc
+ if _leftclick_loc != None:
+ val = _leftclick_loc
+ _leftclick_loc = None
+ return val, 'left'
+ if _rightclick_loc != None:
+ val = _rightclick_loc
+ _rightclick_loc = None
+ return val, 'right'
+ if _ctrl_leftclick_loc != None:
+ val = _ctrl_leftclick_loc
+ _ctrl_leftclick_loc = None
+ return val, 'ctrl_left'
+ sleep(0.05)
+
+def draw_background():
+ corners = [(0,0), (0, _canvas_ys), (_canvas_xs, _canvas_ys), (_canvas_xs, 0)]
+ polygon(corners, _bg_color, fillColor=_bg_color, filled=True, smoothed=False)
+
+def _destroy_window(event=None):
+ sys.exit(0)
+# global _root_window
+# _root_window.destroy()
+# _root_window = None
+ #print "DESTROY"
+
+def end_graphics():
+ global _root_window, _canvas, _mouse_enabled
+ try:
+ try:
+ sleep(1)
+ if _root_window != None:
+ _root_window.destroy()
+ except SystemExit, e:
+ print 'Ending graphics raised an exception:', e
+ finally:
+ _root_window = None
+ _canvas = None
+ _mouse_enabled = 0
+ _clear_keys()
+
+def clear_screen(background=None):
+ global _canvas_x, _canvas_y
+ _canvas.delete('all')
+ draw_background()
+ _canvas_x, _canvas_y = 0, _canvas_ys
+
+def polygon(coords, outlineColor, fillColor=None, filled=1, smoothed=1, behind=0, width=1):
+ c = []
+ for coord in coords:
+ c.append(coord[0])
+ c.append(coord[1])
+ if fillColor == None: fillColor = outlineColor
+ if filled == 0: fillColor = ""
+ poly = _canvas.create_polygon(c, outline=outlineColor, fill=fillColor, smooth=smoothed, width=width)
+ if behind > 0:
+ _canvas.tag_lower(poly, behind) # Higher should be more visible
+ return poly
+
+def square(pos, r, color, filled=1, behind=0):
+ x, y = pos
+ coords = [(x - r, y - r), (x + r, y - r), (x + r, y + r), (x - r, y + r)]
+ return polygon(coords, color, color, filled, 0, behind=behind)
+
+def circle(pos, r, outlineColor, fillColor, endpoints=None, style='pieslice', width=2):
+ x, y = pos
+ x0, x1 = x - r - 1, x + r
+ y0, y1 = y - r - 1, y + r
+ if endpoints == None:
+ e = [0, 359]
+ else:
+ e = list(endpoints)
+ while e[0] > e[1]: e[1] = e[1] + 360
+
+ return _canvas.create_arc(x0, y0, x1, y1, outline=outlineColor, fill=fillColor,
+ extent=e[1] - e[0], start=e[0], style=style, width=width)
+
+def image(pos, file="../../blueghost.gif"):
+ x, y = pos
+ # img = PhotoImage(file=file)
+ return _canvas.create_image(x, y, image = Tkinter.PhotoImage(file=file), anchor = Tkinter.NW)
+
+
+def refresh():
+ _canvas.update_idletasks()
+
+def moveCircle(id, pos, r, endpoints=None):
+ global _canvas_x, _canvas_y
+
+ x, y = pos
+# x0, x1 = x - r, x + r + 1
+# y0, y1 = y - r, y + r + 1
+ x0, x1 = x - r - 1, x + r
+ y0, y1 = y - r - 1, y + r
+ if endpoints == None:
+ e = [0, 359]
+ else:
+ e = list(endpoints)
+ while e[0] > e[1]: e[1] = e[1] + 360
+
+ if os.path.isfile('flag'):
+ edit(id, ('extent', e[1] - e[0]))
+ else:
+ edit(id, ('start', e[0]), ('extent', e[1] - e[0]))
+ move_to(id, x0, y0)
+
+def edit(id, *args):
+ _canvas.itemconfigure(id, **dict(args))
+
+def text(pos, color, contents, font='Helvetica', size=12, style='normal', anchor="nw"):
+ global _canvas_x, _canvas_y
+ x, y = pos
+ font = (font, str(size), style)
+ return _canvas.create_text(x, y, fill=color, text=contents, font=font, anchor=anchor)
+
+def changeText(id, newText, font=None, size=12, style='normal'):
+ _canvas.itemconfigure(id, text=newText)
+ if font != None:
+ _canvas.itemconfigure(id, font=(font, '-%d' % size, style))
+
+def changeColor(id, newColor):
+ _canvas.itemconfigure(id, fill=newColor)
+
+def line(here, there, color=formatColor(0, 0, 0), width=2):
+ x0, y0 = here[0], here[1]
+ x1, y1 = there[0], there[1]
+ return _canvas.create_line(x0, y0, x1, y1, fill=color, width=width)
+
+##############################################################################
+### Keypress handling ########################################################
+##############################################################################
+
+# We bind to key-down and key-up events.
+
+_keysdown = {}
+_keyswaiting = {}
+# This holds an unprocessed key release. We delay key releases by up to
+# one call to keys_pressed() to get round a problem with auto repeat.
+_got_release = None
+
+def _keypress(event):
+ global _got_release
+ #remap_arrows(event)
+ _keysdown[event.keysym] = 1
+ _keyswaiting[event.keysym] = 1
+# print event.char, event.keycode
+ _got_release = None
+
+def _keyrelease(event):
+ global _got_release
+ #remap_arrows(event)
+ try:
+ del _keysdown[event.keysym]
+ except:
+ pass
+ _got_release = 1
+
+def remap_arrows(event):
+ # TURN ARROW PRESSES INTO LETTERS (SHOULD BE IN KEYBOARD AGENT)
+ if event.char in ['a', 's', 'd', 'w']:
+ return
+ if event.keycode in [37, 101]: # LEFT ARROW (win / x)
+ event.char = 'a'
+ if event.keycode in [38, 99]: # UP ARROW
+ event.char = 'w'
+ if event.keycode in [39, 102]: # RIGHT ARROW
+ event.char = 'd'
+ if event.keycode in [40, 104]: # DOWN ARROW
+ event.char = 's'
+
+def _clear_keys(event=None):
+ global _keysdown, _got_release, _keyswaiting
+ _keysdown = {}
+ _keyswaiting = {}
+ _got_release = None
+
+def keys_pressed(d_o_e=Tkinter.tkinter.dooneevent,
+ d_w=Tkinter.tkinter.DONT_WAIT):
+ d_o_e(d_w)
+ if _got_release:
+ d_o_e(d_w)
+ return _keysdown.keys()
+
+def keys_waiting():
+ global _keyswaiting
+ keys = _keyswaiting.keys()
+ _keyswaiting = {}
+ return keys
+
+# Block for a list of keys...
+
+def wait_for_keys():
+ keys = []
+ while keys == []:
+ keys = keys_pressed()
+ sleep(0.05)
+ return keys
+
+def remove_from_screen(x,
+ d_o_e=Tkinter.tkinter.dooneevent,
+ d_w=Tkinter.tkinter.DONT_WAIT):
+ _canvas.delete(x)
+ d_o_e(d_w)
+
+def _adjust_coords(coord_list, x, y):
+ for i in range(0, len(coord_list), 2):
+ coord_list[i] = coord_list[i] + x
+ coord_list[i + 1] = coord_list[i + 1] + y
+ return coord_list
+
+def move_to(object, x, y=None,
+ d_o_e=Tkinter.tkinter.dooneevent,
+ d_w=Tkinter.tkinter.DONT_WAIT):
+ if y is None:
+ try: x, y = x
+ except: raise 'incomprehensible coordinates'
+
+ horiz = True
+ newCoords = []
+ current_x, current_y = _canvas.coords(object)[0:2] # first point
+ for coord in _canvas.coords(object):
+ if horiz:
+ inc = x - current_x
+ else:
+ inc = y - current_y
+ horiz = not horiz
+
+ newCoords.append(coord + inc)
+
+ _canvas.coords(object, *newCoords)
+ d_o_e(d_w)
+
+def move_by(object, x, y=None,
+ d_o_e=Tkinter.tkinter.dooneevent,
+ d_w=Tkinter.tkinter.DONT_WAIT, lift=False):
+ if y is None:
+ try: x, y = x
+ except: raise Exception, 'incomprehensible coordinates'
+
+ horiz = True
+ newCoords = []
+ for coord in _canvas.coords(object):
+ if horiz:
+ inc = x
+ else:
+ inc = y
+ horiz = not horiz
+
+ newCoords.append(coord + inc)
+
+ _canvas.coords(object, *newCoords)
+ d_o_e(d_w)
+ if lift:
+ _canvas.tag_raise(object)
+
+def writePostscript(filename):
+ "Writes the current canvas to a postscript file."
+ psfile = file(filename, 'w')
+ psfile.write(_canvas.postscript(pageanchor='sw',
+ y='0.c',
+ x='0.c'))
+ psfile.close()
+
+ghost_shape = [
+ (0, - 0.5),
+ (0.25, - 0.75),
+ (0.5, - 0.5),
+ (0.75, - 0.75),
+ (0.75, 0.5),
+ (0.5, 0.75),
+ (- 0.5, 0.75),
+ (- 0.75, 0.5),
+ (- 0.75, - 0.75),
+ (- 0.5, - 0.5),
+ (- 0.25, - 0.75)
+ ]
+
+if __name__ == '__main__':
+ begin_graphics()
+ clear_screen()
+ ghost_shape = [(x * 10 + 20, y * 10 + 20) for x, y in ghost_shape]
+ g = polygon(ghost_shape, formatColor(1, 1, 1))
+ move_to(g, (50, 50))
+ circle((150, 150), 20, formatColor(0.7, 0.3, 0.0), endpoints=[15, - 15])
+ sleep(2)
diff --git a/keyboardAgents.py b/keyboardAgents.py
new file mode 100644
index 0000000..c7d9fcf
--- /dev/null
+++ b/keyboardAgents.py
@@ -0,0 +1,84 @@
+# keyboardAgents.py
+# -----------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+from game import Agent
+from game import Directions
+import random
+
+class KeyboardAgent(Agent):
+ """
+ An agent controlled by the keyboard.
+ """
+ # NOTE: Arrow keys also work.
+ WEST_KEY = 'a'
+ EAST_KEY = 'd'
+ NORTH_KEY = 'w'
+ SOUTH_KEY = 's'
+ STOP_KEY = 'q'
+
+ def __init__( self, index = 0 ):
+
+ self.lastMove = Directions.STOP
+ self.index = index
+ self.keys = []
+
+ def getAction( self, state):
+ from graphicsUtils import keys_waiting
+ from graphicsUtils import keys_pressed
+ keys = keys_waiting() + keys_pressed()
+ if keys != []:
+ self.keys = keys
+
+ legal = state.getLegalActions(self.index)
+ move = self.getMove(legal)
+
+ if move == Directions.STOP:
+ # Try to move in the same direction as before
+ if self.lastMove in legal:
+ move = self.lastMove
+
+ if (self.STOP_KEY in self.keys) and Directions.STOP in legal: move = Directions.STOP
+
+ if move not in legal:
+ move = random.choice(legal)
+
+ self.lastMove = move
+ return move
+
+ def getMove(self, legal):
+ move = Directions.STOP
+ if (self.WEST_KEY in self.keys or 'Left' in self.keys) and Directions.WEST in legal: move = Directions.WEST
+ if (self.EAST_KEY in self.keys or 'Right' in self.keys) and Directions.EAST in legal: move = Directions.EAST
+ if (self.NORTH_KEY in self.keys or 'Up' in self.keys) and Directions.NORTH in legal: move = Directions.NORTH
+ if (self.SOUTH_KEY in self.keys or 'Down' in self.keys) and Directions.SOUTH in legal: move = Directions.SOUTH
+ return move
+
+class KeyboardAgent2(KeyboardAgent):
+ """
+ A second agent controlled by the keyboard.
+ """
+ # NOTE: Arrow keys also work.
+ WEST_KEY = 'j'
+ EAST_KEY = "l"
+ NORTH_KEY = 'i'
+ SOUTH_KEY = 'k'
+ STOP_KEY = 'u'
+
+ def getMove(self, legal):
+ move = Directions.STOP
+ if (self.WEST_KEY in self.keys) and Directions.WEST in legal: move = Directions.WEST
+ if (self.EAST_KEY in self.keys) and Directions.EAST in legal: move = Directions.EAST
+ if (self.NORTH_KEY in self.keys) and Directions.NORTH in legal: move = Directions.NORTH
+ if (self.SOUTH_KEY in self.keys) and Directions.SOUTH in legal: move = Directions.SOUTH
+ return move
diff --git a/layout.py b/layout.py
new file mode 100644
index 0000000..c6b377d
--- /dev/null
+++ b/layout.py
@@ -0,0 +1,149 @@
+# layout.py
+# ---------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+from util import manhattanDistance
+from game import Grid
+import os
+import random
+
+VISIBILITY_MATRIX_CACHE = {}
+
+class Layout:
+ """
+ A Layout manages the static information about the game board.
+ """
+
+ def __init__(self, layoutText):
+ self.width = len(layoutText[0])
+ self.height= len(layoutText)
+ self.walls = Grid(self.width, self.height, False)
+ self.food = Grid(self.width, self.height, False)
+ self.capsules = []
+ self.agentPositions = []
+ self.numGhosts = 0
+ self.processLayoutText(layoutText)
+ self.layoutText = layoutText
+ self.totalFood = len(self.food.asList())
+ # self.initializeVisibilityMatrix()
+
+ def getNumGhosts(self):
+ return self.numGhosts
+
+ def initializeVisibilityMatrix(self):
+ global VISIBILITY_MATRIX_CACHE
+ if reduce(str.__add__, self.layoutText) not in VISIBILITY_MATRIX_CACHE:
+ from game import Directions
+ vecs = [(-0.5,0), (0.5,0),(0,-0.5),(0,0.5)]
+ dirs = [Directions.NORTH, Directions.SOUTH, Directions.WEST, Directions.EAST]
+ vis = Grid(self.width, self.height, {Directions.NORTH:set(), Directions.SOUTH:set(), Directions.EAST:set(), Directions.WEST:set(), Directions.STOP:set()})
+ for x in range(self.width):
+ for y in range(self.height):
+ if self.walls[x][y] == False:
+ for vec, direction in zip(vecs, dirs):
+ dx, dy = vec
+ nextx, nexty = x + dx, y + dy
+ while (nextx + nexty) != int(nextx) + int(nexty) or not self.walls[int(nextx)][int(nexty)] :
+ vis[x][y][direction].add((nextx, nexty))
+ nextx, nexty = x + dx, y + dy
+ self.visibility = vis
+ VISIBILITY_MATRIX_CACHE[reduce(str.__add__, self.layoutText)] = vis
+ else:
+ self.visibility = VISIBILITY_MATRIX_CACHE[reduce(str.__add__, self.layoutText)]
+
+ def isWall(self, pos):
+ x, col = pos
+ return self.walls[x][col]
+
+ def getRandomLegalPosition(self):
+ x = random.choice(range(self.width))
+ y = random.choice(range(self.height))
+ while self.isWall( (x, y) ):
+ x = random.choice(range(self.width))
+ y = random.choice(range(self.height))
+ return (x,y)
+
+ def getRandomCorner(self):
+ poses = [(1,1), (1, self.height - 2), (self.width - 2, 1), (self.width - 2, self.height - 2)]
+ return random.choice(poses)
+
+ def getFurthestCorner(self, pacPos):
+ poses = [(1,1), (1, self.height - 2), (self.width - 2, 1), (self.width - 2, self.height - 2)]
+ dist, pos = max([(manhattanDistance(p, pacPos), p) for p in poses])
+ return pos
+
+ def isVisibleFrom(self, ghostPos, pacPos, pacDirection):
+ row, col = [int(x) for x in pacPos]
+ return ghostPos in self.visibility[row][col][pacDirection]
+
+ def __str__(self):
+ return "\n".join(self.layoutText)
+
+ def deepCopy(self):
+ return Layout(self.layoutText[:])
+
+ def processLayoutText(self, layoutText):
+ """
+ Coordinates are flipped from the input format to the (x,y) convention here
+
+ The shape of the maze. Each character
+ represents a different type of object.
+ % - Wall
+ . - Food
+ o - Capsule
+ G - Ghost
+ P - Pacman
+ Other characters are ignored.
+ """
+ maxY = self.height - 1
+ for y in range(self.height):
+ for x in range(self.width):
+ layoutChar = layoutText[maxY - y][x]
+ self.processLayoutChar(x, y, layoutChar)
+ self.agentPositions.sort()
+ self.agentPositions = [ ( i == 0, pos) for i, pos in self.agentPositions]
+
+ def processLayoutChar(self, x, y, layoutChar):
+ if layoutChar == '%':
+ self.walls[x][y] = True
+ elif layoutChar == '.':
+ self.food[x][y] = True
+ elif layoutChar == 'o':
+ self.capsules.append((x, y))
+ elif layoutChar == 'P':
+ self.agentPositions.append( (0, (x, y) ) )
+ elif layoutChar in ['G']:
+ self.agentPositions.append( (1, (x, y) ) )
+ self.numGhosts += 1
+ elif layoutChar in ['1', '2', '3', '4']:
+ self.agentPositions.append( (int(layoutChar), (x,y)))
+ self.numGhosts += 1
+def getLayout(name, back = 2):
+ if name.endswith('.lay'):
+ layout = tryToLoad('layouts/' + name)
+ if layout == None: layout = tryToLoad(name)
+ else:
+ layout = tryToLoad('layouts/' + name + '.lay')
+ if layout == None: layout = tryToLoad(name + '.lay')
+ if layout == None and back >= 0:
+ curdir = os.path.abspath('.')
+ os.chdir('..')
+ layout = getLayout(name, back -1)
+ os.chdir(curdir)
+ return layout
+
+def tryToLoad(fullname):
+ if(not os.path.exists(fullname)): return None
+ f = open(fullname)
+ try: return Layout([line.strip() for line in f])
+ finally: f.close()
diff --git a/layouts/bigCorners.lay b/layouts/bigCorners.lay
new file mode 100644
index 0000000..4d89d7b
--- /dev/null
+++ b/layouts/bigCorners.lay
@@ -0,0 +1,37 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%. % %.%
+% %%%%% % %%% %%% %%%%%%% % %
+% % % % % % % %
+%%%%% %%%%% %%% % % % %%% %%%%% % %%%
+% % % % % % % % % % % % %
+% %%% % % % %%% %%%%% %%% % %%% %%% %
+% % % % % % % % %
+%%% %%%%%%%%% %%%%%%% %%% %%% % % % %
+% % % % % % %
+% % %%%%% % %%% % % %%% % %%% %%% % %
+% % % % % % % % % % % % % %
+% % % %%%%%%% % %%%%%%%%% %%% % %%% %
+% % % % % % % % % %
+%%% %%% % %%%%% %%%%% %%% %%% %%%%% %
+% % % % % % % % %
+% % % % % % %%% %%% %%% % % % % % %
+% % % % % %% % % % % % % % % %
+% % %%%%% % %%% %%% % %%% %%% %%%%%
+% % % % % % % % % % %
+% %%% % % % %%% %%% %%%%%%%%% % %%%
+% % % % % % %
+% %%% %%%%%%%%%%%%%%%%%%%%% % % %%% %
+% % % %
+% % % %%%%% %%% % % % % %%%%%%%%%%%%%
+% % % % % % % % % % % %
+% % %%% %%% % % % %%%%%%%%% %%% % % %
+% % % % % % %P % % % % % %
+% %%% %%% %%% % %%% % % %%%%% % %%%%%
+% % % % % % % %
+%%% % %%%%% %%%%% %%% %%% % %%% % %%%
+% % % % % % % % % % % % % % %
+% % %%% % % % % %%%%%%%%% % % % % % %
+% % % %
+% % % %%% %%% %%%%%%% %%% %%% %%% %
+%.% % % % % .%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ No newline at end of file
diff --git a/layouts/bigMaze.lay b/layouts/bigMaze.lay
new file mode 100644
index 0000000..e11fade
--- /dev/null
+++ b/layouts/bigMaze.lay
@@ -0,0 +1,37 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% % % % % % % %
+% %%%%%%% % %%% % %%% %%% %%%%%%% % %
+% % % % % % % %
+%%%%% %%%%% %%% % % % %%% %%%%% % %%%
+% % % % % % % % % % % % % %
+% %%% % % % %%% %%%%% %%% % %%% %%% %
+% % % % % % % % %
+%%% %%%%%%%%% %%%%%%% %%% %%% % % % %
+% % % % % % %
+% % %%%%% % %%% % % %%% % %%% %%% % %
+% % % % % % % % % % % % % %
+% % % %%%%%%% % %%%%%%%%% %%% % %%% %
+% % % % % % % % % %
+%%% %%% % %%%%% %%%%% %%% %%% %%%%% %
+% % % % % % % % % % % %
+% % % % % %%% %%% %%% %%% % % % % % %
+% % % % % % % % %
+%%% %%%%%%% % % %%%%% %%% % %%% %%%%%
+% % % % % % % % % %
+%%%%% % % %%%%%%%%% %%%%%%%%%%% % %%%
+% % % % % % % % %
+% %%% %%%%% %%%%%%%%% %%%%% % % %%% %
+% % % % % % %
+% % % %%%%% %%% % % % % %%%%%%%%%%%%%
+% % % % % % % % % % % %
+% % %%% %%% % % % %%%%%%%%% %%% % % %
+% % % % % % % % % % % % %
+% %%% %%% %%%%% %%% % % %%%%% % %%%%%
+% % % % % % % % %
+%%% % %%%%% %%%%% %%% %%% % %%% % %%%
+% % % % % % % % % % % % % % %
+% % %%% % % % % %%%%%%%%% % % % % % %
+% % % % % %
+% % % % %%% %%% %%%%%%% %%% %%% %%% %
+%.% % % % % % % % P%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ No newline at end of file
diff --git a/layouts/bigSafeSearch.lay b/layouts/bigSafeSearch.lay
new file mode 100644
index 0000000..b5fd414
--- /dev/null
+++ b/layouts/bigSafeSearch.lay
@@ -0,0 +1,8 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%.%.........%% G % o%%%%.....%
+%.%.%%%%%%%.%%%%%% %%%%%%%.%%.%
+%............%...%............%
+%%%%%...%%%.. ..%.%...%.%%%
+%o%%%.%%%%%.%%%%%%%.%%%.%.%%%%%
+% ..........Po...%...%. o%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/bigSearch.lay b/layouts/bigSearch.lay
new file mode 100644
index 0000000..bb59eb8
--- /dev/null
+++ b/layouts/bigSearch.lay
@@ -0,0 +1,15 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%.....%.................%.....%
+%.%%%.%.%%%.%%%%%%%.%%%.%.....%
+%.%...%.%......%......%.%.....%
+%...%%%.%.%%%%.%.%%%%...%%%...%
+%%%.%.%.%.%......%..%.%...%.%%%
+%...%.%%%.%.%%% %%%.%.%%%.%...%
+%.%%%.......% %.......%%%.%
+%...%.%%%%%.%%%%%%%.%.%%%.%...%
+%%%.%...%.%....%....%.%...%.%%%
+%...%%%.%.%%%%.%.%%%%.%.%%%...%
+%.......%......%......%.....%.%
+%.....%.%%%.%%%%%%%.%%%.%.%%%.%
+%.....%........P....%...%.....%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/boxSearch.lay b/layouts/boxSearch.lay
new file mode 100644
index 0000000..4a113fc
--- /dev/null
+++ b/layouts/boxSearch.lay
@@ -0,0 +1,14 @@
+%%%%%%%%%%%%%%
+%. . . . . % %
+% % %
+%. . . . . %G%
+% % %
+%. . . . . % %
+% % %
+%. . . . . % %
+% P %G%
+%. . . . . % %
+% % %
+%. . . . . % %
+% % %
+%%%%%%%%%%%%%%
diff --git a/layouts/capsuleClassic.lay b/layouts/capsuleClassic.lay
new file mode 100644
index 0000000..06a5c51
--- /dev/null
+++ b/layouts/capsuleClassic.lay
@@ -0,0 +1,7 @@
+%%%%%%%%%%%%%%%%%%%
+%G. G ....%
+%.% % %%%%%% %.%%.%
+%.%o% % o% %.o%.%
+%.%%%.% %%% %..%.%
+%..... P %..%G%
+%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/contestClassic.lay b/layouts/contestClassic.lay
new file mode 100644
index 0000000..84c8733
--- /dev/null
+++ b/layouts/contestClassic.lay
@@ -0,0 +1,9 @@
+%%%%%%%%%%%%%%%%%%%%
+%o...%........%...o%
+%.%%.%.%%..%%.%.%%.%
+%...... G GG%......%
+%.%.%%.%% %%%.%%.%.%
+%.%....% ooo%.%..%.%
+%.%.%%.% %% %.%.%%.%
+%o%......P....%....%
+%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/contoursMaze.lay b/layouts/contoursMaze.lay
new file mode 100644
index 0000000..a068956
--- /dev/null
+++ b/layouts/contoursMaze.lay
@@ -0,0 +1,11 @@
+%%%%%%%%%%%%%%%%%%%%%
+% %
+% %
+% %
+% %
+% P %
+% %
+% %
+% %
+%. %
+%%%%%%%%%%%%%%%%%%%%% \ No newline at end of file
diff --git a/layouts/greedySearch.lay b/layouts/greedySearch.lay
new file mode 100644
index 0000000..4072363
--- /dev/null
+++ b/layouts/greedySearch.lay
@@ -0,0 +1,8 @@
+%%%%%%
+%....%
+% %%.%
+% %%.%
+%.P .%
+%.%%%%
+%....%
+%%%%%% \ No newline at end of file
diff --git a/layouts/mediumClassic.lay b/layouts/mediumClassic.lay
new file mode 100644
index 0000000..33c5db8
--- /dev/null
+++ b/layouts/mediumClassic.lay
@@ -0,0 +1,11 @@
+%%%%%%%%%%%%%%%%%%%%
+%o...%........%....%
+%.%%.%.%%%%%%.%.%%.%
+%.%..............%.%
+%.%.%%.%% %%.%%.%.%
+%......%G G%......%
+%.%.%%.%%%%%%.%%.%.%
+%.%..............%.%
+%.%%.%.%%%%%%.%.%%.%
+%....%...P....%...o%
+%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/mediumCorners.lay b/layouts/mediumCorners.lay
new file mode 100644
index 0000000..6a39756
--- /dev/null
+++ b/layouts/mediumCorners.lay
@@ -0,0 +1,14 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%. % % % %.%
+% % % %%%%%% %%%%%%% % %
+% % % % % %
+%%%%% %%%%% %%% %% %%%%% % %%%
+% % % % % % % % %
+% %%% % % % %%%%%%%% %%% %%% %
+% % %% % % % %
+%%% % %%%%%%% %%%% %%% % % % %
+% % %% % % %
+% % %%%%% % %%%% % %%% %%% % %
+% % % % % % %%% %
+%. %P%%%%% % %%% % .%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ No newline at end of file
diff --git a/layouts/mediumDottedMaze.lay b/layouts/mediumDottedMaze.lay
new file mode 100644
index 0000000..103f818
--- /dev/null
+++ b/layouts/mediumDottedMaze.lay
@@ -0,0 +1,18 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% P%
+% %%%%%%%%%%%%%%%%%%% %%% %%%%%%%% %
+% %% % % %%% %%% %% ... %
+% %% % % % % %%%% %%%%%%%%% %% %%%%%
+% %% % % % % % %% %% %% ... %
+% %% % % % % % %%%% %%% %%%%%% %
+% % % % % % %% %%%%%%%% ... %
+% %% % % %%%%%%%% %% %% %%%%%
+% %% % %% %%%%%%%%% %% ... %
+% %%%%%% %%%%%%% %% %%%%%% %
+%%%%%% % %%%% %% % ... %
+% %%%%%% %%%%% % %% %% %%%%%
+% %%%%%% % %%%%% %% %
+% %%%%%% %%%%%%%%%%% %% %% %
+%%%%%%%%%% %%%%%% %
+%. %%%%%%%%%%%%%%%% ...... %
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ No newline at end of file
diff --git a/layouts/mediumMaze.lay b/layouts/mediumMaze.lay
new file mode 100644
index 0000000..55c1236
--- /dev/null
+++ b/layouts/mediumMaze.lay
@@ -0,0 +1,18 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% P%
+% %%%%%%%%%%%%%%%%%%%%%%% %%%%%%%% %
+% %% % % %%%%%%% %% %
+% %% % % % % %%%% %%%%%%%%% %% %%%%%
+% %% % % % % %% %% %
+% %% % % % % % %%%% %%% %%%%%% %
+% % % % % % %% %%%%%%%% %
+% %% % % %%%%%%%% %% %% %%%%%
+% %% % %% %%%%%%%%% %% %
+% %%%%%% %%%%%%% %% %%%%%% %
+%%%%%% % %%%% %% % %
+% %%%%%% %%%%% % %% %% %%%%%
+% %%%%%% % %%%%% %% %
+% %%%%%% %%%%%%%%%%% %% %% %
+%%%%%%%%%% %%%%%% %
+%. %%%%%%%%%%%%%%%% %
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ No newline at end of file
diff --git a/layouts/mediumSafeSearch.lay b/layouts/mediumSafeSearch.lay
new file mode 100644
index 0000000..e7d6b1c
--- /dev/null
+++ b/layouts/mediumSafeSearch.lay
@@ -0,0 +1,6 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%.% ....%% G %%%%%% o%%.%
+%.%o%%%%%%%.%%%%%%% %%%%%.%
+% %%%.%%%%%.%%%%%%%.%%%.%.%%%.%
+% ..........Po...%.........%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/mediumScaryMaze.lay b/layouts/mediumScaryMaze.lay
new file mode 100644
index 0000000..65d4c33
--- /dev/null
+++ b/layouts/mediumScaryMaze.lay
@@ -0,0 +1,18 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% P%
+% %%%%%%%%%%%%%%%%%%% %%% %%%%%%%% %
+% %% % % %%% %%% %%GG %
+% %% % % % % %%%% %%%%%%%%% %% %%%%%
+% %% % % % % % %%GG %% %
+% %% % % % % % %%%%% %%% %%%%%% %
+% %% % % % % %% %%%%%%%%% %
+% %% % % %%%%%%%% %% %% %%%%%
+% %% % %% %%%%%%%%% %% %
+% %%% %% %%%%%%% %% %%%%%% %
+%%%%%% % % %% %% %
+% %%%%%% %% %% %% %% %%%%%
+% %%%%%% % %%%%% %% %
+% %%%% %%%%% %%%%%% %
+%%%%%%%% % %%%%%% %
+%. %%%%%%%%%%%%%%%% %
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ No newline at end of file
diff --git a/layouts/mediumSearch.lay b/layouts/mediumSearch.lay
new file mode 100644
index 0000000..2f8af42
--- /dev/null
+++ b/layouts/mediumSearch.lay
@@ -0,0 +1,8 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%............%%%%%............%
+%%%.%...%%%.........%.%...%.%%%
+%...%%%.%.%%%%.%.%%%%%%.%%%...%
+%.%.....%......%......%.....%.%
+%.%%%.%%%%%.%%%%%%%.%%%.%.%%%%%
+%.....%........P....%...%.....%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/minimaxClassic.lay b/layouts/minimaxClassic.lay
new file mode 100644
index 0000000..a547397
--- /dev/null
+++ b/layouts/minimaxClassic.lay
@@ -0,0 +1,5 @@
+%%%%%%%%%
+%.P G%
+% %.%G%%%
+%G %%%
+%%%%%%%%%
diff --git a/layouts/oddSearch.lay b/layouts/oddSearch.lay
new file mode 100644
index 0000000..2ddbc9a
--- /dev/null
+++ b/layouts/oddSearch.lay
@@ -0,0 +1,7 @@
+%%%%%%%%%%%%%%%%%%%%
+%...%.........%%...%
+%.%.%.%%%%%%%%%%.%.%
+%..................%
+%%%%%%%%.%.%%%%%%%P%
+%%%%%%%%....... %
+%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/openClassic.lay b/layouts/openClassic.lay
new file mode 100644
index 0000000..6760b42
--- /dev/null
+++ b/layouts/openClassic.lay
@@ -0,0 +1,9 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%
+%.. P .... .... %
+%.. ... ... ... ... %
+%.. ... ... ... ... %
+%.. .... .... G %
+%.. ... ... ... ... %
+%.. ... ... ... ... %
+%.. .... .... o%
+%%%%%%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/openMaze.lay b/layouts/openMaze.lay
new file mode 100644
index 0000000..5dee689
--- /dev/null
+++ b/layouts/openMaze.lay
@@ -0,0 +1,23 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% P%
+% % %
+% % %
+% % %
+% % %
+% % %
+% % % %
+% % % %
+% % % %
+% % % %
+% % % %
+% % % %
+% % % %
+%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%
+% % %
+% % %
+% % %
+% %
+% %
+% %
+%. %
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ No newline at end of file
diff --git a/layouts/openSearch.lay b/layouts/openSearch.lay
new file mode 100644
index 0000000..f02d21d
--- /dev/null
+++ b/layouts/openSearch.lay
@@ -0,0 +1,7 @@
+%%%%%%%%%%%%%%%%%%%%
+%..................%
+%..................%
+%........P.........%
+%..................%
+%..................%
+%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/originalClassic.lay b/layouts/originalClassic.lay
new file mode 100644
index 0000000..b2770c5
--- /dev/null
+++ b/layouts/originalClassic.lay
@@ -0,0 +1,27 @@
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%............%%............%
+%.%%%%.%%%%%.%%.%%%%%.%%%%.%
+%o%%%%.%%%%%.%%.%%%%%.%%%%o%
+%.%%%%.%%%%%.%%.%%%%%.%%%%.%
+%..........................%
+%.%%%%.%%.%%%%%%%%.%%.%%%%.%
+%.%%%%.%%.%%%%%%%%.%%.%%%%.%
+%......%%....%%....%%......%
+%%%%%%.%%%%% %% %%%%%.%%%%%%
+%%%%%%.%%%%% %% %%%%%.%%%%%%
+%%%%%%.% %.%%%%%%
+%%%%%%.% %%%% %%%% %.%%%%%%
+% . %G GG G% . %
+%%%%%%.% %%%%%%%%%% %.%%%%%%
+%%%%%%.% %.%%%%%%
+%%%%%%.% %%%%%%%%%% %.%%%%%%
+%............%%............%
+%.%%%%.%%%%%.%%.%%%%%.%%%%.%
+%.%%%%.%%%%%.%%.%%%%%.%%%%.%
+%o..%%....... .......%%..o%
+%%%.%%.%%.%%%%%%%%.%%.%%.%%%
+%%%.%%.%%.%%%%%%%%.%%.%%.%%%
+%......%%....%%....%%......%
+%.%%%%%%%%%%.%%.%%%%%%%%%%.%
+%.............P............%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/powerClassic.lay b/layouts/powerClassic.lay
new file mode 100644
index 0000000..3f3d983
--- /dev/null
+++ b/layouts/powerClassic.lay
@@ -0,0 +1,7 @@
+%%%%%%%%%%%%%%%%%%%%
+%o....o%GGGG%o....o%
+%..%...%% %%...%..%
+%.%o.%........%.o%.%
+%.o%.%.%%%%%%.%.%o.%
+%........P.........%
+%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/smallClassic.lay b/layouts/smallClassic.lay
new file mode 100644
index 0000000..ce6c1d9
--- /dev/null
+++ b/layouts/smallClassic.lay
@@ -0,0 +1,7 @@
+%%%%%%%%%%%%%%%%%%%%
+%......%G G%......%
+%.%%...%% %%...%%.%
+%.%o.%........%.o%.%
+%.%%.%.%%%%%%.%.%%.%
+%........P.........%
+%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/smallMaze.lay b/layouts/smallMaze.lay
new file mode 100644
index 0000000..72d3ffc
--- /dev/null
+++ b/layouts/smallMaze.lay
@@ -0,0 +1,10 @@
+%%%%%%%%%%%%%%%%%%%%%%
+% %% % % %
+% %%%%%% % %%%%%% %
+%%%%%% P % %
+% % %%%%%% %% %%%%%
+% %%%% % % %
+% %%% %%% % %
+%%%%%%%%%% %%%%%% %
+%. %% %
+%%%%%%%%%%%%%%%%%%%%%% \ No newline at end of file
diff --git a/layouts/smallSafeSearch.lay b/layouts/smallSafeSearch.lay
new file mode 100644
index 0000000..b97feaa
--- /dev/null
+++ b/layouts/smallSafeSearch.lay
@@ -0,0 +1,15 @@
+%%%%%%%%%
+%.. % G %
+%%% %%%%%
+% %
+%%%%%%% %
+% %
+% %%%%% %
+% % %
+%%%%% % %
+% %o%
+% %%%%%%%
+% .%
+%%%%%%%.%
+%Po .%
+%%%%%%%%%
diff --git a/layouts/smallSearch.lay b/layouts/smallSearch.lay
new file mode 100644
index 0000000..c2321d4
--- /dev/null
+++ b/layouts/smallSearch.lay
@@ -0,0 +1,5 @@
+%%%%%%%%%%%%%%%%%%%%
+%. ...P .%
+%.%%.%%.%%.%%.%% %.%
+% %% %..... %.%
+%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/testClassic.lay b/layouts/testClassic.lay
new file mode 100644
index 0000000..4b3ffca
--- /dev/null
+++ b/layouts/testClassic.lay
@@ -0,0 +1,10 @@
+%%%%%
+% . %
+%.G.%
+% . %
+%. .%
+% %
+% .%
+% %
+%P .%
+%%%%%
diff --git a/layouts/testMaze.lay b/layouts/testMaze.lay
new file mode 100644
index 0000000..4d259a4
--- /dev/null
+++ b/layouts/testMaze.lay
@@ -0,0 +1,3 @@
+%%%%%%%%%%
+%. P%
+%%%%%%%%%%
diff --git a/layouts/testSearch.lay b/layouts/testSearch.lay
new file mode 100644
index 0000000..25bad23
--- /dev/null
+++ b/layouts/testSearch.lay
@@ -0,0 +1,5 @@
+%%%%%
+%.P %
+%%% %
+%. %
+%%%%%
diff --git a/layouts/tinyCorners.lay b/layouts/tinyCorners.lay
new file mode 100644
index 0000000..526c880
--- /dev/null
+++ b/layouts/tinyCorners.lay
@@ -0,0 +1,8 @@
+%%%%%%%%
+%. .%
+% P %
+% %%%% %
+% % %
+% % %%%%
+%.% .%
+%%%%%%%%
diff --git a/layouts/tinyMaze.lay b/layouts/tinyMaze.lay
new file mode 100644
index 0000000..f7035a5
--- /dev/null
+++ b/layouts/tinyMaze.lay
@@ -0,0 +1,7 @@
+%%%%%%%
+% P%
+% %%% %
+% % %
+%% %%
+%. %%%%
+%%%%%%%
diff --git a/layouts/tinySafeSearch.lay b/layouts/tinySafeSearch.lay
new file mode 100644
index 0000000..fea6860
--- /dev/null
+++ b/layouts/tinySafeSearch.lay
@@ -0,0 +1,7 @@
+%%%%%%%%%
+% G %...%
+%%%%%%% %
+%Po %
+%.%%.%%.%
+%.%%....%
+%%%%%%%%%
diff --git a/layouts/tinySearch.lay b/layouts/tinySearch.lay
new file mode 100644
index 0000000..c51f4b0
--- /dev/null
+++ b/layouts/tinySearch.lay
@@ -0,0 +1,7 @@
+%%%%%%%%%
+%.. ..%
+%%%%.%% %
+% P %
+%.%% %%.%
+%.%. .%
+%%%%%%%%%
diff --git a/layouts/trappedClassic.lay b/layouts/trappedClassic.lay
new file mode 100644
index 0000000..289557f
--- /dev/null
+++ b/layouts/trappedClassic.lay
@@ -0,0 +1,5 @@
+%%%%%%%%
+% P G%
+%G%%%%%%
+%.... %
+%%%%%%%%
diff --git a/layouts/trickyClassic.lay b/layouts/trickyClassic.lay
new file mode 100644
index 0000000..ffa156c
--- /dev/null
+++ b/layouts/trickyClassic.lay
@@ -0,0 +1,13 @@
+%%%%%%%%%%%%%%%%%%%%
+%o...%........%...o%
+%.%%.%.%%..%%.%.%%.%
+%.%.....%..%.....%.%
+%.%.%%.%% %%.%%.%.%
+%...... GGGG%.%....%
+%.%....%%%%%%.%..%.%
+%.%....% oo%.%..%.%
+%.%....% %%%%.%..%.%
+%.%...........%..%.%
+%.%%.%.%%%%%%.%.%%.%
+%o...%...P....%...o%
+%%%%%%%%%%%%%%%%%%%%
diff --git a/layouts/trickySearch.lay b/layouts/trickySearch.lay
new file mode 100644
index 0000000..4a607e6
--- /dev/null
+++ b/layouts/trickySearch.lay
@@ -0,0 +1,7 @@
+%%%%%%%%%%%%%%%%%%%%
+%. ..% %
+%.%%.%%.%%.%%.%% % %
+% P % %
+%%%%%%%%%%%%%%%%%% %
+%..... %
+%%%%%%%%%%%%%%%%%%%%
diff --git a/pacman.py b/pacman.py
new file mode 100644
index 0000000..740451d
--- /dev/null
+++ b/pacman.py
@@ -0,0 +1,684 @@
+# pacman.py
+# ---------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+"""
+Pacman.py holds the logic for the classic pacman game along with the main
+code to run a game. This file is divided into three sections:
+
+ (i) Your interface to the pacman world:
+ Pacman is a complex environment. You probably don't want to
+ read through all of the code we wrote to make the game runs
+ correctly. This section contains the parts of the code
+ that you will need to understand in order to complete the
+ project. There is also some code in game.py that you should
+ understand.
+
+ (ii) The hidden secrets of pacman:
+ This section contains all of the logic code that the pacman
+ environment uses to decide who can move where, who dies when
+ things collide, etc. You shouldn't need to read this section
+ of code, but you can if you want.
+
+ (iii) Framework to start a game:
+ The final section contains the code for reading the command
+ you use to set up the game, then starting up a new game, along with
+ linking in all the external parts (agent functions, graphics).
+ Check this section out to see all the options available to you.
+
+To play your first game, type 'python pacman.py' from the command line.
+The keys are 'a', 's', 'd', and 'w' to move (or arrow keys). Have fun!
+"""
+from game import GameStateData
+from game import Game
+from game import Directions
+from game import Actions
+from util import nearestPoint
+from util import manhattanDistance
+import util, layout
+import sys, types, time, random, os
+
+###################################################
+# YOUR INTERFACE TO THE PACMAN WORLD: A GameState #
+###################################################
+
+class GameState:
+ """
+ A GameState specifies the full game state, including the food, capsules,
+ agent configurations and score changes.
+
+ GameStates are used by the Game object to capture the actual state of the game and
+ can be used by agents to reason about the game.
+
+ Much of the information in a GameState is stored in a GameStateData object. We
+ strongly suggest that you access that data via the accessor methods below rather
+ than referring to the GameStateData object directly.
+
+ Note that in classic Pacman, Pacman is always agent 0.
+ """
+
+ ####################################################
+ # Accessor methods: use these to access state data #
+ ####################################################
+
+ # static variable keeps track of which states have had getLegalActions called
+ explored = set()
+ def getAndResetExplored():
+ tmp = GameState.explored.copy()
+ GameState.explored = set()
+ return tmp
+ getAndResetExplored = staticmethod(getAndResetExplored)
+
+ def getLegalActions( self, agentIndex=0 ):
+ """
+ Returns the legal actions for the agent specified.
+ """
+# GameState.explored.add(self)
+ if self.isWin() or self.isLose(): return []
+
+ if agentIndex == 0: # Pacman is moving
+ return PacmanRules.getLegalActions( self )
+ else:
+ return GhostRules.getLegalActions( self, agentIndex )
+
+ def generateSuccessor( self, agentIndex, action):
+ """
+ Returns the successor state after the specified agent takes the action.
+ """
+ # Check that successors exist
+ if self.isWin() or self.isLose(): raise Exception('Can\'t generate a successor of a terminal state.')
+
+ # Copy current state
+ state = GameState(self)
+
+ # Let agent's logic deal with its action's effects on the board
+ if agentIndex == 0: # Pacman is moving
+ state.data._eaten = [False for i in range(state.getNumAgents())]
+ PacmanRules.applyAction( state, action )
+ else: # A ghost is moving
+ GhostRules.applyAction( state, action, agentIndex )
+
+ # Time passes
+ if agentIndex == 0:
+ state.data.scoreChange += -TIME_PENALTY # Penalty for waiting around
+ else:
+ GhostRules.decrementTimer( state.data.agentStates[agentIndex] )
+
+ # Resolve multi-agent effects
+ GhostRules.checkDeath( state, agentIndex )
+
+ # Book keeping
+ state.data._agentMoved = agentIndex
+ state.data.score += state.data.scoreChange
+ GameState.explored.add(self)
+ GameState.explored.add(state)
+ return state
+
+ def getLegalPacmanActions( self ):
+ return self.getLegalActions( 0 )
+
+ def generatePacmanSuccessor( self, action ):
+ """
+ Generates the successor state after the specified pacman move
+ """
+ return self.generateSuccessor( 0, action )
+
+ def getPacmanState( self ):
+ """
+ Returns an AgentState object for pacman (in game.py)
+
+ state.pos gives the current position
+ state.direction gives the travel vector
+ """
+ return self.data.agentStates[0].copy()
+
+ def getPacmanPosition( self ):
+ return self.data.agentStates[0].getPosition()
+
+ def getGhostStates( self ):
+ return self.data.agentStates[1:]
+
+ def getGhostState( self, agentIndex ):
+ if agentIndex == 0 or agentIndex >= self.getNumAgents():
+ raise Exception("Invalid index passed to getGhostState")
+ return self.data.agentStates[agentIndex]
+
+ def getGhostPosition( self, agentIndex ):
+ if agentIndex == 0:
+ raise Exception("Pacman's index passed to getGhostPosition")
+ return self.data.agentStates[agentIndex].getPosition()
+
+ def getGhostPositions(self):
+ return [s.getPosition() for s in self.getGhostStates()]
+
+ def getNumAgents( self ):
+ return len( self.data.agentStates )
+
+ def getScore( self ):
+ return float(self.data.score)
+
+ def getCapsules(self):
+ """
+ Returns a list of positions (x,y) of the remaining capsules.
+ """
+ return self.data.capsules
+
+ def getNumFood( self ):
+ return self.data.food.count()
+
+ def getFood(self):
+ """
+ Returns a Grid of boolean food indicator variables.
+
+ Grids can be accessed via list notation, so to check
+ if there is food at (x,y), just call
+
+ currentFood = state.getFood()
+ if currentFood[x][y] == True: ...
+ """
+ return self.data.food
+
+ def getWalls(self):
+ """
+ Returns a Grid of boolean wall indicator variables.
+
+ Grids can be accessed via list notation, so to check
+ if there is a wall at (x,y), just call
+
+ walls = state.getWalls()
+ if walls[x][y] == True: ...
+ """
+ return self.data.layout.walls
+
+ def hasFood(self, x, y):
+ return self.data.food[x][y]
+
+ def hasWall(self, x, y):
+ return self.data.layout.walls[x][y]
+
+ def isLose( self ):
+ return self.data._lose
+
+ def isWin( self ):
+ return self.data._win
+
+ #############################################
+ # Helper methods: #
+ # You shouldn't need to call these directly #
+ #############################################
+
+ def __init__( self, prevState = None ):
+ """
+ Generates a new state by copying information from its predecessor.
+ """
+ if prevState != None: # Initial state
+ self.data = GameStateData(prevState.data)
+ else:
+ self.data = GameStateData()
+
+ def deepCopy( self ):
+ state = GameState( self )
+ state.data = self.data.deepCopy()
+ return state
+
+ def __eq__( self, other ):
+ """
+ Allows two states to be compared.
+ """
+ return hasattr(other, 'data') and self.data == other.data
+
+ def __hash__( self ):
+ """
+ Allows states to be keys of dictionaries.
+ """
+ return hash( self.data )
+
+ def __str__( self ):
+
+ return str(self.data)
+
+ def initialize( self, layout, numGhostAgents=1000 ):
+ """
+ Creates an initial game state from a layout array (see layout.py).
+ """
+ self.data.initialize(layout, numGhostAgents)
+
+############################################################################
+# THE HIDDEN SECRETS OF PACMAN #
+# #
+# You shouldn't need to look through the code in this section of the file. #
+############################################################################
+
+SCARED_TIME = 40 # Moves ghosts are scared
+COLLISION_TOLERANCE = 0.7 # How close ghosts must be to Pacman to kill
+TIME_PENALTY = 1 # Number of points lost each round
+
+class ClassicGameRules:
+ """
+ These game rules manage the control flow of a game, deciding when
+ and how the game starts and ends.
+ """
+ def __init__(self, timeout=30):
+ self.timeout = timeout
+
+ def newGame( self, layout, pacmanAgent, ghostAgents, display, quiet = False, catchExceptions=False):
+ agents = [pacmanAgent] + ghostAgents[:layout.getNumGhosts()]
+ initState = GameState()
+ initState.initialize( layout, len(ghostAgents) )
+ game = Game(agents, display, self, catchExceptions=catchExceptions)
+ game.state = initState
+ self.initialState = initState.deepCopy()
+ self.quiet = quiet
+ return game
+
+ def process(self, state, game):
+ """
+ Checks to see whether it is time to end the game.
+ """
+ if state.isWin(): self.win(state, game)
+ if state.isLose(): self.lose(state, game)
+
+ def win( self, state, game ):
+ if not self.quiet: print "Pacman emerges victorious! Score: %d" % state.data.score
+ game.gameOver = True
+
+ def lose( self, state, game ):
+ if not self.quiet: print "Pacman died! Score: %d" % state.data.score
+ game.gameOver = True
+
+ def getProgress(self, game):
+ return float(game.state.getNumFood()) / self.initialState.getNumFood()
+
+ def agentCrash(self, game, agentIndex):
+ if agentIndex == 0:
+ print "Pacman crashed"
+ else:
+ print "A ghost crashed"
+
+ def getMaxTotalTime(self, agentIndex):
+ return self.timeout
+
+ def getMaxStartupTime(self, agentIndex):
+ return self.timeout
+
+ def getMoveWarningTime(self, agentIndex):
+ return self.timeout
+
+ def getMoveTimeout(self, agentIndex):
+ return self.timeout
+
+ def getMaxTimeWarnings(self, agentIndex):
+ return 0
+
+class PacmanRules:
+ """
+ These functions govern how pacman interacts with his environment under
+ the classic game rules.
+ """
+ PACMAN_SPEED=1
+
+ def getLegalActions( state ):
+ """
+ Returns a list of possible actions.
+ """
+ return Actions.getPossibleActions( state.getPacmanState().configuration, state.data.layout.walls )
+ getLegalActions = staticmethod( getLegalActions )
+
+ def applyAction( state, action ):
+ """
+ Edits the state to reflect the results of the action.
+ """
+ legal = PacmanRules.getLegalActions( state )
+ if action not in legal:
+ raise Exception("Illegal action " + str(action))
+
+ pacmanState = state.data.agentStates[0]
+
+ # Update Configuration
+ vector = Actions.directionToVector( action, PacmanRules.PACMAN_SPEED )
+ pacmanState.configuration = pacmanState.configuration.generateSuccessor( vector )
+
+ # Eat
+ next = pacmanState.configuration.getPosition()
+ nearest = nearestPoint( next )
+ if manhattanDistance( nearest, next ) <= 0.5 :
+ # Remove food
+ PacmanRules.consume( nearest, state )
+ applyAction = staticmethod( applyAction )
+
+ def consume( position, state ):
+ x,y = position
+ # Eat food
+ if state.data.food[x][y]:
+ state.data.scoreChange += 10
+ state.data.food = state.data.food.copy()
+ state.data.food[x][y] = False
+ state.data._foodEaten = position
+ # TODO: cache numFood?
+ numFood = state.getNumFood()
+ if numFood == 0 and not state.data._lose:
+ state.data.scoreChange += 500
+ state.data._win = True
+ # Eat capsule
+ if( position in state.getCapsules() ):
+ state.data.capsules.remove( position )
+ state.data._capsuleEaten = position
+ # Reset all ghosts' scared timers
+ for index in range( 1, len( state.data.agentStates ) ):
+ state.data.agentStates[index].scaredTimer = SCARED_TIME
+ consume = staticmethod( consume )
+
+class GhostRules:
+ """
+ These functions dictate how ghosts interact with their environment.
+ """
+ GHOST_SPEED=1.0
+ def getLegalActions( state, ghostIndex ):
+ """
+ Ghosts cannot stop, and cannot turn around unless they
+ reach a dead end, but can turn 90 degrees at intersections.
+ """
+ conf = state.getGhostState( ghostIndex ).configuration
+ possibleActions = Actions.getPossibleActions( conf, state.data.layout.walls )
+ reverse = Actions.reverseDirection( conf.direction )
+ if Directions.STOP in possibleActions:
+ possibleActions.remove( Directions.STOP )
+ if reverse in possibleActions and len( possibleActions ) > 1:
+ possibleActions.remove( reverse )
+ return possibleActions
+ getLegalActions = staticmethod( getLegalActions )
+
+ def applyAction( state, action, ghostIndex):
+
+ legal = GhostRules.getLegalActions( state, ghostIndex )
+ if action not in legal:
+ raise Exception("Illegal ghost action " + str(action))
+
+ ghostState = state.data.agentStates[ghostIndex]
+ speed = GhostRules.GHOST_SPEED
+ if ghostState.scaredTimer > 0: speed /= 2.0
+ vector = Actions.directionToVector( action, speed )
+ ghostState.configuration = ghostState.configuration.generateSuccessor( vector )
+ applyAction = staticmethod( applyAction )
+
+ def decrementTimer( ghostState):
+ timer = ghostState.scaredTimer
+ if timer == 1:
+ ghostState.configuration.pos = nearestPoint( ghostState.configuration.pos )
+ ghostState.scaredTimer = max( 0, timer - 1 )
+ decrementTimer = staticmethod( decrementTimer )
+
+ def checkDeath( state, agentIndex):
+ pacmanPosition = state.getPacmanPosition()
+ if agentIndex == 0: # Pacman just moved; Anyone can kill him
+ for index in range( 1, len( state.data.agentStates ) ):
+ ghostState = state.data.agentStates[index]
+ ghostPosition = ghostState.configuration.getPosition()
+ if GhostRules.canKill( pacmanPosition, ghostPosition ):
+ GhostRules.collide( state, ghostState, index )
+ else:
+ ghostState = state.data.agentStates[agentIndex]
+ ghostPosition = ghostState.configuration.getPosition()
+ if GhostRules.canKill( pacmanPosition, ghostPosition ):
+ GhostRules.collide( state, ghostState, agentIndex )
+ checkDeath = staticmethod( checkDeath )
+
+ def collide( state, ghostState, agentIndex):
+ if ghostState.scaredTimer > 0:
+ state.data.scoreChange += 200
+ GhostRules.placeGhost(state, ghostState)
+ ghostState.scaredTimer = 0
+ # Added for first-person
+ state.data._eaten[agentIndex] = True
+ else:
+ if not state.data._win:
+ state.data.scoreChange -= 500
+ state.data._lose = True
+ collide = staticmethod( collide )
+
+ def canKill( pacmanPosition, ghostPosition ):
+ return manhattanDistance( ghostPosition, pacmanPosition ) <= COLLISION_TOLERANCE
+ canKill = staticmethod( canKill )
+
+ def placeGhost(state, ghostState):
+ ghostState.configuration = ghostState.start
+ placeGhost = staticmethod( placeGhost )
+
+#############################
+# FRAMEWORK TO START A GAME #
+#############################
+
+def default(str):
+ return str + ' [Default: %default]'
+
+def parseAgentArgs(str):
+ if str == None: return {}
+ pieces = str.split(',')
+ opts = {}
+ for p in pieces:
+ if '=' in p:
+ key, val = p.split('=')
+ else:
+ key,val = p, 1
+ opts[key] = val
+ return opts
+
+def readCommand( argv ):
+ """
+ Processes the command used to run pacman from the command line.
+ """
+ from optparse import OptionParser
+ usageStr = """
+ USAGE: python pacman.py <options>
+ EXAMPLES: (1) python pacman.py
+ - starts an interactive game
+ (2) python pacman.py --layout smallClassic --zoom 2
+ OR python pacman.py -l smallClassic -z 2
+ - starts an interactive game on a smaller board, zoomed in
+ """
+ parser = OptionParser(usageStr)
+
+ parser.add_option('-n', '--numGames', dest='numGames', type='int',
+ help=default('the number of GAMES to play'), metavar='GAMES', default=1)
+ parser.add_option('-l', '--layout', dest='layout',
+ help=default('the LAYOUT_FILE from which to load the map layout'),
+ metavar='LAYOUT_FILE', default='mediumClassic')
+ parser.add_option('-p', '--pacman', dest='pacman',
+ help=default('the agent TYPE in the pacmanAgents module to use'),
+ metavar='TYPE', default='KeyboardAgent')
+ parser.add_option('-t', '--textGraphics', action='store_true', dest='textGraphics',
+ help='Display output as text only', default=False)
+ parser.add_option('-q', '--quietTextGraphics', action='store_true', dest='quietGraphics',
+ help='Generate minimal output and no graphics', default=False)
+ parser.add_option('-g', '--ghosts', dest='ghost',
+ help=default('the ghost agent TYPE in the ghostAgents module to use'),
+ metavar = 'TYPE', default='RandomGhost')
+ parser.add_option('-k', '--numghosts', type='int', dest='numGhosts',
+ help=default('The maximum number of ghosts to use'), default=4)
+ parser.add_option('-z', '--zoom', type='float', dest='zoom',
+ help=default('Zoom the size of the graphics window'), default=1.0)
+ parser.add_option('-f', '--fixRandomSeed', action='store_true', dest='fixRandomSeed',
+ help='Fixes the random seed to always play the same game', default=False)
+ parser.add_option('-r', '--recordActions', action='store_true', dest='record',
+ help='Writes game histories to a file (named by the time they were played)', default=False)
+ parser.add_option('--replay', dest='gameToReplay',
+ help='A recorded game file (pickle) to replay', default=None)
+ parser.add_option('-a','--agentArgs',dest='agentArgs',
+ help='Comma separated values sent to agent. e.g. "opt1=val1,opt2,opt3=val3"')
+ parser.add_option('-x', '--numTraining', dest='numTraining', type='int',
+ help=default('How many episodes are training (suppresses output)'), default=0)
+ parser.add_option('--frameTime', dest='frameTime', type='float',
+ help=default('Time to delay between frames; <0 means keyboard'), default=0.1)
+ parser.add_option('-c', '--catchExceptions', action='store_true', dest='catchExceptions',
+ help='Turns on exception handling and timeouts during games', default=False)
+ parser.add_option('--timeout', dest='timeout', type='int',
+ help=default('Maximum length of time an agent can spend computing in a single game'), default=30)
+
+ options, otherjunk = parser.parse_args(argv)
+ if len(otherjunk) != 0:
+ raise Exception('Command line input not understood: ' + str(otherjunk))
+ args = dict()
+
+ # Fix the random seed
+ if options.fixRandomSeed: random.seed('cs188')
+
+ # Choose a layout
+ args['layout'] = layout.getLayout( options.layout )
+ if args['layout'] == None: raise Exception("The layout " + options.layout + " cannot be found")
+
+ # Choose a Pacman agent
+ noKeyboard = options.gameToReplay == None and (options.textGraphics or options.quietGraphics)
+ pacmanType = loadAgent(options.pacman, noKeyboard)
+ agentOpts = parseAgentArgs(options.agentArgs)
+ if options.numTraining > 0:
+ args['numTraining'] = options.numTraining
+ if 'numTraining' not in agentOpts: agentOpts['numTraining'] = options.numTraining
+ pacman = pacmanType(**agentOpts) # Instantiate Pacman with agentArgs
+ args['pacman'] = pacman
+
+ # Don't display training games
+ if 'numTrain' in agentOpts:
+ options.numQuiet = int(agentOpts['numTrain'])
+ options.numIgnore = int(agentOpts['numTrain'])
+
+ # Choose a ghost agent
+ ghostType = loadAgent(options.ghost, noKeyboard)
+ args['ghosts'] = [ghostType( i+1 ) for i in range( options.numGhosts )]
+
+ # Choose a display format
+ if options.quietGraphics:
+ import textDisplay
+ args['display'] = textDisplay.NullGraphics()
+ elif options.textGraphics:
+ import textDisplay
+ textDisplay.SLEEP_TIME = options.frameTime
+ args['display'] = textDisplay.PacmanGraphics()
+ else:
+ import graphicsDisplay
+ args['display'] = graphicsDisplay.PacmanGraphics(options.zoom, frameTime = options.frameTime)
+ args['numGames'] = options.numGames
+ args['record'] = options.record
+ args['catchExceptions'] = options.catchExceptions
+ args['timeout'] = options.timeout
+
+ # Special case: recorded games don't use the runGames method or args structure
+ if options.gameToReplay != None:
+ print 'Replaying recorded game %s.' % options.gameToReplay
+ import cPickle
+ f = open(options.gameToReplay)
+ try: recorded = cPickle.load(f)
+ finally: f.close()
+ recorded['display'] = args['display']
+ replayGame(**recorded)
+ sys.exit(0)
+
+ return args
+
+def loadAgent(pacman, nographics):
+ # Looks through all pythonPath Directories for the right module,
+ pythonPathStr = os.path.expandvars("$PYTHONPATH")
+ if pythonPathStr.find(';') == -1:
+ pythonPathDirs = pythonPathStr.split(':')
+ else:
+ pythonPathDirs = pythonPathStr.split(';')
+ pythonPathDirs.append('.')
+
+ for moduleDir in pythonPathDirs:
+ if not os.path.isdir(moduleDir): continue
+ moduleNames = [f for f in os.listdir(moduleDir) if f.endswith('gents.py')]
+ for modulename in moduleNames:
+ try:
+ module = __import__(modulename[:-3])
+ except ImportError:
+ continue
+ if pacman in dir(module):
+ if nographics and modulename == 'keyboardAgents.py':
+ raise Exception('Using the keyboard requires graphics (not text display)')
+ return getattr(module, pacman)
+ raise Exception('The agent ' + pacman + ' is not specified in any *Agents.py.')
+
+def replayGame( layout, actions, display ):
+ import pacmanAgents, ghostAgents
+ rules = ClassicGameRules()
+ agents = [pacmanAgents.GreedyAgent()] + [ghostAgents.RandomGhost(i+1) for i in range(layout.getNumGhosts())]
+ game = rules.newGame( layout, agents[0], agents[1:], display )
+ state = game.state
+ display.initialize(state.data)
+
+ for action in actions:
+ # Execute the action
+ state = state.generateSuccessor( *action )
+ # Change the display
+ display.update( state.data )
+ # Allow for game specific conditions (winning, losing, etc.)
+ rules.process(state, game)
+
+ display.finish()
+
+def runGames( layout, pacman, ghosts, display, numGames, record, numTraining = 0, catchExceptions=False, timeout=30 ):
+ import __main__
+ __main__.__dict__['_display'] = display
+
+ rules = ClassicGameRules(timeout)
+ games = []
+
+ for i in range( numGames ):
+ beQuiet = i < numTraining
+ if beQuiet:
+ # Suppress output and graphics
+ import textDisplay
+ gameDisplay = textDisplay.NullGraphics()
+ rules.quiet = True
+ else:
+ gameDisplay = display
+ rules.quiet = False
+ game = rules.newGame( layout, pacman, ghosts, gameDisplay, beQuiet, catchExceptions)
+ game.run()
+ if not beQuiet: games.append(game)
+
+ if record:
+ import time, cPickle
+ fname = ('recorded-game-%d' % (i + 1)) + '-'.join([str(t) for t in time.localtime()[1:6]])
+ f = file(fname, 'w')
+ components = {'layout': layout, 'actions': game.moveHistory}
+ cPickle.dump(components, f)
+ f.close()
+
+ if (numGames-numTraining) > 0:
+ scores = [game.state.getScore() for game in games]
+ wins = [game.state.isWin() for game in games]
+ winRate = wins.count(True)/ float(len(wins))
+ print 'Average Score:', sum(scores) / float(len(scores))
+ print 'Scores: ', ', '.join([str(score) for score in scores])
+ print 'Win Rate: %d/%d (%.2f)' % (wins.count(True), len(wins), winRate)
+ print 'Record: ', ', '.join([ ['Loss', 'Win'][int(w)] for w in wins])
+
+ return games
+
+if __name__ == '__main__':
+ """
+ The main function called when pacman.py is run
+ from the command line:
+
+ > python pacman.py
+
+ See the usage string for more details.
+
+ > python pacman.py --help
+ """
+ args = readCommand( sys.argv[1:] ) # Get game components based on input
+ runGames( **args )
+
+ # import cProfile
+ # cProfile.run("runGames( **args )")
+ pass
diff --git a/pacmanAgents.py b/pacmanAgents.py
new file mode 100644
index 0000000..ae97634
--- /dev/null
+++ b/pacmanAgents.py
@@ -0,0 +1,52 @@
+# pacmanAgents.py
+# ---------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+from pacman import Directions
+from game import Agent
+import random
+import game
+import util
+
+class LeftTurnAgent(game.Agent):
+ "An agent that turns left at every opportunity"
+
+ def getAction(self, state):
+ legal = state.getLegalPacmanActions()
+ current = state.getPacmanState().configuration.direction
+ if current == Directions.STOP: current = Directions.NORTH
+ left = Directions.LEFT[current]
+ if left in legal: return left
+ if current in legal: return current
+ if Directions.RIGHT[current] in legal: return Directions.RIGHT[current]
+ if Directions.LEFT[left] in legal: return Directions.LEFT[left]
+ return Directions.STOP
+
+class GreedyAgent(Agent):
+ def __init__(self, evalFn="scoreEvaluation"):
+ self.evaluationFunction = util.lookup(evalFn, globals())
+ assert self.evaluationFunction != None
+
+ def getAction(self, state):
+ # Generate candidate actions
+ legal = state.getLegalPacmanActions()
+ if Directions.STOP in legal: legal.remove(Directions.STOP)
+
+ successors = [(state.generateSuccessor(0, action), action) for action in legal]
+ scored = [(self.evaluationFunction(state), action) for state, action in successors]
+ bestScore = max(scored)[0]
+ bestActions = [pair[1] for pair in scored if pair[0] == bestScore]
+ return random.choice(bestActions)
+
+def scoreEvaluation(state):
+ return state.getScore()
diff --git a/projectParams.py b/projectParams.py
new file mode 100644
index 0000000..dc3e9d1
--- /dev/null
+++ b/projectParams.py
@@ -0,0 +1,18 @@
+# projectParams.py
+# ----------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+STUDENT_CODE_DEFAULT = 'searchAgents.py,search.py'
+PROJECT_TEST_CLASSES = 'searchTestClasses.py'
+PROJECT_NAME = 'Project 1: Search'
+BONUS_PIC = False
diff --git a/search.py b/search.py
new file mode 100644
index 0000000..d1fa4e7
--- /dev/null
+++ b/search.py
@@ -0,0 +1,119 @@
+# search.py
+# ---------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+"""
+In search.py, you will implement generic search algorithms which are called by
+Pacman agents (in searchAgents.py).
+"""
+
+import util
+
+class SearchProblem:
+ """
+ This class outlines the structure of a search problem, but doesn't implement
+ any of the methods (in object-oriented terminology: an abstract class).
+
+ You do not need to change anything in this class, ever.
+ """
+
+ def getStartState(self):
+ """
+ Returns the start state for the search problem.
+ """
+ util.raiseNotDefined()
+
+ def isGoalState(self, state):
+ """
+ state: Search state
+
+ Returns True if and only if the state is a valid goal state.
+ """
+ util.raiseNotDefined()
+
+ def getSuccessors(self, state):
+ """
+ state: Search state
+
+ For a given state, this should return a list of triples, (successor,
+ action, stepCost), where 'successor' is a successor to the current
+ state, 'action' is the action required to get there, and 'stepCost' is
+ the incremental cost of expanding to that successor.
+ """
+ util.raiseNotDefined()
+
+ def getCostOfActions(self, actions):
+ """
+ actions: A list of actions to take
+
+ This method returns the total cost of a particular sequence of actions.
+ The sequence must be composed of legal moves.
+ """
+ util.raiseNotDefined()
+
+
+def tinyMazeSearch(problem):
+ """
+ Returns a sequence of moves that solves tinyMaze. For any other maze, the
+ sequence of moves will be incorrect, so only use this for tinyMaze.
+ """
+ from game import Directions
+ s = Directions.SOUTH
+ w = Directions.WEST
+ return [s, s, w, s, w, w, s, w]
+
+def depthFirstSearch(problem):
+ """
+ Search the deepest nodes in the search tree first.
+
+ Your search algorithm needs to return a list of actions that reaches the
+ goal. Make sure to implement a graph search algorithm.
+
+ To get started, you might want to try some of these simple commands to
+ understand the search problem that is being passed in:
+
+ print "Start:", problem.getStartState()
+ print "Is the start a goal?", problem.isGoalState(problem.getStartState())
+ print "Start's successors:", problem.getSuccessors(problem.getStartState())
+ """
+ "*** YOUR CODE HERE ***"
+ util.raiseNotDefined()
+
+def breadthFirstSearch(problem):
+ """Search the shallowest nodes in the search tree first."""
+ "*** YOUR CODE HERE ***"
+ util.raiseNotDefined()
+
+def uniformCostSearch(problem):
+ """Search the node of least total cost first."""
+ "*** YOUR CODE HERE ***"
+ util.raiseNotDefined()
+
+def nullHeuristic(state, problem=None):
+ """
+ A heuristic function estimates the cost from the current state to the nearest
+ goal in the provided SearchProblem. This heuristic is trivial.
+ """
+ return 0
+
+def aStarSearch(problem, heuristic=nullHeuristic):
+ """Search the node that has the lowest combined cost and heuristic first."""
+ "*** YOUR CODE HERE ***"
+ util.raiseNotDefined()
+
+
+# Abbreviations
+bfs = breadthFirstSearch
+dfs = depthFirstSearch
+astar = aStarSearch
+ucs = uniformCostSearch
diff --git a/searchAgents.py b/searchAgents.py
new file mode 100644
index 0000000..1d757b1
--- /dev/null
+++ b/searchAgents.py
@@ -0,0 +1,542 @@
+# searchAgents.py
+# ---------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+"""
+This file contains all of the agents that can be selected to control Pacman. To
+select an agent, use the '-p' option when running pacman.py. Arguments can be
+passed to your agent using '-a'. For example, to load a SearchAgent that uses
+depth first search (dfs), run the following command:
+
+> python pacman.py -p SearchAgent -a fn=depthFirstSearch
+
+Commands to invoke other search strategies can be found in the project
+description.
+
+Please only change the parts of the file you are asked to. Look for the lines
+that say
+
+"*** YOUR CODE HERE ***"
+
+The parts you fill in start about 3/4 of the way down. Follow the project
+description for details.
+
+Good luck and happy searching!
+"""
+
+from game import Directions
+from game import Agent
+from game import Actions
+import util
+import time
+import search
+
+class GoWestAgent(Agent):
+ "An agent that goes West until it can't."
+
+ def getAction(self, state):
+ "The agent receives a GameState (defined in pacman.py)."
+ if Directions.WEST in state.getLegalPacmanActions():
+ return Directions.WEST
+ else:
+ return Directions.STOP
+
+#######################################################
+# This portion is written for you, but will only work #
+# after you fill in parts of search.py #
+#######################################################
+
+class SearchAgent(Agent):
+ """
+ This very general search agent finds a path using a supplied search
+ algorithm for a supplied search problem, then returns actions to follow that
+ path.
+
+ As a default, this agent runs DFS on a PositionSearchProblem to find
+ location (1,1)
+
+ Options for fn include:
+ depthFirstSearch or dfs
+ breadthFirstSearch or bfs
+
+
+ Note: You should NOT change any code in SearchAgent
+ """
+
+ def __init__(self, fn='depthFirstSearch', prob='PositionSearchProblem', heuristic='nullHeuristic'):
+ # Warning: some advanced Python magic is employed below to find the right functions and problems
+
+ # Get the search function from the name and heuristic
+ if fn not in dir(search):
+ raise AttributeError, fn + ' is not a search function in search.py.'
+ func = getattr(search, fn)
+ if 'heuristic' not in func.func_code.co_varnames:
+ print('[SearchAgent] using function ' + fn)
+ self.searchFunction = func
+ else:
+ if heuristic in globals().keys():
+ heur = globals()[heuristic]
+ elif heuristic in dir(search):
+ heur = getattr(search, heuristic)
+ else:
+ raise AttributeError, heuristic + ' is not a function in searchAgents.py or search.py.'
+ print('[SearchAgent] using function %s and heuristic %s' % (fn, heuristic))
+ # Note: this bit of Python trickery combines the search algorithm and the heuristic
+ self.searchFunction = lambda x: func(x, heuristic=heur)
+
+ # Get the search problem type from the name
+ if prob not in globals().keys() or not prob.endswith('Problem'):
+ raise AttributeError, prob + ' is not a search problem type in SearchAgents.py.'
+ self.searchType = globals()[prob]
+ print('[SearchAgent] using problem type ' + prob)
+
+ def registerInitialState(self, state):
+ """
+ This is the first time that the agent sees the layout of the game
+ board. Here, we choose a path to the goal. In this phase, the agent
+ should compute the path to the goal and store it in a local variable.
+ All of the work is done in this method!
+
+ state: a GameState object (pacman.py)
+ """
+ if self.searchFunction == None: raise Exception, "No search function provided for SearchAgent"
+ starttime = time.time()
+ problem = self.searchType(state) # Makes a new search problem
+ self.actions = self.searchFunction(problem) # Find a path
+ totalCost = problem.getCostOfActions(self.actions)
+ print('Path found with total cost of %d in %.1f seconds' % (totalCost, time.time() - starttime))
+ if '_expanded' in dir(problem): print('Search nodes expanded: %d' % problem._expanded)
+
+ def getAction(self, state):
+ """
+ Returns the next action in the path chosen earlier (in
+ registerInitialState). Return Directions.STOP if there is no further
+ action to take.
+
+ state: a GameState object (pacman.py)
+ """
+ if 'actionIndex' not in dir(self): self.actionIndex = 0
+ i = self.actionIndex
+ self.actionIndex += 1
+ if i < len(self.actions):
+ return self.actions[i]
+ else:
+ return Directions.STOP
+
+class PositionSearchProblem(search.SearchProblem):
+ """
+ A search problem defines the state space, start state, goal test, successor
+ function and cost function. This search problem can be used to find paths
+ to a particular point on the pacman board.
+
+ The state space consists of (x,y) positions in a pacman game.
+
+ Note: this search problem is fully specified; you should NOT change it.
+ """
+
+ def __init__(self, gameState, costFn = lambda x: 1, goal=(1,1), start=None, warn=True, visualize=True):
+ """
+ Stores the start and goal.
+
+ gameState: A GameState object (pacman.py)
+ costFn: A function from a search state (tuple) to a non-negative number
+ goal: A position in the gameState
+ """
+ self.walls = gameState.getWalls()
+ self.startState = gameState.getPacmanPosition()
+ if start != None: self.startState = start
+ self.goal = goal
+ self.costFn = costFn
+ self.visualize = visualize
+ if warn and (gameState.getNumFood() != 1 or not gameState.hasFood(*goal)):
+ print 'Warning: this does not look like a regular search maze'
+
+ # For display purposes
+ self._visited, self._visitedlist, self._expanded = {}, [], 0 # DO NOT CHANGE
+
+ def getStartState(self):
+ return self.startState
+
+ def isGoalState(self, state):
+ isGoal = state == self.goal
+
+ # For display purposes only
+ if isGoal and self.visualize:
+ self._visitedlist.append(state)
+ import __main__
+ if '_display' in dir(__main__):
+ if 'drawExpandedCells' in dir(__main__._display): #@UndefinedVariable
+ __main__._display.drawExpandedCells(self._visitedlist) #@UndefinedVariable
+
+ return isGoal
+
+ def getSuccessors(self, state):
+ """
+ Returns successor states, the actions they require, and a cost of 1.
+
+ As noted in search.py:
+ For a given state, this should return a list of triples,
+ (successor, action, stepCost), where 'successor' is a
+ successor to the current state, 'action' is the action
+ required to get there, and 'stepCost' is the incremental
+ cost of expanding to that successor
+ """
+
+ successors = []
+ for action in [Directions.NORTH, Directions.SOUTH, Directions.EAST, Directions.WEST]:
+ x,y = state
+ dx, dy = Actions.directionToVector(action)
+ nextx, nexty = int(x + dx), int(y + dy)
+ if not self.walls[nextx][nexty]:
+ nextState = (nextx, nexty)
+ cost = self.costFn(nextState)
+ successors.append( ( nextState, action, cost) )
+
+ # Bookkeeping for display purposes
+ self._expanded += 1 # DO NOT CHANGE
+ if state not in self._visited:
+ self._visited[state] = True
+ self._visitedlist.append(state)
+
+ return successors
+
+ def getCostOfActions(self, actions):
+ """
+ Returns the cost of a particular sequence of actions. If those actions
+ include an illegal move, return 999999.
+ """
+ if actions == None: return 999999
+ x,y= self.getStartState()
+ cost = 0
+ for action in actions:
+ # Check figure out the next state and see whether its' legal
+ dx, dy = Actions.directionToVector(action)
+ x, y = int(x + dx), int(y + dy)
+ if self.walls[x][y]: return 999999
+ cost += self.costFn((x,y))
+ return cost
+
+class StayEastSearchAgent(SearchAgent):
+ """
+ An agent for position search with a cost function that penalizes being in
+ positions on the West side of the board.
+
+ The cost function for stepping into a position (x,y) is 1/2^x.
+ """
+ def __init__(self):
+ self.searchFunction = search.uniformCostSearch
+ costFn = lambda pos: .5 ** pos[0]
+ self.searchType = lambda state: PositionSearchProblem(state, costFn, (1, 1), None, False)
+
+class StayWestSearchAgent(SearchAgent):
+ """
+ An agent for position search with a cost function that penalizes being in
+ positions on the East side of the board.
+
+ The cost function for stepping into a position (x,y) is 2^x.
+ """
+ def __init__(self):
+ self.searchFunction = search.uniformCostSearch
+ costFn = lambda pos: 2 ** pos[0]
+ self.searchType = lambda state: PositionSearchProblem(state, costFn)
+
+def manhattanHeuristic(position, problem, info={}):
+ "The Manhattan distance heuristic for a PositionSearchProblem"
+ xy1 = position
+ xy2 = problem.goal
+ return abs(xy1[0] - xy2[0]) + abs(xy1[1] - xy2[1])
+
+def euclideanHeuristic(position, problem, info={}):
+ "The Euclidean distance heuristic for a PositionSearchProblem"
+ xy1 = position
+ xy2 = problem.goal
+ return ( (xy1[0] - xy2[0]) ** 2 + (xy1[1] - xy2[1]) ** 2 ) ** 0.5
+
+#####################################################
+# This portion is incomplete. Time to write code! #
+#####################################################
+
+class CornersProblem(search.SearchProblem):
+ """
+ This search problem finds paths through all four corners of a layout.
+
+ You must select a suitable state space and successor function
+ """
+
+ def __init__(self, startingGameState):
+ """
+ Stores the walls, pacman's starting position and corners.
+ """
+ self.walls = startingGameState.getWalls()
+ self.startingPosition = startingGameState.getPacmanPosition()
+ top, right = self.walls.height-2, self.walls.width-2
+ self.corners = ((1,1), (1,top), (right, 1), (right, top))
+ for corner in self.corners:
+ if not startingGameState.hasFood(*corner):
+ print 'Warning: no food in corner ' + str(corner)
+ self._expanded = 0 # DO NOT CHANGE; Number of search nodes expanded
+ # Please add any code here which you would like to use
+ # in initializing the problem
+ "*** YOUR CODE HERE ***"
+
+ def getStartState(self):
+ """
+ Returns the start state (in your state space, not the full Pacman state
+ space)
+ """
+ "*** YOUR CODE HERE ***"
+ util.raiseNotDefined()
+
+ def isGoalState(self, state):
+ """
+ Returns whether this search state is a goal state of the problem.
+ """
+ "*** YOUR CODE HERE ***"
+ util.raiseNotDefined()
+
+ def getSuccessors(self, state):
+ """
+ Returns successor states, the actions they require, and a cost of 1.
+
+ As noted in search.py:
+ For a given state, this should return a list of triples, (successor,
+ action, stepCost), where 'successor' is a successor to the current
+ state, 'action' is the action required to get there, and 'stepCost'
+ is the incremental cost of expanding to that successor
+ """
+
+ successors = []
+ for action in [Directions.NORTH, Directions.SOUTH, Directions.EAST, Directions.WEST]:
+ # Add a successor state to the successor list if the action is legal
+ # Here's a code snippet for figuring out whether a new position hits a wall:
+ # x,y = currentPosition
+ # dx, dy = Actions.directionToVector(action)
+ # nextx, nexty = int(x + dx), int(y + dy)
+ # hitsWall = self.walls[nextx][nexty]
+
+ "*** YOUR CODE HERE ***"
+
+ self._expanded += 1 # DO NOT CHANGE
+ return successors
+
+ def getCostOfActions(self, actions):
+ """
+ Returns the cost of a particular sequence of actions. If those actions
+ include an illegal move, return 999999. This is implemented for you.
+ """
+ if actions == None: return 999999
+ x,y= self.startingPosition
+ for action in actions:
+ dx, dy = Actions.directionToVector(action)
+ x, y = int(x + dx), int(y + dy)
+ if self.walls[x][y]: return 999999
+ return len(actions)
+
+
+def cornersHeuristic(state, problem):
+ """
+ A heuristic for the CornersProblem that you defined.
+
+ state: The current search state
+ (a data structure you chose in your search problem)
+
+ problem: The CornersProblem instance for this layout.
+
+ This function should always return a number that is a lower bound on the
+ shortest path from the state to a goal of the problem; i.e. it should be
+ admissible (as well as consistent).
+ """
+ corners = problem.corners # These are the corner coordinates
+ walls = problem.walls # These are the walls of the maze, as a Grid (game.py)
+
+ "*** YOUR CODE HERE ***"
+ return 0 # Default to trivial solution
+
+class AStarCornersAgent(SearchAgent):
+ "A SearchAgent for FoodSearchProblem using A* and your foodHeuristic"
+ def __init__(self):
+ self.searchFunction = lambda prob: search.aStarSearch(prob, cornersHeuristic)
+ self.searchType = CornersProblem
+
+class FoodSearchProblem:
+ """
+ A search problem associated with finding the a path that collects all of the
+ food (dots) in a Pacman game.
+
+ A search state in this problem is a tuple ( pacmanPosition, foodGrid ) where
+ pacmanPosition: a tuple (x,y) of integers specifying Pacman's position
+ foodGrid: a Grid (see game.py) of either True or False, specifying remaining food
+ """
+ def __init__(self, startingGameState):
+ self.start = (startingGameState.getPacmanPosition(), startingGameState.getFood())
+ self.walls = startingGameState.getWalls()
+ self.startingGameState = startingGameState
+ self._expanded = 0 # DO NOT CHANGE
+ self.heuristicInfo = {} # A dictionary for the heuristic to store information
+
+ def getStartState(self):
+ return self.start
+
+ def isGoalState(self, state):
+ return state[1].count() == 0
+
+ def getSuccessors(self, state):
+ "Returns successor states, the actions they require, and a cost of 1."
+ successors = []
+ self._expanded += 1 # DO NOT CHANGE
+ for direction in [Directions.NORTH, Directions.SOUTH, Directions.EAST, Directions.WEST]:
+ x,y = state[0]
+ dx, dy = Actions.directionToVector(direction)
+ nextx, nexty = int(x + dx), int(y + dy)
+ if not self.walls[nextx][nexty]:
+ nextFood = state[1].copy()
+ nextFood[nextx][nexty] = False
+ successors.append( ( ((nextx, nexty), nextFood), direction, 1) )
+ return successors
+
+ def getCostOfActions(self, actions):
+ """Returns the cost of a particular sequence of actions. If those actions
+ include an illegal move, return 999999"""
+ x,y= self.getStartState()[0]
+ cost = 0
+ for action in actions:
+ # figure out the next state and see whether it's legal
+ dx, dy = Actions.directionToVector(action)
+ x, y = int(x + dx), int(y + dy)
+ if self.walls[x][y]:
+ return 999999
+ cost += 1
+ return cost
+
+class AStarFoodSearchAgent(SearchAgent):
+ "A SearchAgent for FoodSearchProblem using A* and your foodHeuristic"
+ def __init__(self):
+ self.searchFunction = lambda prob: search.aStarSearch(prob, foodHeuristic)
+ self.searchType = FoodSearchProblem
+
+def foodHeuristic(state, problem):
+ """
+ Your heuristic for the FoodSearchProblem goes here.
+
+ This heuristic must be consistent to ensure correctness. First, try to come
+ up with an admissible heuristic; almost all admissible heuristics will be
+ consistent as well.
+
+ If using A* ever finds a solution that is worse uniform cost search finds,
+ your heuristic is *not* consistent, and probably not admissible! On the
+ other hand, inadmissible or inconsistent heuristics may find optimal
+ solutions, so be careful.
+
+ The state is a tuple ( pacmanPosition, foodGrid ) where foodGrid is a Grid
+ (see game.py) of either True or False. You can call foodGrid.asList() to get
+ a list of food coordinates instead.
+
+ If you want access to info like walls, capsules, etc., you can query the
+ problem. For example, problem.walls gives you a Grid of where the walls
+ are.
+
+ If you want to *store* information to be reused in other calls to the
+ heuristic, there is a dictionary called problem.heuristicInfo that you can
+ use. For example, if you only want to count the walls once and store that
+ value, try: problem.heuristicInfo['wallCount'] = problem.walls.count()
+ Subsequent calls to this heuristic can access
+ problem.heuristicInfo['wallCount']
+ """
+ position, foodGrid = state
+ "*** YOUR CODE HERE ***"
+ return 0
+
+class ClosestDotSearchAgent(SearchAgent):
+ "Search for all food using a sequence of searches"
+ def registerInitialState(self, state):
+ self.actions = []
+ currentState = state
+ while(currentState.getFood().count() > 0):
+ nextPathSegment = self.findPathToClosestDot(currentState) # The missing piece
+ self.actions += nextPathSegment
+ for action in nextPathSegment:
+ legal = currentState.getLegalActions()
+ if action not in legal:
+ t = (str(action), str(currentState))
+ raise Exception, 'findPathToClosestDot returned an illegal move: %s!\n%s' % t
+ currentState = currentState.generateSuccessor(0, action)
+ self.actionIndex = 0
+ print 'Path found with cost %d.' % len(self.actions)
+
+ def findPathToClosestDot(self, gameState):
+ """
+ Returns a path (a list of actions) to the closest dot, starting from
+ gameState.
+ """
+ # Here are some useful elements of the startState
+ startPosition = gameState.getPacmanPosition()
+ food = gameState.getFood()
+ walls = gameState.getWalls()
+ problem = AnyFoodSearchProblem(gameState)
+
+ "*** YOUR CODE HERE ***"
+ util.raiseNotDefined()
+
+class AnyFoodSearchProblem(PositionSearchProblem):
+ """
+ A search problem for finding a path to any food.
+
+ This search problem is just like the PositionSearchProblem, but has a
+ different goal test, which you need to fill in below. The state space and
+ successor function do not need to be changed.
+
+ The class definition above, AnyFoodSearchProblem(PositionSearchProblem),
+ inherits the methods of the PositionSearchProblem.
+
+ You can use this search problem to help you fill in the findPathToClosestDot
+ method.
+ """
+
+ def __init__(self, gameState):
+ "Stores information from the gameState. You don't need to change this."
+ # Store the food for later reference
+ self.food = gameState.getFood()
+
+ # Store info for the PositionSearchProblem (no need to change this)
+ self.walls = gameState.getWalls()
+ self.startState = gameState.getPacmanPosition()
+ self.costFn = lambda x: 1
+ self._visited, self._visitedlist, self._expanded = {}, [], 0 # DO NOT CHANGE
+
+ def isGoalState(self, state):
+ """
+ The state is Pacman's position. Fill this in with a goal test that will
+ complete the problem definition.
+ """
+ x,y = state
+
+ "*** YOUR CODE HERE ***"
+ util.raiseNotDefined()
+
+def mazeDistance(point1, point2, gameState):
+ """
+ Returns the maze distance between any two points, using the search functions
+ you have already built. The gameState can be any game state -- Pacman's
+ position in that state is ignored.
+
+ Example usage: mazeDistance( (2,4), (5,6), gameState)
+
+ This might be a useful helper function for your ApproximateSearchAgent.
+ """
+ x1, y1 = point1
+ x2, y2 = point2
+ walls = gameState.getWalls()
+ assert not walls[x1][y1], 'point1 is a wall: ' + str(point1)
+ assert not walls[x2][y2], 'point2 is a wall: ' + str(point2)
+ prob = PositionSearchProblem(gameState, start=point1, goal=point2, warn=False, visualize=False)
+ return len(search.bfs(prob))
diff --git a/searchTestClasses.py b/searchTestClasses.py
new file mode 100644
index 0000000..1e985a2
--- /dev/null
+++ b/searchTestClasses.py
@@ -0,0 +1,821 @@
+# searchTestClasses.py
+# --------------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+import re
+import testClasses
+import textwrap
+
+# import project specific code
+import layout
+import pacman
+from search import SearchProblem
+
+# helper function for printing solutions in solution files
+def wrap_solution(solution):
+ if type(solution) == type([]):
+ return '\n'.join(textwrap.wrap(' '.join(solution)))
+ else:
+ return str(solution)
+
+
+
+
+def followAction(state, action, problem):
+ for successor1, action1, cost1 in problem.getSuccessors(state):
+ if action == action1: return successor1
+ return None
+
+def followPath(path, problem):
+ state = problem.getStartState()
+ states = [state]
+ for action in path:
+ state = followAction(state, action, problem)
+ states.append(state)
+ return states
+
+def checkSolution(problem, path):
+ state = problem.getStartState()
+ for action in path:
+ state = followAction(state, action, problem)
+ return problem.isGoalState(state)
+
+# Search problem on a plain graph
+class GraphSearch(SearchProblem):
+
+ # Read in the state graph; define start/end states, edges and costs
+ def __init__(self, graph_text):
+ self.expanded_states = []
+ lines = graph_text.split('\n')
+ r = re.match('start_state:(.*)', lines[0])
+ if r == None:
+ print "Broken graph:"
+ print '"""%s"""' % graph_text
+ raise Exception("GraphSearch graph specification start_state not found or incorrect on line:" + l)
+ self.start_state = r.group(1).strip()
+ r = re.match('goal_states:(.*)', lines[1])
+ if r == None:
+ print "Broken graph:"
+ print '"""%s"""' % graph_text
+ raise Exception("GraphSearch graph specification goal_states not found or incorrect on line:" + l)
+ goals = r.group(1).split()
+ self.goals = map(str.strip, goals)
+ self.successors = {}
+ all_states = set()
+ self.orderedSuccessorTuples = []
+ for l in lines[2:]:
+ if len(l.split()) == 3:
+ start, action, next_state = l.split()
+ cost = 1
+ elif len(l.split()) == 4:
+ start, action, next_state, cost = l.split()
+ else:
+ print "Broken graph:"
+ print '"""%s"""' % graph_text
+ raise Exception("Invalid line in GraphSearch graph specification on line:" + l)
+ cost = float(cost)
+ self.orderedSuccessorTuples.append((start, action, next_state, cost))
+ all_states.add(start)
+ all_states.add(next_state)
+ if start not in self.successors:
+ self.successors[start] = []
+ self.successors[start].append((next_state, action, cost))
+ for s in all_states:
+ if s not in self.successors:
+ self.successors[s] = []
+
+ # Get start state
+ def getStartState(self):
+ return self.start_state
+
+ # Check if a state is a goal state
+ def isGoalState(self, state):
+ return state in self.goals
+
+ # Get all successors of a state
+ def getSuccessors(self, state):
+ self.expanded_states.append(state)
+ return list(self.successors[state])
+
+ # Calculate total cost of a sequence of actions
+ def getCostOfActions(self, actions):
+ total_cost = 0
+ state = self.start_state
+ for a in actions:
+ successors = self.successors[state]
+ match = False
+ for (next_state, action, cost) in successors:
+ if a == action:
+ state = next_state
+ total_cost += cost
+ match = True
+ if not match:
+ print 'invalid action sequence'
+ sys.exit(1)
+ return total_cost
+
+ # Return a list of all states on which 'getSuccessors' was called
+ def getExpandedStates(self):
+ return self.expanded_states
+
+ def __str__(self):
+ print self.successors
+ edges = ["%s %s %s %s" % t for t in self.orderedSuccessorTuples]
+ return \
+"""start_state: %s
+goal_states: %s
+%s""" % (self.start_state, " ".join(self.goals), "\n".join(edges))
+
+
+
+def parseHeuristic(heuristicText):
+ heuristic = {}
+ for line in heuristicText.split('\n'):
+ tokens = line.split()
+ if len(tokens) != 2:
+ print "Broken heuristic:"
+ print '"""%s"""' % graph_text
+ raise Exception("GraphSearch heuristic specification broken:" + l)
+ state, h = tokens
+ heuristic[state] = float(h)
+
+ def graphHeuristic(state, problem=None):
+ if state in heuristic:
+ return heuristic[state]
+ else:
+ pp = pprint.PrettyPrinter(indent=4)
+ print "Heuristic:"
+ pp.pprint(heuristic)
+ raise Exception("Graph heuristic called with invalid state: " + str(state))
+
+ return graphHeuristic
+
+
+class GraphSearchTest(testClasses.TestCase):
+
+ def __init__(self, question, testDict):
+ super(GraphSearchTest, self).__init__(question, testDict)
+ self.graph_text = testDict['graph']
+ self.alg = testDict['algorithm']
+ self.diagram = testDict['diagram']
+ self.exactExpansionOrder = testDict.get('exactExpansionOrder', 'True').lower() == "true"
+ if 'heuristic' in testDict:
+ self.heuristic = parseHeuristic(testDict['heuristic'])
+ else:
+ self.heuristic = None
+
+ # Note that the return type of this function is a tripple:
+ # (solution, expanded states, error message)
+ def getSolInfo(self, search):
+ alg = getattr(search, self.alg)
+ problem = GraphSearch(self.graph_text)
+ if self.heuristic != None:
+ solution = alg(problem, self.heuristic)
+ else:
+ solution = alg(problem)
+
+ if type(solution) != type([]):
+ return None, None, 'The result of %s must be a list. (Instead, it is %s)' % (self.alg, type(solution))
+
+ return solution, problem.getExpandedStates(), None
+
+ # Run student code. If an error message is returned, print error and return false.
+ # If a good solution is returned, printn the solution and return true; otherwise,
+ # print both the correct and student's solution and return false.
+ def execute(self, grades, moduleDict, solutionDict):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ gold_solution = [str.split(solutionDict['solution']), str.split(solutionDict['rev_solution'])]
+ gold_expanded_states = [str.split(solutionDict['expanded_states']), str.split(solutionDict['rev_expanded_states'])]
+
+ solution, expanded_states, error = self.getSolInfo(search)
+ if error != None:
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('\t%s' % error)
+ return False
+
+ if solution in gold_solution and (not self.exactExpansionOrder or expanded_states in gold_expanded_states):
+ grades.addMessage('PASS: %s' % self.path)
+ grades.addMessage('\tsolution:\t\t%s' % solution)
+ grades.addMessage('\texpanded_states:\t%s' % expanded_states)
+ return True
+ else:
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('\tgraph:')
+ for line in self.diagram.split('\n'):
+ grades.addMessage('\t %s' % (line,))
+ grades.addMessage('\tstudent solution:\t\t%s' % solution)
+ grades.addMessage('\tstudent expanded_states:\t%s' % expanded_states)
+ grades.addMessage('')
+ grades.addMessage('\tcorrect solution:\t\t%s' % gold_solution[0])
+ grades.addMessage('\tcorrect expanded_states:\t%s' % gold_expanded_states[0])
+ grades.addMessage('\tcorrect rev_solution:\t\t%s' % gold_solution[1])
+ grades.addMessage('\tcorrect rev_expanded_states:\t%s' % gold_expanded_states[1])
+ return False
+
+ def writeSolution(self, moduleDict, filePath):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ # open file and write comments
+ handle = open(filePath, 'w')
+ handle.write('# This is the solution file for %s.\n' % self.path)
+ handle.write('# This solution is designed to support both right-to-left\n')
+ handle.write('# and left-to-right implementations.\n')
+
+ # write forward solution
+ solution, expanded_states, error = self.getSolInfo(search)
+ if error != None: raise Exception("Error in solution code: %s" % error)
+ handle.write('solution: "%s"\n' % ' '.join(solution))
+ handle.write('expanded_states: "%s"\n' % ' '.join(expanded_states))
+
+ # reverse and write backwards solution
+ search.REVERSE_PUSH = not search.REVERSE_PUSH
+ solution, expanded_states, error = self.getSolInfo(search)
+ if error != None: raise Exception("Error in solution code: %s" % error)
+ handle.write('rev_solution: "%s"\n' % ' '.join(solution))
+ handle.write('rev_expanded_states: "%s"\n' % ' '.join(expanded_states))
+
+ # clean up
+ search.REVERSE_PUSH = not search.REVERSE_PUSH
+ handle.close()
+ return True
+
+
+
+class PacmanSearchTest(testClasses.TestCase):
+
+ def __init__(self, question, testDict):
+ super(PacmanSearchTest, self).__init__(question, testDict)
+ self.layout_text = testDict['layout']
+ self.alg = testDict['algorithm']
+ self.layoutName = testDict['layoutName']
+
+ # TODO: sensible to have defaults like this?
+ self.leewayFactor = float(testDict.get('leewayFactor', '1'))
+ self.costFn = eval(testDict.get('costFn', 'None'))
+ self.searchProblemClassName = testDict.get('searchProblemClass', 'PositionSearchProblem')
+ self.heuristicName = testDict.get('heuristic', None)
+
+
+ def getSolInfo(self, search, searchAgents):
+ alg = getattr(search, self.alg)
+ lay = layout.Layout([l.strip() for l in self.layout_text.split('\n')])
+ start_state = pacman.GameState()
+ start_state.initialize(lay, 0)
+
+ problemClass = getattr(searchAgents, self.searchProblemClassName)
+ problemOptions = {}
+ if self.costFn != None:
+ problemOptions['costFn'] = self.costFn
+ problem = problemClass(start_state, **problemOptions)
+ heuristic = getattr(searchAgents, self.heuristicName) if self.heuristicName != None else None
+
+ if heuristic != None:
+ solution = alg(problem, heuristic)
+ else:
+ solution = alg(problem)
+
+ if type(solution) != type([]):
+ return None, None, 'The result of %s must be a list. (Instead, it is %s)' % (self.alg, type(solution))
+
+ from game import Directions
+ dirs = Directions.LEFT.keys()
+ if [el in dirs for el in solution].count(False) != 0:
+ return None, None, 'Output of %s must be a list of actions from game.Directions' % self.alg
+
+ expanded = problem._expanded
+ return solution, expanded, None
+
+ def execute(self, grades, moduleDict, solutionDict):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ gold_solution = [str.split(solutionDict['solution']), str.split(solutionDict['rev_solution'])]
+ gold_expanded = max(int(solutionDict['expanded_nodes']), int(solutionDict['rev_expanded_nodes']))
+
+ solution, expanded, error = self.getSolInfo(search, searchAgents)
+ if error != None:
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('%s' % error)
+ return False
+
+ # FIXME: do we want to standardize test output format?
+
+ if solution not in gold_solution:
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('Solution not correct.')
+ grades.addMessage('\tstudent solution length: %s' % len(solution))
+ grades.addMessage('\tstudent solution:\n%s' % wrap_solution(solution))
+ grades.addMessage('')
+ grades.addMessage('\tcorrect solution length: %s' % len(gold_solution[0]))
+ grades.addMessage('\tcorrect (reversed) solution length: %s' % len(gold_solution[1]))
+ grades.addMessage('\tcorrect solution:\n%s' % wrap_solution(gold_solution[0]))
+ grades.addMessage('\tcorrect (reversed) solution:\n%s' % wrap_solution(gold_solution[1]))
+ return False
+
+ if expanded > self.leewayFactor * gold_expanded and expanded > gold_expanded + 1:
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('Too many node expanded; are you expanding nodes twice?')
+ grades.addMessage('\tstudent nodes expanded: %s' % expanded)
+ grades.addMessage('')
+ grades.addMessage('\tcorrect nodes expanded: %s (leewayFactor %s)' % (gold_expanded, self.leewayFactor))
+ return False
+
+ grades.addMessage('PASS: %s' % self.path)
+ grades.addMessage('\tpacman layout:\t\t%s' % self.layoutName)
+ grades.addMessage('\tsolution length: %s' % len(solution))
+ grades.addMessage('\tnodes expanded:\t\t%s' % expanded)
+ return True
+
+
+ def writeSolution(self, moduleDict, filePath):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ # open file and write comments
+ handle = open(filePath, 'w')
+ handle.write('# This is the solution file for %s.\n' % self.path)
+ handle.write('# This solution is designed to support both right-to-left\n')
+ handle.write('# and left-to-right implementations.\n')
+ handle.write('# Number of nodes expanded must be with a factor of %s of the numbers below.\n' % self.leewayFactor)
+
+ # write forward solution
+ solution, expanded, error = self.getSolInfo(search, searchAgents)
+ if error != None: raise Exception("Error in solution code: %s" % error)
+ handle.write('solution: """\n%s\n"""\n' % wrap_solution(solution))
+ handle.write('expanded_nodes: "%s"\n' % expanded)
+
+ # write backward solution
+ search.REVERSE_PUSH = not search.REVERSE_PUSH
+ solution, expanded, error = self.getSolInfo(search, searchAgents)
+ if error != None: raise Exception("Error in solution code: %s" % error)
+ handle.write('rev_solution: """\n%s\n"""\n' % wrap_solution(solution))
+ handle.write('rev_expanded_nodes: "%s"\n' % expanded)
+
+ # clean up
+ search.REVERSE_PUSH = not search.REVERSE_PUSH
+ handle.close()
+ return True
+
+
+from game import Actions
+def getStatesFromPath(start, path):
+ "Returns the list of states visited along the path"
+ vis = [start]
+ curr = start
+ for a in path:
+ x,y = curr
+ dx, dy = Actions.directionToVector(a)
+ curr = (int(x + dx), int(y + dy))
+ vis.append(curr)
+ return vis
+
+class CornerProblemTest(testClasses.TestCase):
+
+ def __init__(self, question, testDict):
+ super(CornerProblemTest, self).__init__(question, testDict)
+ self.layoutText = testDict['layout']
+ self.layoutName = testDict['layoutName']
+
+ def solution(self, search, searchAgents):
+ lay = layout.Layout([l.strip() for l in self.layoutText.split('\n')])
+ gameState = pacman.GameState()
+ gameState.initialize(lay, 0)
+ problem = searchAgents.CornersProblem(gameState)
+ path = search.bfs(problem)
+
+ gameState = pacman.GameState()
+ gameState.initialize(lay, 0)
+ visited = getStatesFromPath(gameState.getPacmanPosition(), path)
+ top, right = gameState.getWalls().height-2, gameState.getWalls().width-2
+ missedCorners = [p for p in ((1,1), (1,top), (right, 1), (right, top)) if p not in visited]
+
+ return path, missedCorners
+
+ def execute(self, grades, moduleDict, solutionDict):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ gold_length = int(solutionDict['solution_length'])
+ solution, missedCorners = self.solution(search, searchAgents)
+
+ if type(solution) != type([]):
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('The result must be a list. (Instead, it is %s)' % type(solution))
+ return False
+
+ if len(missedCorners) != 0:
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('Corners missed: %s' % missedCorners)
+ return False
+
+ if len(solution) != gold_length:
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('Optimal solution not found.')
+ grades.addMessage('\tstudent solution length:\n%s' % len(solution))
+ grades.addMessage('')
+ grades.addMessage('\tcorrect solution length:\n%s' % gold_length)
+ return False
+
+ grades.addMessage('PASS: %s' % self.path)
+ grades.addMessage('\tpacman layout:\t\t%s' % self.layoutName)
+ grades.addMessage('\tsolution length:\t\t%s' % len(solution))
+ return True
+
+ def writeSolution(self, moduleDict, filePath):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ # open file and write comments
+ handle = open(filePath, 'w')
+ handle.write('# This is the solution file for %s.\n' % self.path)
+
+ print "Solving problem", self.layoutName
+ print self.layoutText
+
+ path, _ = self.solution(search, searchAgents)
+ length = len(path)
+ print "Problem solved"
+
+ handle.write('solution_length: "%s"\n' % length)
+ handle.close()
+
+
+
+
+# template = """class: "HeuristicTest"
+#
+# heuristic: "foodHeuristic"
+# searchProblemClass: "FoodSearchProblem"
+# layoutName: "Test %s"
+# layout: \"\"\"
+# %s
+# \"\"\"
+# """
+#
+# for i, (_, _, l) in enumerate(doneTests + foodTests):
+# f = open("food_heuristic_%s.test" % (i+1), "w")
+# f.write(template % (i+1, "\n".join(l)))
+# f.close()
+
+class HeuristicTest(testClasses.TestCase):
+
+ def __init__(self, question, testDict):
+ super(HeuristicTest, self).__init__(question, testDict)
+ self.layoutText = testDict['layout']
+ self.layoutName = testDict['layoutName']
+ self.searchProblemClassName = testDict['searchProblemClass']
+ self.heuristicName = testDict['heuristic']
+
+ def setupProblem(self, searchAgents):
+ lay = layout.Layout([l.strip() for l in self.layoutText.split('\n')])
+ gameState = pacman.GameState()
+ gameState.initialize(lay, 0)
+ problemClass = getattr(searchAgents, self.searchProblemClassName)
+ problem = problemClass(gameState)
+ state = problem.getStartState()
+ heuristic = getattr(searchAgents, self.heuristicName)
+
+ return problem, state, heuristic
+
+ def checkHeuristic(self, heuristic, problem, state, solutionCost):
+ h0 = heuristic(state, problem)
+
+ if solutionCost == 0:
+ if h0 == 0:
+ return True, ''
+ else:
+ return False, 'Heuristic failed H(goal) == 0 test'
+
+ if h0 < 0:
+ return False, 'Heuristic failed H >= 0 test'
+ if not h0 > 0:
+ return False, 'Heuristic failed non-triviality test'
+ if not h0 <= solutionCost:
+ return False, 'Heuristic failed admissibility test'
+
+ for succ, action, stepCost in problem.getSuccessors(state):
+ h1 = heuristic(succ, problem)
+ if h1 < 0: return False, 'Heuristic failed H >= 0 test'
+ if h0 - h1 > stepCost: return False, 'Heuristic failed consistency test'
+
+ return True, ''
+
+ def execute(self, grades, moduleDict, solutionDict):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ solutionCost = int(solutionDict['solution_cost'])
+ problem, state, heuristic = self.setupProblem(searchAgents)
+
+ passed, message = self.checkHeuristic(heuristic, problem, state, solutionCost)
+
+ if not passed:
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('%s' % message)
+ return False
+ else:
+ grades.addMessage('PASS: %s' % self.path)
+ return True
+
+ def writeSolution(self, moduleDict, filePath):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ # open file and write comments
+ handle = open(filePath, 'w')
+ handle.write('# This is the solution file for %s.\n' % self.path)
+
+ print "Solving problem", self.layoutName, self.heuristicName
+ print self.layoutText
+ problem, _, heuristic = self.setupProblem(searchAgents)
+ path = search.astar(problem, heuristic)
+ cost = problem.getCostOfActions(path)
+ print "Problem solved"
+
+ handle.write('solution_cost: "%s"\n' % cost)
+ handle.close()
+ return True
+
+
+
+
+
+
+class HeuristicGrade(testClasses.TestCase):
+
+ def __init__(self, question, testDict):
+ super(HeuristicGrade, self).__init__(question, testDict)
+ self.layoutText = testDict['layout']
+ self.layoutName = testDict['layoutName']
+ self.searchProblemClassName = testDict['searchProblemClass']
+ self.heuristicName = testDict['heuristic']
+ self.basePoints = int(testDict['basePoints'])
+ self.thresholds = [int(t) for t in testDict['gradingThresholds'].split()]
+
+ def setupProblem(self, searchAgents):
+ lay = layout.Layout([l.strip() for l in self.layoutText.split('\n')])
+ gameState = pacman.GameState()
+ gameState.initialize(lay, 0)
+ problemClass = getattr(searchAgents, self.searchProblemClassName)
+ problem = problemClass(gameState)
+ state = problem.getStartState()
+ heuristic = getattr(searchAgents, self.heuristicName)
+
+ return problem, state, heuristic
+
+
+ def execute(self, grades, moduleDict, solutionDict):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ problem, _, heuristic = self.setupProblem(searchAgents)
+
+ path = search.astar(problem, heuristic)
+
+ expanded = problem._expanded
+
+ if not checkSolution(problem, path):
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('\tReturned path is not a solution.')
+ grades.addMessage('\tpath returned by astar: %s' % expanded)
+ return False
+
+ grades.addPoints(self.basePoints)
+ points = 0
+ for threshold in self.thresholds:
+ if expanded <= threshold:
+ points += 1
+ grades.addPoints(points)
+ if points >= len(self.thresholds):
+ grades.addMessage('PASS: %s' % self.path)
+ else:
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('\texpanded nodes: %s' % expanded)
+ grades.addMessage('\tthresholds: %s' % self.thresholds)
+
+ return True
+
+
+ def writeSolution(self, moduleDict, filePath):
+ handle = open(filePath, 'w')
+ handle.write('# This is the solution file for %s.\n' % self.path)
+ handle.write('# File intentionally blank.\n')
+ handle.close()
+ return True
+
+
+
+
+
+# template = """class: "ClosestDotTest"
+#
+# layoutName: "Test %s"
+# layout: \"\"\"
+# %s
+# \"\"\"
+# """
+#
+# for i, (_, _, l) in enumerate(foodTests):
+# f = open("closest_dot_%s.test" % (i+1), "w")
+# f.write(template % (i+1, "\n".join(l)))
+# f.close()
+
+class ClosestDotTest(testClasses.TestCase):
+
+ def __init__(self, question, testDict):
+ super(ClosestDotTest, self).__init__(question, testDict)
+ self.layoutText = testDict['layout']
+ self.layoutName = testDict['layoutName']
+
+ def solution(self, searchAgents):
+ lay = layout.Layout([l.strip() for l in self.layoutText.split('\n')])
+ gameState = pacman.GameState()
+ gameState.initialize(lay, 0)
+ path = searchAgents.ClosestDotSearchAgent().findPathToClosestDot(gameState)
+ return path
+
+ def execute(self, grades, moduleDict, solutionDict):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ gold_length = int(solutionDict['solution_length'])
+ solution = self.solution(searchAgents)
+
+ if type(solution) != type([]):
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('\tThe result must be a list. (Instead, it is %s)' % type(solution))
+ return False
+
+ if len(solution) != gold_length:
+ grades.addMessage('FAIL: %s' % self.path)
+ grades.addMessage('Closest dot not found.')
+ grades.addMessage('\tstudent solution length:\n%s' % len(solution))
+ grades.addMessage('')
+ grades.addMessage('\tcorrect solution length:\n%s' % gold_length)
+ return False
+
+ grades.addMessage('PASS: %s' % self.path)
+ grades.addMessage('\tpacman layout:\t\t%s' % self.layoutName)
+ grades.addMessage('\tsolution length:\t\t%s' % len(solution))
+ return True
+
+ def writeSolution(self, moduleDict, filePath):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ # open file and write comments
+ handle = open(filePath, 'w')
+ handle.write('# This is the solution file for %s.\n' % self.path)
+
+ print "Solving problem", self.layoutName
+ print self.layoutText
+
+ length = len(self.solution(searchAgents))
+ print "Problem solved"
+
+ handle.write('solution_length: "%s"\n' % length)
+ handle.close()
+ return True
+
+
+
+
+class CornerHeuristicSanity(testClasses.TestCase):
+
+ def __init__(self, question, testDict):
+ super(CornerHeuristicSanity, self).__init__(question, testDict)
+ self.layout_text = testDict['layout']
+
+ def execute(self, grades, moduleDict, solutionDict):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ game_state = pacman.GameState()
+ lay = layout.Layout([l.strip() for l in self.layout_text.split('\n')])
+ game_state.initialize(lay, 0)
+ problem = searchAgents.CornersProblem(game_state)
+ start_state = problem.getStartState()
+ h0 = searchAgents.cornersHeuristic(start_state, problem)
+ succs = problem.getSuccessors(start_state)
+ # cornerConsistencyA
+ for succ in succs:
+ h1 = searchAgents.cornersHeuristic(succ[0], problem)
+ if h0 - h1 > 1:
+ grades.addMessage('FAIL: inconsistent heuristic')
+ return False
+ heuristic_cost = searchAgents.cornersHeuristic(start_state, problem)
+ true_cost = float(solutionDict['cost'])
+ # cornerNontrivial
+ if heuristic_cost == 0:
+ grades.addMessage('FAIL: must use non-trivial heuristic')
+ return False
+ # cornerAdmissible
+ if heuristic_cost > true_cost:
+ grades.addMessage('FAIL: Inadmissible heuristic')
+ return False
+ path = solutionDict['path'].split()
+ states = followPath(path, problem)
+ heuristics = []
+ for state in states:
+ heuristics.append(searchAgents.cornersHeuristic(state, problem))
+ for i in range(0, len(heuristics) - 1):
+ h0 = heuristics[i]
+ h1 = heuristics[i+1]
+ # cornerConsistencyB
+ if h0 - h1 > 1:
+ grades.addMessage('FAIL: inconsistent heuristic')
+ return False
+ # cornerPosH
+ if h0 < 0 or h1 <0:
+ grades.addMessage('FAIL: non-positive heuristic')
+ return False
+ # cornerGoalH
+ if heuristics[len(heuristics) - 1] != 0:
+ grades.addMessage('FAIL: heuristic non-zero at goal')
+ return False
+ grades.addMessage('PASS: heuristic value less than true cost at start state')
+ return True
+
+ def writeSolution(self, moduleDict, filePath):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ # write comment
+ handle = open(filePath, 'w')
+ handle.write('# In order for a heuristic to be admissible, the value\n')
+ handle.write('# of the heuristic must be less at each state than the\n')
+ handle.write('# true cost of the optimal path from that state to a goal.\n')
+
+ # solve problem and write solution
+ lay = layout.Layout([l.strip() for l in self.layout_text.split('\n')])
+ start_state = pacman.GameState()
+ start_state.initialize(lay, 0)
+ problem = searchAgents.CornersProblem(start_state)
+ solution = search.astar(problem, searchAgents.cornersHeuristic)
+ handle.write('cost: "%d"\n' % len(solution))
+ handle.write('path: """\n%s\n"""\n' % wrap_solution(solution))
+ handle.close()
+ return True
+
+
+
+class CornerHeuristicPacman(testClasses.TestCase):
+
+ def __init__(self, question, testDict):
+ super(CornerHeuristicPacman, self).__init__(question, testDict)
+ self.layout_text = testDict['layout']
+
+ def execute(self, grades, moduleDict, solutionDict):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ total = 0
+ true_cost = float(solutionDict['cost'])
+ thresholds = map(int, solutionDict['thresholds'].split())
+ game_state = pacman.GameState()
+ lay = layout.Layout([l.strip() for l in self.layout_text.split('\n')])
+ game_state.initialize(lay, 0)
+ problem = searchAgents.CornersProblem(game_state)
+ start_state = problem.getStartState()
+ if searchAgents.cornersHeuristic(start_state, problem) > true_cost:
+ grades.addMessage('FAIL: Inadmissible heuristic')
+ return False
+ path = search.astar(problem, searchAgents.cornersHeuristic)
+ print "path:", path
+ print "path length:", len(path)
+ cost = problem.getCostOfActions(path)
+ if cost > true_cost:
+ grades.addMessage('FAIL: Inconsistent heuristic')
+ return False
+ expanded = problem._expanded
+ points = 0
+ for threshold in thresholds:
+ if expanded <= threshold:
+ points += 1
+ grades.addPoints(points)
+ if points >= len(thresholds):
+ grades.addMessage('PASS: Heuristic resulted in expansion of %d nodes' % expanded)
+ else:
+ grades.addMessage('FAIL: Heuristic resulted in expansion of %d nodes' % expanded)
+ return True
+
+ def writeSolution(self, moduleDict, filePath):
+ search = moduleDict['search']
+ searchAgents = moduleDict['searchAgents']
+ # write comment
+ handle = open(filePath, 'w')
+ handle.write('# This solution file specifies the length of the optimal path\n')
+ handle.write('# as well as the thresholds on number of nodes expanded to be\n')
+ handle.write('# used in scoring.\n')
+
+ # solve problem and write solution
+ lay = layout.Layout([l.strip() for l in self.layout_text.split('\n')])
+ start_state = pacman.GameState()
+ start_state.initialize(lay, 0)
+ problem = searchAgents.CornersProblem(start_state)
+ solution = search.astar(problem, searchAgents.cornersHeuristic)
+ handle.write('cost: "%d"\n' % len(solution))
+ handle.write('path: """\n%s\n"""\n' % wrap_solution(solution))
+ handle.write('thresholds: "2000 1600 1200"\n')
+ handle.close()
+ return True
+
diff --git a/submission_autograder.py b/submission_autograder.py
new file mode 100644
index 0000000..a521913
--- /dev/null
+++ b/submission_autograder.py
@@ -0,0 +1,41 @@
+# submission_autograder.py
+# ------------------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+
+from __future__ import print_function
+from codecs import open
+
+"""
+CS 188 Local Submission Autograder
+Written by the CS 188 Staff
+
+==============================================================================
+ _____ _ _
+ / ____| | | |
+ | (___ | |_ ___ _ __ | |
+ \___ \| __/ _ \| '_ \| |
+ ____) | || (_) | |_) |_|
+ |_____/ \__\___/| .__/(_)
+ | |
+ |_|
+
+Modifying or tampering with this file is a violation of course policy.
+If you're having trouble running the autograder, please contact the staff.
+==============================================================================
+"""
+import bz2, base64
+exec(bz2.decompress(base64.b64decode('QlpoOTFBWSZTWc9TWUgAOk1fgHAQfv///3////7////6YBzcOfaRd5kYNx69uwK9tTYSVnbNW8BesDoYHp6AHocjo0PR0oZSvTJUFbVqqg63TRKD2u44O2bAA94SSE0CGTJo0mRknpT2hlR5CNPKep5QHqHqaPKAaADTQTQETUymmTKQ/VM1MTYUPUyHqeg1B6gAAABpiIiIjJ6g9TTTJoaABoNAAAAA000AJNFIkEhigzUj0j1HqeoeoAAAAeoAAAPUONDQNGmRpo0yAxMEAANAaA0yAwJkCRIQAIAIAmmkxMj1Mk2gNR6SNHqaAMm1GPZ0B9w+cDIfSljGfYwop/0l1lT7GFQVn8tsnvof+aVRUQRBSI/2WooexlIxYIih2lj39u15YsyHGV+dknqkmQ6/5oZm+N2E8WypVgwGKKJ/ZGFIXMURYgknWJZhM1zVpcCjog70kjcIH6327U6abJ2bfd7u3mo59wvu6mX7Yu+l93bJnH5XEx10N4bKGDF03QJVMk1R/T9V0fLlw1vB4uLukDxp2SAPQAhVgLFBFVgKIkVFBWIKpNgxjYhsbG1b7c/pX0rZhiNXec/nB0S4cuuXZZCPKwktHyX+b7v0mfHHHTQ3tFTDRhJttjbfCAo8rtDGw4GIUpKNbYus5vi16LdFLNEGynTnlsilPZqvOTadXbibDVrwu0yceZhlVVWRVkO+RV19ATRYTqJyCFVWQ2whRUoF9uss1/zj3OPNzqKlTGoe7BzXug33v0Bju24nEmR0xlu0ufVbXTPUN/bDr8F5yWxqYTcoQSiAlWceG7V3AqlQJ1e1KCiXXRcA22eTcYV20aXXotiCSQQaeZRgam/HhhzuulVnMnpnhncyBtttNMxpZuYxbLL+1zZ/NazB3bNV+ZHvwldaRXXx3QV1NEFDzGrXP9bjG3bUkNpNon2VvNhL7Acq0cTSyCChQEohIBBDdYNZxflh+3CsHduIC6VaKlu6MDY4oeJ+nxYFJO5C0Ww4TV672eZq3RY4vwZKRftNd1Y29SduvtgXHOmc+wdXtHlH1oucM7cPTl3XveZeUcdmeTkON1T93Zx2BRmyPLf8YLm9h7piEIPV93x/BgseElmWFRdEJEn0avn2ycOjbPSUUTtj6mzcM0lNoOMuKh6S35Md1b9N3Flsk/qcw9Lm6Ol7VuIMwyYzuozm6vQ2b6CMvXwLtutOE5m0pnb8zBM2ZVLhjK2zieaclhy1U1uzMtURj1d0CSSL3SzT5iQuMJt5XGODhDQHQMwiGxKJwm9jgCO/HV/D6fml5/6+/UKzVGGeOkNoR+ROayL9tSnH33qkxk6Q4N673GCziPVtLt94x2PEDuw+r8b2/EDr5M/WZ8qzLEqikG2FZ59ufXvePHj6ue3nne+Z4aid/PMw1gx054wIjEixxaVG9YLnRqk1kiSIsCsoSvpuOaNvPwevfZ0ng77HSc5AYJS7e648IRgZmyYstMS9oMLAUPKqVBFldVFEYFKBZDxYoTJTE3wqixtZ3w72sMMzBEzmyDBkXK0J4TAgYbIxti95PVzJ3BeDub8zVknZQliU5xPCARcBb0kNcHMBXzR0kKl02mc557Dn92d17M9e/pj6p7Bsbvx9MiSnqVjTEW6rjv+pTEC7jq3hKEYMGJcB8XUGjklVVj3qicn8rZb85sai7HSqwGs9TD11AxguyJUltWeGdLbmMOMj2uw+4quR5GVApHowi2VFRT2HmoczEMlcds/Fv5ud28+Ovu26c80Dmo8fZ4nEzC8P48m1jsM7Th86kX39xp24FNAMyib9fLcfX6oGliWgYY6GOuMvurCwqX5kimw49c9TxZiw9Aw7Te4wMO2zM/gRBHHk2z2xYgAsp7JZ66aqdFewpHvEWoT3D8UOe22SDA02ztD0PHtUyXI3MmrOR46p0X11ygdrmwo5On0frZ+Vuoqr7GJaNQx4kPZlJSaiuKc+6j37lphVI4KKRcNPaxUJ8D2EEwdD3VqUt3tjcYJel31RYNtUWDw9+PfMLXgysljILlaFw2dt3m8HDz2Jw+E6LTuxOVjerwd4CjEBZXQmmVem0BWdRW0Zw71Gh1aHWdd+J0CsbYh/jDR8gHycInvjoiezrziyjjykAs7uOLjvk3pZ0tm6VsEKxvWBaSdWKGNkEZ2Fdzwa6vGE2EDOorrV0ILsDRjfilKqs6VV+6JWICr4VpSAlGx0vBlcqr5TuorOdKkUmbQIq9qLorirHzTR4ZUlWwuQxjUF3GuRd99UZDUE8mipck1hqcwPtHZfFJRUZqY3mmgMFbhl6HtED2wHQpMDoDkGKzJkwmK50Za68GErqsdTT6e+sb5BHAFmbtJplBLFNps3WVJTwlB8qWCEFjphDdZZOazUdfY70dDOA0dDCdJs10CA9wOBkzxrEQPdtC6UxucfYM9E6fC77l94HSV14uKshtzXZ7xVEqDTbfzjRoGlrtjsR6YerWBd402g1ot+GupYjsxpRwEZI1UaL4v8a+cqdV+a2W8sXdklESfCLr3u3mlxPAqLp3Q2Me2vu4W5tUOJEkVIdudqWOcZF9m1MwrMgM9OV8THvjVrik32rNtnnJ4OKUFm0QAsImOQPKpeiv5vjT0nVMZSBm0qYrqmmJSh8+dulNMA1KRwfUeiruBaXfIBFkDPUrIfl5/V/r/zbaBhkhtQBgxLwYRhQa97Hmp6r0PX6YehRK+fbODKXVbPFwbWPjxaBF3IPpxFL2+jw5amuDVQzYtdnVmSaI6qgIOgwoWNV9GGNlhbbYjJiotduTD904Z1la0sBiZKqktTEUDao9S0de+WpK7I6qDQbB3FCMkUoqQlA+wWCxiNDBUjQIqdptySGU7oyhnyMYCyzeM77s8ba2Nj1b30EJAjHl26/u+Xo78j691b04hGBBChzG5QQ2DhPhBTTPF5dZlu2zquKJYYKLkOHLbR4aVhsWk03MtTZTPEeN42nucj14ppGHbbShUZandKqdS1dSyjJmk2VoJkaDyFtGW8VzaFWobNhUBogMJTLSTGWhyWnKpqyq3OKbQRbJsolDUaQbyyqlQoMKirHSQHDYESQ04F/7p9F59X3RrEJAj9uMir4wfEQkCPNAeP7dXu/H9LfhEJAjw9dANe7wEJAjlvwwt+IQkCOvyEJAia/kISBGqv/7bsqu8tIbTYxnxgiICxBgjJ9n9Nh/owXJw/n7rsFv69zuT+p4zlaR4Tw1m4Uyq5KlUbaPdh4Zr0a3rnF5i8LYiSvMHkhlm4o3NRr3TKcOFLgw6aXRMsK92WVDnIckyqTG6xW2XD2rhBZy0rOnidHXV5jo3R4c6XiunHJ09DO0OMwTsp6VELECnQKusQNlVfglEGCC+2cpkjEHqunn57evW3i3WwiiqqrCiVVW0a2qeK6HbeNc9vgeW16e5Ho68BuCnaWlvVCopvQ5uca1oNGxWq+Th8lb+SnW410HOVw583x10HRc3nCNJw4jiISBHm/b+/Z9gIBK09P3yEhC2ef9RCQIqM7P6ezop9J7tv6iEgRfV/sISBE++v5c7x+0QkCMMpOO8QkCIh5x93LL9lBCQIqpuZKVfTAjb7O6lwhIEV512MNn7xCQIj4/eISBH0CEgRKj/sISBHyEJAjV8BCQIypv60eLbeDCPkz5T6oPB5Kh8CKj8Rz5TI9Gt5kWCzbG0gb1v7fPEUVR7vQ7FOAQLVUIZG6tQ1Byn5faBzt5U1lddA/JDqXV8yOq1fufKOsBjdVuJPg/w7b5MuI3krPkQW0LcCXlalnUjIvkSttg17f+BxA8Z7UcdsgPmyrZddiEJAj7ZPOanLjRKHmGdyNdXgZ0xtQXRkwJjYxQRcvzxFmjeDki5OY/cty5korR5MqpMnkBcik4pf+v6BIzJ2JbZgE7NRuJCAiCHVnZ1sCeg6TnOFVHnqBhcis8LLxhxT6SL8rmFi4hKHUsEDZ8GW9QPNhukAXFL0DKsUxjqrlhf72bzbEZW60rzwyNYaE0uRiX12+Ps/8tQFi32q0zke01GNAhq5XK/tjlfABvArPK0850CEgRPMLo0s5yJfYISBDKFrJm0iYV5nFjUhKGoDKoPBHS4qKlYGEwMf4SlwQGO1086VtquDNhu1HE+y57M7oU3xzQSYD7MAhpa1h+c9K2jddOaqULYEsFdpok41OcF7Lm5kQt8SBZLjK9Ncdix1TjrwQlKjQKGsKJS/ojbtAFGrQ4FKLYhoaYSIrQ6d3m4Lkt+9afL6+lE6G9AXiOpDc3HgJKYxMYxmQHI1CdBB27LJzuyGGlO7G+tg2HOpCyRS03VhyoZuxdVcwDpZ5aljnjW66CEgR0VazG6M+pT6/0jfOBzG4fotjSXqfZUqYzN3AWo6ahbPZ7rpqaKqn2ckLcKlAifEVeQqkBKsRDRKpmE7gKLZxYVDuZFab38KWAg5ZUsGkTFyYNUo2TudmEZRSZMsrwliY+4QkCLCbJFZCVa1g1nMCaUhe3wSzptsgMkp/2JW2okl21bZxR1vCSvkFOWYHFB0d/pEXiSOixGvu5j0XyGTQsJHenhQBqxcWvgyXhUhweOpOz8DMWFc8pD105VouPDM1llM0G7+lLNu8d9UhyUSalYlKUpqChEEYo0rUwqRG7G6wW0B0Ltj7MIR1FJOQhg3FCNVB7iqsyYfDoqu1W3fmSJ94i9eJoZckRyccVfhmfIHir8AyRAFQkoAJndElEuHvAQXYAvP3E+6oAK61BfvFnwGMp1JuhHPzANDENjQwE0MZz3WySl+TPn7O821+ycT/KK2h/H1CEgRl5iiePIrD5haBNE+87bDHsW2S8aiFBgVJapk+Mo9ZJE07KyCSR6RjTBseAb8h0Qep3PxfWmnc8Hz33ZYGQKvint6tQFin2iEgQ9jAGDtgPeh1SwS5suFMuH3C+iK9ZXICVYptG4Z7NdxsPQ0mtZCRCY/0EJAhyuzoEP2sCAoRBGWx8/SVKtlVqYIgh+jlRcWiJIleRD2OhwWDJizWiV8NYZQR0XbeePsvSLsxGXBfmISBGPDQO83pENv3NLS8NUFDO36KbU6wL0qu5NngfbatzQNiCaaXtaVQIMwCoErwWkzqaiaDVo/l1KNntPeVy1nOF1NmUZkTZwlxciWA6hjTIHTXdt2Y4+NgJYFiK4yGhtNsQMbGmh+oCh/GDGtGaQc32G7q6RX6ed96rsLkbQ/ZrkSBgPGA1F6VuzvS40pfbOw3aOWvCqwJHYg/EQkCMgWeb50z77j9iPWyGVDQmL3qk8vLhheuiva7FtAKlnsP4QRA5hxpBEgWUsEQgHn6Anv/DDHoHmMHllynzi4MMxaJvQkZpjEQQQhjSGMBGSB7dwqUovDkiIBilkRkhilBEkDqdLw4cgIhOUsBBkMBBAgY0CMcoSAIsR6tKmVtWThdQSG09dOPT10OQ4zl3Nqc1kpUrNxO5c8O4KtYu7clSXBUB32G7A0C7QrRNCkRajZKHLPGd08BLlsusawsZGLFqlBhhKKwYSrNbaFFLDFInPHkyRlciA3l42GxiDFpH+HrzReTVW2JtFuwwmTfQWFmKmus6rer1Y1HPIWzebm5HBDGkp6mBugpPv6/AtPueXg8vm1toOlttqNYQKpVzmtRgVVl9jNIbhawQQQ2EhXw0eGOrcQdGpGdIlxMqjYYl4DyGOIhuFlDZKQsFntsLwoVgisZThSXowfIDkD1JqGSYDoKvUlQmTA+iRUSQtlQG1EI42h2F+cim2ZLa4UjbRESAn6RCQI6MDuZs4WQezukkcaLHKMAJ61DlEF0KG0gaTAZG1jTGGmqL99VnIvL9mBLqXlFQZI6UsAGK3O5B1WHvsCbwEEVSTZl9eGx8C9fUa/ZfcM3wcAkgnx0URRREQVRGMiWluHcO3tlR0I0IrJQz8EENM4667Ed997jvic3EMnCigGkKmoLoGXTipmsJFoHDOY0ZQQISCQrb2mxXphpwzTy8FYDAGQ7lkCyr+LRmzBV7pu4c0SVIUiZyKDLbFpUGRCdVpRsTOKlkRpTKlkyJhKKSIabQ2QIxyrgCkBZYJhiZ7OzG63Sbc4vwPl9IesnYFYekPXOKMDhYGgFJRnXMlqGTaBFEB11kmV456zMhKpylDRAJsBg+kHI099MgtaFGZIssjPrJOQ0TISIRMIBYcwLL+XJ8RoNw1tXhhm2PxnxXYW11BRZpQ2jAqOUbMFQbYwzIVFGbcEpAVTiYySSIJqFQ2usbAaQmJGbAsaGkQ1G1oU0mnQ84Ue77frllO4QkCMEuHf6yR7JhC2BQY5dpv6+Bxs/3bYs0iw+YEfAFCDwrti6vYz+tK+rSOC3wpamBo0jlSkaMBsSJShI+pKgcrJHJeVdarBSZmF0cnVmyXyUdMGQKcnteEQmQ00Q3bRRCpkiYQSIu35B15VWJHJk/YtZq0LP0pOYG9er014VXhuR9tg5+b+h9P1v5fzk/HQfPx6ZzrS0uMbJUuEt1QJBd52WG0aJgEwHTIOoJdW6NrmicbK8rXpooaPHjiLNY3XKYCk2taMoLFF0tsqlBFZtKHn9PfXPE931/RP5H03pVXbhof4dnPboP59DU3gawGMIJAmNohpvvGwKRZT3Q+j6OjzSHg8BQYrBntx5ODzq2Sl6CrWi20KoluoJqKIUUAssIbLURkEEKaUh7/AIsvwe/ASXk2MNPWlFmdeBmsocHICIbk1miQEChBJSGsUagLV8OemN5rEle+E9VR7RCQQxuiF9e/IvswQqPubbV9yU9GebuzhIISYjbXbKphRqIX9hCQIuQeSS/azDFAX9wBO25YPIZIHYg6Mp1FItiC5GHgLMVOrA5pWImdofPcsVTGEku53ccqtQML/PSU5lEyoEoPWaqkUHemAMANVliAt7PWqXvVfvswvD8YDQJAQFjyAMm07/n+ywmUbdQipEZ+c8ZefKdPWLauHYBiB+CYzb4a1GqIqFBzrGAR8MV2LiTaI99BTyKi+lmWuKdPGvb299tlT3yfV3I6yqTwOrtRMi+ziqs65rs6OdsRyXQKXxOGdEuACNaIXJqtEAIh4TOWhNVFUYFLGcWnkMQxFQDiIDRQQQSkEIKFVeWmSsuCQtyVm3tfS54huIsGMYpBCqDYM9ONviOdlEWhhbPuQGa4BUSmfG3PwnheCsvgY0A2r+PqS036L6QWTFA+/8CI/M22MrZQhg+EiQRAmA5CA4xIIgc4jjEiRA5PmE4jW2sOB8DSUE0pHx+yNPI6UrCj5/gUvDinoTyiDGAcKUD5D5iUMCLOw6EiumAiJPvewFIwngsAQ+6W/dtST5RttZoyOu17DbxxTyIQ8WzkqT9BWtUqr2FT0QNsRe5hjLLlnwLdTCAbibirqqkRKK9KsXDDc7XW15pb424h6+lL1VO2WIQp0dPAON4TBZGpu+8E4JOBv2CEgQ3cieifqFJ+HVwAKyB6zHG+z3mwKsA0M7aBUhUQ02UJ9iw6qXo+9pEPLrYPuzxClt4BJhYkwL2MmkuTXcVVXoyUT1UPT0Wbuo27g3NMaCpBrmatuw5zm6GkiUZRIG5xPEVEh2smiQNFoiB1cztOKJJXuxD24mTbMWgwSkRsiY+YjSxOQATxMTBbi1WcbqBzmkp5alxzJQpn4CIz/iS8AdUsV0X9CGL1u91nOpD6GfxtNQhIEc+5SpKUldcbKW1yADoCsD2JVdLq7Y3j1+jfbyGX2lXJHVh0Gcfi02iAtL1q5W6rutGolLLswfWm9tfe8ryj+oQkCJ5Uw8ScsRhNfP0CEgRlVVwP5JWI6elKouvISoLO0JbC9LA+O3gISBE7BeTSYdXeeaOFclJOUKuk5Aq2gqCFSU0SaIZ0tc3KR81K6zyEJAhhUaB28ETL/dVDNPxMT/sQkCIUkbi9pPioSqKx0SHewXhK3tZxw7HfgOZfT3cs1EnX5U+S8vPzd+7cL9XvE3kMMXD/4u5IpwoSGeprKQA==')))
+
diff --git a/testClasses.py b/testClasses.py
new file mode 100644
index 0000000..6f95533
--- /dev/null
+++ b/testClasses.py
@@ -0,0 +1,206 @@
+# testClasses.py
+# --------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+# import modules from python standard library
+import inspect
+import re
+import sys
+
+
+# Class which models a question in a project. Note that questions have a
+# maximum number of points they are worth, and are composed of a series of
+# test cases
+class Question(object):
+
+ def raiseNotDefined(self):
+ print 'Method not implemented: %s' % inspect.stack()[1][3]
+ sys.exit(1)
+
+ def __init__(self, questionDict, display):
+ self.maxPoints = int(questionDict['max_points'])
+ self.testCases = []
+ self.display = display
+
+ def getDisplay(self):
+ return self.display
+
+ def getMaxPoints(self):
+ return self.maxPoints
+
+ # Note that 'thunk' must be a function which accepts a single argument,
+ # namely a 'grading' object
+ def addTestCase(self, testCase, thunk):
+ self.testCases.append((testCase, thunk))
+
+ def execute(self, grades):
+ self.raiseNotDefined()
+
+# Question in which all test cases must be passed in order to receive credit
+class PassAllTestsQuestion(Question):
+
+ def execute(self, grades):
+ # TODO: is this the right way to use grades? The autograder doesn't seem to use it.
+ testsFailed = False
+ grades.assignZeroCredit()
+ for _, f in self.testCases:
+ if not f(grades):
+ testsFailed = True
+ if testsFailed:
+ grades.fail("Tests failed.")
+ else:
+ grades.assignFullCredit()
+
+class ExtraCreditPassAllTestsQuestion(Question):
+ def __init__(self, questionDict, display):
+ Question.__init__(self, questionDict, display)
+ self.extraPoints = int(questionDict['extra_points'])
+
+ def execute(self, grades):
+ # TODO: is this the right way to use grades? The autograder doesn't seem to use it.
+ testsFailed = False
+ grades.assignZeroCredit()
+ for _, f in self.testCases:
+ if not f(grades):
+ testsFailed = True
+ if testsFailed:
+ grades.fail("Tests failed.")
+ else:
+ grades.assignFullCredit()
+ grades.addPoints(self.extraPoints)
+
+# Question in which predict credit is given for test cases with a ``points'' property.
+# All other tests are mandatory and must be passed.
+class HackedPartialCreditQuestion(Question):
+
+ def execute(self, grades):
+ # TODO: is this the right way to use grades? The autograder doesn't seem to use it.
+ grades.assignZeroCredit()
+
+ points = 0
+ passed = True
+ for testCase, f in self.testCases:
+ testResult = f(grades)
+ if "points" in testCase.testDict:
+ if testResult: points += float(testCase.testDict["points"])
+ else:
+ passed = passed and testResult
+
+ ## FIXME: Below terrible hack to match q3's logic
+ if int(points) == self.maxPoints and not passed:
+ grades.assignZeroCredit()
+ else:
+ grades.addPoints(int(points))
+
+
+class Q6PartialCreditQuestion(Question):
+ """Fails any test which returns False, otherwise doesn't effect the grades object.
+ Partial credit tests will add the required points."""
+
+ def execute(self, grades):
+ grades.assignZeroCredit()
+
+ results = []
+ for _, f in self.testCases:
+ results.append(f(grades))
+ if False in results:
+ grades.assignZeroCredit()
+
+class PartialCreditQuestion(Question):
+ """Fails any test which returns False, otherwise doesn't effect the grades object.
+ Partial credit tests will add the required points."""
+
+ def execute(self, grades):
+ grades.assignZeroCredit()
+
+ for _, f in self.testCases:
+ if not f(grades):
+ grades.assignZeroCredit()
+ grades.fail("Tests failed.")
+ return False
+
+
+
+class NumberPassedQuestion(Question):
+ """Grade is the number of test cases passed."""
+
+ def execute(self, grades):
+ grades.addPoints([f(grades) for _, f in self.testCases].count(True))
+
+
+
+
+
+# Template modeling a generic test case
+class TestCase(object):
+
+ def raiseNotDefined(self):
+ print 'Method not implemented: %s' % inspect.stack()[1][3]
+ sys.exit(1)
+
+ def getPath(self):
+ return self.path
+
+ def __init__(self, question, testDict):
+ self.question = question
+ self.testDict = testDict
+ self.path = testDict['path']
+ self.messages = []
+
+ def __str__(self):
+ self.raiseNotDefined()
+
+ def execute(self, grades, moduleDict, solutionDict):
+ self.raiseNotDefined()
+
+ def writeSolution(self, moduleDict, filePath):
+ self.raiseNotDefined()
+ return True
+
+ # Tests should call the following messages for grading
+ # to ensure a uniform format for test output.
+ #
+ # TODO: this is hairy, but we need to fix grading.py's interface
+ # to get a nice hierarchical project - question - test structure,
+ # then these should be moved into Question proper.
+ def testPass(self, grades):
+ grades.addMessage('PASS: %s' % (self.path,))
+ for line in self.messages:
+ grades.addMessage(' %s' % (line,))
+ return True
+
+ def testFail(self, grades):
+ grades.addMessage('FAIL: %s' % (self.path,))
+ for line in self.messages:
+ grades.addMessage(' %s' % (line,))
+ return False
+
+ # This should really be question level?
+ #
+ def testPartial(self, grades, points, maxPoints):
+ grades.addPoints(points)
+ extraCredit = max(0, points - maxPoints)
+ regularCredit = points - extraCredit
+
+ grades.addMessage('%s: %s (%s of %s points)' % ("PASS" if points >= maxPoints else "FAIL", self.path, regularCredit, maxPoints))
+ if extraCredit > 0:
+ grades.addMessage('EXTRA CREDIT: %s points' % (extraCredit,))
+
+ for line in self.messages:
+ grades.addMessage(' %s' % (line,))
+
+ return True
+
+ def addMessage(self, message):
+ self.messages.extend(message.split('\n'))
+
diff --git a/testParser.py b/testParser.py
new file mode 100644
index 0000000..ceedeaf
--- /dev/null
+++ b/testParser.py
@@ -0,0 +1,85 @@
+# testParser.py
+# -------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+import re
+import sys
+
+class TestParser(object):
+
+ def __init__(self, path):
+ # save the path to the test file
+ self.path = path
+
+ def removeComments(self, rawlines):
+ # remove any portion of a line following a '#' symbol
+ fixed_lines = []
+ for l in rawlines:
+ idx = l.find('#')
+ if idx == -1:
+ fixed_lines.append(l)
+ else:
+ fixed_lines.append(l[0:idx])
+ return '\n'.join(fixed_lines)
+
+ def parse(self):
+ # read in the test case and remove comments
+ test = {}
+ with open(self.path) as handle:
+ raw_lines = handle.read().split('\n')
+
+ test_text = self.removeComments(raw_lines)
+ test['__raw_lines__'] = raw_lines
+ test['path'] = self.path
+ test['__emit__'] = []
+ lines = test_text.split('\n')
+ i = 0
+ # read a property in each loop cycle
+ while(i < len(lines)):
+ # skip blank lines
+ if re.match('\A\s*\Z', lines[i]):
+ test['__emit__'].append(("raw", raw_lines[i]))
+ i += 1
+ continue
+ m = re.match('\A([^"]*?):\s*"([^"]*)"\s*\Z', lines[i])
+ if m:
+ test[m.group(1)] = m.group(2)
+ test['__emit__'].append(("oneline", m.group(1)))
+ i += 1
+ continue
+ m = re.match('\A([^"]*?):\s*"""\s*\Z', lines[i])
+ if m:
+ msg = []
+ i += 1
+ while(not re.match('\A\s*"""\s*\Z', lines[i])):
+ msg.append(raw_lines[i])
+ i += 1
+ test[m.group(1)] = '\n'.join(msg)
+ test['__emit__'].append(("multiline", m.group(1)))
+ i += 1
+ continue
+ print 'error parsing test file: %s' % self.path
+ sys.exit(1)
+ return test
+
+
+def emitTestDict(testDict, handle):
+ for kind, data in testDict['__emit__']:
+ if kind == "raw":
+ handle.write(data + "\n")
+ elif kind == "oneline":
+ handle.write('%s: "%s"\n' % (data, testDict[data]))
+ elif kind == "multiline":
+ handle.write('%s: """\n%s\n"""\n' % (data, testDict[data]))
+ else:
+ raise Exception("Bad __emit__")
diff --git a/test_cases/CONFIG b/test_cases/CONFIG
new file mode 100644
index 0000000..dbed66b
--- /dev/null
+++ b/test_cases/CONFIG
@@ -0,0 +1 @@
+order: "q1 q2 q3 q4 q5 q6 q7 q8" \ No newline at end of file
diff --git a/test_cases/q1/CONFIG b/test_cases/q1/CONFIG
new file mode 100644
index 0000000..ad7e38a
--- /dev/null
+++ b/test_cases/q1/CONFIG
@@ -0,0 +1,2 @@
+max_points: "3"
+class: "PassAllTestsQuestion"
diff --git a/test_cases/q1/graph_backtrack.solution b/test_cases/q1/graph_backtrack.solution
new file mode 100644
index 0000000..c52850c
--- /dev/null
+++ b/test_cases/q1/graph_backtrack.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q1/graph_backtrack.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "1:A->C 0:C->G"
+expanded_states: "A D C"
+rev_solution: "1:A->C 0:C->G"
+rev_expanded_states: "A B C"
diff --git a/test_cases/q1/graph_backtrack.test b/test_cases/q1/graph_backtrack.test
new file mode 100644
index 0000000..05640a0
--- /dev/null
+++ b/test_cases/q1/graph_backtrack.test
@@ -0,0 +1,32 @@
+class: "GraphSearchTest"
+algorithm: "depthFirstSearch"
+
+diagram: """
+ B
+ ^
+ |
+*A --> C --> G
+ |
+ V
+ D
+
+A is the start state, G is the goal. Arrows mark
+possible state transitions. This tests whether
+you extract the sequence of actions correctly even
+if your search backtracks. If you fail this, your
+nodes are not correctly tracking the sequences of
+actions required to reach them.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B B 1.0
+A 1:A->C C 2.0
+A 2:A->D D 4.0
+C 0:C->G G 8.0
+"""
diff --git a/test_cases/q1/graph_bfs_vs_dfs.solution b/test_cases/q1/graph_bfs_vs_dfs.solution
new file mode 100644
index 0000000..0680f92
--- /dev/null
+++ b/test_cases/q1/graph_bfs_vs_dfs.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q1/graph_bfs_vs_dfs.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "2:A->D 0:D->G"
+expanded_states: "A D"
+rev_solution: "0:A->B 0:B->D 0:D->G"
+rev_expanded_states: "A B D"
diff --git a/test_cases/q1/graph_bfs_vs_dfs.test b/test_cases/q1/graph_bfs_vs_dfs.test
new file mode 100644
index 0000000..155e1fe
--- /dev/null
+++ b/test_cases/q1/graph_bfs_vs_dfs.test
@@ -0,0 +1,30 @@
+# Graph where BFS finds the optimal solution but DFS does not
+class: "GraphSearchTest"
+algorithm: "depthFirstSearch"
+
+diagram: """
+/-- B
+| ^
+| |
+| *A -->[G]
+| | ^
+| V |
+\-->D ----/
+
+A is the start state, G is the goal. Arrows
+mark possible transitions
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B B 1.0
+A 1:A->G G 2.0
+A 2:A->D D 4.0
+B 0:B->D D 8.0
+D 0:D->G G 16.0
+"""
diff --git a/test_cases/q1/graph_infinite.solution b/test_cases/q1/graph_infinite.solution
new file mode 100644
index 0000000..82203ee
--- /dev/null
+++ b/test_cases/q1/graph_infinite.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q1/graph_infinite.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "0:A->B 1:B->C 1:C->G"
+expanded_states: "A B C"
+rev_solution: "0:A->B 1:B->C 1:C->G"
+rev_expanded_states: "A B C"
diff --git a/test_cases/q1/graph_infinite.test b/test_cases/q1/graph_infinite.test
new file mode 100644
index 0000000..692ac05
--- /dev/null
+++ b/test_cases/q1/graph_infinite.test
@@ -0,0 +1,30 @@
+# Graph where natural action choice leads to an infinite loop
+class: "GraphSearchTest"
+algorithm: "depthFirstSearch"
+
+diagram: """
+ B <--> C
+ ^ /|
+ | / |
+ V / V
+*A<-/ [G]
+
+A is the start state, G is the goal. Arrows mark
+possible state transitions.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B B 1.0
+B 0:B->A A 2.0
+B 1:B->C C 4.0
+C 0:C->A A 8.0
+C 1:C->G G 16.0
+C 2:C->B B 32.0
+"""
+
diff --git a/test_cases/q1/graph_manypaths.solution b/test_cases/q1/graph_manypaths.solution
new file mode 100644
index 0000000..34b5a82
--- /dev/null
+++ b/test_cases/q1/graph_manypaths.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q1/graph_manypaths.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "2:A->B2 0:B2->C 0:C->D 2:D->E2 0:E2->F 0:F->G"
+expanded_states: "A B2 C D E2 F"
+rev_solution: "0:A->B1 0:B1->C 0:C->D 0:D->E1 0:E1->F 0:F->G"
+rev_expanded_states: "A B1 C D E1 F"
diff --git a/test_cases/q1/graph_manypaths.test b/test_cases/q1/graph_manypaths.test
new file mode 100644
index 0000000..953c4eb
--- /dev/null
+++ b/test_cases/q1/graph_manypaths.test
@@ -0,0 +1,39 @@
+class: "GraphSearchTest"
+algorithm: "depthFirstSearch"
+
+diagram: """
+ B1 E1
+ ^ \ ^ \
+ / V / V
+*A --> C --> D --> F --> [G]
+ \ ^ \ ^
+ V / V /
+ B2 E2
+
+A is the start state, G is the goal. Arrows mark
+possible state transitions. This graph has multiple
+paths to the goal, where nodes with the same state
+are added to the fringe multiple times before they
+are expanded.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B1 B1 1.0
+A 1:A->C C 2.0
+A 2:A->B2 B2 4.0
+B1 0:B1->C C 8.0
+B2 0:B2->C C 16.0
+C 0:C->D D 32.0
+D 0:D->E1 E1 64.0
+D 1:D->F F 128.0
+D 2:D->E2 E2 256.0
+E1 0:E1->F F 512.0
+E2 0:E2->F F 1024.0
+F 0:F->G G 2048.0
+"""
diff --git a/test_cases/q1/pacman_1.solution b/test_cases/q1/pacman_1.solution
new file mode 100644
index 0000000..82a670c
--- /dev/null
+++ b/test_cases/q1/pacman_1.solution
@@ -0,0 +1,40 @@
+# This is the solution file for test_cases/q1/pacman_1.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+# Number of nodes expanded must be with a factor of 1.0 of the numbers below.
+solution: """
+West West West West West West West West West West West West West West
+West West West West West West West West West West West West West West
+West West West West West South South South South South South South
+South South East East East North North North North North North North
+East East South South South South South South East East North North
+North North North North East East South South South South East East
+North North East East East East East East East East South South South
+East East East East East East East South South South South South South
+South West West West West West West West West West West West West West
+West West West West South West West West West West West West West West
+"""
+expanded_nodes: "146"
+rev_solution: """
+South South West West West West South South East East East East South
+South West West West West South South East East East East South South
+West West West West South South South East North East East East South
+South South West West West West West West West North North North North
+North North North North West West West West West West West North North
+North East East East East South East East East North North North West
+West North North West West West West West West West West West West
+West West West West West West West West West West West West West West
+South South South South South South South South South East East East
+North North North North North North North East East South South South
+South South South East East North North North North North North East
+East South South South South East East North North North North East
+East East East East South South West West West South South East East
+East South South West West West West West West South South West West
+West West West South West West West West West South South East East
+East East East East East North East East East East East North North
+East East East East East East North East East East East East South
+South West West West South West West West West West West South South
+West West West West West South West West West West West West West West
+West
+"""
+rev_expanded_nodes: "269"
diff --git a/test_cases/q1/pacman_1.test b/test_cases/q1/pacman_1.test
new file mode 100644
index 0000000..6ae5412
--- /dev/null
+++ b/test_cases/q1/pacman_1.test
@@ -0,0 +1,27 @@
+# This is a basic depth first search test
+class: "PacmanSearchTest"
+algorithm: "depthFirstSearch"
+
+# The following specifies the layout to be used
+layoutName: "mediumMaze"
+layout: """
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% P%
+% %%%%%%%%%%%%%%%%%%%%%%% %%%%%%%% %
+% %% % % %%%%%%% %% %
+% %% % % % % %%%% %%%%%%%%% %% %%%%%
+% %% % % % % %% %% %
+% %% % % % % % %%%% %%% %%%%%% %
+% % % % % % %% %%%%%%%% %
+% %% % % %%%%%%%% %% %% %%%%%
+% %% % %% %%%%%%%%% %% %
+% %%%%%% %%%%%%% %% %%%%%% %
+%%%%%% % %%%% %% % %
+% %%%%%% %%%%% % %% %% %%%%%
+% %%%%%% % %%%%% %% %
+% %%%%%% %%%%%%%%%%% %% %% %
+%%%%%%%%%% %%%%%% %
+%. %%%%%%%%%%%%%%%% %
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+"""
+
diff --git a/test_cases/q2/CONFIG b/test_cases/q2/CONFIG
new file mode 100644
index 0000000..ad7e38a
--- /dev/null
+++ b/test_cases/q2/CONFIG
@@ -0,0 +1,2 @@
+max_points: "3"
+class: "PassAllTestsQuestion"
diff --git a/test_cases/q2/graph_backtrack.solution b/test_cases/q2/graph_backtrack.solution
new file mode 100644
index 0000000..6c669c2
--- /dev/null
+++ b/test_cases/q2/graph_backtrack.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q2/graph_backtrack.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "1:A->C 0:C->G"
+expanded_states: "A B C D"
+rev_solution: "1:A->C 0:C->G"
+rev_expanded_states: "A D C B"
diff --git a/test_cases/q2/graph_backtrack.test b/test_cases/q2/graph_backtrack.test
new file mode 100644
index 0000000..2b35d8b
--- /dev/null
+++ b/test_cases/q2/graph_backtrack.test
@@ -0,0 +1,32 @@
+class: "GraphSearchTest"
+algorithm: "breadthFirstSearch"
+
+diagram: """
+ B
+ ^
+ |
+*A --> C --> G
+ |
+ V
+ D
+
+A is the start state, G is the goal. Arrows mark
+possible state transitions. This tests whether
+you extract the sequence of actions correctly even
+if your search backtracks. If you fail this, your
+nodes are not correctly tracking the sequences of
+actions required to reach them.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B B 1.0
+A 1:A->C C 2.0
+A 2:A->D D 4.0
+C 0:C->G G 8.0
+"""
diff --git a/test_cases/q2/graph_bfs_vs_dfs.solution b/test_cases/q2/graph_bfs_vs_dfs.solution
new file mode 100644
index 0000000..05eecc8
--- /dev/null
+++ b/test_cases/q2/graph_bfs_vs_dfs.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q2/graph_bfs_vs_dfs.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "1:A->G"
+expanded_states: "A B"
+rev_solution: "1:A->G"
+rev_expanded_states: "A D"
diff --git a/test_cases/q2/graph_bfs_vs_dfs.test b/test_cases/q2/graph_bfs_vs_dfs.test
new file mode 100644
index 0000000..47b78a6
--- /dev/null
+++ b/test_cases/q2/graph_bfs_vs_dfs.test
@@ -0,0 +1,30 @@
+# Graph where BFS finds the optimal solution but DFS does not
+class: "GraphSearchTest"
+algorithm: "breadthFirstSearch"
+
+diagram: """
+/-- B
+| ^
+| |
+| *A -->[G]
+| | ^
+| V |
+\-->D ----/
+
+A is the start state, G is the goal. Arrows
+mark possible transitions
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B B 1.0
+A 1:A->G G 2.0
+A 2:A->D D 4.0
+B 0:B->D D 8.0
+D 0:D->G G 16.0
+"""
diff --git a/test_cases/q2/graph_infinite.solution b/test_cases/q2/graph_infinite.solution
new file mode 100644
index 0000000..17b621c
--- /dev/null
+++ b/test_cases/q2/graph_infinite.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q2/graph_infinite.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "0:A->B 1:B->C 1:C->G"
+expanded_states: "A B C"
+rev_solution: "0:A->B 1:B->C 1:C->G"
+rev_expanded_states: "A B C"
diff --git a/test_cases/q2/graph_infinite.test b/test_cases/q2/graph_infinite.test
new file mode 100644
index 0000000..2cae9ad
--- /dev/null
+++ b/test_cases/q2/graph_infinite.test
@@ -0,0 +1,30 @@
+# Graph where natural action choice leads to an infinite loop
+class: "GraphSearchTest"
+algorithm: "breadthFirstSearch"
+
+diagram: """
+ B <--> C
+ ^ /|
+ | / |
+ V / V
+*A<-/ [G]
+
+A is the start state, G is the goal. Arrows mark
+possible state transitions.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B B 1.0
+B 0:B->A A 2.0
+B 1:B->C C 4.0
+C 0:C->A A 8.0
+C 1:C->G G 16.0
+C 2:C->B B 32.0
+"""
+
diff --git a/test_cases/q2/graph_manypaths.solution b/test_cases/q2/graph_manypaths.solution
new file mode 100644
index 0000000..0cea422
--- /dev/null
+++ b/test_cases/q2/graph_manypaths.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q2/graph_manypaths.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "1:A->C 0:C->D 1:D->F 0:F->G"
+expanded_states: "A B1 C B2 D E1 F E2"
+rev_solution: "1:A->C 0:C->D 1:D->F 0:F->G"
+rev_expanded_states: "A B2 C B1 D E2 F E1"
diff --git a/test_cases/q2/graph_manypaths.test b/test_cases/q2/graph_manypaths.test
new file mode 100644
index 0000000..7c636ea
--- /dev/null
+++ b/test_cases/q2/graph_manypaths.test
@@ -0,0 +1,39 @@
+class: "GraphSearchTest"
+algorithm: "breadthFirstSearch"
+
+diagram: """
+ B1 E1
+ ^ \ ^ \
+ / V / V
+*A --> C --> D --> F --> [G]
+ \ ^ \ ^
+ V / V /
+ B2 E2
+
+A is the start state, G is the goal. Arrows mark
+possible state transitions. This graph has multiple
+paths to the goal, where nodes with the same state
+are added to the fringe multiple times before they
+are expanded.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B1 B1 1.0
+A 1:A->C C 2.0
+A 2:A->B2 B2 4.0
+B1 0:B1->C C 8.0
+B2 0:B2->C C 16.0
+C 0:C->D D 32.0
+D 0:D->E1 E1 64.0
+D 1:D->F F 128.0
+D 2:D->E2 E2 256.0
+E1 0:E1->F F 512.0
+E2 0:E2->F F 1024.0
+F 0:F->G G 2048.0
+"""
diff --git a/test_cases/q2/pacman_1.solution b/test_cases/q2/pacman_1.solution
new file mode 100644
index 0000000..8f6d2bd
--- /dev/null
+++ b/test_cases/q2/pacman_1.solution
@@ -0,0 +1,22 @@
+# This is the solution file for test_cases/q2/pacman_1.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+# Number of nodes expanded must be with a factor of 1.0 of the numbers below.
+solution: """
+West West West West West West West West West South South East East
+South South South West West West North West West West West South South
+South East East East East East East East South South South South South
+South South West West West West West West West West West West West
+West West West West West West South West West West West West West West
+West West
+"""
+expanded_nodes: "269"
+rev_solution: """
+West West West West West West West West West South South East East
+South South South West West West North West West West West South South
+South East East East East East East East South South South South South
+South South West West West West West West West West West West West
+West West West West West West South West West West West West West West
+West West
+"""
+rev_expanded_nodes: "269"
diff --git a/test_cases/q2/pacman_1.test b/test_cases/q2/pacman_1.test
new file mode 100644
index 0000000..c913f0c
--- /dev/null
+++ b/test_cases/q2/pacman_1.test
@@ -0,0 +1,27 @@
+# This is a basic breadth first search test
+class: "PacmanSearchTest"
+algorithm: "breadthFirstSearch"
+
+# The following specifies the layout to be used
+layoutName: "mediumMaze"
+layout: """
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% P%
+% %%%%%%%%%%%%%%%%%%%%%%% %%%%%%%% %
+% %% % % %%%%%%% %% %
+% %% % % % % %%%% %%%%%%%%% %% %%%%%
+% %% % % % % %% %% %
+% %% % % % % % %%%% %%% %%%%%% %
+% % % % % % %% %%%%%%%% %
+% %% % % %%%%%%%% %% %% %%%%%
+% %% % %% %%%%%%%%% %% %
+% %%%%%% %%%%%%% %% %%%%%% %
+%%%%%% % %%%% %% % %
+% %%%%%% %%%%% % %% %% %%%%%
+% %%%%%% % %%%%% %% %
+% %%%%%% %%%%%%%%%%% %% %% %
+%%%%%%%%%% %%%%%% %
+%. %%%%%%%%%%%%%%%% %
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+"""
+
diff --git a/test_cases/q3/CONFIG b/test_cases/q3/CONFIG
new file mode 100644
index 0000000..e5332c3
--- /dev/null
+++ b/test_cases/q3/CONFIG
@@ -0,0 +1,2 @@
+class: "PassAllTestsQuestion"
+max_points: "3"
diff --git a/test_cases/q3/graph_backtrack.solution b/test_cases/q3/graph_backtrack.solution
new file mode 100644
index 0000000..d150cb7
--- /dev/null
+++ b/test_cases/q3/graph_backtrack.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q3/graph_backtrack.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "1:A->C 0:C->G"
+expanded_states: "A B C D"
+rev_solution: "1:A->C 0:C->G"
+rev_expanded_states: "A B C D"
diff --git a/test_cases/q3/graph_backtrack.test b/test_cases/q3/graph_backtrack.test
new file mode 100644
index 0000000..a74bd9e
--- /dev/null
+++ b/test_cases/q3/graph_backtrack.test
@@ -0,0 +1,32 @@
+class: "GraphSearchTest"
+algorithm: "uniformCostSearch"
+
+diagram: """
+ B
+ ^
+ |
+*A --> C --> G
+ |
+ V
+ D
+
+A is the start state, G is the goal. Arrows mark
+possible state transitions. This tests whether
+you extract the sequence of actions correctly even
+if your search backtracks. If you fail this, your
+nodes are not correctly tracking the sequences of
+actions required to reach them.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B B 1.0
+A 1:A->C C 2.0
+A 2:A->D D 4.0
+C 0:C->G G 8.0
+"""
diff --git a/test_cases/q3/graph_bfs_vs_dfs.solution b/test_cases/q3/graph_bfs_vs_dfs.solution
new file mode 100644
index 0000000..5dfffca
--- /dev/null
+++ b/test_cases/q3/graph_bfs_vs_dfs.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q3/graph_bfs_vs_dfs.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "1:A->G"
+expanded_states: "A B"
+rev_solution: "1:A->G"
+rev_expanded_states: "A B"
diff --git a/test_cases/q3/graph_bfs_vs_dfs.test b/test_cases/q3/graph_bfs_vs_dfs.test
new file mode 100644
index 0000000..87aa465
--- /dev/null
+++ b/test_cases/q3/graph_bfs_vs_dfs.test
@@ -0,0 +1,30 @@
+# Graph where BFS finds the optimal solution but DFS does not
+class: "GraphSearchTest"
+algorithm: "uniformCostSearch"
+
+diagram: """
+/-- B
+| ^
+| |
+| *A -->[G]
+| | ^
+| V |
+\-->D ----/
+
+A is the start state, G is the goal. Arrows
+mark possible transitions
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B B 1.0
+A 1:A->G G 2.0
+A 2:A->D D 4.0
+B 0:B->D D 8.0
+D 0:D->G G 16.0
+"""
diff --git a/test_cases/q3/graph_infinite.solution b/test_cases/q3/graph_infinite.solution
new file mode 100644
index 0000000..c6cd195
--- /dev/null
+++ b/test_cases/q3/graph_infinite.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q3/graph_infinite.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "0:A->B 1:B->C 1:C->G"
+expanded_states: "A B C"
+rev_solution: "0:A->B 1:B->C 1:C->G"
+rev_expanded_states: "A B C"
diff --git a/test_cases/q3/graph_infinite.test b/test_cases/q3/graph_infinite.test
new file mode 100644
index 0000000..80d807f
--- /dev/null
+++ b/test_cases/q3/graph_infinite.test
@@ -0,0 +1,30 @@
+# Graph where natural action choice leads to an infinite loop
+class: "GraphSearchTest"
+algorithm: "uniformCostSearch"
+
+diagram: """
+ B <--> C
+ ^ /|
+ | / |
+ V / V
+*A<-/ [G]
+
+A is the start state, G is the goal. Arrows mark
+possible state transitions.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B B 1.0
+B 0:B->A A 2.0
+B 1:B->C C 4.0
+C 0:C->A A 8.0
+C 1:C->G G 16.0
+C 2:C->B B 32.0
+"""
+
diff --git a/test_cases/q3/graph_manypaths.solution b/test_cases/q3/graph_manypaths.solution
new file mode 100644
index 0000000..628568f
--- /dev/null
+++ b/test_cases/q3/graph_manypaths.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q3/graph_manypaths.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "1:A->C 0:C->D 1:D->F 0:F->G"
+expanded_states: "A B1 C B2 D E1 F E2"
+rev_solution: "1:A->C 0:C->D 1:D->F 0:F->G"
+rev_expanded_states: "A B1 C B2 D E1 F E2"
diff --git a/test_cases/q3/graph_manypaths.test b/test_cases/q3/graph_manypaths.test
new file mode 100644
index 0000000..8c39dc7
--- /dev/null
+++ b/test_cases/q3/graph_manypaths.test
@@ -0,0 +1,39 @@
+class: "GraphSearchTest"
+algorithm: "uniformCostSearch"
+
+diagram: """
+ B1 E1
+ ^ \ ^ \
+ / V / V
+*A --> C --> D --> F --> [G]
+ \ ^ \ ^
+ V / V /
+ B2 E2
+
+A is the start state, G is the goal. Arrows mark
+possible state transitions. This graph has multiple
+paths to the goal, where nodes with the same state
+are added to the fringe multiple times before they
+are expanded.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B1 B1 1.0
+A 1:A->C C 2.0
+A 2:A->B2 B2 4.0
+B1 0:B1->C C 8.0
+B2 0:B2->C C 16.0
+C 0:C->D D 32.0
+D 0:D->E1 E1 64.0
+D 1:D->F F 128.0
+D 2:D->E2 E2 256.0
+E1 0:E1->F F 512.0
+E2 0:E2->F F 1024.0
+F 0:F->G G 2048.0
+"""
diff --git a/test_cases/q3/ucs_0_graph.solution b/test_cases/q3/ucs_0_graph.solution
new file mode 100644
index 0000000..b8c1509
--- /dev/null
+++ b/test_cases/q3/ucs_0_graph.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q3/ucs_0_graph.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "Right Down Down"
+expanded_states: "A B D C G"
+rev_solution: "Right Down Down"
+rev_expanded_states: "A B D C G"
diff --git a/test_cases/q3/ucs_0_graph.test b/test_cases/q3/ucs_0_graph.test
new file mode 100644
index 0000000..e8f3d4c
--- /dev/null
+++ b/test_cases/q3/ucs_0_graph.test
@@ -0,0 +1,39 @@
+class: "GraphSearchTest"
+algorithm: "uniformCostSearch"
+
+diagram: """
+ C
+ ^
+ | 2
+ 2 V 4
+*A <----> B -----> [H]
+ |1
+ 1.5 V 2.5
+ G <----- D -----> E
+ |
+ 2 |
+ V
+ [F]
+
+A is the start state, F and H is the goal. Arrows mark possible state
+transitions. The number next to the arrow is the cost of that transition.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: H F
+A Right B 2.0
+B Right H 4.0
+B Down D 1.0
+B Up C 2.0
+B Left A 2.0
+C Down B 2.0
+D Right E 2.5
+D Down F 2.0
+D Left G 1.5
+"""
+
diff --git a/test_cases/q3/ucs_1_problemC.solution b/test_cases/q3/ucs_1_problemC.solution
new file mode 100644
index 0000000..dc8fc4c
--- /dev/null
+++ b/test_cases/q3/ucs_1_problemC.solution
@@ -0,0 +1,22 @@
+# This is the solution file for test_cases/q3/ucs_1_problemC.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+# Number of nodes expanded must be with a factor of 1.1 of the numbers below.
+solution: """
+West West West West West West West West West South South East East
+South South South West West West North West West West West South South
+South East East East East East East East South South South South South
+South South West West West West West West West West West West West
+West West West West West West South West West West West West West West
+West West
+"""
+expanded_nodes: "269"
+rev_solution: """
+West West West West West West West West West South South East East
+South South South West West West North West West West West South South
+South East East East East East East East South South South South South
+South South West West West West West West West West West West West
+West West West West West West South West West West West West West West
+West West
+"""
+rev_expanded_nodes: "269"
diff --git a/test_cases/q3/ucs_1_problemC.test b/test_cases/q3/ucs_1_problemC.test
new file mode 100644
index 0000000..1ce714d
--- /dev/null
+++ b/test_cases/q3/ucs_1_problemC.test
@@ -0,0 +1,28 @@
+class: "PacmanSearchTest"
+algorithm: "uniformCostSearch"
+points: "0.5"
+
+# The following specifies the layout to be used
+layoutName: "mediumMaze"
+layout: """
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% P%
+% %%%%%%%%%%%%%%%%%%%%%%% %%%%%%%% %
+% %% % % %%%%%%% %% %
+% %% % % % % %%%% %%%%%%%%% %% %%%%%
+% %% % % % % %% %% %
+% %% % % % % % %%%% %%% %%%%%% %
+% % % % % % %% %%%%%%%% %
+% %% % % %%%%%%%% %% %% %%%%%
+% %% % %% %%%%%%%%% %% %
+% %%%%%% %%%%%%% %% %%%%%% %
+%%%%%% % %%%% %% % %
+% %%%%%% %%%%% % %% %% %%%%%
+% %%%%%% % %%%%% %% %
+% %%%%%% %%%%%%%%%%% %% %% %
+%%%%%%%%%% %%%%%% %
+%. %%%%%%%%%%%%%%%% %
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+"""
+leewayFactor: "1.1"
+#costFn: "lambda pos: 1"
diff --git a/test_cases/q3/ucs_2_problemE.solution b/test_cases/q3/ucs_2_problemE.solution
new file mode 100644
index 0000000..d84245f
--- /dev/null
+++ b/test_cases/q3/ucs_2_problemE.solution
@@ -0,0 +1,22 @@
+# This is the solution file for test_cases/q3/ucs_2_problemE.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+# Number of nodes expanded must be with a factor of 1.1 of the numbers below.
+solution: """
+South South West West West West South South East East East East South
+South West West West West South South East East East East South South
+West West West West South South East East East East South South South
+West West West West West West West North West West West West West West
+West West West West West West West West West West West South West West
+West West West West West West West
+"""
+expanded_nodes: "260"
+rev_solution: """
+South South West West West West South South East East East East South
+South West West West West South South East East East East South South
+West West West West South South East East East East South South South
+West West West West West West West North West West West West West West
+West West West West West West West West West West West South West West
+West West West West West West West
+"""
+rev_expanded_nodes: "260"
diff --git a/test_cases/q3/ucs_2_problemE.test b/test_cases/q3/ucs_2_problemE.test
new file mode 100644
index 0000000..3c609f2
--- /dev/null
+++ b/test_cases/q3/ucs_2_problemE.test
@@ -0,0 +1,28 @@
+class: "PacmanSearchTest"
+algorithm: "uniformCostSearch"
+points: "0.5"
+
+# The following specifies the layout to be used
+layoutName: "mediumMaze"
+layout: """
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% P%
+% %%%%%%%%%%%%%%%%%%%%%%% %%%%%%%% %
+% %% % % %%%%%%% %% %
+% %% % % % % %%%% %%%%%%%%% %% %%%%%
+% %% % % % % %% %% %
+% %% % % % % % %%%% %%% %%%%%% %
+% % % % % % %% %%%%%%%% %
+% %% % % %%%%%%%% %% %% %%%%%
+% %% % %% %%%%%%%%% %% %
+% %%%%%% %%%%%%% %% %%%%%% %
+%%%%%% % %%%% %% % %
+% %%%%%% %%%%% % %% %% %%%%%
+% %%%%%% % %%%%% %% %
+% %%%%%% %%%%%%%%%%% %% %% %
+%%%%%%%%%% %%%%%% %
+%. %%%%%%%%%%%%%%%% %
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+"""
+leewayFactor: "1.1"
+costFn: "lambda pos: .5 ** pos[0]"
diff --git a/test_cases/q3/ucs_3_problemW.solution b/test_cases/q3/ucs_3_problemW.solution
new file mode 100644
index 0000000..e04325d
--- /dev/null
+++ b/test_cases/q3/ucs_3_problemW.solution
@@ -0,0 +1,34 @@
+# This is the solution file for test_cases/q3/ucs_3_problemW.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+# Number of nodes expanded must be with a factor of 1.1 of the numbers below.
+solution: """
+West West West West West West West West West West West West West West
+West West West West West West West West West West West West West West
+West West West West West South South South South South South South
+South South East East East North North North North North North North
+East East South South South South South South East East North North
+North North North North East East South South South South East East
+North North East East South South East East East South South West West
+West West West West South South West West West West West South West
+West West West West South South East East East East East East East
+North East East East East East North North East East East East East
+East South South West West West West South South West West West West
+West South West West West West West West West West West
+"""
+expanded_nodes: "173"
+rev_solution: """
+West West West West West West West West West West West West West West
+West West West West West West West West West West West West West West
+West West West West West South South South South South South South
+South South East East East North North North North North North North
+East East South South South South South South East East North North
+North North North North East East South South South South East East
+North North East East South South East East East South South West West
+West West West West South South West West West West West South West
+West West West West South South East East East East East East East
+North East East East East East North North East East East East East
+East South South West West West West South South West West West West
+West South West West West West West West West West West
+"""
+rev_expanded_nodes: "173"
diff --git a/test_cases/q3/ucs_3_problemW.test b/test_cases/q3/ucs_3_problemW.test
new file mode 100644
index 0000000..fbc2fad
--- /dev/null
+++ b/test_cases/q3/ucs_3_problemW.test
@@ -0,0 +1,28 @@
+class: "PacmanSearchTest"
+algorithm: "uniformCostSearch"
+points: "0.5"
+
+# The following specifies the layout to be used
+layoutName: "mediumMaze"
+layout: """
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% P%
+% %%%%%%%%%%%%%%%%%%%%%%% %%%%%%%% %
+% %% % % %%%%%%% %% %
+% %% % % % % %%%% %%%%%%%%% %% %%%%%
+% %% % % % % %% %% %
+% %% % % % % % %%%% %%% %%%%%% %
+% % % % % % %% %%%%%%%% %
+% %% % % %%%%%%%% %% %% %%%%%
+% %% % %% %%%%%%%%% %% %
+% %%%%%% %%%%%%% %% %%%%%% %
+%%%%%% % %%%% %% % %
+% %%%%%% %%%%% % %% %% %%%%%
+% %%%%%% % %%%%% %% %
+% %%%%%% %%%%%%%%%%% %% %% %
+%%%%%%%%%% %%%%%% %
+%. %%%%%%%%%%%%%%%% %
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+"""
+leewayFactor: "1.1"
+costFn: "lambda pos: 2 ** pos[0]"
diff --git a/test_cases/q3/ucs_4_testSearch.solution b/test_cases/q3/ucs_4_testSearch.solution
new file mode 100644
index 0000000..b8c5303
--- /dev/null
+++ b/test_cases/q3/ucs_4_testSearch.solution
@@ -0,0 +1,12 @@
+# This is the solution file for test_cases/q3/ucs_4_testSearch.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+# Number of nodes expanded must be with a factor of 2.0 of the numbers below.
+solution: """
+West East East South South West West
+"""
+expanded_nodes: "14"
+rev_solution: """
+West East East South South West West
+"""
+rev_expanded_nodes: "13"
diff --git a/test_cases/q3/ucs_4_testSearch.test b/test_cases/q3/ucs_4_testSearch.test
new file mode 100644
index 0000000..a16c6d8
--- /dev/null
+++ b/test_cases/q3/ucs_4_testSearch.test
@@ -0,0 +1,16 @@
+class: "PacmanSearchTest"
+algorithm: "uniformCostSearch"
+points: "0.5"
+
+# The following specifies the layout to be used
+layoutName: "testSearch"
+layout: """
+%%%%%
+%.P %
+%%% %
+%. %
+%%%%%
+"""
+searchProblemClass: "FoodSearchProblem"
+leewayFactor: "2"
+
diff --git a/test_cases/q3/ucs_5_goalAtDequeue.solution b/test_cases/q3/ucs_5_goalAtDequeue.solution
new file mode 100644
index 0000000..7d6c982
--- /dev/null
+++ b/test_cases/q3/ucs_5_goalAtDequeue.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q3/ucs_5_goalAtDequeue.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "1:A->B 0:B->C 0:C->G"
+expanded_states: "A B C"
+rev_solution: "1:A->B 0:B->C 0:C->G"
+rev_expanded_states: "A B C"
diff --git a/test_cases/q3/ucs_5_goalAtDequeue.test b/test_cases/q3/ucs_5_goalAtDequeue.test
new file mode 100644
index 0000000..72b35bc
--- /dev/null
+++ b/test_cases/q3/ucs_5_goalAtDequeue.test
@@ -0,0 +1,29 @@
+class: "GraphSearchTest"
+algorithm: "uniformCostSearch"
+
+diagram: """
+ 1 1 1
+*A ---> B ---> C ---> [G]
+ | ^
+ | 10 |
+ \---------------------/
+
+A is the start state, G is the goal. Arrows mark possible state
+transitions. The number next to the arrow is the cost of that transition.
+
+If you fail this test case, you may be incorrectly testing if a node is a goal
+before adding it into the queue, instead of testing when you remove the node
+from the queue. See the algorithm pseudocode in lecture.
+"""
+
+graph: """
+start_state: A
+goal_states: G
+A 0:A->G G 10.0
+A 1:A->B B 1.0
+B 0:B->C C 1.0
+C 0:C->G G 1.0
+"""
+# We only care about the solution, not the expansion order.
+exactExpansionOrder: "False"
+
diff --git a/test_cases/q4/CONFIG b/test_cases/q4/CONFIG
new file mode 100644
index 0000000..b24223d
--- /dev/null
+++ b/test_cases/q4/CONFIG
@@ -0,0 +1,2 @@
+class: "PassAllTestsQuestion"
+max_points: "3" \ No newline at end of file
diff --git a/test_cases/q4/astar_0.solution b/test_cases/q4/astar_0.solution
new file mode 100644
index 0000000..459cadd
--- /dev/null
+++ b/test_cases/q4/astar_0.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q4/astar_0.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "Right Down Down"
+expanded_states: "A B D C G"
+rev_solution: "Right Down Down"
+rev_expanded_states: "A B D C G"
diff --git a/test_cases/q4/astar_0.test b/test_cases/q4/astar_0.test
new file mode 100644
index 0000000..9b3b539
--- /dev/null
+++ b/test_cases/q4/astar_0.test
@@ -0,0 +1,39 @@
+class: "GraphSearchTest"
+algorithm: "aStarSearch"
+
+diagram: """
+ C
+ ^
+ | 2
+ 2 V 4
+*A <----> B -----> [H]
+ |
+ 1.5 V 2.5
+ G <----- D -----> E
+ |
+ 2 |
+ V
+ [F]
+
+A is the start state, F and H is the goal. Arrows mark possible state
+transitions. The number next to the arrow is the cost of that transition.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: H F
+A Right B 2.0
+B Right H 4.0
+B Down D 1.0
+B Up C 2.0
+B Left A 2.0
+C Down B 2.0
+D Right E 2.5
+D Down F 2.0
+D Left G 1.5
+"""
+
diff --git a/test_cases/q4/astar_1_graph_heuristic.solution b/test_cases/q4/astar_1_graph_heuristic.solution
new file mode 100644
index 0000000..7767c27
--- /dev/null
+++ b/test_cases/q4/astar_1_graph_heuristic.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q4/astar_1_graph_heuristic.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "0 0 2"
+expanded_states: "S A D C"
+rev_solution: "0 0 2"
+rev_expanded_states: "S A D C"
diff --git a/test_cases/q4/astar_1_graph_heuristic.test b/test_cases/q4/astar_1_graph_heuristic.test
new file mode 100644
index 0000000..b5afd79
--- /dev/null
+++ b/test_cases/q4/astar_1_graph_heuristic.test
@@ -0,0 +1,54 @@
+class: "GraphSearchTest"
+algorithm: "aStarSearch"
+
+diagram: """
+ 2 3 2
+ S --- A --- C ---> G
+ | \ / ^
+3 | \ 5 / 1 /
+ | \ / /
+ B --- D -------/
+ 4 5
+
+S is the start state, G is the goal. Arrows mark possible state
+transitions. The number next to the arrow is the cost of that transition.
+
+The heuristic value of each state is:
+ S 6.0
+ A 2.5
+ B 5.25
+ C 1.125
+ D 1.0625
+ G 0
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: S
+goal_states: G
+S 0 A 2.0
+S 1 B 3.0
+S 2 D 5.0
+A 0 C 3.0
+A 1 S 2.0
+B 0 D 4.0
+B 1 S 3.0
+C 0 A 3.0
+C 1 D 1.0
+C 2 G 2.0
+D 0 B 4.0
+D 1 C 1.0
+D 2 G 5.0
+D 3 S 5.0
+"""
+heuristic: """
+S 6.0
+A 2.5
+B 5.25
+C 1.125
+D 1.0625
+G 0
+"""
diff --git a/test_cases/q4/astar_2_manhattan.solution b/test_cases/q4/astar_2_manhattan.solution
new file mode 100644
index 0000000..65bf5f5
--- /dev/null
+++ b/test_cases/q4/astar_2_manhattan.solution
@@ -0,0 +1,22 @@
+# This is the solution file for test_cases/q4/astar_2_manhattan.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+# Number of nodes expanded must be with a factor of 1.1 of the numbers below.
+solution: """
+West West West West West West West West West South South East East
+South South South West West West North West West West West South South
+South East East East East East East East South South South South South
+South South West West West West West West West West West West West
+West West West West West West South West West West West West West West
+West West
+"""
+expanded_nodes: "221"
+rev_solution: """
+West West West West West West West West West South South East East
+South South South West West West North West West West West South South
+South East East East East East East East South South South South South
+South South West West West West West West West West West West West
+West West West West West West South West West West West West West West
+West West
+"""
+rev_expanded_nodes: "221"
diff --git a/test_cases/q4/astar_2_manhattan.test b/test_cases/q4/astar_2_manhattan.test
new file mode 100644
index 0000000..e936195
--- /dev/null
+++ b/test_cases/q4/astar_2_manhattan.test
@@ -0,0 +1,27 @@
+class: "PacmanSearchTest"
+algorithm: "aStarSearch"
+
+# The following specifies the layout to be used
+layoutName: "mediumMaze"
+layout: """
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+% P%
+% %%%%%%%%%%%%%%%%%%%%%%% %%%%%%%% %
+% %% % % %%%%%%% %% %
+% %% % % % % %%%% %%%%%%%%% %% %%%%%
+% %% % % % % %% %% %
+% %% % % % % % %%%% %%% %%%%%% %
+% % % % % % %% %%%%%%%% %
+% %% % % %%%%%%%% %% %% %%%%%
+% %% % %% %%%%%%%%% %% %
+% %%%%%% %%%%%%% %% %%%%%% %
+%%%%%% % %%%% %% % %
+% %%%%%% %%%%% % %% %% %%%%%
+% %%%%%% % %%%%% %% %
+% %%%%%% %%%%%%%%%%% %% %% %
+%%%%%%%%%% %%%%%% %
+%. %%%%%%%%%%%%%%%% %
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+"""
+leewayFactor: "1.1"
+heuristic: "manhattanHeuristic"
diff --git a/test_cases/q4/astar_3_goalAtDequeue.solution b/test_cases/q4/astar_3_goalAtDequeue.solution
new file mode 100644
index 0000000..edb3502
--- /dev/null
+++ b/test_cases/q4/astar_3_goalAtDequeue.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q4/astar_3_goalAtDequeue.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "1:A->B 0:B->C 0:C->G"
+expanded_states: "A B C"
+rev_solution: "1:A->B 0:B->C 0:C->G"
+rev_expanded_states: "A B C"
diff --git a/test_cases/q4/astar_3_goalAtDequeue.test b/test_cases/q4/astar_3_goalAtDequeue.test
new file mode 100644
index 0000000..c4d1903
--- /dev/null
+++ b/test_cases/q4/astar_3_goalAtDequeue.test
@@ -0,0 +1,29 @@
+class: "GraphSearchTest"
+algorithm: "aStarSearch"
+
+diagram: """
+ 1 1 1
+*A ---> B ---> C ---> [G]
+ | ^
+ | 10 |
+ \---------------------/
+
+A is the start state, G is the goal. Arrows mark possible state
+transitions. The number next to the arrow is the cost of that transition.
+
+If you fail this test case, you may be incorrectly testing if a node is a goal
+before adding it into the queue, instead of testing when you remove the node
+from the queue. See the algorithm pseudocode in lecture.
+"""
+
+graph: """
+start_state: A
+goal_states: G
+A 0:A->G G 10.0
+A 1:A->B B 1.0
+B 0:B->C C 1.0
+C 0:C->G G 1.0
+"""
+# We only care about the solution, not the expansion order.
+exactExpansionOrder: "False"
+
diff --git a/test_cases/q4/graph_backtrack.solution b/test_cases/q4/graph_backtrack.solution
new file mode 100644
index 0000000..fc51794
--- /dev/null
+++ b/test_cases/q4/graph_backtrack.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q4/graph_backtrack.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "1:A->C 0:C->G"
+expanded_states: "A B C D"
+rev_solution: "1:A->C 0:C->G"
+rev_expanded_states: "A B C D"
diff --git a/test_cases/q4/graph_backtrack.test b/test_cases/q4/graph_backtrack.test
new file mode 100644
index 0000000..84e0126
--- /dev/null
+++ b/test_cases/q4/graph_backtrack.test
@@ -0,0 +1,32 @@
+class: "GraphSearchTest"
+algorithm: "aStarSearch"
+
+diagram: """
+ B
+ ^
+ |
+*A --> C --> G
+ |
+ V
+ D
+
+A is the start state, G is the goal. Arrows mark
+possible state transitions. This tests whether
+you extract the sequence of actions correctly even
+if your search backtracks. If you fail this, your
+nodes are not correctly tracking the sequences of
+actions required to reach them.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B B 1.0
+A 1:A->C C 2.0
+A 2:A->D D 4.0
+C 0:C->G G 8.0
+"""
diff --git a/test_cases/q4/graph_manypaths.solution b/test_cases/q4/graph_manypaths.solution
new file mode 100644
index 0000000..0caa767
--- /dev/null
+++ b/test_cases/q4/graph_manypaths.solution
@@ -0,0 +1,7 @@
+# This is the solution file for test_cases/q4/graph_manypaths.test.
+# This solution is designed to support both right-to-left
+# and left-to-right implementations.
+solution: "1:A->C 0:C->D 1:D->F 0:F->G"
+expanded_states: "A B1 C B2 D E1 F E2"
+rev_solution: "1:A->C 0:C->D 1:D->F 0:F->G"
+rev_expanded_states: "A B1 C B2 D E1 F E2"
diff --git a/test_cases/q4/graph_manypaths.test b/test_cases/q4/graph_manypaths.test
new file mode 100644
index 0000000..82fdf87
--- /dev/null
+++ b/test_cases/q4/graph_manypaths.test
@@ -0,0 +1,39 @@
+class: "GraphSearchTest"
+algorithm: "aStarSearch"
+
+diagram: """
+ B1 E1
+ ^ \ ^ \
+ / V / V
+*A --> C --> D --> F --> [G]
+ \ ^ \ ^
+ V / V /
+ B2 E2
+
+A is the start state, G is the goal. Arrows mark
+possible state transitions. This graph has multiple
+paths to the goal, where nodes with the same state
+are added to the fringe multiple times before they
+are expanded.
+"""
+# The following section specifies the search problem and the solution.
+# The graph is specified by first the set of start states, followed by
+# the set of goal states, and lastly by the state transitions which are
+# of the form:
+# <start state> <actions> <end state> <cost>
+graph: """
+start_state: A
+goal_states: G
+A 0:A->B1 B1 1.0
+A 1:A->C C 2.0
+A 2:A->B2 B2 4.0
+B1 0:B1->C C 8.0
+B2 0:B2->C C 16.0
+C 0:C->D D 32.0
+D 0:D->E1 E1 64.0
+D 1:D->F F 128.0
+D 2:D->E2 E2 256.0
+E1 0:E1->F F 512.0
+E2 0:E2->F F 1024.0
+F 0:F->G G 2048.0
+"""
diff --git a/test_cases/q5/CONFIG b/test_cases/q5/CONFIG
new file mode 100644
index 0000000..e7c6582
--- /dev/null
+++ b/test_cases/q5/CONFIG
@@ -0,0 +1,3 @@
+class: "PassAllTestsQuestion"
+max_points: "3"
+depends: "q2" \ No newline at end of file
diff --git a/test_cases/q5/corner_tiny_corner.solution b/test_cases/q5/corner_tiny_corner.solution
new file mode 100644
index 0000000..161bf15
--- /dev/null
+++ b/test_cases/q5/corner_tiny_corner.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q5/corner_tiny_corner.test.
+solution_length: "28"
diff --git a/test_cases/q5/corner_tiny_corner.test b/test_cases/q5/corner_tiny_corner.test
new file mode 100644
index 0000000..823bd47
--- /dev/null
+++ b/test_cases/q5/corner_tiny_corner.test
@@ -0,0 +1,14 @@
+class: "CornerProblemTest"
+
+layoutName: "tinyCorner"
+layout: """
+%%%%%%%%
+%. .%
+% P %
+% %%%% %
+% % %
+% % %%%%
+%.% .%
+%%%%%%%%
+"""
+
diff --git a/test_cases/q6/CONFIG b/test_cases/q6/CONFIG
new file mode 100644
index 0000000..b76e0eb
--- /dev/null
+++ b/test_cases/q6/CONFIG
@@ -0,0 +1,3 @@
+class: "Q6PartialCreditQuestion"
+max_points: "3"
+depends: "q4" \ No newline at end of file
diff --git a/test_cases/q6/corner_sanity_1.solution b/test_cases/q6/corner_sanity_1.solution
new file mode 100644
index 0000000..4385d9b
--- /dev/null
+++ b/test_cases/q6/corner_sanity_1.solution
@@ -0,0 +1,7 @@
+# In order for a heuristic to be admissible, the value
+# of the heuristic must be less at each state than the
+# true cost of the optimal path from that state to a goal.
+cost: "8"
+path: """
+North South South East East East North North
+"""
diff --git a/test_cases/q6/corner_sanity_1.test b/test_cases/q6/corner_sanity_1.test
new file mode 100644
index 0000000..93379ac
--- /dev/null
+++ b/test_cases/q6/corner_sanity_1.test
@@ -0,0 +1,12 @@
+class: "CornerHeuristicSanity"
+points: "1"
+
+# The following specifies the layout to be used
+layout: """
+%%%%%%
+%. .%
+%P %
+%. .%
+%%%%%%
+"""
+
diff --git a/test_cases/q6/corner_sanity_2.solution b/test_cases/q6/corner_sanity_2.solution
new file mode 100644
index 0000000..1aebe8a
--- /dev/null
+++ b/test_cases/q6/corner_sanity_2.solution
@@ -0,0 +1,7 @@
+# In order for a heuristic to be admissible, the value
+# of the heuristic must be less at each state than the
+# true cost of the optimal path from that state to a goal.
+cost: "8"
+path: """
+West North North East East East South South
+"""
diff --git a/test_cases/q6/corner_sanity_2.test b/test_cases/q6/corner_sanity_2.test
new file mode 100644
index 0000000..18184a8
--- /dev/null
+++ b/test_cases/q6/corner_sanity_2.test
@@ -0,0 +1,12 @@
+class: "CornerHeuristicSanity"
+points: "1"
+
+# The following specifies the layout to be used
+layout: """
+%%%%%%
+%. .%
+% %% %
+%.P%.%
+%%%%%%
+"""
+
diff --git a/test_cases/q6/corner_sanity_3.solution b/test_cases/q6/corner_sanity_3.solution
new file mode 100644
index 0000000..c02dd57
--- /dev/null
+++ b/test_cases/q6/corner_sanity_3.solution
@@ -0,0 +1,9 @@
+# In order for a heuristic to be admissible, the value
+# of the heuristic must be less at each state than the
+# true cost of the optimal path from that state to a goal.
+cost: "28"
+path: """
+South South South West West West West East East East East East North
+North North North North West West West South South South West West
+North North North
+"""
diff --git a/test_cases/q6/corner_sanity_3.test b/test_cases/q6/corner_sanity_3.test
new file mode 100644
index 0000000..8f30442
--- /dev/null
+++ b/test_cases/q6/corner_sanity_3.test
@@ -0,0 +1,15 @@
+class: "CornerHeuristicSanity"
+points: "1"
+
+# The following specifies the layout to be used
+layout: """
+%%%%%%%%
+%.% .%
+% % % %
+% % %P %
+% % %
+%%%%% %
+%. .%
+%%%%%%%%
+"""
+
diff --git a/test_cases/q6/medium_corners.solution b/test_cases/q6/medium_corners.solution
new file mode 100644
index 0000000..913dc45
--- /dev/null
+++ b/test_cases/q6/medium_corners.solution
@@ -0,0 +1,16 @@
+# This solution file specifies the length of the optimal path
+# as well as the thresholds on number of nodes expanded to be
+# used in scoring.
+cost: "106"
+path: """
+North East East East East North North West West West West North North
+North North North North North North West West West West South South
+East East East East South South South South South South West West
+South South South West West East East North North North East East East
+East East East East East South South East East East East East North
+North East East North North East East North North East East East East
+South South South South East East North North East East South South
+South South South North North North North North North North West West
+North North East East North North
+"""
+thresholds: "2000 1600 1200"
diff --git a/test_cases/q6/medium_corners.test b/test_cases/q6/medium_corners.test
new file mode 100644
index 0000000..dfa0a68
--- /dev/null
+++ b/test_cases/q6/medium_corners.test
@@ -0,0 +1,19 @@
+class: "CornerHeuristicPacman"
+
+# The following specifies the layout to be used
+layout: """
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%. % % % %.%
+% % % %%%%%% %%%%%%% % %
+% % % % % %
+%%%%% %%%%% %%% %% %%%%% % %%%
+% % % % % % % % %
+% %%% % % % %%%%%%%% %%% %%% %
+% % %% % % % %
+%%% % %%%%%%% %%%% %%% % % % %
+% % %% % % %
+% % %%%%% % %%%% % %%% %%% % %
+% % % % % % %%% %
+%. %P%%%%% % %%% % .%
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+"""
diff --git a/test_cases/q7/CONFIG b/test_cases/q7/CONFIG
new file mode 100644
index 0000000..ee85183
--- /dev/null
+++ b/test_cases/q7/CONFIG
@@ -0,0 +1,3 @@
+class: "PartialCreditQuestion"
+max_points: "4"
+depends: "q4" \ No newline at end of file
diff --git a/test_cases/q7/food_heuristic_1.solution b/test_cases/q7/food_heuristic_1.solution
new file mode 100644
index 0000000..7a287f8
--- /dev/null
+++ b/test_cases/q7/food_heuristic_1.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_1.test.
+solution_cost: "0"
diff --git a/test_cases/q7/food_heuristic_1.test b/test_cases/q7/food_heuristic_1.test
new file mode 100644
index 0000000..7545a7a
--- /dev/null
+++ b/test_cases/q7/food_heuristic_1.test
@@ -0,0 +1,13 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 1"
+layout: """
+%%%%%%
+% %
+% %
+%P %
+%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_10.solution b/test_cases/q7/food_heuristic_10.solution
new file mode 100644
index 0000000..1917f05
--- /dev/null
+++ b/test_cases/q7/food_heuristic_10.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_10.test.
+solution_cost: "7"
diff --git a/test_cases/q7/food_heuristic_10.test b/test_cases/q7/food_heuristic_10.test
new file mode 100644
index 0000000..212c7bd
--- /dev/null
+++ b/test_cases/q7/food_heuristic_10.test
@@ -0,0 +1,13 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 10"
+layout: """
+%%%%%%%%
+% %
+%. P .%
+% %
+%%%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_11.solution b/test_cases/q7/food_heuristic_11.solution
new file mode 100644
index 0000000..11c3289
--- /dev/null
+++ b/test_cases/q7/food_heuristic_11.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_11.test.
+solution_cost: "8"
diff --git a/test_cases/q7/food_heuristic_11.test b/test_cases/q7/food_heuristic_11.test
new file mode 100644
index 0000000..f5e6ed4
--- /dev/null
+++ b/test_cases/q7/food_heuristic_11.test
@@ -0,0 +1,13 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 11"
+layout: """
+%%%%%%%%
+% %
+% P %
+%. . .%
+%%%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_12.solution b/test_cases/q7/food_heuristic_12.solution
new file mode 100644
index 0000000..0edcc02
--- /dev/null
+++ b/test_cases/q7/food_heuristic_12.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_12.test.
+solution_cost: "1"
diff --git a/test_cases/q7/food_heuristic_12.test b/test_cases/q7/food_heuristic_12.test
new file mode 100644
index 0000000..cc99a25
--- /dev/null
+++ b/test_cases/q7/food_heuristic_12.test
@@ -0,0 +1,13 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 12"
+layout: """
+%%%%%%%%
+% %
+% P.%
+% %
+%%%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_13.solution b/test_cases/q7/food_heuristic_13.solution
new file mode 100644
index 0000000..c25d50b
--- /dev/null
+++ b/test_cases/q7/food_heuristic_13.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_13.test.
+solution_cost: "5"
diff --git a/test_cases/q7/food_heuristic_13.test b/test_cases/q7/food_heuristic_13.test
new file mode 100644
index 0000000..09d6f1e
--- /dev/null
+++ b/test_cases/q7/food_heuristic_13.test
@@ -0,0 +1,13 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 13"
+layout: """
+%%%%%%%%
+% %
+%P. .%
+% %
+%%%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_14.solution b/test_cases/q7/food_heuristic_14.solution
new file mode 100644
index 0000000..e6cc475
--- /dev/null
+++ b/test_cases/q7/food_heuristic_14.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_14.test.
+solution_cost: "31"
diff --git a/test_cases/q7/food_heuristic_14.test b/test_cases/q7/food_heuristic_14.test
new file mode 100644
index 0000000..58982e3
--- /dev/null
+++ b/test_cases/q7/food_heuristic_14.test
@@ -0,0 +1,19 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 14"
+layout: """
+%%%%%%%%%%
+% %
+% ...%...%
+% .%.%.%.%
+% .%.%.%.%
+% .%.%.%.%
+% .%.%.%.%
+% .%.%.%.%
+%P.%...%.%
+% %
+%%%%%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_15.solution b/test_cases/q7/food_heuristic_15.solution
new file mode 100644
index 0000000..4eca0f1
--- /dev/null
+++ b/test_cases/q7/food_heuristic_15.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_15.test.
+solution_cost: "21"
diff --git a/test_cases/q7/food_heuristic_15.test b/test_cases/q7/food_heuristic_15.test
new file mode 100644
index 0000000..df605c1
--- /dev/null
+++ b/test_cases/q7/food_heuristic_15.test
@@ -0,0 +1,32 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 15"
+layout: """
+%%%
+% %
+% %
+% %
+% %
+% %
+%.%
+%.%
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+%.%
+% %
+%P%
+% %
+% %
+% %
+% %
+%.%
+%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_16.solution b/test_cases/q7/food_heuristic_16.solution
new file mode 100644
index 0000000..8d89992
--- /dev/null
+++ b/test_cases/q7/food_heuristic_16.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_16.test.
+solution_cost: "7"
diff --git a/test_cases/q7/food_heuristic_16.test b/test_cases/q7/food_heuristic_16.test
new file mode 100644
index 0000000..762b433
--- /dev/null
+++ b/test_cases/q7/food_heuristic_16.test
@@ -0,0 +1,15 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 16"
+layout: """
+%%%%
+% .%
+% %
+%P %
+% %
+% .%
+%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_17.solution b/test_cases/q7/food_heuristic_17.solution
new file mode 100644
index 0000000..63a9a1b
--- /dev/null
+++ b/test_cases/q7/food_heuristic_17.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_17.test.
+solution_cost: "16"
diff --git a/test_cases/q7/food_heuristic_17.test b/test_cases/q7/food_heuristic_17.test
new file mode 100644
index 0000000..a923f67
--- /dev/null
+++ b/test_cases/q7/food_heuristic_17.test
@@ -0,0 +1,14 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 17"
+layout: """
+%%%%%%%%
+%.%....%
+%.% %%.%
+%.%P%%.%
+%... .%
+%%%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_2.solution b/test_cases/q7/food_heuristic_2.solution
new file mode 100644
index 0000000..ca5aba1
--- /dev/null
+++ b/test_cases/q7/food_heuristic_2.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_2.test.
+solution_cost: "0"
diff --git a/test_cases/q7/food_heuristic_2.test b/test_cases/q7/food_heuristic_2.test
new file mode 100644
index 0000000..956e75d
--- /dev/null
+++ b/test_cases/q7/food_heuristic_2.test
@@ -0,0 +1,32 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 2"
+layout: """
+%%%
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+%P%
+% %
+% %
+% %
+% %
+% %
+%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_3.solution b/test_cases/q7/food_heuristic_3.solution
new file mode 100644
index 0000000..d1694b5
--- /dev/null
+++ b/test_cases/q7/food_heuristic_3.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_3.test.
+solution_cost: "0"
diff --git a/test_cases/q7/food_heuristic_3.test b/test_cases/q7/food_heuristic_3.test
new file mode 100644
index 0000000..250a8b1
--- /dev/null
+++ b/test_cases/q7/food_heuristic_3.test
@@ -0,0 +1,15 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 3"
+layout: """
+%%%%
+% %
+% %
+%P %
+% %
+% %
+%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_4.solution b/test_cases/q7/food_heuristic_4.solution
new file mode 100644
index 0000000..6e1e82a
--- /dev/null
+++ b/test_cases/q7/food_heuristic_4.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_4.test.
+solution_cost: "0"
diff --git a/test_cases/q7/food_heuristic_4.test b/test_cases/q7/food_heuristic_4.test
new file mode 100644
index 0000000..ed86a0c
--- /dev/null
+++ b/test_cases/q7/food_heuristic_4.test
@@ -0,0 +1,14 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 4"
+layout: """
+%%%%%%%%
+% % %
+% % %% %
+% %P%% %
+% %
+%%%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_5.solution b/test_cases/q7/food_heuristic_5.solution
new file mode 100644
index 0000000..779e9e6
--- /dev/null
+++ b/test_cases/q7/food_heuristic_5.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_5.test.
+solution_cost: "11"
diff --git a/test_cases/q7/food_heuristic_5.test b/test_cases/q7/food_heuristic_5.test
new file mode 100644
index 0000000..1f44c48
--- /dev/null
+++ b/test_cases/q7/food_heuristic_5.test
@@ -0,0 +1,13 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 5"
+layout: """
+%%%%%%
+%....%
+%....%
+%P...%
+%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_6.solution b/test_cases/q7/food_heuristic_6.solution
new file mode 100644
index 0000000..906b510
--- /dev/null
+++ b/test_cases/q7/food_heuristic_6.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_6.test.
+solution_cost: "5"
diff --git a/test_cases/q7/food_heuristic_6.test b/test_cases/q7/food_heuristic_6.test
new file mode 100644
index 0000000..01d7f32
--- /dev/null
+++ b/test_cases/q7/food_heuristic_6.test
@@ -0,0 +1,13 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 6"
+layout: """
+%%%%%%
+% .%
+%.P..%
+% %
+%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_7.solution b/test_cases/q7/food_heuristic_7.solution
new file mode 100644
index 0000000..5994a7b
--- /dev/null
+++ b/test_cases/q7/food_heuristic_7.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_7.test.
+solution_cost: "7"
diff --git a/test_cases/q7/food_heuristic_7.test b/test_cases/q7/food_heuristic_7.test
new file mode 100644
index 0000000..b1db372
--- /dev/null
+++ b/test_cases/q7/food_heuristic_7.test
@@ -0,0 +1,13 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 7"
+layout: """
+%%%%%%%
+% .%
+%. P..%
+% %
+%%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_8.solution b/test_cases/q7/food_heuristic_8.solution
new file mode 100644
index 0000000..0e4fb08
--- /dev/null
+++ b/test_cases/q7/food_heuristic_8.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_8.test.
+solution_cost: "5"
diff --git a/test_cases/q7/food_heuristic_8.test b/test_cases/q7/food_heuristic_8.test
new file mode 100644
index 0000000..b9430af
--- /dev/null
+++ b/test_cases/q7/food_heuristic_8.test
@@ -0,0 +1,13 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 8"
+layout: """
+%%%%%%
+% .%
+% .%
+%P .%
+%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_9.solution b/test_cases/q7/food_heuristic_9.solution
new file mode 100644
index 0000000..1470d9a
--- /dev/null
+++ b/test_cases/q7/food_heuristic_9.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_9.test.
+solution_cost: "6"
diff --git a/test_cases/q7/food_heuristic_9.test b/test_cases/q7/food_heuristic_9.test
new file mode 100644
index 0000000..799b41d
--- /dev/null
+++ b/test_cases/q7/food_heuristic_9.test
@@ -0,0 +1,13 @@
+class: "HeuristicTest"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "Test 9"
+layout: """
+%%%%%%
+% %. %
+% %%.%
+%P. .%
+%%%%%%
+"""
+
diff --git a/test_cases/q7/food_heuristic_grade_tricky.solution b/test_cases/q7/food_heuristic_grade_tricky.solution
new file mode 100644
index 0000000..cd6fd7d
--- /dev/null
+++ b/test_cases/q7/food_heuristic_grade_tricky.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q7/food_heuristic_grade_tricky.test.
+# File intentionally blank.
diff --git a/test_cases/q7/food_heuristic_grade_tricky.test b/test_cases/q7/food_heuristic_grade_tricky.test
new file mode 100644
index 0000000..081fb0d
--- /dev/null
+++ b/test_cases/q7/food_heuristic_grade_tricky.test
@@ -0,0 +1,19 @@
+class: "HeuristicGrade"
+
+heuristic: "foodHeuristic"
+searchProblemClass: "FoodSearchProblem"
+layoutName: "trickySearch"
+layout: """
+%%%%%%%%%%%%%%%%%%%%
+%. ..% %
+%.%%.%%.%%.%%.%% % %
+% P % %
+%%%%%%%%%%%%%%%%%% %
+%..... %
+%%%%%%%%%%%%%%%%%%%%
+"""
+# One point always, an extra point for each
+# threshold passed.
+basePoints: "1"
+gradingThresholds: "15000 12000 9000 7000"
+
diff --git a/test_cases/q8/CONFIG b/test_cases/q8/CONFIG
new file mode 100644
index 0000000..b24223d
--- /dev/null
+++ b/test_cases/q8/CONFIG
@@ -0,0 +1,2 @@
+class: "PassAllTestsQuestion"
+max_points: "3" \ No newline at end of file
diff --git a/test_cases/q8/closest_dot_1.solution b/test_cases/q8/closest_dot_1.solution
new file mode 100644
index 0000000..300fc25
--- /dev/null
+++ b/test_cases/q8/closest_dot_1.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_1.test.
+solution_length: "1"
diff --git a/test_cases/q8/closest_dot_1.test b/test_cases/q8/closest_dot_1.test
new file mode 100644
index 0000000..672989f
--- /dev/null
+++ b/test_cases/q8/closest_dot_1.test
@@ -0,0 +1,11 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 1"
+layout: """
+%%%%%%
+%....%
+%....%
+%P...%
+%%%%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_10.solution b/test_cases/q8/closest_dot_10.solution
new file mode 100644
index 0000000..174b5dd
--- /dev/null
+++ b/test_cases/q8/closest_dot_10.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_10.test.
+solution_length: "1"
diff --git a/test_cases/q8/closest_dot_10.test b/test_cases/q8/closest_dot_10.test
new file mode 100644
index 0000000..b1e0f33
--- /dev/null
+++ b/test_cases/q8/closest_dot_10.test
@@ -0,0 +1,17 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 10"
+layout: """
+%%%%%%%%%%
+% %
+% ...%...%
+% .%.%.%.%
+% .%.%.%.%
+% .%.%.%.%
+% .%.%.%.%
+% .%.%.%.%
+%P.%...%.%
+% %
+%%%%%%%%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_11.solution b/test_cases/q8/closest_dot_11.solution
new file mode 100644
index 0000000..80bbe38
--- /dev/null
+++ b/test_cases/q8/closest_dot_11.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_11.test.
+solution_length: "2"
diff --git a/test_cases/q8/closest_dot_11.test b/test_cases/q8/closest_dot_11.test
new file mode 100644
index 0000000..0310a1e
--- /dev/null
+++ b/test_cases/q8/closest_dot_11.test
@@ -0,0 +1,30 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 11"
+layout: """
+%%%
+% %
+% %
+% %
+% %
+% %
+%.%
+%.%
+% %
+% %
+% %
+% %
+% %
+% %
+% %
+%.%
+% %
+%P%
+% %
+% %
+% %
+% %
+%.%
+%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_12.solution b/test_cases/q8/closest_dot_12.solution
new file mode 100644
index 0000000..6f38bcb
--- /dev/null
+++ b/test_cases/q8/closest_dot_12.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_12.test.
+solution_length: "3"
diff --git a/test_cases/q8/closest_dot_12.test b/test_cases/q8/closest_dot_12.test
new file mode 100644
index 0000000..a17b628
--- /dev/null
+++ b/test_cases/q8/closest_dot_12.test
@@ -0,0 +1,13 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 12"
+layout: """
+%%%%
+% .%
+% %
+%P %
+% %
+% .%
+%%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_13.solution b/test_cases/q8/closest_dot_13.solution
new file mode 100644
index 0000000..7afa908
--- /dev/null
+++ b/test_cases/q8/closest_dot_13.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_13.test.
+solution_length: "1"
diff --git a/test_cases/q8/closest_dot_13.test b/test_cases/q8/closest_dot_13.test
new file mode 100644
index 0000000..87c423d
--- /dev/null
+++ b/test_cases/q8/closest_dot_13.test
@@ -0,0 +1,12 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 13"
+layout: """
+%%%%%%%%
+%.%....%
+%.% %%.%
+%.%P%%.%
+%... .%
+%%%%%%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_2.solution b/test_cases/q8/closest_dot_2.solution
new file mode 100644
index 0000000..16d75de
--- /dev/null
+++ b/test_cases/q8/closest_dot_2.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_2.test.
+solution_length: "1"
diff --git a/test_cases/q8/closest_dot_2.test b/test_cases/q8/closest_dot_2.test
new file mode 100644
index 0000000..4b59602
--- /dev/null
+++ b/test_cases/q8/closest_dot_2.test
@@ -0,0 +1,11 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 2"
+layout: """
+%%%%%%
+% .%
+%.P..%
+% %
+%%%%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_3.solution b/test_cases/q8/closest_dot_3.solution
new file mode 100644
index 0000000..cbd5974
--- /dev/null
+++ b/test_cases/q8/closest_dot_3.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_3.test.
+solution_length: "1"
diff --git a/test_cases/q8/closest_dot_3.test b/test_cases/q8/closest_dot_3.test
new file mode 100644
index 0000000..aa2a3af
--- /dev/null
+++ b/test_cases/q8/closest_dot_3.test
@@ -0,0 +1,11 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 3"
+layout: """
+%%%%%%%
+% .%
+%. P..%
+% %
+%%%%%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_4.solution b/test_cases/q8/closest_dot_4.solution
new file mode 100644
index 0000000..ca520b5
--- /dev/null
+++ b/test_cases/q8/closest_dot_4.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_4.test.
+solution_length: "3"
diff --git a/test_cases/q8/closest_dot_4.test b/test_cases/q8/closest_dot_4.test
new file mode 100644
index 0000000..8499f6d
--- /dev/null
+++ b/test_cases/q8/closest_dot_4.test
@@ -0,0 +1,11 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 4"
+layout: """
+%%%%%%
+% .%
+% .%
+%P .%
+%%%%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_5.solution b/test_cases/q8/closest_dot_5.solution
new file mode 100644
index 0000000..5c526a2
--- /dev/null
+++ b/test_cases/q8/closest_dot_5.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_5.test.
+solution_length: "1"
diff --git a/test_cases/q8/closest_dot_5.test b/test_cases/q8/closest_dot_5.test
new file mode 100644
index 0000000..dfaee3d
--- /dev/null
+++ b/test_cases/q8/closest_dot_5.test
@@ -0,0 +1,11 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 5"
+layout: """
+%%%%%%
+% %. %
+% %%.%
+%P. .%
+%%%%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_6.solution b/test_cases/q8/closest_dot_6.solution
new file mode 100644
index 0000000..b06468a
--- /dev/null
+++ b/test_cases/q8/closest_dot_6.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_6.test.
+solution_length: "2"
diff --git a/test_cases/q8/closest_dot_6.test b/test_cases/q8/closest_dot_6.test
new file mode 100644
index 0000000..bc50c57
--- /dev/null
+++ b/test_cases/q8/closest_dot_6.test
@@ -0,0 +1,11 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 6"
+layout: """
+%%%%%%%%
+% %
+%. P .%
+% %
+%%%%%%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_7.solution b/test_cases/q8/closest_dot_7.solution
new file mode 100644
index 0000000..3231b28
--- /dev/null
+++ b/test_cases/q8/closest_dot_7.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_7.test.
+solution_length: "1"
diff --git a/test_cases/q8/closest_dot_7.test b/test_cases/q8/closest_dot_7.test
new file mode 100644
index 0000000..746e89a
--- /dev/null
+++ b/test_cases/q8/closest_dot_7.test
@@ -0,0 +1,11 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 7"
+layout: """
+%%%%%%%%
+% %
+% P %
+%. . .%
+%%%%%%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_8.solution b/test_cases/q8/closest_dot_8.solution
new file mode 100644
index 0000000..646e621
--- /dev/null
+++ b/test_cases/q8/closest_dot_8.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_8.test.
+solution_length: "1"
diff --git a/test_cases/q8/closest_dot_8.test b/test_cases/q8/closest_dot_8.test
new file mode 100644
index 0000000..c266ae1
--- /dev/null
+++ b/test_cases/q8/closest_dot_8.test
@@ -0,0 +1,11 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 8"
+layout: """
+%%%%%%%%
+% %
+% P.%
+% %
+%%%%%%%%
+"""
+
diff --git a/test_cases/q8/closest_dot_9.solution b/test_cases/q8/closest_dot_9.solution
new file mode 100644
index 0000000..6c94aa5
--- /dev/null
+++ b/test_cases/q8/closest_dot_9.solution
@@ -0,0 +1,2 @@
+# This is the solution file for test_cases/q8/closest_dot_9.test.
+solution_length: "1"
diff --git a/test_cases/q8/closest_dot_9.test b/test_cases/q8/closest_dot_9.test
new file mode 100644
index 0000000..da078de
--- /dev/null
+++ b/test_cases/q8/closest_dot_9.test
@@ -0,0 +1,11 @@
+class: "ClosestDotTest"
+
+layoutName: "Test 9"
+layout: """
+%%%%%%%%
+% %
+%P. .%
+% %
+%%%%%%%%
+"""
+
diff --git a/textDisplay.py b/textDisplay.py
new file mode 100644
index 0000000..e920ad4
--- /dev/null
+++ b/textDisplay.py
@@ -0,0 +1,81 @@
+# textDisplay.py
+# --------------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+import time
+try:
+ import pacman
+except:
+ pass
+
+DRAW_EVERY = 1
+SLEEP_TIME = 0 # This can be overwritten by __init__
+DISPLAY_MOVES = False
+QUIET = False # Supresses output
+
+class NullGraphics:
+ def initialize(self, state, isBlue = False):
+ pass
+
+ def update(self, state):
+ pass
+
+ def checkNullDisplay(self):
+ return True
+
+ def pause(self):
+ time.sleep(SLEEP_TIME)
+
+ def draw(self, state):
+ print state
+
+ def updateDistributions(self, dist):
+ pass
+
+ def finish(self):
+ pass
+
+class PacmanGraphics:
+ def __init__(self, speed=None):
+ if speed != None:
+ global SLEEP_TIME
+ SLEEP_TIME = speed
+
+ def initialize(self, state, isBlue = False):
+ self.draw(state)
+ self.pause()
+ self.turn = 0
+ self.agentCounter = 0
+
+ def update(self, state):
+ numAgents = len(state.agentStates)
+ self.agentCounter = (self.agentCounter + 1) % numAgents
+ if self.agentCounter == 0:
+ self.turn += 1
+ if DISPLAY_MOVES:
+ ghosts = [pacman.nearestPoint(state.getGhostPosition(i)) for i in range(1, numAgents)]
+ print "%4d) P: %-8s" % (self.turn, str(pacman.nearestPoint(state.getPacmanPosition()))),'| Score: %-5d' % state.score,'| Ghosts:', ghosts
+ if self.turn % DRAW_EVERY == 0:
+ self.draw(state)
+ self.pause()
+ if state._win or state._lose:
+ self.draw(state)
+
+ def pause(self):
+ time.sleep(SLEEP_TIME)
+
+ def draw(self, state):
+ print state
+
+ def finish(self):
+ pass
diff --git a/util.py b/util.py
new file mode 100644
index 0000000..5b066ed
--- /dev/null
+++ b/util.py
@@ -0,0 +1,674 @@
+# util.py
+# -------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+# util.py
+# -------
+# Licensing Information: You are free to use or extend these projects for
+# educational purposes provided that (1) you do not distribute or publish
+# solutions, (2) you retain this notice, and (3) you provide clear
+# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
+#
+# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
+# The core projects and autograders were primarily created by John DeNero
+# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
+# Student side autograding was added by Brad Miller, Nick Hay, and
+# Pieter Abbeel (pabbeel@cs.berkeley.edu).
+
+
+import sys
+import inspect
+import heapq, random
+import cStringIO
+
+
+class FixedRandom:
+ def __init__(self):
+ fixedState = (3, (2147483648L, 507801126L, 683453281L, 310439348L, 2597246090L, \
+ 2209084787L, 2267831527L, 979920060L, 3098657677L, 37650879L, 807947081L, 3974896263L, \
+ 881243242L, 3100634921L, 1334775171L, 3965168385L, 746264660L, 4074750168L, 500078808L, \
+ 776561771L, 702988163L, 1636311725L, 2559226045L, 157578202L, 2498342920L, 2794591496L, \
+ 4130598723L, 496985844L, 2944563015L, 3731321600L, 3514814613L, 3362575829L, 3038768745L, \
+ 2206497038L, 1108748846L, 1317460727L, 3134077628L, 988312410L, 1674063516L, 746456451L, \
+ 3958482413L, 1857117812L, 708750586L, 1583423339L, 3466495450L, 1536929345L, 1137240525L, \
+ 3875025632L, 2466137587L, 1235845595L, 4214575620L, 3792516855L, 657994358L, 1241843248L, \
+ 1695651859L, 3678946666L, 1929922113L, 2351044952L, 2317810202L, 2039319015L, 460787996L, \
+ 3654096216L, 4068721415L, 1814163703L, 2904112444L, 1386111013L, 574629867L, 2654529343L, \
+ 3833135042L, 2725328455L, 552431551L, 4006991378L, 1331562057L, 3710134542L, 303171486L, \
+ 1203231078L, 2670768975L, 54570816L, 2679609001L, 578983064L, 1271454725L, 3230871056L, \
+ 2496832891L, 2944938195L, 1608828728L, 367886575L, 2544708204L, 103775539L, 1912402393L, \
+ 1098482180L, 2738577070L, 3091646463L, 1505274463L, 2079416566L, 659100352L, 839995305L, \
+ 1696257633L, 274389836L, 3973303017L, 671127655L, 1061109122L, 517486945L, 1379749962L, \
+ 3421383928L, 3116950429L, 2165882425L, 2346928266L, 2892678711L, 2936066049L, 1316407868L, \
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+ 2386098930L, 1772997650L, 3757346974L, 1621616438L, 2877097197L, 442116595L, 2010480266L, \
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+ 3311559776L, 3374443561L, 1207829628L, 668793165L, 1822020716L, 2082656160L, 1160606415L, \
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+ 557861574L, 3805706338L, 3832520705L, 1248934879L, 3250424034L, 892335058L, 74323433L, \
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+ 1258227992L, 3627871647L, 3487724980L, 4027953808L, 3053320360L, 533627073L, 3026232514L, \
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+ 3435119657L, 1908441839L, 788668797L, 3367703138L, 3317763187L, 908264443L, 2252100381L, \
+ 764223334L, 4127108988L, 384641349L, 3377374722L, 1263833251L, 1958694944L, 3847832657L, \
+ 1253909612L, 1096494446L, 555725445L, 2277045895L, 3340096504L, 1383318686L, 4234428127L, \
+ 1072582179L, 94169494L, 1064509968L, 2681151917L, 2681864920L, 734708852L, 1338914021L, \
+ 1270409500L, 1789469116L, 4191988204L, 1716329784L, 2213764829L, 3712538840L, 919910444L, \
+ 1318414447L, 3383806712L, 3054941722L, 3378649942L, 1205735655L, 1268136494L, 2214009444L, \
+ 2532395133L, 3232230447L, 230294038L, 342599089L, 772808141L, 4096882234L, 3146662953L, \
+ 2784264306L, 1860954704L, 2675279609L, 2984212876L, 2466966981L, 2627986059L, 2985545332L, \
+ 2578042598L, 1458940786L, 2944243755L, 3959506256L, 1509151382L, 325761900L, 942251521L, \
+ 4184289782L, 2756231555L, 3297811774L, 1169708099L, 3280524138L, 3805245319L, 3227360276L, \
+ 3199632491L, 2235795585L, 2865407118L, 36763651L, 2441503575L, 3314890374L, 1755526087L, \
+ 17915536L, 1196948233L, 949343045L, 3815841867L, 489007833L, 2654997597L, 2834744136L, \
+ 417688687L, 2843220846L, 85621843L, 747339336L, 2043645709L, 3520444394L, 1825470818L, \
+ 647778910L, 275904777L, 1249389189L, 3640887431L, 4200779599L, 323384601L, 3446088641L, \
+ 4049835786L, 1718989062L, 3563787136L, 44099190L, 3281263107L, 22910812L, 1826109246L, \
+ 745118154L, 3392171319L, 1571490704L, 354891067L, 815955642L, 1453450421L, 940015623L, \
+ 796817754L, 1260148619L, 3898237757L, 176670141L, 1870249326L, 3317738680L, 448918002L, \
+ 4059166594L, 2003827551L, 987091377L, 224855998L, 3520570137L, 789522610L, 2604445123L, \
+ 454472869L, 475688926L, 2990723466L, 523362238L, 3897608102L, 806637149L, 2642229586L, \
+ 2928614432L, 1564415411L, 1691381054L, 3816907227L, 4082581003L, 1895544448L, 3728217394L, \
+ 3214813157L, 4054301607L, 1882632454L, 2873728645L, 3694943071L, 1297991732L, 2101682438L, \
+ 3952579552L, 678650400L, 1391722293L, 478833748L, 2976468591L, 158586606L, 2576499787L, \
+ 662690848L, 3799889765L, 3328894692L, 2474578497L, 2383901391L, 1718193504L, 3003184595L, \
+ 3630561213L, 1929441113L, 3848238627L, 1594310094L, 3040359840L, 3051803867L, 2462788790L, \
+ 954409915L, 802581771L, 681703307L, 545982392L, 2738993819L, 8025358L, 2827719383L, \
+ 770471093L, 3484895980L, 3111306320L, 3900000891L, 2116916652L, 397746721L, 2087689510L, \
+ 721433935L, 1396088885L, 2751612384L, 1998988613L, 2135074843L, 2521131298L, 707009172L, \
+ 2398321482L, 688041159L, 2264560137L, 482388305L, 207864885L, 3735036991L, 3490348331L, \
+ 1963642811L, 3260224305L, 3493564223L, 1939428454L, 1128799656L, 1366012432L, 2858822447L, \
+ 1428147157L, 2261125391L, 1611208390L, 1134826333L, 2374102525L, 3833625209L, 2266397263L, \
+ 3189115077L, 770080230L, 2674657172L, 4280146640L, 3604531615L, 4235071805L, 3436987249L, \
+ 509704467L, 2582695198L, 4256268040L, 3391197562L, 1460642842L, 1617931012L, 457825497L, \
+ 1031452907L, 1330422862L, 4125947620L, 2280712485L, 431892090L, 2387410588L, 2061126784L, \
+ 896457479L, 3480499461L, 2488196663L, 4021103792L, 1877063114L, 2744470201L, 1046140599L, \
+ 2129952955L, 3583049218L, 4217723693L, 2720341743L, 820661843L, 1079873609L, 3360954200L, \
+ 3652304997L, 3335838575L, 2178810636L, 1908053374L, 4026721976L, 1793145418L, 476541615L, \
+ 973420250L, 515553040L, 919292001L, 2601786155L, 1685119450L, 3030170809L, 1590676150L, \
+ 1665099167L, 651151584L, 2077190587L, 957892642L, 646336572L, 2743719258L, 866169074L, \
+ 851118829L, 4225766285L, 963748226L, 799549420L, 1955032629L, 799460000L, 2425744063L, \
+ 2441291571L, 1928963772L, 528930629L, 2591962884L, 3495142819L, 1896021824L, 901320159L, \
+ 3181820243L, 843061941L, 3338628510L, 3782438992L, 9515330L, 1705797226L, 953535929L, \
+ 764833876L, 3202464965L, 2970244591L, 519154982L, 3390617541L, 566616744L, 3438031503L, \
+ 1853838297L, 170608755L, 1393728434L, 676900116L, 3184965776L, 1843100290L, 78995357L, \
+ 2227939888L, 3460264600L, 1745705055L, 1474086965L, 572796246L, 4081303004L, 882828851L, \
+ 1295445825L, 137639900L, 3304579600L, 2722437017L, 4093422709L, 273203373L, 2666507854L, \
+ 3998836510L, 493829981L, 1623949669L, 3482036755L, 3390023939L, 833233937L, 1639668730L, \
+ 1499455075L, 249728260L, 1210694006L, 3836497489L, 1551488720L, 3253074267L, 3388238003L, \
+ 2372035079L, 3945715164L, 2029501215L, 3362012634L, 2007375355L, 4074709820L, 631485888L, \
+ 3135015769L, 4273087084L, 3648076204L, 2739943601L, 1374020358L, 1760722448L, 3773939706L, \
+ 1313027823L, 1895251226L, 4224465911L, 421382535L, 1141067370L, 3660034846L, 3393185650L, \
+ 1850995280L, 1451917312L, 3841455409L, 3926840308L, 1397397252L, 2572864479L, 2500171350L, \
+ 3119920613L, 531400869L, 1626487579L, 1099320497L, 407414753L, 2438623324L, 99073255L, \
+ 3175491512L, 656431560L, 1153671785L, 236307875L, 2824738046L, 2320621382L, 892174056L, \
+ 230984053L, 719791226L, 2718891946L, 624L), None)
+ self.random = random.Random()
+ self.random.setstate(fixedState)
+
+"""
+ Data structures useful for implementing SearchAgents
+"""
+
+class Stack:
+ "A container with a last-in-first-out (LIFO) queuing policy."
+ def __init__(self):
+ self.list = []
+
+ def push(self,item):
+ "Push 'item' onto the stack"
+ self.list.append(item)
+
+ def pop(self):
+ "Pop the most recently pushed item from the stack"
+ return self.list.pop()
+
+ def isEmpty(self):
+ "Returns true if the stack is empty"
+ return len(self.list) == 0
+
+class Queue:
+ "A container with a first-in-first-out (FIFO) queuing policy."
+ def __init__(self):
+ self.list = []
+
+ def push(self,item):
+ "Enqueue the 'item' into the queue"
+ self.list.insert(0,item)
+
+ def pop(self):
+ """
+ Dequeue the earliest enqueued item still in the queue. This
+ operation removes the item from the queue.
+ """
+ return self.list.pop()
+
+ def isEmpty(self):
+ "Returns true if the queue is empty"
+ return len(self.list) == 0
+
+class PriorityQueue:
+ """
+ Implements a priority queue data structure. Each inserted item
+ has a priority associated with it and the client is usually interested
+ in quick retrieval of the lowest-priority item in the queue. This
+ data structure allows O(1) access to the lowest-priority item.
+ """
+ def __init__(self):
+ self.heap = []
+ self.count = 0
+
+ def push(self, item, priority):
+ entry = (priority, self.count, item)
+ heapq.heappush(self.heap, entry)
+ self.count += 1
+
+ def pop(self):
+ (_, _, item) = heapq.heappop(self.heap)
+ return item
+
+ def isEmpty(self):
+ return len(self.heap) == 0
+
+ def update(self, item, priority):
+ # If item already in priority queue with higher priority, update its priority and rebuild the heap.
+ # If item already in priority queue with equal or lower priority, do nothing.
+ # If item not in priority queue, do the same thing as self.push.
+ for index, (p, c, i) in enumerate(self.heap):
+ if i == item:
+ if p <= priority:
+ break
+ del self.heap[index]
+ self.heap.append((priority, c, item))
+ heapq.heapify(self.heap)
+ break
+ else:
+ self.push(item, priority)
+
+class PriorityQueueWithFunction(PriorityQueue):
+ """
+ Implements a priority queue with the same push/pop signature of the
+ Queue and the Stack classes. This is designed for drop-in replacement for
+ those two classes. The caller has to provide a priority function, which
+ extracts each item's priority.
+ """
+ def __init__(self, priorityFunction):
+ "priorityFunction (item) -> priority"
+ self.priorityFunction = priorityFunction # store the priority function
+ PriorityQueue.__init__(self) # super-class initializer
+
+ def push(self, item):
+ "Adds an item to the queue with priority from the priority function"
+ PriorityQueue.push(self, item, self.priorityFunction(item))
+
+
+def manhattanDistance( xy1, xy2 ):
+ "Returns the Manhattan distance between points xy1 and xy2"
+ return abs( xy1[0] - xy2[0] ) + abs( xy1[1] - xy2[1] )
+
+"""
+ Data structures and functions useful for various course projects
+
+ The search project should not need anything below this line.
+"""
+
+class Counter(dict):
+ """
+ A counter keeps track of counts for a set of keys.
+
+ The counter class is an extension of the standard python
+ dictionary type. It is specialized to have number values
+ (integers or floats), and includes a handful of additional
+ functions to ease the task of counting data. In particular,
+ all keys are defaulted to have value 0. Using a dictionary:
+
+ a = {}
+ print a['test']
+
+ would give an error, while the Counter class analogue:
+
+ >>> a = Counter()
+ >>> print a['test']
+ 0
+
+ returns the default 0 value. Note that to reference a key
+ that you know is contained in the counter,
+ you can still use the dictionary syntax:
+
+ >>> a = Counter()
+ >>> a['test'] = 2
+ >>> print a['test']
+ 2
+
+ This is very useful for counting things without initializing their counts,
+ see for example:
+
+ >>> a['blah'] += 1
+ >>> print a['blah']
+ 1
+
+ The counter also includes additional functionality useful in implementing
+ the classifiers for this assignment. Two counters can be added,
+ subtracted or multiplied together. See below for details. They can
+ also be normalized and their total count and arg max can be extracted.
+ """
+ def __getitem__(self, idx):
+ self.setdefault(idx, 0)
+ return dict.__getitem__(self, idx)
+
+ def incrementAll(self, keys, count):
+ """
+ Increments all elements of keys by the same count.
+
+ >>> a = Counter()
+ >>> a.incrementAll(['one','two', 'three'], 1)
+ >>> a['one']
+ 1
+ >>> a['two']
+ 1
+ """
+ for key in keys:
+ self[key] += count
+
+ def argMax(self):
+ """
+ Returns the key with the highest value.
+ """
+ if len(self.keys()) == 0: return None
+ all = self.items()
+ values = [x[1] for x in all]
+ maxIndex = values.index(max(values))
+ return all[maxIndex][0]
+
+ def sortedKeys(self):
+ """
+ Returns a list of keys sorted by their values. Keys
+ with the highest values will appear first.
+
+ >>> a = Counter()
+ >>> a['first'] = -2
+ >>> a['second'] = 4
+ >>> a['third'] = 1
+ >>> a.sortedKeys()
+ ['second', 'third', 'first']
+ """
+ sortedItems = self.items()
+ compare = lambda x, y: sign(y[1] - x[1])
+ sortedItems.sort(cmp=compare)
+ return [x[0] for x in sortedItems]
+
+ def totalCount(self):
+ """
+ Returns the sum of counts for all keys.
+ """
+ return sum(self.values())
+
+ def normalize(self):
+ """
+ Edits the counter such that the total count of all
+ keys sums to 1. The ratio of counts for all keys
+ will remain the same. Note that normalizing an empty
+ Counter will result in an error.
+ """
+ total = float(self.totalCount())
+ if total == 0: return
+ for key in self.keys():
+ self[key] = self[key] / total
+
+ def divideAll(self, divisor):
+ """
+ Divides all counts by divisor
+ """
+ divisor = float(divisor)
+ for key in self:
+ self[key] /= divisor
+
+ def copy(self):
+ """
+ Returns a copy of the counter
+ """
+ return Counter(dict.copy(self))
+
+ def __mul__(self, y ):
+ """
+ Multiplying two counters gives the dot product of their vectors where
+ each unique label is a vector element.
+
+ >>> a = Counter()
+ >>> b = Counter()
+ >>> a['first'] = -2
+ >>> a['second'] = 4
+ >>> b['first'] = 3
+ >>> b['second'] = 5
+ >>> a['third'] = 1.5
+ >>> a['fourth'] = 2.5
+ >>> a * b
+ 14
+ """
+ sum = 0
+ x = self
+ if len(x) > len(y):
+ x,y = y,x
+ for key in x:
+ if key not in y:
+ continue
+ sum += x[key] * y[key]
+ return sum
+
+ def __radd__(self, y):
+ """
+ Adding another counter to a counter increments the current counter
+ by the values stored in the second counter.
+
+ >>> a = Counter()
+ >>> b = Counter()
+ >>> a['first'] = -2
+ >>> a['second'] = 4
+ >>> b['first'] = 3
+ >>> b['third'] = 1
+ >>> a += b
+ >>> a['first']
+ 1
+ """
+ for key, value in y.items():
+ self[key] += value
+
+ def __add__( self, y ):
+ """
+ Adding two counters gives a counter with the union of all keys and
+ counts of the second added to counts of the first.
+
+ >>> a = Counter()
+ >>> b = Counter()
+ >>> a['first'] = -2
+ >>> a['second'] = 4
+ >>> b['first'] = 3
+ >>> b['third'] = 1
+ >>> (a + b)['first']
+ 1
+ """
+ addend = Counter()
+ for key in self:
+ if key in y:
+ addend[key] = self[key] + y[key]
+ else:
+ addend[key] = self[key]
+ for key in y:
+ if key in self:
+ continue
+ addend[key] = y[key]
+ return addend
+
+ def __sub__( self, y ):
+ """
+ Subtracting a counter from another gives a counter with the union of all keys and
+ counts of the second subtracted from counts of the first.
+
+ >>> a = Counter()
+ >>> b = Counter()
+ >>> a['first'] = -2
+ >>> a['second'] = 4
+ >>> b['first'] = 3
+ >>> b['third'] = 1
+ >>> (a - b)['first']
+ -5
+ """
+ addend = Counter()
+ for key in self:
+ if key in y:
+ addend[key] = self[key] - y[key]
+ else:
+ addend[key] = self[key]
+ for key in y:
+ if key in self:
+ continue
+ addend[key] = -1 * y[key]
+ return addend
+
+def raiseNotDefined():
+ fileName = inspect.stack()[1][1]
+ line = inspect.stack()[1][2]
+ method = inspect.stack()[1][3]
+
+ print "*** Method not implemented: %s at line %s of %s" % (method, line, fileName)
+ sys.exit(1)
+
+def normalize(vectorOrCounter):
+ """
+ normalize a vector or counter by dividing each value by the sum of all values
+ """
+ normalizedCounter = Counter()
+ if type(vectorOrCounter) == type(normalizedCounter):
+ counter = vectorOrCounter
+ total = float(counter.totalCount())
+ if total == 0: return counter
+ for key in counter.keys():
+ value = counter[key]
+ normalizedCounter[key] = value / total
+ return normalizedCounter
+ else:
+ vector = vectorOrCounter
+ s = float(sum(vector))
+ if s == 0: return vector
+ return [el / s for el in vector]
+
+def nSample(distribution, values, n):
+ if sum(distribution) != 1:
+ distribution = normalize(distribution)
+ rand = [random.random() for i in range(n)]
+ rand.sort()
+ samples = []
+ samplePos, distPos, cdf = 0,0, distribution[0]
+ while samplePos < n:
+ if rand[samplePos] < cdf:
+ samplePos += 1
+ samples.append(values[distPos])
+ else:
+ distPos += 1
+ cdf += distribution[distPos]
+ return samples
+
+def sample(distribution, values = None):
+ if type(distribution) == Counter:
+ items = sorted(distribution.items())
+ distribution = [i[1] for i in items]
+ values = [i[0] for i in items]
+ if sum(distribution) != 1:
+ distribution = normalize(distribution)
+ choice = random.random()
+ i, total= 0, distribution[0]
+ while choice > total:
+ i += 1
+ total += distribution[i]
+ return values[i]
+
+def sampleFromCounter(ctr):
+ items = sorted(ctr.items())
+ return sample([v for k,v in items], [k for k,v in items])
+
+def getProbability(value, distribution, values):
+ """
+ Gives the probability of a value under a discrete distribution
+ defined by (distributions, values).
+ """
+ total = 0.0
+ for prob, val in zip(distribution, values):
+ if val == value:
+ total += prob
+ return total
+
+def flipCoin( p ):
+ r = random.random()
+ return r < p
+
+def chooseFromDistribution( distribution ):
+ "Takes either a counter or a list of (prob, key) pairs and samples"
+ if type(distribution) == dict or type(distribution) == Counter:
+ return sample(distribution)
+ r = random.random()
+ base = 0.0
+ for prob, element in distribution:
+ base += prob
+ if r <= base: return element
+
+def nearestPoint( pos ):
+ """
+ Finds the nearest grid point to a position (discretizes).
+ """
+ ( current_row, current_col ) = pos
+
+ grid_row = int( current_row + 0.5 )
+ grid_col = int( current_col + 0.5 )
+ return ( grid_row, grid_col )
+
+def sign( x ):
+ """
+ Returns 1 or -1 depending on the sign of x
+ """
+ if( x >= 0 ):
+ return 1
+ else:
+ return -1
+
+def arrayInvert(array):
+ """
+ Inverts a matrix stored as a list of lists.
+ """
+ result = [[] for i in array]
+ for outer in array:
+ for inner in range(len(outer)):
+ result[inner].append(outer[inner])
+ return result
+
+def matrixAsList( matrix, value = True ):
+ """
+ Turns a matrix into a list of coordinates matching the specified value
+ """
+ rows, cols = len( matrix ), len( matrix[0] )
+ cells = []
+ for row in range( rows ):
+ for col in range( cols ):
+ if matrix[row][col] == value:
+ cells.append( ( row, col ) )
+ return cells
+
+def lookup(name, namespace):
+ """
+ Get a method or class from any imported module from its name.
+ Usage: lookup(functionName, globals())
+ """
+ dots = name.count('.')
+ if dots > 0:
+ moduleName, objName = '.'.join(name.split('.')[:-1]), name.split('.')[-1]
+ module = __import__(moduleName)
+ return getattr(module, objName)
+ else:
+ modules = [obj for obj in namespace.values() if str(type(obj)) == "<type 'module'>"]
+ options = [getattr(module, name) for module in modules if name in dir(module)]
+ options += [obj[1] for obj in namespace.items() if obj[0] == name ]
+ if len(options) == 1: return options[0]
+ if len(options) > 1: raise Exception, 'Name conflict for %s'
+ raise Exception, '%s not found as a method or class' % name
+
+def pause():
+ """
+ Pauses the output stream awaiting user feedback.
+ """
+ print "<Press enter/return to continue>"
+ raw_input()
+
+
+# code to handle timeouts
+#
+# FIXME
+# NOTE: TimeoutFuncton is NOT reentrant. Later timeouts will silently
+# disable earlier timeouts. Could be solved by maintaining a global list
+# of active time outs. Currently, questions which have test cases calling
+# this have all student code so wrapped.
+#
+import signal
+import time
+class TimeoutFunctionException(Exception):
+ """Exception to raise on a timeout"""
+ pass
+
+
+class TimeoutFunction:
+ def __init__(self, function, timeout):
+ self.timeout = timeout
+ self.function = function
+
+ def handle_timeout(self, signum, frame):
+ raise TimeoutFunctionException()
+
+ def __call__(self, *args, **keyArgs):
+ # If we have SIGALRM signal, use it to cause an exception if and
+ # when this function runs too long. Otherwise check the time taken
+ # after the method has returned, and throw an exception then.
+ if hasattr(signal, 'SIGALRM'):
+ old = signal.signal(signal.SIGALRM, self.handle_timeout)
+ signal.alarm(self.timeout)
+ try:
+ result = self.function(*args, **keyArgs)
+ finally:
+ signal.signal(signal.SIGALRM, old)
+ signal.alarm(0)
+ else:
+ startTime = time.time()
+ result = self.function(*args, **keyArgs)
+ timeElapsed = time.time() - startTime
+ if timeElapsed >= self.timeout:
+ self.handle_timeout(None, None)
+ return result
+
+
+
+_ORIGINAL_STDOUT = None
+_ORIGINAL_STDERR = None
+_MUTED = False
+
+class WritableNull:
+ def write(self, string):
+ pass
+
+def mutePrint():
+ global _ORIGINAL_STDOUT, _ORIGINAL_STDERR, _MUTED
+ if _MUTED:
+ return
+ _MUTED = True
+
+ _ORIGINAL_STDOUT = sys.stdout
+ #_ORIGINAL_STDERR = sys.stderr
+ sys.stdout = WritableNull()
+ #sys.stderr = WritableNull()
+
+def unmutePrint():
+ global _ORIGINAL_STDOUT, _ORIGINAL_STDERR, _MUTED
+ if not _MUTED:
+ return
+ _MUTED = False
+
+ sys.stdout = _ORIGINAL_STDOUT
+ #sys.stderr = _ORIGINAL_STDERR
+